Long Gone Days on Steam - User reviews, Price & Information

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A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

Long Gone Days is a political, story rich and jrpg game developed by This I Dreamt and published by Serenity Forge.
Released on October 10th 2023 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese and Japanese.

It has received 493 reviews of which 442 were positive and 51 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Long Gone Days into these genres:

Media & Screenshots

Get an in-depth look at Long Gone Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 Ghz dual core
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Storage: 2 GB available space
MacOS
  • OS: Mac OSX 10.12 or higher
  • Processor: 2 Ghz
  • Memory: 4 MB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
There was a lot of potential with this game and the idea and while some of it is executed upon, I found the overall package to be a little lackluster. Its a decent game and not too long, but a game such as this lives and dies by its writing and the writing here left something to be desired
Expand the review
Feb. 2026
Long Gone Days is a classic-style 2D RPG with turn-based battles. In terms of gameplay and mechanics it's very familiar and reminiscent of the 2D RPGs we're used to. However, it's not just another medieval fantasy story that we've seen many times already. The story here takes place in a modern day world (possibly very near future). We start as part of a top secret special force of young soldiers who have been trained since childhood and who undertake important missions around the globe. Although the story is for the most part rather predictable, and plot twists and revelations won't particularly catch you off-guard, I think the main appeal here is more in the characters, their interactions with each other and the world, as well as their overall journey and how they try to cope with reality of the unfolding events. Another interesting aspect of story execution is what we don't normally see in such stories - the language barriers. Most of the game's events occur in Kaliningrad, Germany and Poland. So, our starting characters speaking primarily in English, struggle to understand the NPCs who ask for help or merely comment their thoughts out loud. And even if you may understand the NPCs who speak Russian, German or Polish, the main characters do not, and so they are unable to help the NPCs, until certain party members join the team who understand each of those languages and can help us progress the quests. It's a very interesting take on story-telling that often gets overlooked in majority of other story-driven games that span multiple countries or continents. In each of the new locations we visit, we get given plenty of sidequests that we can do in addition to the main story. Most of those are merely ways to help NPCs and increase our morale. Now I didn't see the morale having any combat-related impact, but I am pretty sure the game promises it affects story events. It might be necessary to have multiple playthroughs of the game to really see these story changes though. The only one I am aware of is that it's very hard to get a good ending to the story, because certain conditions need to be met to achieve it, which was a bit disappointing, because the default ending you get doesn't feel like a satisfying conclusion to this long journey our characters have gone through. The turn-based combat to me felt so-so. One aspect I appreciated was the chance to choose which enemy body part we can shoot at. Unfortunately this concept doesn't change much beyond the initial introduction, as all human enemies only have 3 points really: head, body and arm, with the head being the area you want to go for 90% of the time in order to maximise the damage (at a slightly higher chance to miss). There are a few machine enemies that have other types of parts we can aim for, but it's usually just a trade-off: hit a part with high def and low chance to miss, or try to go for a low def part with a higher chance to miss. Most times, the low def part is the better option. Unfortunately, the game never tells us what the % chance to miss is, which brings me to a wider critique of battles... This critique is that we get very little numerical information about everything in battles - how high is the evasion rate, how high is an Atk buff worth or an Atk debuff, how many turns do status effects last, how much damage does bleed status do (and whether it's a flat amount or percentage amount), and so on. In fact much of this information isn't even shown on the battle HUD. You get told when you get a buff or a debuff, but there's no indication on characters if they have a buff/debuff active currently. You only see this with status effects, shown as icons. In addition to lack of info on the battle screen, the battle speed is also very slow (I can't remember if there was an option to speed it up, but the default speed is slow). The main issue really is when buffs/debuffs are applied. If they're applied to a whole party, you'll have to wait for an individual message to show up about each of your party member, which takes a big chunk of time. Generally, the battles left a lot to be desired, especially the boss fights, which mostly felt like regular enemies but with a 10x more HP, so just a much longer regular battle. To me the main challenge was in trying to deal as much damage as possible to make their HP bar deplete faster, rather than worrying about my people getting killed. Even with the special skills that our characters use, the damage was often not enough. In the presentation area the game shines. It has a very beautiful and colourful art style, with both characters and environments being drawn beautifully. And the special cutscenes are even better, which felt like animated movies produced by a professional studio. Only minor gripe I'd say is with the item menu. It gets filled up with items very quickly, and navigating through it to find what you need can be a bit of a chore, especially because all the icons are the same colour. Despite a so-so execution to the turn-based battles, which make up the major aspect of the gameplay, the game has a decent story and characters that's worth experiencing, and a high quality visual presentation. So if you're mainly looking for a game with good turn-based battles, this one will disappoint you, but if you want to go through a nice JRPG story that's unique and interesting, then I'd recommend getting it on a discount.
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Dec. 2025
