Long Gone Days on Steam - User reviews, Price & Information

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A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

Long Gone Days is a political, story rich and jrpg game developed by This I Dreamt and published by Serenity Forge.
Released on October 10th 2023 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese and Japanese.

It has received 493 reviews of which 442 were positive and 51 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 13.74€ on Steam with a 45% discount.


The Steam community has classified Long Gone Days into these genres:

Media & Screenshots

Get an in-depth look at Long Gone Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 Ghz dual core
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Storage: 2 GB available space
MacOS
  • OS: Mac OSX 10.12 or higher
  • Processor: 2 Ghz
  • Memory: 4 MB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Let me preface this by saying that I finished the game and enjoyed it, but I can only recommend it if you can buy it on sale because of the rather short playtime. -------------------- The Good: The artstyle is amazing. The game uses a mix of pixel art in the overworld, character portraits in combat and dialogue, and full-on vibrant/moving art pieces in some important scenes. The love could be felt everywhere in those special scenes, so much so that I sent a couple as screenshots to my friend so we could admire them together. The main cast of characters are mostly just a bunch of everyday people, and the character design shows that by making the characters look rather normal, but in the best way. They felt real, partially because of the art. Standouts in the characters design for me were Beqiri, Coyle and Pascal (mostly because he somehow looks like my friend, who's also named Pascal). The pixel art sprites were very well done and while the environments weren't anything too special, the art depicted was still charming to look at. The gameplay is (mostly) very fun. I'm a sucker for simple RPGs, and the gameplay fit that bill. Part of why the game only took me around 13 hours to beat is because there's no experience system, no difficulty spikes and no grinding (thank god). The combat is enjoyable and easy to understand. Each party member has a specific role that they can fulfill, with my favourite "combat" character being Ivan. His skills are definitely the closest thing this game gets to broken. The game has sidequests you can very often do, and while they're nothing super special, they're charming in their own right and I felt compelled to do them. The most fun (and realistic) aspect of the game is the fact that often times the main characters do not speak the native language of the country they are in, and thus cannot understand locals. This leads to both the characters AND the player sometimes having to interpret what is being said, which leads to some fun moments. And if you see a language you yourself know being represented, it adds to the fun of it, because you can actually understand the conversations you're not "supposed" to understand (German for me). Kinda feels like cheating, but in a good way. The only system that I did not understand was the morale system, since I didn't really notice the effects of it in my playthrough. -------------------- The Average: The characters are inoffensive: decent at best and boring at worst. Ivan was easily the best, standout character, playing the role of non-combatant very well in story, side quests and combat. He was definitely my favourite character. Rourke was kind of an emotional wreck all throughout the story, but mostly in an endearing way. His best aspects were his innocence and having to discover how to live as a "normal" human, while his idealism was his worst aspect from a writing perspective. Atiye and Pascal were fine additions, they had their funny and cute moments, don't have too much to say about them. Lynn's arc was incredibly predictable and while a lot of her backstory was resolved, some aspects still felt too vague. This unfortunately comes at the detriment of her character, because she isn't much without her backstory. The biggest disappointment was Adair, who unfortunately gets absolutely nothing to do in both the main story and the side content. Most often he just felt like a yes-man to Rourke. The side characters were fine. The villains were fine. The NPCs were fine. Most of the characters in this game were, unfortunately, just fine. Unfortunately, the writing of the game was also very average. The story tackles serious topics like individuality, war, political gain, racism and actual human trafficking. For the most part, they really hit the nail on the head of the importance and effect of these topics on both the world in game and our real world. The problem is that the game has a very simple view of the conflicts and there's no room for nuance. There's an obvious "correct" answer to all of the conflicts that the game will throw in your face non-stop. I won't go into detail because I am not an expert on writing in general; I'm mostly saying this from a reader's perspective. The story is very predictable and simple. This is not necessarily a bad thing because we need some simplicity and happiness in our daily lives, especially in this day and age; I was just hoping for a bit more. The side content was very simple and unfortunately also suffers from being "in your face" about its messages. The best written parts of the story were the before-mentioned moments of Rourke and the gang just living life, especially the jazz scene and the scenes of Rourke hanging out with specific members of the group. Overall, I did enjoy the story, despite said predictability. I'd