KAISERPUNK on Steam - User reviews, Price & Information

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Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.

KAISERPUNK is a city builder, strategy and resource management game developed by Overseer Games and published by Overseer Games and Elda Entertainment.
Released on March 21st 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian, Swedish and Turkish.

It has received 460 reviews of which 321 were positive and 139 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 14.43€ on Gamivo.


The Steam community has classified KAISERPUNK into these genres:

Media & Screenshots

Get an in-depth look at KAISERPUNK through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10/11 (64-bit)
  • Processor: Intel™ Core i5-7400 or AMD Ryzen™ 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050ti / AMD Radeon R7 370
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: SSD is recommended. Steamdeck is not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
I picked up this game because the setting is very appealing and I'm a fan of city-builders. I'll say it right away—it has huge potential. It's like Tropico but with ambitions for world domination via a global map, which sounds awesome. You can easily get lost for hours building your perfect city, then switch to the strategic view and start painting the map in your color. But as always, the devil is in the details. The game feels very raw, like a beta version. The main problem is the user interface. It is extremely over-complicated and unintuitive. To find basic information, like how much power a new building consumes or what your citizens are lacking, you have to dig through three different menus. This doesn't add depth; it just wastes time and is frustrating. The tutorial is also very shallow and fails to explain many mechanics properly. The graphics are a mixed bag: the buildings themselves look nice, and you can create a genuinely beautiful settlement. But the surrounding landscape is a blurry mess that spoils the whole impression. Optimization is also an issue, but it's playable if you turn the settings down to low. The combat system, however, is completely faceless for now—neither good nor bad, just there. Conclusion: The game has an excellent core, but it's bogged down by a ton of small and large issues that get in the way of enjoyment. I still recommend it, but with a major caveat: buy it on a good sale and be prepared for an experience that feels more like Early Access than a finished product. I hope the developers will polish it into the gem it could be.
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Sept. 2025
This is a game I want to recommend, so I am, although I do feel like maybe I should not. The best description is it is a discount Anno 1900. The city building element is similar to the anno games, particularly 1800 and to some extent 2205, but not the earlier games. It has some interesting features missing from Anno, like having to balance unemployment and also that you can build quays at coastlines to extend the build area (not just an aesthetic option, it provides a practical use for structures, roads etc). Some of the frustrations of the Anno games such as trying to manage supply networks between islands is not present in this game, but it lacks some of the charm of the Anno games and the city feels less alive than in later Anno games. Also some of the graphics are subpar particularly when zoomed out and the landscape looks very dated. The global grand strategy side is under-developed and ultimately more of a distraction and cause for frustration than adding to the game. There are some weird mechanics in the opposition factions, which results in them suddenly leaping ahead technologically. I find I enjoy Kaiserpunk from early to mid game, but then by the mid to late game it becomes more hassle than fun, at which point I start again. There are some noticeable issues of interface overlapping and tooltips missing. Overall the game comes across as one where they ran out of time or money and just kind of wrapped it up as best they could. 6/10 but it has passed 59 hours at the time of writing so not I've wasted my money. I genuinely hope they are able to make a Kaiserpunk 2 and can devote the time/resources to a polished product because it is a good idea. My thanks to the developers for their efforts.
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Sept. 2025
... Well, another factory and sleep... Well, another conveyor and sleep... What do you mean, it's 5 a.m.?
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Aug. 2025
So this is primarily a city builder. I don't think it would be controversial to say it was heavily influenced by the Anno games, citizens have levels, needs & luxuries and the factories and farms require different citizen levels etc. There are production chains, like Anno, where you plant, for example, wheat fields, that require a mill to produce grain, and a bakery to produce bread. The warehouses are city wide, so once produce is in a warehouse, it can be used anywhere, unemployment is not an issue, and the citizens pay taxes based on how well you satisfy their needs, etc etc. So, is it as good as Anno ? No, of course not, Anno is a long running series produced by a major AAA publisher, and I wouldn't expect this to compete with it. However, the question is then, what does this game do that's unique and different to others in the genre, and what makes it stand out and give it interest ahead of other games and of course, its competitors. With Kaiserpunk, it's two things, I think. Firstly, the setting, you are building a civilisation / city in the ruins of post world war one Europe (I did find this of interest), and secondly, it incorporates 4X elements in the form of an over world map that you can potentially conquer or, by diplomacy, explore interact with in other ways. You have other AI competitors in other regions of the map that will be off doing their own thing. The best comparison I can think of is that the over world map resembles a kind of "Risk" board game type thing, where you can deploy an army or air force to and fight other units for control of that region in a kind of rock, paper, scissors type of combat encounter. Once you control a region, you can select certain features, such as air defence facilities, production facilities etc, etc, however, you don't build cities there, beyond your main capital city. There is a diplomacy screen, but this seemed quite simple (nothing like Civ VI type diplomacy, for example), although I didn't explore it much, beyond the tutorial. So, is the over world map and the 4X elements enough to make the game stand out. To be honest, I'm not really sure, as I had much more fun building my capital city out and it wasn't until much later that I bothered trying to explore it much (I played on easy, so wasn't bothered by AI competitors attacking me). I suspect it may need fleshing out before it becomes a really compelling feature that would warrant repeated play throughs, although happy to be proved wrong here. To return to the city building aspect, however, I do think this is a very solid city builder and I definitely enjoyed that part of the game, so I would recommend this on that basis, without necessarily being convinced just yet on the over world 4X elements of the game. In my humble opinion, I do think there could be a few things that might improve the city building side of things though. 1. The icons that indicate a problem with a building (e.g. you haven't built a water tower or a substation close enough) should be bigger. I often found myself discovering much later that I had missed this as I didn't see the icon until i zoomed in to the building. 2. From a distance, it wasn't easy to distinguish different buildings - zooming in, they all look distinct and vibrant, but much less so from a distance. It would also be nice to see how many of a certain building you have, and perhaps be able to cycle through them so you could check on each one. I built some factories, got called away because of a fire, then couldn't find them again :). 3. "New Development unlocked", or something. This pops up very frequently as you progress through the research tree and it would be nice if it told you what had been unlocked, other than having to search through the build menus to see if there was something new there. 4. The ability to disable the "maximum storage reached" message - after a while, I was maxed out in most things, and this was just constantly on the screen. 5. Some type of heat map for the coverage of various buildings, e.g. being able to see fire station coverage, or medical centre coverage etc. Each building has this if you select it, but this could be a bit clearer, perhaps some heat map options, city wide ? 6. There is a screen (pressing I in game) that shows you production v usage of resources. Not sure this provides the best information. What you want to see is, for example .. "Do I have enough bakeries to satisfy the demand for bread, with my current population?". This screen doesn't seem to provide this in real time, rather, it seems to show how many were produced and used in the previous cycle, so even if you put down new bakeries, this screen won't update for some time. I don't want to keep comparing this game to Anno, BUT, Anno 1800 displays this exactly how you want to see it, e.g. adding a bakery is immediately reflected in your production stat screens. 7. Once I started building up my military, I found myself being quite confused. I think this is because of the disconnect between training a unit, and producing it, e.g. I would train a tank unit but would have to produce the actual tanks in a vehicle factory, but it wasn't clear whether I was producing enough tanks, or how many I had in storage etc. It felt like a bit of a disconnect to me and that the links between these two could be clearer, because it also affected the production of ships v training a naval squadron and air force / aircraft factories etc. Sorry for the long list of things that look like complaints, they're not, it's that I really did enjoy my time building out my capital city here, it's a very solid & capable city builder and I think improving these things could make the later game (e.g. when your city has grown quite large) feel less unwieldy, so are only intended as suggestions that, in my view, could improved the playability of the game. In summary I would certainly recommend this game, I do think it brings something different and original to the Anno type formula, but is still a few rough edges away from being, for me, a 100 hour epic.
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May 2025
Been totally hooked on Kaiserpunk. It's like someone mashed together Anno, Hearts of Iron, and Frostpunk, then gave it a gritty, alt-history twist—and somehow, it works. Here's what stood out: Pros: Awesome setting – Industrial age with a twist of dieselpunk and politics. Super unique. Deep economy – Tons of resources, all interconnected. Feels great to finally balance that one bottleneck chain. Nation-building – It’s not just about managing a city. You’re running an entire nation, from factories to frontlines. Looks fantastic – The art and atmosphere are moody and immersive. Watching your city light up at night is a vibe. Replay value – So many systems: immigration, warfare, diplomacy, tech trees. You’ll want to try different paths. Cons: – Bit overwhelming at first – The game throws a lot at you. Not beginner-friendly. – UI is functional but dense – Took me a while to figure out where things were. – Tutorials are light – A more guided start would’ve made the early game smoother. If you like your city-builders complex, challenging, and full of personality, Kaiserpunk is 100% worth it. It’s rough in a few spots, but the ambition and depth more than make up for it. Can’t wait to see where updates take it.
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Frequently Asked Questions

