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JDM: Japanese Drift Master on Steam

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Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.

JDM: Japanese Drift Master is a racing, open world and exploration game developed by Gaming Factory and published by Gaming Factory, 4Divinity and Beep Japan.
Released on May 21st 2025 is available on Windows and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean, Russian, Portuguese - Portugal and Ukrainian.

It has received 5,254 reviews of which 3,940 were positive and 1,314 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for 13.66€ on Eneba.


The Steam community has classified JDM: Japanese Drift Master into these genres:


Here is the detailed breakdown of supported languages for JDM: Japanese Drift Master:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at JDM: Japanese Drift Master through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10/11
  • Processor: Intel i5-9400F or Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: Intel Arc A580 or GeForce GTX1660 or Radeon Rx590 8gb
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Playing on minimum requirements should enable to play on Low quality settings in FullHD (1080p) in stable 60 FPS. SSD is recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Sept. 2026
Summary: The car's handling is difficult but satisfying when you learn. Graphics are good enough to be real photos. Car selection is not massive but it is thought out. Game has bugs but so far things are getting fixed when reported. Community is great! Have you ever just wanted to drift up and down mountains? See if you have what it takes to handle a beast when it screeches? This is not a racing game where you memorize the road, find the shortcut or even finish first and the finish line. This is all about drifting! You get scored based on drifting, not whoever crosses that finish line first. Let’s be honest, there are so many car games out there with the same product, fast cars win first place. However, this felt different, the handling was so bad to get used to, but that's how it was supposed to be! This game gives you more settings on HOW to drive the car than any other car game I’ve played. Suspension in this game is not just a visual. Tire alignment is not just cosmetic. Just like the real world, certain modifications to your car will change how your car is handled. Without understanding what is changing on the car you can’t really blame the game for its “bad handling.” It’s just as Dom said, “family is everything.” I mean, “It doesn’t matter what's under the hood. The only thing that matters is who's behind the wheel.” As for graphics, I play old racing games on emulators so I don’t really care much about graphics. I will say - with the right lighting some photos on this game look real. Which leads me to my next point, the community. We don’t need any of you toxic people, the community on the official discord, as far as I have seen, is cool. I feel like this is mainly because there are a lot of genuine car lovers. Everyone is sharing not just photos and builds in the game but they have a section where people send their real car photos and other such content. Car selection is not massive because they put licensed cars so I’m guessing that could in no way have been cheap. They are adding more but not just for the sake of adding more cars, they constantly send out surveys to see what cars the community wants next. I will say that some cars have more mods than others but they have addressed this and are working on updates. I have other games and things to do, so to me I have no problem waiting. Everyone seems to forget how long it takes to develop a game. This game was released in 2025 and as of this review it's been an eventful year. They added more cars (dlc, but again, licensed cars ain’t cheap guys), incorporated multiplayer, added events for multiplayer. As of now there is no livery yet but they did promise it so I’m excited to mod my cars! The story isn’t anything huge but it’s something, let's be honest you're here for the cars! The music is what I expect from jdm culture(it's awesome) and the different p.o.v. make me enjoy driving cars in different ways too. There is this one view that is similar to a fish eye view and it reminds me of old hip-hop videos. I love driving in this view at night, some people really hate it but hey, don't use it? The bad and negatives, I’m sure you’ll find reviews nitpicking everything so you can judge based on them. I remember Cyberpunk 2077 had many bugs when it came out so let's be friendly with developers that care about our game. I’ve encountered a few bugs and sometimes a bug that made me restart the game losing my save and money. This was a bad day :( but hey, sometimes you have bad days and if it's a constant bug that breaks your game. A. Something on your system is breaking stuff, which is okay it happened to me, or B. Let the community know and everyone will help. Finally, this game has gone on sale so many times that I don’t even think the developers want the full $35. I believe I got mine for like $15 so for what I paid I’d say I hustled them. If I see y’all on the road let’s burn some rubber dawg!
10 hours played
Aug. 2026
