KAISERPUNK on Steam - User reviews, Price & Information

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Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.

KAISERPUNK is a city builder, strategy and resource management game developed by Overseer Games and published by Overseer Games and Elda Entertainment.
Released on March 21st 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian, Swedish and Turkish.

It has received 460 reviews of which 321 were positive and 139 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.49€ on Steam with a 35% discount, but you can find it for less on Gamivo.


The Steam community has classified KAISERPUNK into these genres:

Media & Screenshots

Get an in-depth look at KAISERPUNK through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10/11 (64-bit)
  • Processor: Intel™ Core i5-7400 or AMD Ryzen™ 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050ti / AMD Radeon R7 370
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: SSD is recommended. Steamdeck is not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
So this is primarily a city builder. I don't think it would be controversial to say it was heavily influenced by the Anno games, citizens have levels, needs & luxuries and the factories and farms require different citizen levels etc. There are production chains, like Anno, where you plant, for example, wheat fields, that require a mill to produce grain, and a bakery to produce bread. The warehouses are city wide, so once produce is in a warehouse, it can be used anywhere, unemployment is not an issue, and the citizens pay taxes based on how well you satisfy their needs, etc etc. So, is it as good as Anno ? No, of course not, Anno is a long running series produced by a major AAA publisher, and I wouldn't expect this to compete with it. However, the question is then, what does this game do that's unique and different to others in the genre, and what makes it stand out and give it interest ahead of other games and of course, its competitors. With Kaiserpunk, it's two things, I think. Firstly, the setting, you are building a civilisation / city in the ruins of post world war one Europe (I did find this of interest), and secondly, it incorporates 4X elements in the form of an over world map that you can potentially conquer or, by diplomacy, explore interact with in other ways. You have other AI competitors in other regions of the map that will be off doing their own thing. The best comparison I can think of is that the over world map resembles a kind of "Risk" board game type thing, where you can deploy an army or air force to and fight other units for control of that region in a kind of rock, paper, scissors type of combat encounter. Once you control a region, you can select certain features, such as air defence facilities, production facilities etc, etc, however, you don't build cities there, beyond your main capital city. There is a diplomacy screen, but this seemed quite simple (nothing like Civ VI type diplomacy, for example), although I didn't explore it much, beyond the tutorial. So, is the over world map and the 4X elements enough to make the game stand out. To be honest, I'm not really sure, as I had much more fun building my capital city out and it wasn't until much later that I bothered trying to explore it much (I played on easy, so wasn't bothered by AI competitors attacking me). I suspect it may need fleshing out before it becomes a really compelling feature that would warrant repeated play throughs, although happy to be proved wrong here. To return to the city building aspect, however, I do think this is a very solid city builder and I definitely enjoyed that part of the game, so I would recommend this on that basis, without necessarily being convinced just yet on the over world 4X elements of the game. In my humble opinion, I do think there could be a few things that might improve the city building side of things though. 1. The icons that indicate a problem with a building (e.g. you haven't built a water tower or a substation close enough) should be bigger. I often found myself discovering much later that I had missed this as I didn't see the icon until i zoomed in to the building. 2. From a distance, it wasn't easy to distinguish different buildings - zooming in, they all look distinct and vibrant, but much less so from a distance. It would also be nice to see how many of a certain building you have, and perhaps be able to cycle through them so you could check on each one. I built some factories, got called away because of a fire, then couldn't find them again :). 3. "New Development unlocked", or something. This pops up very frequently as you progress through the research tree and it would be nice if it told you what had been unlocked, other than having to search through the build menus to see if there was something new there. 4. The ability to disable the "maximum storage reached" message - after a while, I was maxed out in most things, and this was just constantly on the screen. 5. Some type of heat map for the coverage of various buildings, e.g. being able to see fire station coverage, or medical centre coverage etc. Each building has this if you select it, but this could be a bit clearer, perhaps some heat map options, city wide ? 6. There is a screen (pressing I in game) that shows you production v usage of resources. Not sure this provides the best information. What you want to see is, for example .. "Do I have enough bakeries to satisfy the demand for bread, with my current population?". This screen doesn't seem to provide this in real time, rather, it seems to show how many were produced and used in the previous cycle, so even if you put down new bakeries, this screen won't update for some time. I don't want to keep comparing this game to Anno, BUT, Anno 1800 displays this exactly how you want to see it, e.g. adding a bakery is immediately reflected in your production stat screens. 7. Once I started building up my military, I found myself being quite confused. I think this is because of the disconnect between training a unit, and producing it, e.g. I would train a tank unit but would have to produce the actual tanks in a vehicle factory, but it wasn't clear whether I was producing enough tanks, or how many I had in storage etc. It felt like a bit of a disconnect to me and that the links between these two could be clearer, because it also affected the production of ships v training a naval squadron and air force / aircraft factories etc. Sorry for the long list of things that look like complaints, they're not, it's that I really did enjoy my time building out my capital city here, it's a very solid & capable city builder and I think improving these things could make the later game (e.g. when your city has grown quite large) feel less unwieldy, so are only intended as suggestions that, in my view, could improved the playability of the game. In summary I would certainly recommend this game, I do think it brings something different and original to the Anno type formula, but is still a few rough edges away from being, for me, a 100 hour epic.
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March 2025
