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Kinny and the Cosmic Cauldron on Steam - User reviews, Price & Information

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Cook or be cooked! In this cosmic deck-building roguelike, ingredients crash, merge, and react in chaotic ways. As the witch chef of Stewpendous Spoons, craft the perfect stew, master strategic combos, and satisfy bizarre patrons, before you end up in the cauldron yourself!

Kinny and the Cosmic Cauldron is a roguelike deckbuilder, deckbuilding and strategy game developed by Kinnymoms and published by Rogue Duck Interactive, Lazy Otter and Gamersky Games.
Released on July 27th 2026 is available on Windows and MacOS in 2 languages: English and Korean.

It has received 318 reviews of which 259 were positive and 59 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 10.11€ on Steam with a 25% discount.


The Steam community has classified Kinny and the Cosmic Cauldron into these genres:

Media & Screenshots

Get an in-depth look at Kinny and the Cosmic Cauldron through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: GPU with DirectX 10, 11, or 12 support
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 11 (Big Sur) or newer
  • Processor: Apple M1 or Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Metal-capable GPU (Intel, AMD, or Apple Silicon)
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
July 2026
This game is seriously addictive! I was a bit dubious upon first booting up, as I wasn't sure how engaging a game about watching balls roll around in a pot would be... then I blinked and three hours had passed. So, needless to say, pretty engaging! I've been having a really good time with it. I love the pixel art style, all the different types of items you can unlock, and all the reactions you can experiment with. It makes for a very fun and varied experience, and it makes me curious to always keep discovering more, which is exciting. I do agree with other comments saying it could do with some balancing -- right now, removing items from your deck seems disproportionately difficult, and quite a few strats feel like dead ends. I also really wish there was a way to upgrade the number of items that can fit in your cauldron without hugely nerfing yourself. The one thing this game needs most of all, though, is ENDLESS MODE! I can't believe it doesn't have endless mode. This is exactly the type of game that's built for the purpose of going on forever in a series of random matches until you inevitably lose. Instead, there's only one set storyline, with the same levels and enemies every time, and a final boss upon which the game inevitably ends. Man, come on! Let me keep going! Anyway, all in all it's still definitely worth your money for how fun, innovative and well-crafted it is. But with some updates it could go from great game to total masterpiece, so I really hope the devs consider working on it more in the future!
19 hours played
July 2026
Addictive as hell. Kinda great idea and cute looking but it has some problems. Balance is strange - some builds will work only in special conditions (like special relics or combinations) and early on you can be forced to play that build but you will never see anything that will help you to "complete" build and win in late game. Also a lot of stuff is locked behind "metaprogression" like not just new ingridients and combos, you literally cant do anything with starting ingridients before you reach point X in meta. Some relics are....strange. For example relic that gives you infinite rerolls of the ingridiends but you only have 3 seconds or it will auto-skip. You dont even get 3 seconds since time doesnt stop when animations are going so you literally have like 1.5-2 seconds to reroll + pick. In my 10 pulls I managed to do ~3-5 rerolls and find what I need but even when I clicked on the ingridient - it skipped, so I managed to pick 2 out of 10 tries. Its super annoying and terrible design. Give us like 2-3 seconds for auto-rerolls dont make it auto skip this is too punishing. You must focus at the end of the dish, remember that you will only have 3 seconds after dish is completed, try to reroll and pick what you need + animation times.... So yea, few fixes and the game will be perfect
3 hours played
July 2026
I really liked the demo so I got the game on release. It has super cute graphics, the animations are smooth, and the overall experience is very satisfying (not the most cerebral, but sometimes it's fun to just throw ingredients in a pot and watch Numbers Go Up). I would recommend it with a single caveat--the controller support is bad. I'm picking "Yes" for "Do you recommend this game?" in general, but if you plan to play it with controller, it is a "No" right now. Since the devs announced that it was Steam Deck verified, I though it would have good controller support, but it's actually quite bad. Basically the right joystick/mousepad is used for the mouse, and then you press the joystick or click to select things. Sometimes the A button works for selection, sometimes it doesn't. If you've played the demo, you'll understand that the game does seem like it should be navigable with d-pad / face buttons only, so I hope the game gets updated with better controller support in the future.
4 hours played
July 2026
This witchy game is fun little roguelike. Everything is well polished and charming from the character designs to the mechanics themselves. It feels almost like an auto battler, as once you pick your ingredients its sort of up to how they collide in the pot that will determine the outcome. My time with it was short, but very pleasant as once I found an OP combo I blew through the content pretty easily. There are still some unlocks, but I think you can get most of the what the game has to offer in 4-6 hours. That being said, the game could use a prestige system or run modifiers to increase the subsequent run difficulty (as well as maybe some more lore/story drops after beating it on higher tiers?) Something like that would increase replay ability. The game could use some balancing as well, the core systems are good, but some ingredients or ingredient groups are much better than others (looking at you salt fairy). Overall I wouldn't expect the next slay the spire, but it's a short fun game more than worth the asking price. I think if the developers pumped a little more content and balance to the experience they could have an even bigger hit on their hands.
16 hours played
July 2026
The premise is a little jarring against the cute visuals but it's quite fun and well polished.

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Frequently Asked Questions

Kinny and the Cosmic Cauldron is currently priced at 10.11€ on Steam.

Yes, Kinny and the Cosmic Cauldron is currently available at a 25% discount. You can purchase it for 10.11€ on Steam.

Yes, Kinny and the Cosmic Cauldron received 259 positive votes out of a total of 318 achieving a rating of 7.59.
😊

Kinny and the Cosmic Cauldron was developed by Kinnymoms and published by Rogue Duck Interactive, Lazy Otter and Gamersky Games.

Yes, Kinny and the Cosmic Cauldron is playable and fully supported on Windows.

Yes, Kinny and the Cosmic Cauldron is playable and fully supported on MacOS.

No, Kinny and the Cosmic Cauldron is not playable on Linux.

Kinny and the Cosmic Cauldron is a single-player game.

No, Kinny and the Cosmic Cauldron does not currently offer any DLC.

No, Kinny and the Cosmic Cauldron does not support mods via Steam Workshop.

Yes, Kinny and the Cosmic Cauldron supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Kinny and the Cosmic Cauldron is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kinny and the Cosmic Cauldron.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 July 2026 15:05 UTC
SteamSpy data 31 July 2026 13:15 UTC
Steam price 31 July 2026 18:56 UTC
Steam reviews 31 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Kinny and the Cosmic Cauldron, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kinny and the Cosmic Cauldron
  • SteamCharts - Analysis of Kinny and the Cosmic Cauldron concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kinny and the Cosmic Cauldron compatibility
Kinny and the Cosmic Cauldron
Rating
7.6
259
59
Game modes
Features
Developer
Kinnymoms
Publisher
Rogue Duck Interactive, Lazy Otter, Gamersky Games
Release 27 Jul 2026
Platforms
Remote Play