Thumbs up because this game is a genuinely awesome rendition of what it would be like if you were a part of the Initial D universe. The atmosphere is quite immersive. Not astonishingly so, but 'really well realized', just missing the spark that would give the game its own identity. And: it IS a great racing game - when it wants to be one. What does that mean? Well, this is the low-down, full of lows entirely uncalled for: !!! TLDR !!! PRO: + awesome and immersive overworld to cruise around in + masterfully done Touge tracks, peak environmental design + exceptional drift system + music fits the vibe very well CONTRA: - story sucks, isn't presented very well and completely thrown out the window in terms of authenticity (the game makes you believe it puts you in the shoes of an Initial D protagonist, but then does a 180° and turns into a Forza clone without any identity or courage to challenge the genre) - drifting too omnipresent and stupid point system thereof (it should be a means to race, not the actual entire schtick of the race to a degree where the race isn't important anymore) - overbearing tutorial that makes you think you were playing Gran Turismo and makes you pull your hair out My personal conclusion: If you use this game to immerse yourself in the Initial D atmosphere, this is the best game there is. If you try to actually PLAY it, it very quickly lets you know that you will play according to ITS rules, not YOURS, which is the opposite of fun. ------------------------ The verbose, yawn-inducing boring part: Much inspiration, no clear identity There are many aspects in terms of design choices that I do neither want nor need in a racing game. To be clear, that is to say anything that isn't a race or a nice overworld for me to explore. Unfortunately, this game took all the wrong lessons from Forza Horizon. Jack of all trades and master of none and such. Just that the actual racing is really good, there's just far too little of it to be had. The map is full of symbols for 'events' that aren't actually races, but some sort of pseudo tutorial, of which there seems to be a sheer endless amount. What's more, it keeps sitting you down inside of entirely different cars for different events for no apparent reason. The game wants to teach you how to drive JUST RIGHT!!!! so, so much, instead of simply letting you drive on your own and learn as you go. Problem is, you simply never do learn, because of the aforementioned problem. Some cars (including 'joke vehicles') have nitro boost, some don't, some absolutely godawful acceleration, you get the DRIFT - you just can't ever tell before you actually start the event. Furthermore, there are bootleg manga strips preceding the events that unfortunately fall flat on their face because they are neither here nor there stylistically (not manga, not cartoon, clearly made by an aspiring artist who loves Japanese manga but still fails to get the style right, and also not owning their own style, too), meant to introduce you to some sort of cringe 'European homestay cousin' story. It's like an extremely watered down G-rated Fast & Furious story arc that nobody wanted and threw in a ditch. It doesn't hook you at all and is actually intrusive to the gameplay in its current form, even though I get what their original intention with this was. Could have been interesting, What am I even doing It needs to be said that there are stupid rules in place for every event, some of them so obtuse, the game won't even tell you about them. One event I remember simply said 'get over the finish line under 150'. Excuse me, 150 -- of what-- exactly? km/h? Seconds? No idea. And I never unveiled the secret, because, again, all I had to do was accumulate more drift points than the opponents and that was it. However, other events are even more mysterious and do things such as disqualify you from a race due to being rammed into - yes, passive voice. I'm sorry, but can I control who is ramming me off the track? I don't think so, genius dev, so what on earth made you think this was a good idea? In general, I am under the suspicion that the programmers whose job it was to implement the data into the game somehow ended up doing it the exact wrong way around. A few examples: - extremely hard events are often thrown at you to master BEFORE later, easier events. - you are not allowed to visually enhance or tune your first vehicle before you upgraded to a professional sports engine, brakes, and all those rather expensive components. - speaking of components, there seems to be no economy whatsoever in place, as buying new rims for your tires costs about as much as an entirely new engine, whereas applying paint and such is for free (and comes way too late into the game, as stated above) Get Rekt, Speed Boy And one warning before you dive in: I am currently stuck on one of these said force-fed tutorials, in comparison to which the infamous Driver 1 tutorial section blushes profusely, because this ♥♥♥♥ is so infuriatingly hard, that I'm about to get an aneurysm (and I'd like to think that I've played some hard racing games in my time so far). The game stipulates an unnecessary amount of rules for every one of these ♥♥♥♥♥♥♥♥♥ tutorials that have to be fulfilled for no other reason than '♥♥♥♥ you, we know better how to teach you than you are able to learn on your own'. In this case, you need to drive as the ghost of another racer (you can actually see this mission on screenshot no.3 on this site, next to the trailers), well intentioned it may be, because that way you will IN THEORY learn when to use your drift to get around corners and so on. But the other racer is on the track with you, and has no problems bumping into you, thereby annihilating your drift combo you so meticulously had to keep up until the very end of the race (happens in other missions,too), because otherwise you will not get enough points to 'pass'. Also, you are not allowed