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Stoneshard on Steam

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Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.

Stoneshard is a rpg, roguelike and pixel graphics game developed by Ink Stains Games and published by HypeTrain Digital.
Released on February 06th 2020 is available on Windows, Linux, Steam Deck and Steam Machine in 14 languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean, Spanish - Spain and Portuguese - Portugal.

It has received 34,193 reviews of which 25,303 were positive and 8,890 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Stoneshard into these genres:


Here is the detailed breakdown of supported languages for Stoneshard:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Stoneshard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64bit
  • Processor: Intel i3 5050U or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 430 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible sound card
Linux
  • OS: Ubuntu 18.04.2
  • Processor: Intel i3 5050U or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 430 or equivalent
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

254 hours played
Aug. 2026
TL;DR: There are not many games like this, and Stoneshard is already really good mechanically, but it has some major flaws in its current state. Also: Do not expect an amazing story or game world. At some point it may have that, but not as of now. The flaws may be a deal-breaker for you, so read on for more info. First, Stoneshard is not an RPG. While there is a story and it is intriguing, right now you're just building up your caravan to tackle the overarching quest eventually, when it is implemented. There is very little dialogue or worldbuilding and quests are usually even less verbose than your average WoW quest. There is also almost no decision-making - certainly no decisions that actually affect the world or the story - so there is no way to meaningfully express your character. Which is fine. This is not a criticism, just information for people who are looking to buy but are put off by the mixed reviews, which probably come from people who went into the game with the wrong expectations and then felt burned as a result. So this is all about setting the right expectations. You might think, “I don’t need a story, the game is so beautiful; I’ll just wander around and get immersed in the world.” The game is certainly gorgeous and atmospheric, but there is actually little reason to explore because the devs do something that, for me, kills all curiosity and wanderlust regarding the game world: they made an open-world game with randomized locations and encounters. It’s not fully randomized—the starting town will always be in the north and the capital will always be in the south, with Mannshire in between—but the dungeons and encounters around them are randomized. The reason this is so terrible, in my opinion, is that you will just find the same dungeon, cave, or bandit camp copy-pasted everywhere. So after a couple of hours, you will likely have seen everything the game has to offer. And with nothing unique or interesting to find, there is essentially no reason to explore, which is super disappointing. There are only a couple of interesting locations, like an abandoned leprosarium in the woods, but they are so paper thin in terms of content that they hardly justify the dangerous exploration (since you can only save when sleeping in a bed, you lose progress when you die out exploring). There are two types of dungeons: one with bandits and one with the undead. Over the course of the game, stronger and more varied enemies appear in each, but you will ultimately be doing these two dungeon types for the entirety of the game. Also, the dungeons reset every week and then you get the same standard quests for the same dungeons for rewards, with little effort to hide how gamey this all is. There are different objectives for these dungeons, but they do nothing to vary things up because there is no such thing as solving problems in different ways like you could in, say, Underrail. That level of interaction just isn’t there. So you really just go in and kill everything - over and over again. The towns also feel very pragmatic right now. You have vendors and quest givers, plus some random NPCs who don’t have a function and thus have nothing to say. The ones you can talk to sometimes have interesting things to say, but not much. There are sometimes events where people come into a town but overall it’s too little to make the world feel alive. Instead - for me - it feels vacant, gamey, and uninteresting. Again, this is fine. Some people may not mind that at all, but those who do should know that Stoneshard is primarily mechanical and focused on combat. Which brings me to the combat. I should say first that Stoneshard is actually an amazing game despite all of its many shortcomings. So if you’re just interested in the mechanical aspect, you have a very fun game here that is well worth buying in my opinion. However, the frustrating thing about the shortcomings is that they have been around for the six years this game has been in early access. Every time a major update drops, I get excited - and every time I am mostly disappointed. So what are the problems? The biggest problem imo is a severe lack of utility, especially in the beginning. Say you start with a melee character: you only have access to the first row of that character’s talent trees from the start, like axes. Then you take the main attack ability of the weapon you want to use. At this point, you just run into enemies, exchange blows, and hope RNG goes your way—bearing in mind that this is a very deadly game. To get enemies off you, you could use Mighty Kick, for example, which pushes one enemy away on a six-turn cooldown. But for that, you have to venture to Mannshire which is quite a dangerous trip from the starting town, buy the relatively expensive treatise to unlock the Athletics tree and spend an ability point, which requires leveling up - so it takes a serious grind to even get this tiny bit of utility. What this means is that you cant really play around the difficulty in a strategic manner. Instead, when RNG does not go your way, youre just screwed and there is not much you can do about it, which feels cheap and frustrating. This does get better as you expand your arsenal of skills, but it is a problem throughout the game, for some builds more than others. And not only does this make the game feel restrictive and frustrating at times, but also lacking a lot of what makes strategy games fun and satisfying. The lack of control means you have to play extremely carefully and constantly backtrack between dungeons and towns while managing your hunger, thirst, sleep, morale and