Someone here wrote "The Bad Ones" to describe this collection, and I would say they are somewhat justified in holding that position. While I am recommending this collection, objectively these games are worse in comparison to what came before. However, that does not mean there is no value here (well, at least for three of the four available games). X5 Mega Man X5 is one of the best 7/10 games I have ever played. The story of X5 is easily the best of the X series thus far, with both X and Zero getting enough time to shine and interact with the Mavericks and villains. It also carries over the immaculate PS1 power fantasy of X4, showing off fluid gameplay, movement, special weapons, combos and fun platforming sections that will excite and challenge you. If you like Zero's fast-paced swordplay style, you'll really like this game as he just steamrolls everything in your way. X's armors and special weapons more than hold their own though, granting some of the best abilities and aesthetics in the franchise. The soundtrack is also the best part of the game, outshining all of its predecessors except for the first Mega Man X, especially the boss theme. So why is X5 a 7/10 then? What started in X4 with longer stages with cute gimmicks have evolved into levels that are run by gimmicks. Multiple slow, auto-scrolling levels, a hover rider level that lasts way too long , enemies waiting for you off screen that forces you to eat damage. The worst aspect of the game is the RNG. The game from the get-go is on a timer to obtain certain items and beat bosses within a time limit. Although the time limit is pretty generous, you may not even succeed in firing the Enigma Cannon or Shuttle, causing you to immediately get sucked into the bad ending and stripping away one of your characters (which blows because if you were mostly playing as him, you lose those upgrades since they don't carry over) and forces you to now back track with the other. Activate these mechanics too early, and you risk losing out on valuable parts to improve your gameplay. X5 is a good game though, and unlike the next two games in the series, is definitely worth playing through for the epic story and fun gameplay. X6 It is no secret that this game was rushed to the market for holiday sales, and boy does it show. Picking up from X5's good ending, X6 artificially extends the story of the X series, and has X as the sole playable character (initially). Retcons aside, I do think the story is the best part of X6. X having an actual character focus over Zero for once was much welcomed, and Gate is genuinely a great villain. The PS1 style of gameplay is here once again, and the special weapons, unique X armors and cool boss designs are probably the best in the franchise. And the soundtrack compliments this properly, with all stage themes being among, if not the best, in the whole series objectively. And that is where the praises end for X6. Because this game was rushed, everything about it crumbles beneath the myriad of issues. Hit detection is atrocious, buster shots and sword swings clipping through enemies and doing no damage. Gimmicky stages with instant kill pits and spike traps, auto-scrolling, obscene platforming and way too many enemies. In certain stages, if your character so much as stubs their toe or stands up from a crouch at the wrong time, they instantly explode regardless of your health. Nightmare conditions that ruin stage visibility or augment enemy damage. Some stages have multiple mini bosses that litter the stage, grinding the pacing of the game to a halt or resulting in multiple gameovers. Boss fights are even more unbalanced than X5, with some being too easy and others making you want to slam your head through a wall (High Max, Infinity Minjinion, etc.) A reploid rescue system that clashes with the bad stage design, forcing you to risk everything to save scattered reploids from permanent death or risk losing out on the additional parts and ranks they offer, barring you from further upgrades unless you restart the whole game, new save file and all. Nightmare enemies that respawn constantly and are just annoyingly frustrating to fight in high numbers. The game is more of an exercise in frustration than it is fun, and that is why this game is a below average experience. That being said, if you think any of the previous games are too easy, you might be able to find a lot of fun in X6. X7 This game sucks. No sugar coating, no hyperbole, no mercy. Since it's a PS2 game, they tried to adapt the Mega Man X style into a 3D-2D action platformer hybrid, but they failed miserably. The game will switch perspectives without informing you randomly throughout the game, throwing off your entire flow and messing with your controls constantly. It's so bad that in 3D sections, characters that shoot have an auto lock-on system to compensate for the horrible aiming and depth perception issues you will be contending with. Sometimes, trying to climb up a wall becomes impossible because the camera is meant to switch once you reach a certain point, causing you to just fall to your death. Movement is also slow and clunky, making traversal a chore instead of the fast-paced action games the franchise is known for. And the 3D camera cannot be controlled, only turning when your character turns, leading to you plummeting to your death or getting hit by things off screen. This is VERY ANNOYING IN BOSS FIGHTS. The 2D sections fare better, yet are still slow and suffer from hit detection issues, especially as Zero who will most likely end up clipping into an enemy mid-combo and taking knock back and damage as a result. Also, don't let the cover and wallpaper art fool you, this is one of the ugliest looking 3D games I have ever seen. Doesn't help that everyone is voiced by Capcom's interns or random people off the street, leading to laughably bad performances. The terrible sound mixing makes this even funnier, with bad delivery being covered up by the obnoxiously loud soundtrack. Sometimes, voices will cut over one another, even the same character speaking, so you'll have a boss repeating the same phrase five or six times in a row as they take damage and cut off themselves off. The only time enjoyed this game was playing as X, because he is so absurdly broken that he destroys every enemy and boss in X7. X8 Mega Man X8 attempts to right the ship, and ironically succeeds. Everything about this game is a complete reversal of X7, from the character writing and art style to the hybrid gameplay. X8 looks much better in 3D, and the 3D aspects are integrated into the traditional X formula of gameplay that it makes traversal and fighting enemies a lot of fun. Everyone gets multiple special weapons and two different armor types to play with, and it results in some unique player choice depending on what you are looking for in terms of combat or traversal. Special chips replace the upgrades of the previous games, which might be off-putting at first but does make X8 stand out in a positive way. If you are ever struggling at any point, grind some chips and max out character and weapon stats. And the voice cast and writing are easily the best in the franchise. That's not to say X8 is perfect though. The gimmicky stages return here with a vengeance. The X6 pitfalls and conveniently placed spike traps also show up here, and make getting killed by b.s. offscreen more commonplace than should be necessary. And while I did mention grinding for upgrades is a good way to lower the difficulty, the resources you gain are astronomically low, so get ready to replay missions and stages multiple times. All in all, the Legacy Collection 2 has plenty of highs and plenty of lows. A diehard Mega Man X fan will find enjoyment in this collection, so that is why I am going to recommend it. However, if you are a casual player and still venture inward, there is some value to be found here.
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