So the game is a mash up of a city builder and global world conquest - you can win via science and diplomacy too, but we all know such routes are BORING! The city builder side of the game is nothing too complicated. All buildings have to be connected to your base via road, and production buildings need to be within range of a depot. Multiple depots share their stockpile, so transport logistics isn't really a thing except for transferring to and from a local depot. All in all the city building side is functional but there are better games out there like Farthest Frontier if that's your thing. The purpose of your city is to generate the products of war, so you're going to create production chains to produce guns, ammunition, artillery, tanks etc etc, all whilst also producing the goods and facilities necessary for keeping your citizens happy. On the campaign map, battles are abstracted, and all in all I found the land combat and conquest fun when combined with the city logistics of creating your armies. What I didn't find fun was the naval side of the game. Tedious is the best way to describe it. There are dozens of sea zones you need to move through to get even a relatively short distance from point A to B, and between each zone your navy will be on cooldown for around half a day. Most egregiously there doesn't appear to be a way to queue up movements meaning you have to babysit your fleet as it moves across an ocean or coastline. My first game I started in New Zealand, and after conquering Austrialia I had to restart as it was just not fun. The good news is, starting in a large continental landmass allows you to ignore navies for a long time, so my latest game starting in Canada is much better. So whilst Naval movement is the most egregious problem I have with the game, there are lots of other quality of life improvements the devs really need to make. e.g. my army battalion after a fight needs to be reinforced, but to do that I have to clicking on each unit individually and pressing reinforce :eek:. Why on earth is there no one single button to reinforce the entire battalion or as much of it as is possible with my available resources! There are lots of other examples like this with building upgrades and such like that entail a lot of unnecessary micro. So go in with your eyes open. I like the core gameplay loop, and the way technology is handled is novel and works well. My only show stopper issue is not being able to queue up movement orders (and if there is a way to do that, somebody please show me!) So, a recommend, but with reservations.
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March 2025
Brief review to counter the many less than 2 hour reviews. I usually wait until 50 hours or more to review but I want to give this game a boost because I fear people are being unfair right now. This game is a quality city builder with some grand strategy map play to give you more of a reason to build an efficient city. I am pretty sure nobody who just started today has reached the later part of the game in full, left alone figured out all of the nuances of it. The city builder is nice, nothing super unique but well done. The supply chains are solid and allow for some interesting partitioning of industrial sections into some sweet looking industrial districts if you plan ahead. In that city building area, due to the need of the grand campaign, one difference is that there is a need for a full military industrial product chain that you then move out into the world campaign map, using your city infrastructure to feed your world map army. This is a small dev team. Brief internet explorations says around 11 people, 3 being brothers? Please go into this game with that in mind. It isn't a AAA game (although honestly I tend to avoid AAA games, as pretty graphics aren't worth it anymore when they crap the bed 75% of the time). This is an indie game that is unique, elaborate and has a very solid vision for what it wants to do. But it is an indie game. And for a small team like this, they made a fun game that runs does something different. Comparing it to Anno 1800 is unfair because it is a small team, has a much broader scope and hasn't been around for over 5 years getting updates from a multi billion dollar company. I know everyone isn't me, but honestly, I was cycling through multiple games I have purchased but didn't play yet, started like 4 of them and just wasn't into it. So I planned to take a break from gaming because I literally couldn't get into it. Then this game dropped today and I played all day and was impassioned. But I like complex games and like to be challenged. No cozy vibes in this one. It will kick you in the balls if you just try to sleep walk through it. If you are easily overwhelmed and want to be a, "filthy casual,"then this game isn't for you unless you want to git gud. Tongue in cheek there by the way. I chuckle at the two warring factions in gaming.
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March 2025
Bought it as soon as I noticed it was released - this was the game that I've been waiting for, the culmination of my Grand Strategy, City Building, number go up, Interbellum starved gaming brain. I didn't regret it, and I do recommend buying this game, but only just. With the tutorial and an early game city under my belt I can safely say that this is a fun game for fans of the genres, and it has a lot of innovative gameplay elements that definitely sets it apart from other games. Information about my empire is readily available in the dashboard, which leads to faster decision making and more time having fun. In fact, I really like that the city building is so flexible that I can lay down buildings with no repercussions about incorrect placement as I can just move them elsewhere when needed. The technical state on release is something I would expect from an EA game, though, not a full release. I have not experienced any game-breaking bugs, barring a CTD that ended my 2-hour play session, but I did experience minor stuttering. The UI, while informative, is a bit harsh on the eyes - there are definitely better colors and fonts. Overall, I still recommend this game in its current state as I believe it has plenty of potential on which the devs can build on. The gameplay loop is already solid with interlocking systems and challenges while not being too punishing of mistakes, at least at the beginning. The UI does need polishing and some QOL can still be implemented, but it does not detract a whole lot from my enjoyment.
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March 2025
Okay so yes this is a pretty good game. It deserves a thumbs up and probably deserves more attention. For a smaller game like this it actually does a lot well. In fact it does far more good then it does bad. It might be a bit overpriced, it’s graphics might not be the best, and it might have a few issues with camera movements, controls and a few other tidbits. But overall I really liked the game. The city builder functionality itself was well designed and engaging. It’s fun and interesting but then it has the grand strategy portion of the game which is really well designed too. You can go into the world map and not only invade other nations or engage in diplomacy with them but you can also build emplacements and defenses on captured provinces or other improvements to help with like morale of the people you conquered or acquiring more resources of a rare resource found only in that province. With large troop movements including air and sea, interesting diplomacy and even the ability to fully customize your flag, your name, what kind of government you want to run and I could keep going. I think there’s a lot of depth here with a lot of good gameplay and it’s a really interesting idea. Overall I think it’s pretty damn good and I was enjoying it. It needs a bit of polishing up but afterwords I think it’d be a great game. So yeah I definitely recommend giving it a try. But if you’d like a more in-depth look then feel free to check out the review on my YouTube Channel (link below). https://www.youtube.com/watch?v=lJPn-0gFMNE Otherwise, thanks so much for reading and I hope I managed to help some of you out there spend your money wisely.
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Frequently Asked Questions