It was a good game with nice story and characters. Liked it. Though i had to leave the game since i wasn't able to defeat the boss. But nonetheless, i do know the game's story and its one of the best pixel games. Wish it had some chance for Romance...
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June 2025
Summary Long Gone Days is a game where I mostly tolerated the gameplay in order to experience the story. Despite advertising itself as a modern JRPG, I would say the moment to moment gameplay was subpar compared to titles thirty years prior such as Final Fantasy I. While the story was intriguing enough to keep my playing, the short length made wanting a little more as not all the characters were as arc'd out as I would have liked. Overall, I would give Long Gone Days a 6/10. Given the length of the game and its bog standard gameplay, I would say the game is worth approximately $10 to me. Review Let's quickly talk about gameplay before we get into the game's story. Despite being a JRPG, Long Gone Days has no exp or leveling with the majority of your stats coming from your equipment and a smaller amount from temporary buffs during battle. Abilities are only gained at certain moments in the story. Additionally, HP and MP are not ever recovered except through the usage of items or abilities. When you combine all of this, it results in fairly monotonous battles as you spam basic attacks because you either have no useful abilities or want to conserve your MP for boss battles. Items such as grenades do help to compensate for the lack of abilities early on and while the game is generous in giving you more items, because there are no shops or ways to readily acquire more of the same items, you're always unsure if you should be wasting that particular item or not. Perhaps a way to barter items you have an abundance of for items you're lacking would fit thematically. The one somewhat interesting mechanic of battles is the ability to target enemy body parts. Aiming for their torso will result in less damage but a higher chance of landing a hit while aiming for their head will result in the opposite. You can also aim at their arms for a chance to paralyze enemies and have them skip their turn entirely. However, I quickly learned that the chance of paralyzing an enemy is so low that it's never worthwhile to target their arms and the increased damage of hitting their head greatly outweighs the reduced hit chance. Weirdly, one of the things I did enjoy about combat was being able to see each character's facial expressions throughout the battle. Seeing their determined expressions really made me feel for each character and the struggles they were going through. Now onto the story. I adore how the game handled multiple languages and I especially loved how you couldn't understand certain NPCs until you acquired a party member that was capable of speaking said language. Rather than create characters that were walking stereotypes to reflect their nationality, using linguistics in this manner allowed the characters to shine through with their own, unique personalities. I enjoyed the themes that Long Gone Days presented and many of them are relevant in our present day. Totalitarian governments, propaganda, and following orders, some of them hit a little too close to home. The characters were also a delight with it being funny at times seeing how Rourke and Adair were experiencing life outside of The Core. While I am a fan of shorter games, I do think that Long Gone Days suffers a bit from pacing and could have benefitted from being longer. For example, the game begins in medias res, but we reach that particular point in the story again so quickly that it makes me wonder why we didn't just start the story from the very beginning as opposed needing a flashback. Additionally, the twist where Rourke learns the truth of their mission happens honestly surprised me. Not because I didn't see it coming, but because it happened so quick that I was flabbergasted that the reveal was already here. It's almost as if characters are a little bit TOO emotionally mature, overcoming their trauma and making life-changing decisions before I've even had a chance to get fully invested in their arc (if they even have an arc). So yeah, while I did enjoy Long Gone Days, I do think it could use some gameplay improvements as well as a few more moments to develop the characters. For example, the various ship and train rides would have been great moments for the party to simply talk to one another and shoot the ♥♥♥♥. Get us invested into the merry little band. While we're here, let me just list a few quality of life things I wish Long Gone Days had: - The ability to see what buffs your party and enemies currently have - The ability to see hit chances for basic attacks - The ability to see hit chances for debuffs - The ability to see exactly how much HP an enemy has - The ability to sort items by type - In-game explanation for what each stat does
Expand the review
June 2025
Great story, engaging dialogue choices, interesting characters. A few specific things I liked: -There are a fixed number of potential battles and no random encounters -Being able to pick dialogue choices that visibly improve morale -The balance between a linear story and free exploration aided by optional side quests
Expand the review

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Frequently Asked Questions

Long Gone Days is currently priced at 24.99€ on Steam.

Long Gone Days is currently not on sale. You can purchase it for 24.99€ on Steam.

Long Gone Days received 442 positive votes out of a total of 493 achieving a rating of 8.35.
😎

Long Gone Days was developed by This I Dreamt and published by Serenity Forge.

Long Gone Days is playable and fully supported on Windows.

Long Gone Days is playable and fully supported on MacOS.

Long Gone Days is not playable on Linux.

Long Gone Days is a single-player game.

There are 2 DLCs available for Long Gone Days. Explore additional content available for Long Gone Days on Steam.

Long Gone Days does not support mods via Steam Workshop.

Long Gone Days does not support Steam Remote Play.

Long Gone Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Long Gone Days.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 April 2026 00:04
SteamSpy data 23 April 2026 06:46
Steam price 29 April 2026 20:45
Steam reviews 27 April 2026 15:59

If you'd like to dive deeper into the details about Long Gone Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Long Gone Days
  • SteamCharts - Analysis of Long Gone Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Long Gone Days compatibility
Long Gone Days
Rating
8.4
442
51
Game modes
Features
Online players
3
Developer
This I Dreamt
Publisher
Serenity Forge
Release 10 Oct 2023
Platforms