King Arthur: Knight's Tale on Steam - User reviews, Price & Information

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A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.

King Arthur: Knight's Tale is a tactical rpg, turn-based tactics and dark fantasy game developed and published by NeocoreGames.
Released on April 26th 2022 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Italian.

It has received 6,833 reviews of which 5,721 were positive and 1,112 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 44.99€ on Steam, but you can find it for 9.30€ on Gamivo.


The Steam community has classified King Arthur: Knight's Tale into these genres:

Media & Screenshots

Get an in-depth look at King Arthur: Knight's Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 12
  • Storage: 39 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I don't usually write reviews for Steam games, but I love this game so much, I thought to put down a few lines. Have you played Larian-style games (such as Divinity series and BG3)? In such games, I always get frustrated by over-complex plot lines and having to frequently google solutions to puzzles. I don't like puzzles. I like the tactical aspect of RPG-game combat and the strategy that goes in how to build your party and manage resources. *This* game has all the combat/ strategy/ tactics fun and *none*of the disagreeable over-complex plot/ puzzle stuff. It's just perfect for gamers like me and I can't wait to get more of it (in the form of expansions etc.)
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Sept. 2025
King Arthur: Knight’s Tale is a solid tactical RPG that struggles a bit with telling a cohesive story but impresses with a solid gameplay loop between combat and kingdom management that is seldom executed properly in similar titles. Story and Setting KA:KT takes place right after the events of the original legend wherein Arthur established his fantastic rule over Britannia until his Round Table splinters on his son Mordred’s treachery, falling into civil war until he and Arthur slay each other. In KA:KT, Arthur’s dying body is brought to the mystical island of Avalon, where the other prominent figures of the legend also find themselves in their undeath. However, not all is as it should be, and there is a deep corruption that has taken place during the effort of healing King Arthur, culminating in Mordred being conscripted by the enigmatic Lady of the Lake to hunt down the shards of King Arthur and bring an end to his nightmarish conquest of Avalon. The overall story of KA:KT is fine if viewed in a vacuum, though it struggles to represent itself in the context of the original legend. A big issue with that is portraying Mordred as an anti-hero protagonist that manages to convince Arthur’s previous companions to fight for his cause. One egregious example of this is early interactions with Kay, your first companion and Arthur’s foster brother. It is incredibly jarring to recruit Kay, who is initially antagonistic towards Mordred, as he should be, only for him to entirely change his attitude within just a few missions and accept Mordred as the new head of the newly formed Camelot in Avalon. But it is not just the believability of Mordred’s companions that is hard to buy into, but also a total lack of interactivity among the companions towards each other—virtually all dialogue is written with Mordred at its center, and companions keep talking to Mordred when there should be plenty of friction among them instead. Two constant members of my late-game party were Guinevere, Arthur’s wife, and Lancelot, Arthur’s best friend and who has had an affair with Guinevere, which allowed Mordred to begin his coup against Arthur in the first place. Not a single sentence is ever spoken between the pair, and the most such companions interact with each other is only within their original recruitment, such as Tristan’s quest to save his wife Isolde, who likewise has no interactions with the former afterwards. https://steamcommunity.com/sharedfiles/filedetails/?id=3558479782 Altogether, this is a difficult criticism to voice, as the game clearly does not expect its players to know the original legend, nor to sell itself on those merits. However, this ultimately still results in a very shaky narrative that entirely relies on its unique story around Arthur’s corruption rather than any meaningful development within the cast past Mordred himself. Gameplay KA:KT features two major branches of gameplay, the first being its tactical combat, which is executed very well. Any map can be freely explored, though the environments look relatively stagnant throughout the game. Players are then encouraged to pursue any main objective, among with some light exploration—usually rewarding gear or some gold—and an occasional secondary objective. Within any mission, you are able to bring up to four heroes of a variety of classes, which all play distinctly from one another and even feature unique skill trees for every character. For example, Merlin, an Arcanist, plays differently from Morgana the Arcanist with the former focusing on raw fire damage and the latter on debuffing and battlefield control via her ice magic. The flow of combat is dictated, as turn-based RPGs often are, by action economy—each character has a designated amount of action points that can be spent between moving and acting, with more powerful abilities being naturally more costly. Positioning is wildly important due to the game's lingering injury system and the emphasis on backstab damage as well as area-of-effect abilities. https://steamcommunity.com/sharedfiles/filedetails/?id=3558479901 Overall, there is a solid amount of build variety for every class that can be further specialized via the fantastic equipment system. It also immediately connects to the second major branch of gameplay, which is your kingdom management. Any Vitality damage sustained in combat is permanent and may even incur injuries, which represent permanent stat penalties that need to be healed via buildings that can be developed in Camelot. This both encourages active participation in Camelot’s building segments, even necessitates it, but also further encourages constantly swapping out your active party and keeping secondary characters in mind in case your main party is caught off-guard. The lifeblood of this, naturally, is the difficulty of your campaign, which I found to be adequate throughout the game, though noticeably dipping a little bit towards the final chapter. It is worth mentioning that the game also features a postgame with harder challenges upon completion, which is wildly appreciated. Camelot itself is effectively a game of resource management; you will be able to build structures focused around healing those aforementioned injuries or to train idle units and to enhance your gear. All buildings felt relevant throughout the game and likewise feature a soft skill tree for each of them. There is a lot of flexibility here too, with easier difficulties