sanity meters, which can get annoying and costly very quickly. This is very much an inventory Tetris game and you need to bring everything for managing these meters: food, drink, medicine etc. As a result inventory space is way too limited imo which further reduces tactical options. For example there are utility items like bear traps and caltrops which are really nice. However they are relatively expensive, have limited durability and take up inventory space. Bear traps can only be used a couple of times before they break. They can be repaired by a blacksmith but then you have to carry them around all the time. Placing them and picking them up again is also quite cumbersome. All of this disincentivizes their use even though they're fun and can make life easier - especially in a game where the solution to melee/range balance seems to be giving every melee enemy a charge. The hotbar also feels very clunky to the Point that i try to avoid filling the bars for as long as possible, because you have to switch between the bars one at a time. So during combat, you switch to the second bar to use a stance, for example, then to the third bar for maybe an escape ability, and then you need to cycle back to the primary bar to use your main abilities again - one bar at a time. Underrail did this a lot better 5 years earlier. I wish the devs would copy that system. I think the game should heavily expand the utility aspect: a greater variety of utility items, lower prices and more durability, as well as utility belts and armor where you can attach utility items so they don’t take up inventory space and are quicker to use. This would go a long way toward alleviating the frustration of the early game and the monotony of the mid and late game. This is not a new suggestion though. People have been calling for this since launch. But it seems to fall on deaf ears because in six years of early access the devs have not implemented stealth or the Subterfuge/Sabotage skill tree and there is still no mention of it. All in all, this game could be so much more fun than it already is, and I’m sure it will be at some point. But launch and early access have been very frustrating so far.
189 hours played
Aug. 2026
On my first playthrough, I confidently strode up to the first dungeon, expecting a standard heroic fantasy rpg experience. Minutes later, I was crawling back to town, both legs broken, slowly bleeding out, hallucinating from the sheer pain, when a pack of wild dogs smelled me and put me out of my mercy. Now I have learned and improved. With the power of high quality omelettes that I cook myself, frequent consumption of alcohol to cope with the horrors of dungeon delving and regularly applications of leeches and bloodletting (good for the humours, you see), I am able not just to survive, but to thrive. This game is amazing. It is certainly ambitious in its scope, but I have every reson to believe it will achieve its ambitions. If you are wondering whether the game is worth the money in its current state: the answer is yes. It offers incredibly in-depth survival ystems and a huge variety of character builds and gear load-outs. The setting has plentiful fantastical elements, but is closer in many ways to replicating a true medieval world than the vast majority of supposedly historical modern entertainment. If you appreciate a thoughtfully realistic setting, incredibly brutal but rewarding combat that rewards planning and preparation as well as some really good pixel art and are able to look past the unfinished state of the game's main quest, then I cannot recommend it enough.
90 hours played
June 2026
To be honest, at the current state of the game, there isn't much "main storyline" to enjoy yet, it's going to be mostly taking contracts, clear our dungeons, do commerce, hunt, and all of those gameplay loops until you get bored or something. The game itself though... very beautiful! Great pixel art, I especially love the little details on character and item sprites; The combat is pretty complex, the game gives you a lot of skill trees to mix and match; And the game is very hardcore, you have to actually prepare for battles: Bring enough food, bring enough meds (not just one type of healing, you need to consider bleeding, injury, pain and other psyche heals too), keep your morale high, stay sane, etc. Out of food? You can try foraging/hunting for food. Low on money but can't afford to do contracts yet? Try hunting games to sell furs/pelts/trophies or trade commodities. I'd love to see more updates as the game feels like it lacks A LOT of story, it feels like we only reached chapter 2 plus a substory, but I'd still recommend the game for the amount of things you can enjoy at the moment.
417 hours played
June 2026
I usually don't leave reviews for games but I notice unfair negative reviews coming from folks complaining about the save systems and other stylistic choices projecting this game to be something it's not trying to be. This is the game version of a haggard Russian black metal band; it's coarse, it's jagged, and it's completely genuine in the game it's trying to be. What kind of game is this? Stoneshard is a grounded, brutal dark fantasy survival RPG, not a power fantasy. Your character is a normal dude, not a demigod spawning with amnesia in an eldritch space ship with a band of avengers fighting demons within 5 minutes of game start. So with this established, this part of the review is kind of a call out for negative Nancies, but you know Baldur's Gate 3 exists, right? If you want an easy game where you can rip a fat bong and not die brutally on max difficulty go play that game. This game actually forces you to think. If you walk up to an enemy and spam left click and your dude's ribs crack and you die, it's because your strategy sucked and in 95% of cases it was not due to RnG. If looting is "hard", imagine in real life if you tried to carry 18 broadswords and a leather sofa in your butt to a pawn shop, now think of this grounded fantasy setting and the tonal drift if it allowed players to do that? For traveling "taking a long time" there's fast travel mechanics, but the game doesn't hold a player's hand to figure it out. Again, Baldur's Gate 3 exists. Anyhow that's that. Won't write a longer essay about it. Game rocks, it's a small indie game made by a few Russian dudes which is why it's in eternal early access and so game systems are being tuned before the main story gets hard-coded in. Anyhow, people that downvote stuff are hella entitled.
72 hours played
June 2026
I hesitated for a long time to buy this game because of the reviews criticizing the save system. In the end, it's really not nearly as bad as the reviews make it out to be. I don't often leave reviews, but I'm doing it for this game because it deserves a higher recommendation rating.

