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In Falsus on Steam

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In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.

In Falsus is a rhythm, music and visual novel game developed and published by lowiro.
Released on September 09th 2026 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,061 reviews of which 955 were positive and 106 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified In Falsus into these genres:


Here is the detailed breakdown of supported languages for In Falsus:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at In Falsus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version or newer
  • Processor: Intel i5-7500
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 980
  • DirectX: Version 11
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

109 hours played
Oct. 2026
to me, in falsus is a game that demands respect, with its avant-garde identity. i think the devs knew, as they were making this game, that the one-handed 6k would be met with resistance, and that putting the visual novel at center stage—inseparable from the rhythm game—would be met with resistance. not everyone is gonna be a fan of using pinky and ring fingers, or performing hand trip in a PC rhythm game, or sitting down to absorb a novel. maybe because of that, in falsus will never get the "overwhelmingly positive" rating on steam. but don't let that make you believe in falsus falls short of being an honestly incredible piece of art and design, or is anything less than a truly watershed creation in the rhythm game scene. what in falsus sets out to do, it does so freaking well. it's broken PC rhythm gaming out of static-hand, symmetric gameplay and ascended it to the feeling of an arcade rhythm game. it's taken the unorthodox premise of using all 5 fingers for a video game and turned it into some of the most satisfying, innovative rhythm game charting i've ever played. the boundaries that the rhythm game shatter deserve heavy respect alone. (i love that after making arcaea, a game exploring the full potential of just using index fingers (for the most part), lowiro made a second game exploring the full potential of the complete opposite skillset.) when lowiro promised that the narrative would be intricately woven with the gameplay, they REALLY meant it. lowkey when i read that line i was like "are they just trying to aurafarm with that classy description?" no. there's songs and story moments that have been so elevated due to the context and intersection of narrative and audio and video game that create a true "whatamievenexperiencingrightnow" moment that would simply not exist in isolation. in arc 1, nyolfen's memories of noise was what really bashed in the feeling of mei's intense frustration towards her parents. in arc 2, the scenery of clawing through a mindscape filled with resentment and rage is what made kobaryo's sin utopia an absolutely breathtaking first listen. and in arc 3, the FBD chart of sakuzyo's cold sea—between the game's first two-handed pattern to the immensely dramatic 1+3+5, 2+4 alternating chord pattern—was integral to the entire "wtf"-ness of the confrontation between nia and keats . shoutout to arc 2 specifically for being incredible storytelling. i could write a whole essay on the beauty and symbolism and goodness of arc 2's story—but i'll just say that it moved me to tears twice, and made me feel a certain way i haven't felt since celeste and undertale. my main complaints with in falsus would be that 1) the writing can get cliche at times (mostly surrounding nia), 2) the precision challenge of absurdly thin fields does not feel that fun, 3) the discovery mechanic, although giving way for a cool moment in the climax of arc 4, feels like repetitive busywork that gets in the way of the fun of card integration—especially noticeable in arc 3 when you'll have to craft using multiple different recipes, and 4) there's no demo anymore... but—as you can see from the multiparagraph spiel about my praises for in falsus—these complaints are vastly outweighed by the specialness and pure Good ♥♥♥♥ in falsus has to offer. and that multiparagraph spiel doesn't even cover card integration—well-crafted and supremely awesome in its own right—, the game's absolutely stellar soundtrack—in both rhythm game music and visual novel BGM—, the visuals that are as breathtaking as arcaea's, the expressive voice acting; it just goes on. yall. if the vision of in falsus is your jam—go buy it. it's absolutely worth the price if it clicks with you. it's a truly unapologetically special sauce game and i love with it my heart.
77 hours played
Sept. 2026
Overview I am conflicted by In Falsus. Not in whether or not I like it--because I love this game--but because it is a package that targets such a specific audience that it feels like it's hamstringing itself before it gets a chance to shine. I happen to fall into this very, very specific niche of gamer. Maybe you will too, but this is almost functionally three different games bundled into one presenting itself as a rhythm game. As a tl;dr, my synopsis is that this is an astoundingly amazing rhythm game with a huge caveat attached to enjoying it to its fullest. The Visual Novel It is first and foremost a visual novel with a fairly long runtime. Expect to read this for 25-30 hours. Including my time with freeplay, finishing the game had me clocking in at 48 hours. I binged the hell out of it. The characters are endearing to me, and the designs are cute. It's mostly Cute Girls Doing Cute Things (and being angsty) in a modern day setting with supernatural elements. The background arts and CGs are superb. The presentation is absolutely sublime. I like the world and the character interactions and it kept me compelled enough to keep