Manor Lords on Steam - User reviews, Price & Information

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Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.

Manor Lords is a strategy, city builder and simulation game developed by Slavic Magic and published by Hooded Horse.
Released on April 26th 2024 is available only on Windows in 19 languages: English, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian, Turkish, Czech, Danish, Dutch, Hungarian, Swedish and Ukrainian.

It has received 70,793 reviews of which 61,238 were positive and 9,555 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 18.70€ on Instant Gaming.


The Steam community has classified Manor Lords into these genres:

Media & Screenshots

Get an in-depth look at Manor Lords through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB)
  • DirectX: Version 12
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
To the devs. If you're reading this, do NOT give up on this game. Bought it for myself as a Christmas gift and now I can't put it down. It feels like a real game, it feels fun, and you can feel the passion that went into it.
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July 2024
Early Access Review - July 9th, 2024 First off, I am going to rate this game positively, but I am mainly going to be putting criticism in this review. I am also only going to state what is in the game when posted, and not what it could potentially have. It's a beautiful and fairly well optimized game. Great for relatively casual play. However the game does not last as long or as challenging as I would like, making the price a bit steep for what it is currently. For me, the game has me a bit perplexed. On one hand, I like how the management is not overwhelming for the individual towns. On the other hand, it means there is often a lot of times where this is very little for the player to do. A lot of people are going to over-optimize their towns, but there is really very little reason to do so as the game naturally solves the problem quite easily. It's basically best to try and build your towns to resemble medieval towns, level 3 houses around the market, level 2 on the outskirts, and level 1 in little hamlets around the region. The main difficulty is that you are basically forced to make every town completely self-sufficient. It is realistic, but for unless you are in one of the two fertile regions on the map, it is very difficult to make grain crops to have a supply of bread for a whole year, leaving you weirdly more dependent off of vegetables, eggs, berries and hunting than what should be expected. While in theory you are supposed to optimize each village to an industry, the exporting and trade system doesn't really balance out between the regions, making the small exporting towns quite rich, while population centers to be fairly poor, due to the exporting towns not needing goods from larger towns. Due to this, the game somewhat encourages the development of only one region, then has the player just take over all of the rest, which I don't think is intentional at all. Combat is also far simpler than I would have liked. While arches have been buffed from early access release, they are still underwhelming. The current combat scale is a bit too small to make positional warfare an important strategy, making the simplest strategy to just have spear militia to pin the enemy and retinue charge and break them. Unless you can get silver VERY fast, mercenaries are largely out of the question for the player. The other thing is that the physical map stays the same, though each time you start the game the resources and fertility are randomized. I would recommend restarting the game until you have a starting region that you are happy with. However, even with this, the game doesn't really encourages me to do a second playthough after fully restoring the peace. I might build another settlement on that playthrough just to try and make a better ale production, though in reality, most likely I will just have to crash the global demand for ale with this new town just to the price is cheaper for all my other towns to import it. Once again, I did enjoy this game. Most of the enjoyment is from watching your town grow, and walking around. Don't try to meta this game too hard, just try to relax and take your time with it. Other than the occasional bandit raid or claim being pushed on you, it is actually a fairly relaxing game to wind down to once you have the necessities built and families assigned. Further expansion of required goods and services to the towns will likely make it more interesting in the long run, as well as more diplomacy and other AI towns on a larger map. I am willing to see where this game will head in the future, though it will likely be several more years until a more complete vision will be realized. Also, feel free to ask me any questions on this game in the comments below, and I'll gladly answer them!
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June 2024
- Can't produce enough barley for ale. - Import it using trade post. - Go into vast amounts of debt importing ale. - No money to import additional metal for pikes. - Run out of ale anyway. - Happiness flatlines, - Baron Hildebolt send an army and kills everyone. Rampant alcoholism crashed my economy and destroyed multiple towns after 10 hours.
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May 2024
The developer Greg is extremely hardworking and attentive. While the game is still in beta, it's the most fun I've had in a long time. Greg really listens to his community. I can't wait for the future of this game. The bugs I had experienced that made me put down the game when it released got fixed within 2/3 weeks. So it's nice knowing if something is affecting all players or a lot of players it will be attended to. Thank you for all you do Greg. You deserve everything that's coming to you. Congrats man
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May 2024