to be too far away from him, and also mustn't overtake his car, because that disqualifies you in a matter of seconds -- btw, why? I don't effin know (and the guy won't overtake you in turn... you have to manually come to a screeching halt IN THE MIDDLE OF THE COMPETITION, just so he is forced to do so). In short, to put things into perspective, get this: a --way easier-- tutorial that comes before this one still only has a player completion rate of 44 % . Yeah. In general, the game takes itself a little --too-- serious with the drifting, as you have to drift 99% of the time (yes, even when there are no curves around and you are just driving down a road in a straight line; make sense of it, buddy) to even be able to get its extremely annoying 'points'. You literally have to force yourself to drift, no matter where, no matter when, mostly in places you wouldn't even dream you could drift in. Without those stupid points which measure whether or not you win a race, and instead going with a simple 'just finish in 1st place bro OMEGALOL', this game would fare so much better! Most of the time, I feel as if I was fighting the drift point system more than I am racing the opponents. Also, another little thing: you have radio stations, loaded with awesome music. But, for yet another mysterious reason I cannot fathom, the game simply won't tell you the name of the artists. Honestly guys, I can't even tell if it is a bug or not at this point. This game's mechanics are so confusing at times that I've entered a state of sub-consciousness where not much makes any sense anymore. Anyway The game turns things that should be entirely optional into 'interesting stories' that are neither exciting nor relevant to the actual game you play (and some of them mandatory to complete to unlock more content). It's still not as much as you get in Forza, though, so at the end of the day, I am more than happy that they made this game and am looking very much forward to JDM 2.
31 hours played
Aug. 2026
*BUCKLE UP* Okay, I have a few hours in now, and have purchased and modified several cars, so I have a good standing to leave a review. I'm going to recommend it, with a few caveats. 1. It's on sale 2. Devs continue to improve it/fix the long list of bugs 3. You set your standards on 'Arcade game' instead of 'simulation' *The Good* Environment looks great, cars look great and the gameplay is smooth. The drifting itself feels really nice (once you get the hang of it, because the first few cars you are forced to use steer like boats). There a decent amount of customisation for performance. You can easily set the gameplay style (Arcade-Sim). The point system is forgiving, in that bumping things while you are drifting wont cancel it, but stoppin or spinning out will. Real cars. *The Bad* Lots of bugs. Lots. The navigation system is chaos, and will just change it's mind constantly. If you start, and the direction is backwards, when you turn around, it will re-route as if you are driving backwards. The world markers dont seem to register the car, sometimes you'll drive over them, and have to reverse back on. or drive off and on again. The UI in general is super janky. Some menu systems just dont work, and some have three tiers for two options. The visual modifications are a bit underwhelming. While there are some good options, There just doesn't feel like that many, and the 'Body kit' is just a package that you can't modify. For example, the side skirts of a bodykit can't be put on individually. The AI driving is a bit goofy at times. For some super silly reason, all car modification can be done in your garage, apart from colour. Which you have to go to a seperate little shop, and then, even more underwhelming, you can only pick a single colour for the body. Not wheels, not panels, no decals, no livery, no tint, no secondary colours. (this menu is annoying too). The first DLC is USDM (yeah, thats a con for me) The achievements seem to register incorrectly. One big gripe for me: You save some money, buy some nice cars, tune them for a specific surpose, arrive at an event, and have to use a pre-selected car. Nothing tells you which ones these are, so you still have to go prepared, and 4/5 times you dont use your own car. Sometimes an event just ends, and it might decide you won or lost. There's no real feeling of progression or story line. There are missions, but the Manga story is just hollow and hard to latch on to. The new multiplayer mode is pretty janky too. It's one of those 'everything is solid' games, so the physics feel really strange when you crash. *My Thoughts* Instead of DLC, i would have rather the game be polished a bit more. The car mod/drift scene has always been heavily rooted in customisation and uniqueness. I think a custom decal system, livery, and some better colour options for more parts of the cars would do wonders. Why have I recommended it when My bad list is so long? Well, because everything I mentioned can be fixed, and if it is, the game will be a banger. From what I've seen on the Discord, the devs seem like good people that are listening to the community and taking on recommendations and opinions, that alone these days tips the scales quite a lot. The game is stil playable, and is quite fun, but you do need to look past quite a few pot-holes.
29 hours played
July 2026
