Mega Man Zero/ZX Legacy Collection on Steam - User reviews, Price & Information

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Mega Man Zero/ZX Legacy Collection brings together six classic titles in one game: Mega Man Zero 1, 2, 3 and 4, as well as Mega Man ZX and ZX Advent. The collection also features Z-Chaser, an exclusive new mode created just for this set of games.

Mega Man Zero/ZX Legacy Collection is a action, rpg and platformer game developed by and published by CAPCOM Co. and Ltd..
Released on February 25th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 2,402 reviews of which 1,814 were positive and 588 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 9.89€ on Steam with a 67% discount, but you can find it for 8.48€ on Instant Gaming.


The Steam community has classified Mega Man Zero/ZX Legacy Collection into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Zero/ZX Legacy Collection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WINDOWS🄬10 (64bit)
  • Processor: Intel® Core™ i3 550 3.2GHz or AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA🄬 GeForce🄬 GTX 660 or ATI Radeon™ HD 7850
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Sound Card: DirectSound compatible (must support DirectX® 10.0c or higher)
  • Additional Notes: Non-multi-thread supported CPUs are not guaranteed to operate correctly

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Great collection of great games (minus one in my opinion). I'll rate each: MMZ is an awesome start that gives you a good taste of what you're in for really quickly. Aztec Falcon is, for better or worse, a pretty good filter boss for seeing if these games are for you or not. The rest of the game doesn't let up at all, especially if you keep your ranking up so the bosses use their special moves. You will need to keep your rank high, because this is the only way to copy the bosses' attacks. You don't get them just by winning like in other Megaman games. You have to clear stages quickly and with as little damage as you can in order to stay S or A rank. Even if you miss all the EX skills, you still get free element chips that help you along if you need it. You also unlock new moves by killing enemies with your weapons in a usage-based weapon system like Morrowind or Oblivion. This means you need to grind to get all the levels, which might turn some people off. It culminates in a pretty cool last boss that feels really satisfying to beat. It is very short, your first playthrough will last 2 1/2 hours, if that. A very bold experiment for its time that paid off wonderfully. I would give this game a 7/10. MMZ2 starts strong and never slows down. The opening stage is amazing, the music is -spectacular-, and you can tell right from the start that they eased up on the difficulty enough to make it a little more comfortable but not too much easier. The best way is that now, you can gather elves that reset your level to A, so even if you have a bad run you can still get the boss weapons. It has some of the most fun stages and the new weapon is fun to play with when it comes to skipping hard platforming parts. The game's ultimate weakpoint is its story, but that's really not the reason most people play these games anyway. It seems like you are doing everything for no reason, but when its so fun, you really can't complain. I will however say that the last boss was very easy and a big step down from Copy X. I give this game a 8/10. MMZ3 is where everything clicks together into, in my opinion, the best the series gets. It puts the story back on track, you get quality of life improvements like no more leveling your weapons, being able to raise elves even inside of the levels, and having 12 bosses, not counting the final rush which is 3 phases. You also get parts to equip that let you do awesome things like dash through enemies and get immunity to falling platforms. The name of the game here was more, more, more and they delivered in every way. Out of the entire collection, I think this is the best game. It's an easy 10/10. It would have been a great finish, except... MMZ4 is a big misstep. This is the game out of the collection that I liked the least. It has "made for profit" written all over it, it's full of slop like grinding for crafting parts and a weather system that doesn't make sense, alongside a story that is just the stupidest thing ever. They basically find the crash site from X5 and instead of walking the hell away, they park their bus right next to it??? It's so infuriatingly dumb and pointless that it makes the game's ridiculous difficulty even worse. Everything is really all over the place, and not in a fun way. Some bosses are way too easy like Popla Cocapetri, and some of them are absolute hell with mechanics that needed a lot more playtesting (Mino Magnus and his shoulders can eat my ass). It's a very obvious no soul cash