Before you play: — Set FPS to a multiple of 30 (30, 60, 120, etc). — Turn off Anti-aliasing on older cards. — Set V sync to on. — The game sets graphics to ultra by default, lower them to medium or high to prevent sudden stuttering. =====Getting Your Feet Wet===== — Comments are enabled on this review, if you have a question that isn't answered here, leave a comment and I'll check back and try to answer it for you, then update the guide for future players. — Play the first free build campaign first. much of this guide won't make a lot of sense until you get your foot into a campaign and just 'start playing' follow the in-game tool-tips as best as you can and when you inevitably get stuck, come back to the guide and find the section you need. — Some resources are seasonal so assign your labor / unassign your labour accordingly, don't have families doing nothing. — Make sure you move your starting resources into a granary/storehouse before they're damaged by weather. — Construct your farms + Plots in November - Jan - so they're ready to plant by spring (march) — Don't be afraid to force-harvest fields (especially larger ones) so the crops aren't ruined by rain. — when setting up a trading post - you can trade Firewood + Stone without opening a trade route. — Taxing your citizens doesn't increase your regional wealth (spending cash) it increases your treasury, setting a tax early in the game isn't usually beneficial focus on establishing trade. — How to make clothes cheaply: Burgher plot with goats /hunting camp - > Produces hides - > Tanner - >Level 2 Burgher plot Cobbler/tailor (shoes count as clothes) — How to make Ale for taverns: Barley field - > Malt house - > Lv2 Burgher plot with Brewery - > Tavern. — How to farm efficiently: —Assigning 8 people to one farming home makes little sense, you're better off assigning 2 families to a few farming houses each and giving them each an ox. — several smaller farming fields are significantly more efficient than one large field. — Always plant no earlier than march. — Always Harvest by September (if you haven't got a huge amount of families at the farm, don't be afraid to force an early harvest so the stock isn't ruined by weather) — Rotate the crops yourself, don't set up a rotation or they'll plant during the wrong months. — Building a church is an easy increase in approval. — Building a market is an easy increase in approval. (you will need more than one market plot as your houses increase out of range.) — Building multiple storehouses/granaries is necessary as you expand — Building a well close to farming plots/houses optimises walking time. — Assign multiple workers to granaries/Storehouses to have industry stocks/food picked up quicker. — Try to make your burgher plots into districts and work your industry buildings around them E.G Brewers near a granary, granary near a tavern, Vege farmers near a granary, Blacksmiths near a storehouse etc. — click on your storehouses and granaries to see what the people are doing via the people tab, if they're all sitting in stalls it might be time to make a new storehouse and granary to keep goods coming in. — Place industry buildings close to a storehouse for efficiency. — Place food sources close to a granary for efficiency. — When trying to optimize what your storehouse and granary collect/store based on the closest goods, go to the advanced tab, and deselect the goods you don't want those storage facilities to collect so they always stay collecting optimal, close-distanced goods. — Utilise roads - they're free and make Oxen and Handcarts travel quicker. — Upgrade your hitching post and order an extra ox when you start making Wealth from trading. — Goods that are in 'generic storage' at their production building or burgher plot are not safe from weather until they are placed in a granary or storehouse. — Each member of a family can only move 1 item at a time unless they specifically work at storehouse or granary, it is ALWAYS more efficient to have enough granary/store workers to keep up with what your buildings are producing than it is to have your families stop their tasks and have to transport goods because their generic storage is full. — Build extra hitching posts near logging camps/farms when you have the funds. — Every 30 days you can order a new ox (provided you have space) — Many buildings share the ox, so getting several of them should be a priority when you start getting some wealth. — It is more efficient to have larger homes producing vegetables than farming. — L-shaped or Triangle Burgher plots for farming have significantly higher yields than square-shaped blocks a lot of the time. — You can use a Road to provide shape to L or Triangle-shaped plots. — You can use a field to clear an area of trees if they're in the way/blocking your vision. — Don't be afraid to delete/destroy empty market stalls so the family members running them return to doing something useful. — it's perfectly okay to stop production and re-assign workers from other tasks if you aren't using the resources from them 'right now' — Bandit camps are different from bandit units, you can use your troops to 'claim' bandit camps and you'll get the option of choosing either treasury wealth or regional wealth - treasury wealth increases the funds you can spend on hiring mercenaries, sending the camp goods to your region will give you immediately usable regional wealth.
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Frequently Asked Questions

Manor Lords is currently priced at 39.99€ on Steam.

Manor Lords is currently not on sale. You can purchase it for 39.99€ on Steam.

Manor Lords received 61,238 positive votes out of a total of 70,793 achieving a rating of 8.52.
😎

Manor Lords was developed by Slavic Magic and published by Hooded Horse.

Manor Lords is playable and fully supported on Windows.

Manor Lords is not playable on MacOS.

Manor Lords is not playable on Linux.

Manor Lords is a single-player game.

Manor Lords does not currently offer any DLC.

Manor Lords does not support mods via Steam Workshop.

Manor Lords does not support Steam Remote Play.

Manor Lords is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Manor Lords.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2025 00:47
SteamSpy data 26 April 2025 07:49
Steam price 29 April 2025 20:52
Steam reviews 29 April 2025 21:56

If you'd like to dive deeper into the details about Manor Lords, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Manor Lords
  • SteamCharts - Analysis of Manor Lords concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Manor Lords compatibility
Manor Lords
8.5
61,238
9,555
Game modes
Features
Online players
2,051
Developer
Slavic Magic
Publisher
Hooded Horse
Release 26 Apr 2024
Platforms
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