100% Achievement Review: Based on my experience completing all the (available) achievements. Feel free to follow my [url=https://store.steampowered.com/curator/45897386/]Steam Curator & [url=https://www.youtube.com/@Awijii]Youtube Channel for more 100% reviews, videos & achievement content! Title: JDM: Japanese Drift Master Summary: Open-world drift-racing game Personal notes: JDM is a arcade-focused drifting game, putting you behind the wheel as you take on drift events, races, and challenges across neon-lit towns and winding mountain roads inspired by Japan. You are a new driver in town and you need to make a name for yourself by delivering tofu and racing... sound familiar? On my racing journey I had a blast exploring the world. The atmosphere this game has is easily one of its strongest points, with night driving in particular feeling stylish and immersive thanks to solid lighting, reflections, and a multitude of radio stations that fits the racing vibe perfectly. Drifting itself can feel great once it clicks, and linking drifts on mountain passes is very satisfying, especially when paired with a pretty good selection of JDM-inspired cars and a robust customization system for both performance and visuals. That being said, we do not have access to custom decals and paint jobs yet just base colors. In addition, the handling can be inconsistent at times with moments when the physics feel a bit floaty or unpredictable. I also had a few issues when playing such as mirrors turning off or some vehicles loading in late or incorrectly. Despite the world being gorgeous, I thought it was on the smaller side as well. Achievement wise, this game is quite simple with most achievements being story related. Only one was a little tedious being drive 1500km. I ended up just doing laps on the giant highway that loops the map in various cars to attain this after the rest. All things considered the core driving loop is addictive, the vibe is strong, and when everything comes together, the game delivers a fun drifting experience. I would recommend this game to any racing/drifting fan alike. I just hope they continue to add content such as custom paint jobs(I will come back for Screenshots) or more events/story lines to keep the playerbase engaged. Time it took to complete: 29hrs Most difficult achievement(s): - Collector (Get 5 cars.) - You did it! (Thank you for playing.) - Dojin (Drive 1500 kilometers.) Difficulty rating: ★★★★☆☆☆☆☆☆ 4/10 Overall rating: ★★★★★★★☆☆☆ 7/10
28 hours played
June 2026
I just started playing this game, but I absolutely love it. I don't know what it is in particular, but it's almost perfect. I had went all out on FH6. I had been looking for an open world, jdm focused racing game reminiscent of the 80's-00's tuner culture but all of the big box racing series seem to miss the mark by a mile. New NFS, The Crew 2, Forza Horizon 6, they're all this weird brand of car carnival / festival types that just seem like silly colorful arcades. They give everybody the same quarter million dollar hyper car that dusts everything else in existence. Doesn't feel like there's any soul in it at all. JDM: Japanese Drift Master was the hidden gem I was looking for. For starters, it's unashamedly Japanese and that's perfect. The story is pretty decent! Coming from old NFSU/2/MW, I'm a sucker for story progression in car games. Is it absolutely filled with campy Initial D references? Absolutely, but that's part of what makes it so good. FH6 has a brief verbal mention of Initial D, but it hardly pays homage to the legacy and impact the series had to tuner culture. Fantastic customization options. Rims, Underglow, Spoilers, Racing Seats, Nitrous - Completely clapped out. Blurred surroundings and a fiery tailpipe when using NOS like F&F 1&2. Mint. I'm not sure why JDM Drift Masters was unable to license all the manufacturers - Maybe Toyota and Mitsubishi had too high of a price tag or declined, so that's a small bummer but I'm sure the dev team tried to get them. They still have their vehicles in knockoff brands and that works for me! It does seem they were able to license some of the songs from Initial D and it's beautiful, beyond the rest of the soundtrack and stations being excellent as well. The map of Japan is much smaller than FH6, but I like it better. The streets are narrow as they should be. Running a mountain touge feels tight in spacing, however if you can master the floaty drifting physics, it's a blast. This also takes up a quarter of the storage space that Forza does. Solid graphics, beautiful world to drive through. Many of the same landmarks that are seen in Forza. The physics are definitely not the most realistic, but they're fun. It's a bit difficult to manage at first, but once you get the hang of it, there won't be a second where you're not sliding all over the place. Incredibly satisfying. They actually add the element of clutch kicking to initiate a drift and I love that. There are Sushi delivery jobs. All focused around drifting, in a Nissan Laurel. Wicked. This kills the the Delivery Truck/Van delivery jobs in FH6. I know Forza also has a night mode, but it just FEELS better here. The world and headlight lighting just falls better situationally. Some reviews claim there's not enough traffic, but honestly for not having a large city, it's the perfectly realistic amount. Good variety in NPC vehicles driving around. Love all the driving camera angles. Enjoy the photo mode, however this is an area where Forza excels. The wheel support alright, but it's not unplayable by any means. Free roam anyway. I could see events or challenges being a bit more challenging. Probably a bit easier on the controller. Overall, if you're a fan of classic NFSU/2/MW, F&F 1-3, TXR 1-3, give this a shot. I got it on Sale/Discount for a 1/5 of what I spent on FH6, and it's winning my heart over entirely.