going. Ysfelltor is the best girl and I will die on this hill. What's a hard sell is that... NEW SONGS ARE GATED BY THE VISUAL NOVEL. ALL OF THEM. This means that unless you find a way to import save data, or are willing to sit through over an hour of trying to skip the VN scenes, your track list will be anemic. There is no way around this. This is the biggest hurdle this game faces and possibly its biggest misstep. I enjoyed it but this immediately walls people who wanted to get to the rhythm game part. I'm sure you've already read other reviews, but it is still worth echoing because this may make or break your desire to continue. The other part of the VN that frustrates me is that the actual plot development and worldbuilding answers are extremely backloaded... and on top of that, the story is not complete. Finishing all the arcs does not conclude the story in the slightest and opens up more questions than are answered. I hope there are future DLCs with story because the ending, while not horrible, left me wanting for significantly more. The Rhythm Game The rhythm game is sublime. It brings the fun of Arcaea (and in my opinion, its Sega contemporaries like ONGEKI and Chunithm) to a new PC-centric control scheme. It feels fun to play and scratches an itch that only those aforementioned arcade games hit for me. What caught me off guard, however are two things: [*] This game is HARD. I have been playing rhythm games for over a decade. I'm no stranger to the scene and have played my fair share of games to a reasonable level of competency, as far as enthusiasts go. This game's difficulty curve is insane. The difference from EVO to ULT is incredibly high, and the difficulty scaling spikes extremely hard from 12 onward. The control scheme is difficult, and it is mixed with charts that require demanding finger repositioning from your left hand while also insisting you perform polyrhythms with your right. This game's charting is mind bending and you may find you hit a wall going from EVO to ULT, or worse still, ULT to FBD. The FBD charts are mind-boggling to me. If you've played stuff like overjoy BMS charts you will feel right at home but if you are used to easier games then this game will punch you in the teeth if you try to push too far too fast. [*] Some of the patterns hurt my wrist. Because the tapping is centralized on one hand and demand the use of shift/space, you might find your left hand cramping up. Specific patterns, especially ones that demand chords involving shift or repeated shift, might cause discomfort in your hand. As an older gamer this is a big concern for me because I do not feel this kind of wrist pain playing other games, including IIDX. Please be warned and be careful because this game seems primed to give people wrist injuries. The Card Puzzler This is the strangest part of the game to me (even though I ended up loving it). If you opt into the card progression system, you will be expected during random points in the game to fill out puzzle grids to craft cards using hexagonal shapes called "iota" . These will increase your attack and defense stat during the game's VN rhythm game sections, and the game will hard gate you with stat checks if you refuse to engage with it. There is an assist mode that disables this functionality if you do not like the puzzle segment, but be warned there is a mandatory card puzzle section at the game's climax. I adored this moment because the puzzle sections also kind of tell stories with how each of the card's grids are laid out, but if you do not like puzzle games you will probably abhor this mechanic. The part of the card system that frustrates me the most is that the game's stat checks have basically no bearing on the rhythm game part even though it forces the integration with it. By this, I mean that even if you play a chart perfectly, you can just randomly fail in the middle of the song because you got stat checked by an encounter's numbers. This, to me, is beyond absurd. If you choose to engage with the card system, heed my advice: stack the ♥♥♥♥ out of "Heal HP on entering this card's phase/range" and "Deal damage equal to POW on entering this card's phase/range." As long as you do that and maintain a roster of updated cards you should dumpster every encounter as long as you can complete the songs. I ended up liking the puzzle section a lot but if this is not your jam I implore you to turn it off. A Strange Amalgamation All this leads back to my opening: this hodge podge of games makes this package exceptionally priced... if you are a freak like me that loves all three of these specific things. If not, you are looking at a rather pricey package for a rhythm game (which is gated by a VN), or a VN (which is attached to a hard as nails rhythm game), or a puzzle game (which is gated by a VN and grinding in a hard rhythm game). With an incomplete story, a lack luster ending, and extremely challenging gameplay it's hard for me to have the bluster to shout this game's name from the rooftops. Even so, this is my personal game of the year. I love it to death. Know what you're getting into and you might just find this hits an itch you never knew you had. Just take all the warnings from both my review and others to heart.
33 hours played
Sept. 2026