grab and easily skippable if you want to move on to the ZX series. A lot of people will hate on this opinion, but I think they need to actually go and play the game again instead of just reminiscing on the ending they saw twenty years ago. It has not aged well, my dudes. I give it a 4/10. Luckily Megaman ZX starts to get things back on track. They go back to basics, so much so that one of the first stages is a copy of the opening level from Megaman X and they even let you play as him for a little while. But soon, you get back into Zero's familiar shoes and the game is pretty solid from there, with a mixture of Megaman's boss system and a sort-of-Metroidvania-open-world-thing. The merit-based weapon system is back, but it only matters during the boss battles. Music is good, animations are great, but my big gripe is with the presentation. It has a weird forced 4:3 aspect so you can see the DS' "bottom screen", that you don't ever really need to touch. There is no way to turn it off, and moving the border off only overlays it onto your display which is really not ideal in a game with so little screen space already. Gameplay wise though, it's much better than and a fresh breath of air after MMZ4. It's a 7/10. ZX Advent is pretty much just more of the same, with more bosses to fight and the difficulty turned down a little. There are a few fun features like the box art from Megaman 1 with the fat guy, a mode where you play Megaman 1 but with ZX characters, and a room that has a special item during every month of the year. Its biggest flaws are some of the worst voice acting you will ever hear in your life (ITS OVER ITS OVER ITS OVER ITS OVER) and the fact that two of the boss forms are completely useless (and I mean completely) outside of situations made specifically for them. It doesn't differentiate itself from ZX much, other than just being a direct upgrade in pretty much every way. So, naturally it's a 8/10. This collection is more than worth the price of admission and I think that MMZ4 isn't enough of a reason for you to say no.
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March 2025
!!!STEAM DECK USER BEWARE!!! There's the usual test pattern graphic glitch in the Main Menu and the cutscenes in the ZX games don't have audio. You still need tinkering with ProtonGE and adding a launch option for it to work perfectly. Other than that, the game works just fine. Tinker steps: - Use ProtonGE 8-25. - Add the following line as the launch option. GST_PLUGIN_FEATURE_RANK=protonaudioconverterbin:NONE %command% A fantastic collection of the GBA Megaman Zero and the NDS Megaman ZX games in one package. Still has the usual stuff you would expect from the Legacy Collection such as Gallery, Music Player and Achievement (ZZ Cards). They also has an extra mode called Z Chaser where you essentially "speed run" a handpicked level from across the Zero and ZX games with several time records to beat. For the game itself, its great, one of the best Megaman series, in both gameplay and story-wise. Keep in mind that the game is known for its brutally hard difficulty and Capcom is kind enough to provide us with 2 assist feature. Save-Assist and Casual Scenario Mode Save Assist is basically a save state that scattered on the levels (usually before though platforming section and boss fights) that will automatically loads you there if you died (essentially making the in-game lives system useless and as the side effect, you will not get penalized for your in-game Rank for dying since it just load a save states. Great if you're aiming to get every bosses EX-Skill) Casual Scenario Mode on the other-hand, is an easy mode where you started out with all of your health upgrades and cyber elves. Great for people who just want to experience the story and newcomer who want to get used to the gameplay first before going into the harder "Normal" mode. This WILL lock you out from certain achievement so if you're achievement hunter, I recommend turning this OFF and just keep the Save Assist ON (you will still get the achievement) For individual games, i'll just write a short summary for it Megaman Zero 1 suffers a lot from "first game syndrome". The mechanic has a lot of jank (having to level up your saber proficiency to be able to do 3 swing and full charge is stupid). Questionable level design and also kinda like metroidvania-ish where you actually have to walk to your mission area instead of teleporting. Not recommended for your first playthrough of the series. Megaman Zero 2 fixes a LOT of the issues from the first game. They return to the old format where you pick bosses and teleport to their respective stages. Weapon proficiency is still a thing though but they cut down the grind requirement for it so its not as bad as Zero 1. But they still suffers from GBA screen-crunch with the level design so you might get blindsided from random insta-death