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Frequently Asked Questions

Stoneshard is currently priced at 24.99€ on Steam.

No, Stoneshard is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Stoneshard received 25,303 positive votes out of a total of 34,193 achieving a rating of 7.30.
😊

Stoneshard was developed by Ink Stains Games and published by HypeTrain Digital.

Yes, Stoneshard is playable and fully supported on Windows.

No, Stoneshard is not playable on MacOS.

Yes, Stoneshard is playable and fully supported on Linux.

Yes, Stoneshard is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Stoneshard is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Stoneshard does not support VR.

Stoneshard is a single-player game.

Yes, there are 3 DLCs available for Stoneshard. Explore additional content available for Stoneshard on Steam.

No, Stoneshard does not support mods via Steam Workshop.

Yes, Stoneshard supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Stoneshard is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stoneshard.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2026 11:47 UTC
SteamSpy data 25 October 2026 04:04 UTC
Steam price 27 October 2026 04:00 UTC
Steam reviews 21 October 2026 10:05 UTC

If you'd like to dive deeper into the details about Stoneshard, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stoneshard
  • SteamCharts - Analysis of Stoneshard concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stoneshard compatibility
Stoneshard
Rating
7.3
25,303
8,890
Game modes
Features
Online players
822
Developer
Ink Stains Games
Publisher
HypeTrain Digital
Release 06 Feb 2020
Platforms
Remote Play