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KAISERPUNK on Steam - User reviews, Price & Information

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Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.

KAISERPUNK is a city builder, strategy and resource management game developed by Overseer Games and published by Overseer Games and Elda Entertainment.
Released on March 21st 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian, Swedish and Turkish.

It has received 460 reviews of which 321 were positive and 139 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 9.32€ on Gamivo.


The Steam community has classified KAISERPUNK into these genres:

Media & Screenshots

Get an in-depth look at KAISERPUNK through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10/11 (64-bit)
  • Processor: Intel™ Core i5-7400 or AMD Ryzen™ 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050ti / AMD Radeon R7 370
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: SSD is recommended. Steamdeck is not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
July 2026
Some years ago I’ve been engaged with a small dev team. I know something about process behind video games creation, and from that angle I applaude to what was attempted with Kaiserpunk. Playing it as demo a year ago, then again now, I think accomplished work is amazing. IMO game now does about 70% of features right. Remaining 30% is either too clunky or just doesn’t seem to work properly (like diplomacy, enemy AI, lacking tutorial, boring tunnels through mountains). My biggest concern is the difficulty. Sometimes enemy factions can suddenly spike in power and become super aggressive. That forces me to spend a lot of time on global map making strategy decisions and relocating forces. While I do that, my city is neglected and my military production complicates. I feel like we should have some semi-automatic advisor in later stages of the game because the amount of management and decisions you have to make in industry management as well as on the field of battle is so intense. Don’t get me wrong, innovative gameplay in this game is worth it alone, but I’m a bit more critical because the potential is so high if some of these details are better tuned in the future‍
162 hours played
Feb. 2026
After nearly 100 hours with the game, I can say that Kaiserpunk is a very ambitious strategy title with a lot of depth, but also one that struggles with clarity—especially when it comes to warfare mechanics. On the positive side, the economic simulation and class-based society management are genuinely engaging. Building up a stable city, balancing production chains, and watching your population grow feels rewarding and thoughtfully designed. The game clearly has strong ideas and a unique identity compared to other city-builders or grand strategy titles. However, the military system is where things become confusing rather than strategic. Even after completing the tutorial, many core mechanics remain poorly explained. Movement cooldowns, supply influence, operational delays, and regional logistics all affect your army, but the game rarely communicates how or why these systems are working in the background. As a result, warfare often feels opaque instead of tactical. For example, units may suddenly experience very long cooldown periods after several movements or attacks, with little feedback explaining the cause. Is it supply distance? Terrain? Operational fatigue? Naval coordination? The game seems to simulate all of these factors, yet the UI does not provide clear indicators. This turns what should be a strategic layer into a guessing game. The same applies to deployment rules, army withdrawal, and unit replacement. Many interactions feel hidden behind invisible rules rather than communicated systems. Players are left experimenting instead of planning, which undermines the sense of control that strategy games rely on. Kaiserpunk clearly has the foundation of a great game. Its world-building, economy, and progression systems show real promise. But the warfare mechanics need clearer tutorials, better tooltips, and stronger UI feedback. Without those improvements, the military side feels unnecessarily frustrating instead of challenging. In short, Kaiserpunk is a game with impressive potential, but also one that currently asks players to understand systems it does not fully explain. If the developers improve communication and transparency in the warfare mechanics, this could become a truly outstanding strategy experience.
4 hours played
Oct. 2025
Ah yes, nothing like rebuilding civilization after WWI by immediately inventing new ways to make everyone miserable again. Built a factory, caused pollution, fixed pollution with another factory. Progress! 10/10, my citizens both fear and respect me.
3 hours played
Oct. 2025
I picked up this game because the setting is very appealing and I'm a fan of city-builders. I'll say it right away—it has huge potential. It's like Tropico but with ambitions for world domination via a global map, which sounds awesome. You can easily get lost for hours building your perfect city, then switch to the strategic view and start painting the map in your color. But as always, the devil is in the details. The game feels very raw, like a beta version. The main problem is the user interface. It is extremely over-complicated and unintuitive. To find basic information, like how much power a new building consumes or what your citizens are lacking, you have to dig through three different menus. This doesn't add depth; it just wastes time and is frustrating. The tutorial is also very shallow and fails to explain many mechanics properly. The graphics are a mixed bag: the buildings themselves look nice, and you can create a genuinely beautiful settlement. But the surrounding landscape is a blurry mess that spoils the whole impression. Optimization is also an issue, but it's playable if you turn the settings down to low. The combat system, however, is completely faceless for now—neither good nor bad, just there. Conclusion: The game has an excellent core, but it's bogged down by a ton of small and large issues that get in the way of enjoyment. I still recommend it, but with a major caveat: buy it on a good sale and be prepared for an experience that feels more like Early Access than a finished product. I hope the developers will polish it into the gem it could be.
138 hours played
Sept. 2025
This is a game I want to recommend, so I am, although I do feel like maybe I should not. The best description is it is a discount Anno 1900. The city building element is similar to the anno games, particularly 1800 and to some extent 2205, but not the earlier games. It has some interesting features missing from Anno, like having to balance unemployment and also that you can build quays at coastlines to extend the build area (not just an aesthetic option, it provides a practical use for structures, roads etc). Some of the frustrations of the Anno games such as trying to manage supply networks between islands is not present in this game, but it lacks some of the charm of the Anno games and the city feels less alive than in later Anno games. Also some of the graphics are subpar particularly when zoomed out and the landscape looks very dated. The global grand strategy side is under-developed and ultimately more of a distraction and cause for frustration than adding to the game. There are some weird mechanics in the opposition factions, which results in them suddenly leaping ahead technologically. I find I enjoy Kaiserpunk from early to mid game, but then by the mid to late game it becomes more hassle than fun, at which point I start again. There are some noticeable issues of interface overlapping and tooltips missing. Overall the game comes across as one where they ran out of time or money and just kind of wrapped it up as best they could. 6/10 but it has passed 59 hours at the time of writing so not I've wasted my money. I genuinely hope they are able to make a Kaiserpunk 2 and can devote the time/resources to a polished product because it is a good idea. My thanks to the developers for their efforts.

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Frequently Asked Questions

KAISERPUNK is currently priced at 29.99€ on Steam.

No, KAISERPUNK is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, KAISERPUNK received 321 positive votes out of a total of 460 achieving a rating of 6.67.
😐

KAISERPUNK was developed by Overseer Games and published by Overseer Games and Elda Entertainment.

Yes, KAISERPUNK is playable and fully supported on Windows.

No, KAISERPUNK is not playable on MacOS.

No, KAISERPUNK is not playable on Linux.

This information about KAISERPUNK is not available yet.

This information about KAISERPUNK is not available yet.

No, KAISERPUNK does not support VR.

KAISERPUNK is a single-player game.

Yes, there are 2 DLCs available for KAISERPUNK. Explore additional content available for KAISERPUNK on Steam.

No, KAISERPUNK does not support mods via Steam Workshop.

No, KAISERPUNK does not support Steam Remote Play.

Yes, KAISERPUNK is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KAISERPUNK.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 13:22 UTC
SteamSpy data 05 September 2026 11:13 UTC
Steam price 11 September 2026 18:29 UTC
Steam reviews 09 September 2026 03:46 UTC

If you'd like to dive deeper into the details about KAISERPUNK, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KAISERPUNK
  • SteamCharts - Analysis of KAISERPUNK concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KAISERPUNK compatibility
KAISERPUNK
Rating
6.7
321
139
Game modes
Features
Online players
15
Developer
Overseer Games
Publisher
Overseer Games, Elda Entertainment
Release 21 Mar 2025
Platforms
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