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Lost Skies on Steam - User reviews, Price & Information

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Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.

Lost Skies is a adventure, open world survival craft and base-building game developed by Bossa Studios and published by Balor Games.
Released on September 17th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Spanish - Latin America, Japanese, Russian and Simplified Chinese.

It has received 1,772 reviews of which 1,254 were positive and 518 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 24.50€ on Steam, but you can find it for 0.45€ on Gamivo.


The Steam community has classified Lost Skies into these genres:

Media & Screenshots

Get an in-depth look at Lost Skies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit) or later
  • Processor: Intel Core i3-10100 (4C/8T, 3.6 GHz base, up to 4.3 GHz boost) AMD Ryzen 3 3100 (4C/8T, 3.6 GHz base, up to 3.9 GHz boost)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or AMD Radeon RX 590
  • Storage: 8 GB available space
  • Additional Notes: Notes: CPU (Processor) • At least 4 physical cores • Base Clock: ~2.4–3.0 GHz • Boost Clock: ~3.5–4.0 GHz • Intel Examples (modern 4C/8T or stronger): - Intel Core i3-10100 (4C/8T, 3.6 GHz base, up to 4.3 GHz boost) - Intel Core i5-7500 (4C/4T, 3.4 GHz base, up to 3.8 GHz boost) [older, but closer to Deck than i5-6400] • AMD Examples (4C/8T or stronger): - AMD Ryzen 3 3100 (4C/8T, 3.6 GHz base, up to 3.9 GHz boost) - AMD Ryzen 5 1400 (4C/8T, 3.2 GHz base, up to 3.4 GHz boost) [older Zen1, but has 8 threads] GPU (Graphics Card) • NVIDIA GeForce GTX 1650 or AMD Radeon RX 590 Memory (RAM) • Minimum: 6 GB Storage • 20 GB of available HDD space (SSD strongly recommended)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