naturally allowing players to be even more experimental with buildings that enhance combat performance, and vice versa, harder difficulties requiring tighter management to be able to maintain a healthy party. Graphics and Sound Regrettably, KA:KT looks and sounds rather poor. Some character designs feel almost cartoonish, such as Mordred’s Sauron-esque armor and the very stilted animations. While the sound design within the missions was fine, the voice performance is equally rather poor due to a general lack of emotion for many characters. I struggle to remember any standout music tracks, which further speaks to the rather bland presentation of what is otherwise a fantastic setting for a fantasy title. https://steamcommunity.com/sharedfiles/filedetails/?id=3561034972 Technical Issues and Performance KA:KT ran reasonably well. I have experienced no bugs, glitches, or stutters of any kind. However, I did experience a single crash after a prolonged session. A very minor complaint would be that the shop menu can be a bit sensitive, as it almost felt like I was double-clicking at times selling items. Final Thoughts I enjoyed my time with KA:KT. It is probably one of the best XCOM-inspired tactical RPGs I have played, and for that alone I can comfortably recommend it. I cannot recommend it as an RPG, however. The roleplaying elements are simply too thin due to a lack of actual roleplaying choices, as the only meaningful element of such is via the Morality system, which is effectively only a selection of which optional characters you want to unlock. Curiously, I feel like having been a fan of the original legend and reading such works like T.H. White’s The Once and Future King , or Bradley’s The Mists of Avalon actively hampered my enjoyment of the game simply by how removed all the characters felt from what I knew and read about them prior to playing the game. All of this means that KA:KT is an experience that heavily tilts towards the merits of its gameplay—but it is a game that can confidently do so. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews , to see more high-quality reviews regularly.
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June 2025
Wow, what a strategy game! I am an old man now, having been gaming since the ‘Dark Ages of C64 and Amiga’ , spend over 3,000 hrs on all of the ‘Panzercorps’ games X-com etc,etc.. I just love turn based strategy. This game is awesome in my opinion.. The ambient music, the graphics, cutscenes and voices makes it a nice eirie experience. I must admit, it took me many hours of play until I realized that “HP Hitpoints” is NOT the damage you can deal! It is more like how much damage you can take before your “Vitality” makes you go dead! :) That is just one thing I learned and had to restart again.. Another thing that I did not understand at beginning was the important “Morality Chart”.. A lot of decisions to make go for Righteous or Tyrant, then the religious part... Christian or Old faith. It affects so many things in game, the selection of Knights at the Round table, Loyalty etc.. So I restarted for the 5th time having learned my lessons.. :) Also, consulting YouTube for recommended “Knights skill builds” helped me a lot to understand the complex game mechanics and it even made the whole game even deeper and more captivating. I am now at lvl 19-17 with my Knights and I love every morning at 5am when I can start a new adventure mission.. This time I went Righteous/Old Faith line and focused on Sir Mordred as my “Main Battle Tank” , Two Ladies on the flanks, Lady Boudicea (a maniac with dual wield and jumping backstabs) , Lady Guinivere with almost as good backstabs and ‘Hide’ options plus her “Inspire” which increases the whole team’s Action Points at start. And of course Merlin, the magician in the rear with his attacking Ravens on the most dangerous beast, fire blasts and all.. Having found myself a “Dream Team” that can kill over 25 hard opponents if I do it well .. :) The learning curve is very steep but now after about 300 hrs, I am getting the hang of it. I do love most, the sessions in between battles at Camelot, where I equip my Knights, send them to training grounds or Hospice for injuries, visiting the Merchant.. There is soo much to do in between missions. Well, this was a long review maybe, but all in all, this game has for me, as an old strategist, ALL I wished for in the old days! 10 Stars with Golden Oak Leaves from me! :) And I will probably play this game over and over again for years to come.. In fact I still don’t know when it ends.. ( after 25 levels?) Also I do love the “Easter eggs” embedded at times with reference to Monty Python’s “Holy Grail” film.. The “Killer Rabbit” and the old hag who asked “What is you favourite colour?” *LOL* So, if you like turn-based strategy and the atmosphere of the magic ‘Avalon’ and ‘King Arthur’ stories.. Go buy it! Signed by “Legio Patria Nostra” .. "Split them into small divisions, Rip ’em of their conquest visions, ‘Motti tactics’ used with great result, Strike ’em were it hurts" (Talvisota, Finnish winter war 1939) https://steamcommunity.com/sharedfiles/filedetails/?id=3488982849
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May 2025
My review after 100% completion King Arthur: Knight's Tale is a good TRPG with turn-based tactics. Characters development is pretty solid with quite a lot of skills for you to choose from when you level up. Story is interesting while not amazing. The game might be quite challenging if you play with a high difficulty setting. It can definitely satisfy TRPG veterans in terms of difficulty. UI and graphics are what attract me most to be honest. I personally love this art-style. Recommend? Yes, but be warned that the game may be quite challenging for some people.
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April 2025
This game is an excellent combination of tactical / turn-based combat, CRPG style character development and castle management. Hero management could also be added, if this is really a category. All these wrapped in a stylish fantasy / medieval environment, dark and moody. The game does not focus on things like narrating a deep story or picturing memorable characters. This is a strategy, combat oriented game. Comparing, in this sense, with several turn-based fantasy CRPGs I have played (DOS I & II, the two Owlcat – Pathfinder games, Solasta, BG3 and more) I believe this game stands really high. First of all, the combat system and the character development options are solid, well-structured and very interesting. The ruleset is custom but little effort is needed to learn it. The encounters are well balanced and remain exciting throughout the campaign. Castle management also serves its purpose. Overall, the game is well polished, with no bugs, showing high quality and maturity in every aspect. So, I believe, it definitely is a great choice for people who like this kind of games.
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Frequently Asked Questions