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Frequently Asked Questions

JDM: Japanese Drift Master is currently priced at 33.99€ on Steam.

No, JDM: Japanese Drift Master is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, JDM: Japanese Drift Master received 3,940 positive votes out of a total of 5,254 achieving a rating of 7.31.
😊

JDM: Japanese Drift Master was developed by Gaming Factory and published by Gaming Factory, 4Divinity and Beep Japan.

Yes, JDM: Japanese Drift Master is playable and fully supported on Windows.

No, JDM: Japanese Drift Master is not playable on MacOS.

No, JDM: Japanese Drift Master is not playable on Linux.

No, JDM: Japanese Drift Master is not playable on Steam Deck.

Yes, JDM: Japanese Drift Master is playable and fully supported on Steam Machine.

No, JDM: Japanese Drift Master does not support VR.

JDM: Japanese Drift Master offers both single-player and multi-player modes.

JDM: Japanese Drift Master offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for JDM: Japanese Drift Master. Explore additional content available for JDM: Japanese Drift Master on Steam.

No, JDM: Japanese Drift Master does not support mods via Steam Workshop.

No, JDM: Japanese Drift Master does not support Steam Remote Play.

Yes, JDM: Japanese Drift Master is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for JDM: Japanese Drift Master.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 23:01 UTC
SteamSpy data 13 October 2026 23:31 UTC
Steam price 27 October 2026 04:09 UTC
Steam reviews 21 October 2026 09:46 UTC

If you'd like to dive deeper into the details about JDM: Japanese Drift Master, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about JDM: Japanese Drift Master
  • SteamCharts - Analysis of JDM: Japanese Drift Master concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck JDM: Japanese Drift Master compatibility
JDM: Japanese Drift Master
Rating
7.3
3,940
1,314
Game modes
Features
Online players
36
Developer
Gaming Factory
Publisher
Gaming Factory, 4Divinity, Beep Japan
Release 21 May 2025
Platforms
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