Is In Falsus worth the buy? Yes, absolutely. You are getting an incredibly high-quality, one-of-a-kind rhythm game with 80 tracks, a 10-hour-long visual novel with full voicework, and a... mildly amusing puzzle game. This is probably the best content-to-dollar ratio I've seen out of a PC rhythm game, and that's with DJMax Respect included. Does it have problems? Yeah! Quite a number! Please look at my playtime - I'm writing this review right after finishing the campaign - and you can see the first one! The damn card system. The. Damn. Card. System. You can turn it off, the game tells you. This is a warning you should heed. See, I like puzzle games, so I figure, why not? No. No, not when I have to play it. I can be going about the story just fine, before my hand gets rudely slapped mid-song; "NO! You aren't doing it right! Spend 15 minutes fitting hexagons together!" This is the first rhythm game I've ever seen that feels the need to have the equivalent of a mandatory hacking minigame in it. This would be a fun diversion if it were off to the side, and not a prerequisite to keep reading a visual novel. The absolute peak of my frustration with this system is at the LITERAL ACTUAL CLIMAX TO THE STORY , which suddenly STOPS YOU IN THE MIDDLE OF AN INCREDIBLY DRAMATIC MOMENT to MAKE you place down hexagon bridges. Guess what that accomplishes? It takes the tension behind the shed, and puts a bullet in its skull! How is this the way you're recommended to play?? Turn on Assist Mode. Don't be like me. Okay, that's out of the way, let's talk rhythm game. This is the latest attempt at translating the appeal of SEGA's non-export arcade game ONGEKI, and to a control scheme that doesn't require specialized hardware. (I played ONGEKI while I was over in Japan, so trust me when I say the influence is clear. Fun game! Wish the girls weren't dressed like that!) I have been playing rhythm games for over 7 years now, and I'm somewhere in the upper-intermediate skill level; with my accolades on the table, I make no reservations to tell you this game is HARD. In Falsus seriously gives Beatmania a run for its money in terms of sheer skill ceiling, and you don't even need a 200$ controller for this one. As you can imagine, working 6 keys with your human, 5-fingered hand is a bit demanding, doubly so when both of your hands are having to work polyrhythms. If you're the kind of masochist I am that loves it when a game rightfully calls you trash, you've got your work cut out for grinding your skill level up. Probably for the next year or so. I'd also like to stop and appreciate the track select for the sheer breadth of original music. If you're a genre connoisseur, there are a lot of names in this game that will make you stop and point at the screen like an excited child. Doubly so, if you've played Arcaea prior to this. I am choosing not to name any names for spoiler-y reasons. Just know that if you have any knowledge of East Asian dance producers, this will be a very exciting playthrough for one reason or another. The story... hm. It's alright? It feels WAY too back-loaded. All of the really interesting stuff happens very late, and you've got to get through a lot of Cute Girls Doing Cute Things to get there... and also its counterpart very common to visual novels, Cute Girls Experiencing Mental Issues. I think my main problem, without getting too spoiler-y, is that the story feels like it's pulling its punches. There's not a lot that really feels like it's changed by the end of it. Lowiro, I'm up to date on Arcaea's story. I know you guys can put some anime girls through some absurd trauma, and this isn't really it. Also, I totally got yuri-baited. The girls go through the whole story making googly eyes at one another, and it's almost never acknowledged or acted on beyond narration. There's a hug. Maybe two. Inexcusable. Leave the pining to the professionals, dammit. My homegirl Tairitsu didn't die for this . The big elephant in the room: In Falsus has a lot for a lot of different kinds of people. But the odds that you, reader, will enjoy all of these elements in equal amounts, are VANISHINGLY low. People that want to get their blood pumping with a hard rhythm game are going to get bored sitting through a long narrative. People that want a good visual novel are going to get frustrated with a hard rhythm game interrupting key narrative beats for 2-3 minutes. And, uh. There's a puzzle game. It's there. I think the fatal flaw of this game is that it assumes that you already like the 3 things it has to offer - which I did, but I'm kind of a freak. And even if you are that freak, too, its insistence on constantly forcing you to switch between them is obnoxious. I think this is the first time I've considered a game's problem to be having Too Much Game. This is a game excited to show you all of its work, and I mean ALL of it. And, I mean, it's impressive! It's got years of production value! It's, just. For a game where the big theme of the narrative is to make the most of your time, it sure doesn't take YOURS into account.
44 hours played
Sept. 2026
People are complaining about the VN being unskippable when Lowiro CLEARLY stated that In Falsus is going to be a STORY *CENTRIC* rhythm game. The VN is like the main dish here. Your lack of research on this game is unnecessarily lowering the percentage of positive reviews. If I were to not like fps games, I wouldn't just go and buy one just to give it a negative review that says ''Game bad cuz I don't like fps games''. - If you're not interested in stories and just want to play rhythm games, then this game is not for you. Honestly though, give it a try regardless, you're missing out on the greatest pc rg experience ever imo. Reading is good for your brain too, you know. It won't hurt you, I promise. People are also complaining about how ''slow'' song unlock progression is and how it sucks that you have to read a few story entries first before getting a new song. Yall need to slow down for once oh my god. Get used to the 10 (I think) songs that are available at the beginning. Really PLAY THEM. Get used to the controls. Play them so often, that you could play them with your eyes closed. Because having a smaller song selection at the start is GOOD. It makes getting new songs feel so much more rewarding, and it prevents you from only playing the 3 songs that you