King Arthur: Knight's Tale is currently priced at 44.99€ on Steam.

King Arthur: Knight's Tale is currently not on sale. You can purchase it for 44.99€ on Steam.

King Arthur: Knight's Tale received 5,721 positive votes out of a total of 6,833 achieving a rating of 8.14.
😎

King Arthur: Knight's Tale was developed and published by NeocoreGames.

King Arthur: Knight's Tale is playable and fully supported on Windows.

King Arthur: Knight's Tale is not playable on MacOS.

King Arthur: Knight's Tale is not playable on Linux.

King Arthur: Knight's Tale offers both single-player and multi-player modes.

King Arthur: Knight's Tale offers both Co-op and PvP modes.

There are 5 DLCs available for King Arthur: Knight's Tale. Explore additional content available for King Arthur: Knight's Tale on Steam.

King Arthur: Knight's Tale does not support mods via Steam Workshop.

King Arthur: Knight's Tale does not support Steam Remote Play.

King Arthur: Knight's Tale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for King Arthur: Knight's Tale.

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Last Updates
Steam data 06 March 2026 10:19
SteamSpy data 09 March 2026 13:35
Steam price 15 March 2026 20:26
Steam reviews 15 March 2026 08:04

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  • SteamDB - A comprehensive database of everything on Steam about King Arthur: Knight's Tale
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck King Arthur: Knight's Tale compatibility
King Arthur: Knight's Tale
Rating
8.1
5,721
1,112
Game modes
Multiplayer
Features
Online players
73
Developer
NeocoreGames
Publisher
NeocoreGames
Release 26 Apr 2022
Platforms
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