115 hours played
Jan. 2026
Worlds Adrift was a great concept and its death was unwarranted. So anyway, this game. Good things: Has a good visual feel. Being able to spot islands through clouds, seeing them dangling above or below. The sensation of scale from grappling or gliding around islands is fantastic. There's also a lot of good mechanical foundation, like the crafting system, the different materials, blueprints, etc. Gliding, once you have the wings instead of the basic glider, takes some getting used to but is a lot of fun. Airships are interesting to fly, and the way design affects that is really interesting. Do I make a super-heavy ship and fly like an oil tanker, or a light fast ship and steer using my wings like a fighter plane. However, currently there's also a lot of bad. The game is buggy as heck. Objects, storage contents, or even entire ships randomly disappear. Objects become uninteractable mid battle. CONSTANTLY clipping through or into objects and getting stuck. There's also a huge ammount of jank. Chests eject their contents out when you open them, and are often placed near cliffs or the edges of islands. So say goodbye to that loot as it falls into an infinite void. Grappling hooks sometimes just fail to work or case you to jerk into a random direction, killing you and loosing your look. Arbiter loot spawns in mid air about 50m ahead of the arbiter itself, so you have to do a silly game of jumping about (or literally grappling onto the floating loot) to try and grab it. Airship construction is weird sometimes, not letting you place objects where they clearly fit, or letting you place other ones with massive clipping. There's also some weird design choices and missing mechanics, like fuel, all sails being fixed in place but still providing thrust. And, of course, the islands being...essentially UTTERLY disconnected from each other. Like one island is literally the Bentusi Harborship from Homeworld 2. The starter island actually seems to have a story to it, but other islands are hit and miss. They're generally visually cool, but most have no story to them, no connecting path or theme. They're just...fun ideas but totally disconnected from each other. The whole game in fact lacks a cohesive story or plot, besides the little conversations you have with the Ark. Which is weird, because they've done a lot of background work building a narrative. Finally, and in my opinion most significantly, the multiplayer is REALLY buggy. It constantly desyncs; flying towards a new island causes everyone to fly off the ship as it loads in, even if they are sitting in chairs or on guns (this, by the way, breaks guns). There is significant lag when opening player storage while in multiplayer. And, as far as I can tell, the game does not sync a lot of stuff between players. Like ammo counts in guns appear to be tracked per player , so if you run out of ammo you can just switch to another players gun. Overall, game has potential but needs a LOT of work to quash the bugs, improve the multiplayer experience, and expand on the core game to make it feel less empty.
67 hours played
Nov. 2025
Always wanted to play Worlds Adrift back when it existed, unfortunately never had a chance to play. I was ecstatic when I learned it was being rebooted as Lost Skies. I appreciate the development team for their work and for the great updates they've been rolling out. Now for the actual review: I love the resource management system in this game, disregards weight for players but each item taking a different amount of space was interesting and enjoyable. I also like the implementation of exploring being necessary, but not a burden. I can explore the world and progress the game and it doesn't feel like i'm wasting time or anything, you gain lots of rewards/loot and tech to make your ship better. A small thing I love is that i can control weapons from my ship's helm, it makes playing alone so much better. I can't possibly recommend this game more for anyone who enjoys exploring, airships, or weaponized sky whales. I can't wait to see what more the dev team can do.
608 hours played
Oct. 2025
Okay. During EA, I put in almost 200 hours playing, and never once encountered the "ship vanishing" bug so many complain about. After full release, I did encounter it, but only once, and it was a VERY EASY fix. I suspect there are review bombings going on, because the game is great. The "lack" of PvP is is manufactured by the irate player base, as you can shoot and kill other players and their ships in any game instance, but the "problem" is there is (currently) only six players per game host instance. What BOSSA has done is effectively eliminate the reason why Worlds Adrift died. Seal clubbing. Now, players can enter the game solo, learn the mechanics, and then if they so desire, enter someone's game instance and be on fairly equal footing, therefore not easy prey as so many seal clubbers prefer. Bugs? Psh. I have only ever encountered two bugs in the game, and neither happened during EA for me. Vanishing ship? Once. And the workaround/fix was EASY. Comically so. Second? Nude islands. Encountered this in the first ten or so hours of game play, and basically islands had nothing on them at all except base shape/size. No vegetation, animals or loot. This bug was fixed very quickly, and has not happened since. I now have a bit over 400 hours of game play, and I'm nowhere near done. I hope this game continues despite the negative review bombs of irate former WA players, because it sure does need support to rise above the current "problems" it faces. My recommendations? You've probably spent more on a game that's much worse. Please give this one some love.
52 hours played
Sept. 2025
Fun game. Kinda empty tho. Only went to release because the publisher is being a ♥♥♥♥ and forcing them to. Honestly still love the game though, hope it gets further support.
6 hours played
Sept. 2025
I think the publisher may have pushed for the game to be launched before it needed to. We practically went from hand picked beta recipients to early access to launch in practically no time. But the game itself is good, and despite what is either publisher meddling or a really risky and, IMO, unnecessary gamble, the game deserves success and a future

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Frequently Asked Questions

Lost Skies is currently priced at 24.50€ on Steam.

No, Lost Skies is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Lost Skies received 1,254 positive votes out of a total of 1,772 achieving a rating of 6.86.
😐

Lost Skies was developed by Bossa Studios and published by Balor Games.

Yes, Lost Skies is playable and fully supported on Windows.

No, Lost Skies is not playable on MacOS.

No, Lost Skies is not playable on Linux.

No, Lost Skies is not playable on Steam Deck.

This information about Lost Skies is not available yet.

No, Lost Skies does not support VR.

Lost Skies offers both single-player and multi-player modes.

Lost Skies includes Co-op mode where you can team up with friends.

No, Lost Skies does not currently offer any DLC.

No, Lost Skies does not support mods via Steam Workshop.

No, Lost Skies does not support Steam Remote Play.

Yes, Lost Skies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lost Skies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 14:47 UTC
SteamSpy data 11 September 2026 16:13 UTC
Steam price 11 September 2026 18:47 UTC
Steam reviews 09 September 2026 11:52 UTC

If you'd like to dive deeper into the details about Lost Skies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lost Skies
  • SteamCharts - Analysis of Lost Skies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Skies compatibility
Lost Skies
Rating
6.9
1,254
518
Game modes
Multiplayer
Features
Online players
95
Developer
Bossa Studios
Publisher
Balor Games
Release 17 Sep 2025
Platforms
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