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The Solus Project on Steam - User reviews, Price & Information

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The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...

The Solus Project is a survival, adventure and exploration game developed by Hourences and Grip Games and published by Teotl Studios.
Released on June 07th 2016 is available on Windows and VR in 10 languages: English, Danish, Swedish, French, German, Spanish - Spain, Russian, Italian, Polish and Czech.

It has received 2,593 reviews of which 2,072 were positive and 521 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 18.99€ on Steam, but you can find it for 12.90€ on Eneba.


The Steam community has classified The Solus Project into these genres:

Media & Screenshots

Get an in-depth look at The Solus Project through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 bit and newer
  • Processor: Dual Core 2GHZ+
  • Memory: 4 GB RAM
  • Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
  • DirectX: Version 10
  • Storage: 11 GB available space
  • Sound Card: Any Windows compatible card
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
The Solus Project is a first-person science-fiction adventure that places exploration, isolation, and environmental survival at the center of its experience. Developed by Hourences and Grip Games and published by Teotl Studios, the game presents a structured single-player journey rather than an endlessly open survival sandbox. Its strongest quality is the way it makes an alien planet feel genuinely unfamiliar and dangerous, using weather, temperature, underground ruins, environmental puzzles, and limited resources to maintain tension without depending on constant combat. The story begins after Earth has been destroyed, leaving the remnants of humanity aboard a small fleet near Pluto. The player is part of a mission sent to investigate Gliese-6143-C as a possible new home, but the expedition ends disastrously when the spacecraft is destroyed during its approach. With the other crew members dead, communication lost, and equipment scattered across the planet, the protagonist becomes humanity's isolated hope. Finding a method of contacting the fleet becomes the immediate objective, but exploration gradually exposes evidence that this supposedly empty world once supported an intelligent civilization. Rather than filling the journey with conversations and traditional characters, The Solus Project relies heavily on environmental storytelling. Ancient tombs, enormous caves, mysterious structures, inscriptions, abandoned mechanisms, and other discoveries slowly reveal the planet's history. The player effectively becomes an astronaut and archaeologist simultaneously. This approach rewards curiosity because optional areas and hidden passages frequently contain resources, upgrades, or additional pieces of the world's mystery. The game contains five islands and five major tomb and cave environments, creating ten substantial handcrafted areas with numerous secrets scattered throughout them. Survival mechanics give exploration consequences. Hunger, thirst, exhaustion, temperature, moisture, and other physical conditions influence the protagonist, while the environment can become lethal through storms, tornadoes, lightning, meteors, earthquakes, and extreme temperatures. Days can become dangerously hot while nights become bitterly cold, making preparation and awareness important. The simulation extends beyond the player's basic needs, with changing tides, weather conditions, plants that respond to the climate, and other environmental systems helping the planet appear more dynamic than a static collection of levels. These mechanics work best when they reinforce the atmosphere rather than dominate the adventure. The Solus Project is not primarily about constructing elaborate bases or endlessly manufacturing equipment. Scavenging is instead tied to staying alive and rebuilding communication equipment. Debris from the crashed spacecraft can be discovered throughout the landscape, encouraging players to investigate locations that might otherwise appear insignificant. Numerous upgrades can also be found, making thorough exploration worthwhile beyond simply uncovering story information. The planet itself is arguably the game's most memorable character. Traveling across barren islands can create an impressive sense of scale, but eventually the player must descend into cavern networks connecting different portions of the archipelago. These underground sequences significantly change the mood. Open landscapes give way to oppressive corridors, ancient chambers, darkness, and unsettling evidence of whoever inhabited the world before humanity arrived. The transition allows The Solus Project to move naturally between science-fiction exploration and survival horror without requiring conventional enemies around every corner. Puzzle solving is another important component. Ancient mechanisms and environmental obstacles force the player to study surroundings, locate useful objects, manipulate devices, and understand unfamiliar structures. The puzzles generally complement the archaeological theme rather than feeling like unrelated challenges inserted merely to slow progression. Keys, hidden passages, interconnected layouts, and concealed areas also give the design an intentionally old-school character. There is relatively little hand-holding, so players are expected to observe carefully and occasionally become lost while determining where to go next. That limited guidance can be both a strength and a weakness. Discovering something independently is satisfying, but complicated environments occasionally make navigation frustrating. Survival requirements can also interrupt exploration at inconvenient moments. Players primarily interested in narrative discovery may find hunger, thirst, sleep, and temperature management distracting, while dedicated survival enthusiasts may consider these systems less expansive than those found in crafting-focused sandboxes. The game occupies a middle ground, using survival as pressure rather than making it the entire purpose of play. Fortunately, the experience offers flexibility in how demanding those systems become. Difficulty can be adjusted from a punishing survival experience toward a considerably more relaxed journey, allowing players to emphasize whichever elements they find most appealing. This flexibility suits a game where atmosphere and exploration are arguably more important than proving mastery over survival statistics. The adventure also has a defined beginning and conclusion, providing a stronger sense of narrative progression than an indefinitely continuing sandbox. Presentation contributes enormously to the feeling of isolation. Alien skies, dramatic weather, shifting light, enormous underground spaces, strange architecture, and environmental sound establish an atmosphere that alternates between peaceful wonder and uneasiness. Darkness can make even ordinary exploration threatening, while sudden environmental disasters remind the player that nature is often the greatest immediate enemy. The lack of constant traditional opposition actually strengthens certain sequences because danger becomes less predictable. The game also supports VR through Vive and Oculus functionality, including different locomotion and rotation options, although it was fundamentally designed as a conventional non-VR experience. Controller support, Steam achievements, captions, and other Steam features round out the package. VR is particularly suitable for the game's enormous spaces and sense of physical scale, but a headset is unnecessary to appreciate its strongest qualities. The Solus Project succeeds because its exploration, survival systems, puzzles, environmental simulation, and storytelling largely reinforce the same central idea: complete isolation on an alien world whose history is gradually becoming more disturbing. It can be slow, occasionally confusing, and mechanically rough around the edges, and players seeking combat-heavy science fiction or elaborate base construction may find it mismatched with their expectations. For players who enjoy atmospheric exploration, archaeological mysteries, environmental survival, and solitary science-fiction adventures, however, it delivers an unusual and memorable journey. Hourences and Grip Games created an experience with a distinctive sense of place, while publisher Teotl Studios brought forward a game whose ambition is particularly impressive considering its relatively small development origins. Rating: 8/10
22 hours played
April 2026
This is a very intriguing game where you are trying to survive on a planet while piecing together what happened in its past. I had some trouble getting the game to run at first, but after some troubleshooting I found out that a driver needed to be installed. (Link for this, its the x64 version: https://www.microsoft.com/en-US/download/details.aspx?id=48145) After that it worked great!
13 hours played
Oct. 2025
It's been quite some time since I played and finished this but its an experience that has stayed with me and keep thinking back to it from time to time. I found it to be an excellent immersive experience and enjoyed the world and pacing of progression.
13 hours played
Oct. 2025
Absolutely phenomenal game. I reminisce often about my first time playing it. The story telling, the puzzle mechanics, the spooky nature. Incredible. Absolute cinema. I cannot recommend it enough.
32 hours played
Sept. 2025
What a great game, enjoyed it immensely. It ended too soon! Please make a part 2.

