Lost Eidolons: Veil of the Witch on Steam - User reviews, Price & Information

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From the world of "Lost Eidolons" comes an all-new roguelite tactical RPG! Stranded on a mysterious island with scattered memories, your only means of survival is to fight. Recruit allies, undertake a perilous journey, and battle to reclaim what you've lost... no matter how many deaths it takes.

Lost Eidolons: Veil of the Witch is a early access, turn-based combat and grid-based movement game developed by Ocean Drive Studio and Inc. and published by Ocean Drive Studio, Inc. and Kakao Games.
Released on October 09th 2025 is available only on Windows in 10 languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 481 reviews of which 386 were positive and 95 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for less on K4G.


The Steam community has classified Lost Eidolons: Veil of the Witch into these genres:

Media & Screenshots

Get an in-depth look at Lost Eidolons: Veil of the Witch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i5-3570 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent, 4 GB VRAM
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Game released officially today, I came back to it, started a new save, and the game crashes when I choose my first path (a battle offering gold). Didn't have crash problems before, but as of right now, it's unplayable for me. Edit: If anyone else coming back from EA has the problem: verifying game files fixed it for me. I'm changing the review to positive and leaving it up in case anyone else is having trouble and could benefit from it.
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Oct. 2025
It is a nice tactical RPG with roguelike elements. It is pretty tough with quite a lot of grind, but with a lot of different weapons and skills plus artifacts. Furthermore, it takes the same principle of their first game but enriches it. The bosses are fun to discover and to beat. (You are going to get crushed the first time if you don't read enough about the passives.) I am looking forward to seeing the end of the story. My only gripe with the game is that you have to sacrifice the efficiency of your run to get resources to upgrade your town and that maxing takes quite a long time. I am 80 hours in, and only my main character is friends with everyone. Also, I wish I could switch greater blessings without paying resources.
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May 2025
Negative reviews have valid criticism, but fans of the genre will really enjoy this. Compared to a typical fire emblem-style game, this offers a smaller party where each unit has greater depth. The roguelike aspect works in that most characters have different playstyles based on the upgrades they see over a run. Permanent progression starts slow but quickly becomes a massive power boost. I don't personally enjoy this (many do) but you unlock enough additional difficulty settings that the system works. There are rough edges. Some mechanics don't interact as one would expect, confusing mistranslations, some useless abilities/upgrades, and overall jank. (Some of this is already being addressed, or has been improved since I bought the game) Despite that it's just a lot of fun. The game is happy to give you powerful tools and let you abuse them, with many good ideas for upgrades, abilities and enemy mechanics (weak spots on large enemies). Some characters are just incredibly fun to use with the right upgrades (Emil). Devs are planning/implementing good ideas to improve the game in EA. They have also been great about responding to feedback and issues in forums. TLDR: If you like the genre and can overlook some jank this is a lot of fun.
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Nov. 2024
Very weird game for me : it's feels very though out and very under baked at the same time. The Good : - combat is pleasant, each character feels different enough with a variety of unique skills. While there are some useless skills, some can radically change the dynamics of your party : an upgrade to my squishy healer's sword made me turn her into a highly resistant assassin, criting enemies to heal the whole party. (It was very fun) - Cool story. I haven't finished the game but I am hooked :) - There are 10 different heroes, with lots of potential synergies between them. It makes me excited to test out different party compositions (even if some characters are mandatory, like the healer) - The enemy AI tries to win : they attack your weakest characters and buff themselves when they can't. Only problem is that they play their turn in a random order, meaning they can block each other while moving. Or even worse : it tells you that this enemy won't attack this turn, so you plan accordingly, just for them to attack because their ally moved and now they can smash you (rip my mage) The Bad : - Some bonus are completely irrelevant, like the friendship adjacency bonus. It takes 5+ runs just to upgrade it to lvl2 between 2 characters. There are 10 characters -> 9*(9+1)/2 = 45 relationship meters to fill up, with very meager returns. - each run can take 5+ hours, for 1%< of the total permanent upgrades. Just unlocking a character can take 3< runs, which means +30h of griding just to see the entire cast. - every reward >>> gold. - I can't stand the battle music anymore. It is always the same. - I know the devs said otherwise, but the art feels so AI. Every time I see my characters I am reminded of the "make your AI gf" adds. If this is human made art, it is very generic human made art. The Ugly : the UI is bad, like, very bad. It feels like they made a prototype with placeholder UI and now they are afraid something breaks if they change it : - Moving, attacking and selecting is the same button (left click). How many times I clicked on an enemy to see its movement and my dumbass hero just walked to attack him, ruining my entire turn........ - To see how much damage an ability does, you have to be in range. For instance, to see the potential damage against 3 enemies, it goes left click (=lc)(select), lc (move), lc(menu), lc(2nd menu), hover enemy, right click (=rc), rc, rc, lc, lc, lc, rc, rc, rc, lc, lc, lc. If you miss *one* lc, your character attacks and screws your turn. Some characters (like mages) only use habilities. It can be a slog to compare the different spells on the enemies... - You can't see how much damage your attacks does (!!!) on an enemy. You can only see the remaining health of the enemy after the attack. This is sooo dumb. Its makes it very tedious to see if my two characters can take out an enemy. => The two points above turns planning into a chore.. I feel they know how frustrating it can be to missclick because there is a reset battle button you can use 3 times per battle. (If you need more, you can alt-f4 the game and it will reload just before the battle). ==================== Tl;dr : good combat, nice story, ok-ish enemy AI, meh art, much grind and *awful* UI
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Nov. 2024
Pretty 50 50 on the game at the moment I enjoy tactical turn based combat like this so that was fun. The rogue like elements are ok i guess. It was interesting at first but after 3 expeditions i just kept getting the same options over and over. The progression is ok as well. You do expeditions, you get runes to upgrade the classes of the people you recruit. You recruit a handful of people doing expeditions as well. The story might as well be non existent. Everyone basically has the same issue. Hate this island, Protect this island, destroy this island, escape this island. i would say it gets stale but also you dont run into any story beats often anyways. I definitely understand that this is early access but during my 4th expedition, I just got repeat maps and fights. same map designs. same shape. same enemies. same goals. same bosses over and over as well which im not a fan of. overall i tend to rate tactics games like this higher than other genres. but at the moment id give it a 6 out of 10 . ill revisit on full release
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Frequently Asked Questions