like. Muse Dash has like 500+ Songs right off the bat if you own Just as planned and I'm always so overwhelmed with what to play. With In Falsus, you learn to savor and appreciate every song, instead of rushing them through. As I said, yall have to slow down a bit. I know nowadays everyones in a hurry, but use this game as an opportunity to slow down. Be prepared to spend a lot of time doing the card puzzles. Be prepared to actually practice each chart mindfully. In a world full of oversaturated, overstimulating games, this game is like a breath of fresh air. So thank you Lowiro for making this game a slow progression one. Anyways this game is amazing, the way it ties the VN/CI/RG together is so damn good, they actually logically connect with eachother so that no element of the game gets left out. I love everything about this concept. And to round this pointless review up, I love that Mei's 4AM card recipe looks like a Uterus.
67 hours played
Sept. 2026
If you are looking for a pure rhythm game, go somewhere else - you will have a bad time and end up like all the other negative reviews complaining about being forced to read or whatever If you are open to experiencing what is essentially 3 high quality games interwoven into each other, give it a shot The initial teasers and marketing materials advertised In Falsus as 3 genres - ADV (the visual novel part), rhythm game and "card integration". This ended up being very accurate, because you cannot advance too far in any one part of the three without doing the others - the scenario provides song unlocks -> you need to make better cards to deal with harder scenario encounters -> rhythm gaming 1. the visual novel part If you disliked Arcaea's writing, don't be afraid to give reading this one a shot. There's far less prose, it's fully voiced, and the narrative itself is highly engaging 2. cards The card crafting side is basically its own puzzle game that is both fun to do on its own and rewarding your efforts of understanding it by giving you strong cards to use in the scenario/remembrances. Each of the main cast girls has a different set of constraints for crafting, and each card has its own unique crafting grid, so you end up having to change up your approach constantly. I have finished every currently available mastery challenge and it did not feel like a chore at any point. I will say that it could use some QOL improvements like being able to save recipes, or see and reuse recipes that you used in the past, iota trait filtering, etc., but it is still perfectly enjoyable without all that in its current state. If you do NOT want to use your brain in the slightest, there is an assist mode toggle that will trivialize the card part for you 3. the rhythm game Yes, it is difficult. No, it is not impossible. No, you do not need to have 6 fingers or pull off any sort of other exploits. The required movement is a breath of fresh air in the oversaturated VSRG space that are basically the same game with a different set of songs and a new coat of paint. 4. music Insane selection with a wide variety of artists. If you are at all familiar with how good the original songs in Arcaea are you should love the ones here. The other licensed songs do not lag behind and also hit hard. 5. the elephant in the room - pricing and no demo The decision to remove the demo is baffling because none of the marketing material really fully captures what you'll really be playing. Despite all that, the 2 hour refund window should be enough to get a gist of the 3 sides if you're quick. I hope they re-add a proper demo in the future, otherwise it's really hard to get others to give the game a shot. About the pricing - framing it as if you are buying JUST a rhythm game is not right, in reality it's not that simple because you are buying a high quality, fully voiced visual novel, a cool puzzle game, and of course a conceptually fresh and fun rhythm game that already comes with 70 unlockable songs (so even now you would be paying under the "usual" ~1 usd per song IF it was just the rhythm game). If they end up adding any amount of free additional content without bumping the price, the value you'd be getting is insane If you couldn't tell, I enjoyed my time with the game and will keep playing it in the future

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Frequently Asked Questions

In Falsus is currently priced at 39.99€ on Steam.

No, In Falsus is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, In Falsus received 955 positive votes out of a total of 1,061 achieving a rating of 8.51.
😎

In Falsus was developed and published by lowiro.

Yes, In Falsus is playable and fully supported on Windows.

No, In Falsus is not playable on MacOS.

No, In Falsus is not playable on Linux.

Yes, In Falsus is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, In Falsus is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, In Falsus does not support VR.

In Falsus is a single-player game.

Yes, there are 2 DLCs available for In Falsus. Explore additional content available for In Falsus on Steam.

No, In Falsus does not support mods via Steam Workshop.

No, In Falsus does not support Steam Remote Play.

Yes, In Falsus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for In Falsus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 00:39 UTC
SteamSpy data 21 October 2026 20:36 UTC
Steam price 27 October 2026 04:36 UTC
Steam reviews 22 October 2026 07:54 UTC

If you'd like to dive deeper into the details about In Falsus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about In Falsus
  • SteamCharts - Analysis of In Falsus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck In Falsus compatibility
In Falsus
Rating
8.5
955
106
Game modes
Features
Online players
97
Developer
lowiro
Publisher
lowiro
Release 09 Sep 2026
Platforms