honestly love to read a story about the future of these characters, because despite my bitching about their simplicity, they did grow on me in the end. -------------------- The Bad: The main thing this game suffers from is bad controls and UI. I noticed that the game only uses about 6 total keys on the keyboard, 4 of which being the movement keys. Besides that, 1 button was used for pretty much everything in the game, while the last button was the "Back" button. The simplicity of the controls led to the game sometimes feeling like a slog to play, while also leading me to accidentally activate the menu over, and over, and over. In my head, I often made the comparison to the Zelda CDI games. While Long Gone Days is obviously not as bad as the CDI games, those games also suffered from having 1 button for many different action, despite more buttons being available to be implemented. The UI works at a base level, but it is very often unclear what certain parts do or which part of the menu has what information. Sometimes you get an item/weapon for one of the playable characters, but the game doesn't tell you who each item is for. That means you have to scour every single character's items in different parts of the menu to find what you just got. It's frankly just a tedious menu to navigate, both because of the controls and because of the UI. The last thing I wanna mention is that the game speed is very, very slow. As far as I'm aware, there's no way to speed up dialogue boxes, which made reading go by pretty slow. The biggest offender of the slow game speed is the combat, specifically the buffs and debuffs. In the endgame, buffs are very important to stand a chance in the combat, and the strongest move in the game is a move that gives all of your party members +1 to each of their stats. The problem is that every single individual stat increase or decrease gets mentioned in its own dialogue box (which I just established goes by slowly), so using that move makes it so that you get 12 messages in a row telling you the characters' stats have increased. And then later when they go back down, the same thing happens. This section is the shortest section of my review, but trust me when I say that the game speed halted my fun of the game the most, because it often just felt like my time was being wasted. -------------------- TL;DR Art good, gameplay fun, characters and writing fine, controls and UI bad, game speed frustrating.
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Feb. 2025
Easily one of the best new games I've ever played. I bought it because the screenshots reminded me of the geopolitical intrigue of the Suikoden RPG series, and I was not disappointed. I instantly cared about the characters and their motivations, the story was compelling, the NPCs brought life to each location. I hope this is the first in a new series.
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Oct. 2024
A nice nuanced story and decent pixel art, but very little actual game play. Terrible interface, though. Every little thing takes half a second too long for comfort. And no way to change the keybinding. Recommended if you want a story about the horrors and uncertainties of war from the perspective of everyday people. And if you don't mind to read a lot and do very little else. And press the X key a lot. A lot!
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Sept. 2024
Still rather early in the game, but so far it's quite good. The combat system isn't too cumbersome. The characters interesting and the art style simply great. I highly recommend for fans of story driven rpg. After finishing it, I say this was a pretty darn good rpg despite being one on rails. The story was nice, but I wish you would have had the chance to interact and chat more with the NPCs who are part of the cast, maybe have a chance to have sgt, Faye officially join the team during the last act and have a chance to turn Branna to your side (poor brainwashed child soldier that she is). All in all, a very good indy game.
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Aug. 2024
Such an underrated gem of a game, I loved how it tackled a difficult topic in an RPG theme. The art is stunning, and the colors and the vibe really help put you in the shoes of the characters.
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Frequently Asked Questions

Long Gone Days is currently priced at 13.74€ on Steam.

Long Gone Days is currently available at a 45% discount. You can purchase it for 13.74€ on Steam.

Long Gone Days received 442 positive votes out of a total of 493 achieving a rating of 8.35.
😎

Long Gone Days was developed by This I Dreamt and published by Serenity Forge.

Long Gone Days is playable and fully supported on Windows.

Long Gone Days is playable and fully supported on MacOS.

Long Gone Days is not playable on Linux.

Long Gone Days is a single-player game.

There are 2 DLCs available for Long Gone Days. Explore additional content available for Long Gone Days on Steam.

Long Gone Days does not support mods via Steam Workshop.

Long Gone Days does not support Steam Remote Play.

Long Gone Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Long Gone Days.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 14:01
SteamSpy data 21 July 2025 11:31
Steam price 30 July 2025 12:44
Steam reviews 28 July 2025 23:46

If you'd like to dive deeper into the details about Long Gone Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Long Gone Days
  • SteamCharts - Analysis of Long Gone Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Long Gone Days compatibility
Long Gone Days
8.4
442
51
Game modes
Features
Online players
1
Developer
This I Dreamt
Publisher
Serenity Forge
Release 10 Oct 2023
Platforms