Lost Eidolons: Veil of the Witch is currently priced at 24.50€ on Steam.

Lost Eidolons: Veil of the Witch is currently not on sale. You can purchase it for 24.50€ on Steam.

Lost Eidolons: Veil of the Witch received 386 positive votes out of a total of 481 achieving a rating of 7.55.
😊

Lost Eidolons: Veil of the Witch was developed by Ocean Drive Studio and Inc. and published by Ocean Drive Studio, Inc. and Kakao Games.

Lost Eidolons: Veil of the Witch is playable and fully supported on Windows.

Lost Eidolons: Veil of the Witch is not playable on MacOS.

Lost Eidolons: Veil of the Witch is not playable on Linux.

Lost Eidolons: Veil of the Witch is a single-player game.

There is a DLC available for Lost Eidolons: Veil of the Witch. Explore additional content available for Lost Eidolons: Veil of the Witch on Steam.

Lost Eidolons: Veil of the Witch does not support mods via Steam Workshop.

Lost Eidolons: Veil of the Witch does not support Steam Remote Play.

Lost Eidolons: Veil of the Witch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lost Eidolons: Veil of the Witch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2025 16:50
SteamSpy data 28 October 2025 07:40
Steam price 28 October 2025 20:18
Steam reviews 28 October 2025 19:58

If you'd like to dive deeper into the details about Lost Eidolons: Veil of the Witch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lost Eidolons: Veil of the Witch
  • SteamCharts - Analysis of Lost Eidolons: Veil of the Witch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Eidolons: Veil of the Witch compatibility
Lost Eidolons: Veil of the Witch
Rating
7.6
386
95
Game modes
Features
Online players
167
Developer
Ocean Drive Studio, Inc.
Publisher
Ocean Drive Studio, Inc., Kakao Games
Release 09 Oct 2025
Platforms
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