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Frequently Asked Questions

The Solus Project is currently priced at 18.99€ on Steam.

No, The Solus Project is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, The Solus Project received 2,072 positive votes out of a total of 2,593 achieving a rating of 7.71.
😊

The Solus Project was developed by Hourences and Grip Games and published by Teotl Studios.

Yes, The Solus Project is playable and fully supported on Windows.

No, The Solus Project is not playable on MacOS.

No, The Solus Project is not playable on Linux.

This information about The Solus Project is not available yet.

This information about The Solus Project is not available yet.

Yes, The Solus Project supports VR. You can play it using a compatible VR headset.

The Solus Project is a single-player game.

Yes, there is a DLC available for The Solus Project. Explore additional content available for The Solus Project on Steam.

No, The Solus Project does not support mods via Steam Workshop.

Yes, The Solus Project supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Solus Project is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Solus Project.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 13:21 UTC
SteamSpy data 04 September 2026 05:13 UTC
Steam price 11 September 2026 18:43 UTC
Steam reviews 10 September 2026 20:01 UTC

If you'd like to dive deeper into the details about The Solus Project, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Solus Project
  • SteamCharts - Analysis of The Solus Project concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Solus Project compatibility
The Solus Project
Rating
7.7
2,072
521
Game modes
Features
Online players
2
Developer
Hourences, Grip Games
Publisher
Teotl Studios
Release 07 Jun 2016
Platforms
Remote Play
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