KAISERPUNK is currently priced at 29.99€ on Steam.

KAISERPUNK is currently not on sale. You can purchase it for 29.99€ on Steam.

KAISERPUNK received 321 positive votes out of a total of 460 achieving a rating of 6.67.
😐

KAISERPUNK was developed by Overseer Games and published by Overseer Games and Elda Entertainment.

KAISERPUNK is playable and fully supported on Windows.

KAISERPUNK is not playable on MacOS.

KAISERPUNK is not playable on Linux.

KAISERPUNK is a single-player game.

There are 2 DLCs available for KAISERPUNK. Explore additional content available for KAISERPUNK on Steam.

KAISERPUNK does not support mods via Steam Workshop.

KAISERPUNK does not support Steam Remote Play.

KAISERPUNK is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KAISERPUNK.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 00:45
SteamSpy data 22 April 2026 23:08
Steam price 29 April 2026 04:29
Steam reviews 27 April 2026 09:51

If you'd like to dive deeper into the details about KAISERPUNK, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KAISERPUNK
  • SteamCharts - Analysis of KAISERPUNK concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KAISERPUNK compatibility
KAISERPUNK
Rating
6.7
321
139
Game modes
Features
Online players
12
Developer
Overseer Games
Publisher
Overseer Games, Elda Entertainment
Release 21 Mar 2025
Platforms
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