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Lootbound on Steam

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Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.

Lootbound is a strategy, roguelike and turn-based combat game developed by ArtDock and published by Dreland Enterprises.
Released on August 14th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,333 reviews of which 1,047 were positive and 286 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.74€ on Steam with a 35% discount.


The Steam community has classified Lootbound into these genres:

Media & Screenshots

Get an in-depth look at Lootbound through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10/11 x64
  • Processor: Intel i3-10100F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • Requires an Apple processor
  • OS: macOS Monterey (version 12)
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04 or newer
  • Processor: Intel i3-10100F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Aug. 2026
This game is not as hard or as RNG heavy as many of the reviews make it out to be. I will offer some tips of what I have ended up doing and, at this point, have not lost a run for the past 10 tries; Buy a dice that gives bonuses on something that you prefer. I would recommend collectors as strong chest items can breeze you through portions of the game but blacksmith or training can be a good option too. Learn to throw things away. Items you get from the subsequent zones will always be more powerful than ones from the previous. Either being smaller or better stat buffs. That golden hammer you got in area 1? Probably not as good as a white item in area 3. In a similar theme- Learn to take lesser loot. The gold items are cool and powerful sure, but if you have nothing to combo off them or need to toss things to make it work the value drops. Sometimes a blue staff that gives 100 vamp is better than a mantle twice the size that you struggle to fit. Use consumables. I personally always pick dust or mushroom and use them on elites, they end up being easier than normal fights. Which leads me on to- Do elites as much as you can. It is a guarantee of 2 items of blue or higher quality, very often being gold. This is where the consistency of your power gain will come from. However the huge spikes will be- Shrines. I overlooked them at the start because "Ew I need to pay 1/4 of all my mana?" but then you look at the stuff you get. +40 chaos, +90 on both crush and slash, +30 Order, -4 acid and -4 initiative. They are immensely powerful when you stack up their auras, even more on items with double aura gain. A source of fury and/or corruption. You will always end up with either the Jester or the Witch, both of these are capable of applying one or the other. They infinitely scale. Cast your 400 corruption on the boss for 3 rounds and now you're doing an additional 1.2k damage per hit on every character. Elites die in 2-3 rounds, bosses can die in 4-5. These are what I would primarily recommend. I have only really spent my shards on the 1 dice I use and then buffing up my characters in a bit of a spread, focusing the person I was pushing to difficulty 3 on first. I was able to clear difficulty 3 with no deaths usually when 2 or 3 stats were maxed out and not usually the most expensive ones. All in all it's a solid game for the price and I recommend it fully. It definitely lacks some depth and the extremes of RNG can really be annoying. Losing a run to a dodge into a crit on a random target attack for instance.
2 hours played
Aug. 2026
That moment when a messy inventory suddenly becomes a working build is extremely satisfying.
44 hours played
Aug. 2026
Lootbound has a really solid foundation and I’ve enjoyed my time with it. The art style is great, the core gameplay loop is fun, and I especially like how the heroes gradually come together into a single party over the course of a run and then interact with each other in the camp. The equipment and aura system is probably the most interesting part for me: stacking items, positioning them correctly and gradually turning your characters into something much stronger feels satisfying, and there are also some cool ideas with sockets, different damage types, mana and party composition that give the game plenty of room to grow. There are definitely some things that could use a bit more balancing and polishing right now, especially mana regeneration, some item interactions and a few combat mechanics, but to me these feel much more like tuning issues than fundamental problems with the game. Roguelites are difficult to balance because even small changes to stats, abilities, enemies or item combinations can have a huge effect on a run, so I think this is something the developers will be able to improve quite a lot with player feedback and a few balance patches. The demo already felt really good and well balanced to me, which makes me even more confident that the team knows how to get the balance right and will be able to bring the full game to that point as well. I don’t think Lootbound needs any huge redesign. The core is already fun, and most of the things that currently bother me seem completely fixable by adjusting numbers, making some options more useful and giving players a little more freedom with their builds. This is also the team’s first game of this kind, and considering that, I think they’ve created a very promising starting point. With a few balance updates, some additional content and continued feedback from players, I can easily see Lootbound becoming a really great roguelite. Overall, I’m positive about the game and interested to see how it develops, because the hardest part, creating a fun foundation, is already there.
4 hours played
Aug. 2026
The game concept is great, however, like many other reviewers have noted the RNG is too RNG. Skill expression is too limited to overcome the amount of randomness (and over-tuned enemies) that is thrown at you. I won't refund because it is fun, but I am looking forward to future updates where hopefully they will address some of these issues.
19 hours played
Aug. 2026
This is an absolute gem.Love it. I'm addicted to it. Great game. I had 40+ hours in the demo just in the last week. Also it works on steam deck, even tho it's not verified yet. And the release date price. Perfection.

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Frequently Asked Questions

Lootbound is currently priced at 9.74€ on Steam.

Yes, Lootbound is currently available at a 35% discount. You can purchase it for 9.74€ on Steam.

Yes, Lootbound received 1,047 positive votes out of a total of 1,333 achieving a rating of 7.53.
😊

Lootbound was developed by ArtDock and published by Dreland Enterprises.

Yes, Lootbound is playable and fully supported on Windows.

Yes, Lootbound is playable and fully supported on MacOS.

Yes, Lootbound is playable and fully supported on Linux.

Yes, Lootbound is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Lootbound is playable and fully supported on Steam Machine.

No, Lootbound does not support VR.

Lootbound is a single-player game.

No, Lootbound does not currently offer any DLC.

No, Lootbound does not support mods via Steam Workshop.

No, Lootbound does not support Steam Remote Play.

Yes, Lootbound is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lootbound.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:38 UTC
SteamSpy data 25 September 2026 16:03 UTC
Steam price 01 October 2026 19:28 UTC
Steam reviews 24 September 2026 21:50 UTC

If you'd like to dive deeper into the details about Lootbound, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lootbound
  • SteamCharts - Analysis of Lootbound concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lootbound compatibility
Lootbound
Rating
7.5
1,047
286
Game modes
Features
Online players
101
Developer
ArtDock
Publisher
Dreland Enterprises
Release 14 Aug 2026
Platforms
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