KAISERPUNK is currently priced at 19.49€ on Steam.

KAISERPUNK is currently available at a 35% discount. You can purchase it for 19.49€ on Steam.

KAISERPUNK received 321 positive votes out of a total of 460 achieving a rating of 6.67.
😐

KAISERPUNK was developed by Overseer Games and published by Overseer Games and Elda Entertainment.

KAISERPUNK is playable and fully supported on Windows.

KAISERPUNK is not playable on MacOS.

KAISERPUNK is not playable on Linux.

KAISERPUNK is a single-player game.

There are 2 DLCs available for KAISERPUNK. Explore additional content available for KAISERPUNK on Steam.

KAISERPUNK does not support mods via Steam Workshop.

KAISERPUNK does not support Steam Remote Play.

KAISERPUNK is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KAISERPUNK.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2025 03:20
SteamSpy data 09 September 2025 19:11
Steam price 13 September 2025 20:30
Steam reviews 13 September 2025 09:45

If you'd like to dive deeper into the details about KAISERPUNK, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KAISERPUNK
  • SteamCharts - Analysis of KAISERPUNK concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KAISERPUNK compatibility
KAISERPUNK
Rating
6.7
321
139
Game modes
Features
Online players
15
Developer
Overseer Games
Publisher
Overseer Games, Elda Entertainment
Release 21 Mar 2025
Platforms
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