spikes or enemy placement. I recommend starting from this. Megaman Zero 3 are regarded as the best game in the series. Lots of improvement from Zero 2 like weapon proficiency is removed so you can do your charge and 3 saber swing from the get go, you can assign 2 cyber elfs as "satellite" instead of consuming it and lower your in-game rank and more. The level design are much improved from 2. The story are excellent here. Megaman Zero 4 is good, not as good as 3 but still good. They removed all of Zero's extra weapon in favor of Z Knuckles where you steal enemy weapon. Level design hit a nose-dive here tho. There's a lot of bullshit spike placement and leap of faith moment. And some of the mid-boss fight are tougher than the actual stage bosses. Cyber elf system also bit simplified too since they all act like Zero 3 "satellites" elf. There's also a crafting system to craft upgrade chip like auto charge or double jump which you used get those from progressing the game in Zero 2 and 3. Element chip are also removed, instead the EX skill are now the replacement for it and its sucks ngl. But the really nailed the ending story here. Megaman ZX is just metroidvania Megaman. Like Zero 1, it suffers from first game syndrome. The ingame map is unreadable mess (just grab a map from the internet if you can) and there's a LOT of backtracking, which is standard for Metroidvania game but the problem is there's few teleport point available so you have to do lot of walking (or dashing with Model HX) Megaman ZX Advent fixes some of the issue of ZX1, namely the Map are now more readable and they tuned down the metroidvania-ish level structure. There's an abundant of teleport point here so backtracking is not an issue here. Some of the side quest are a bit grindy (also an issue with the first ZX game), and unlike ZX1 where you only have 7 forms available, ZXA has whopping 15 forms (6 of which are returning from ZX1 and the rest are the copy of boss itself) Overall its a pretty good package. There's no bad games here, all games are banger with some up and downs. Is it worth getting? well, this is a legal way to play these game without Emulator and also benefit from the PC port is you can mod the game. Didn't like that eargrating GBA guitar sample in MMZ4? You can replace the entire soundtrack with the high quality remixes OST. So i guess its worth it, even if you already played the game on GBA / NDS with the MMZ Collection. Pricing might be a bit steep for a 4 GBA + 2 NDS games so I recommend waiting for sale.
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Jan. 2025
This is the definitive way to play these games due to the fact you can mod them to uncrust the ds/gba music with their "tunes" soundtracks which are of way higher quality. You can also mod ZX to add the japanese VO in the english release, which had no english VO for some reason.
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Dec. 2024
the key rebind options feel like the result of several meetings on how to make the most utterly terrible system possible. it's literally the ZX collection capcom why can't i use those keys apart from that it's decent i guess. the games are all pretty dope and the assist stuff is welcomed whilst not removing all the challenge.
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Aug. 2024
It's been a little over four years since this collection came out, but I'm still really enjoying these games. This is a really strong re-release of what are by far my favorite games in this entire franchise. The games themselves are still great and are preserved extremely well. The Zero series' combat is surprisingly in-depth for games that came out on the GBA, and they're surprisingly (albeit usually pleasantly) difficult. It's usually not a bad thing by any means, except for the original Mega Man Zero who's difficult can border on unreasonable sometimes. But for the most part, the games work exactly as you'd expect. One thing I don't like about this collection, particularly with the Zero half, is that the cutscene art is very poorly upscaled and there's no toggle to let you view them the way they were originally on the GBA. The ZX cutscenes look like they were re-mastered and look much better and more crisp, and we've seen some of the Zero series cutscene art perfectly crisp in the Mega Man Zero Official Complete Works book, so if the idea was to have higher quality cutscenes, why not use those renditions? As for the collection itself, the extra features are really nice. Being completely honest, out of all of the extra features, Z-Chaser ended up being the one I went back to the least. The menu music for it is exceptionally good, and Z-Chaser is a very good challenge mode, but I feel like an X Challenge type of mode would've fit the Zero games way better. In all honesty, I wish the Mega Man X Legacy Collections had a mode like Z-Chaser instead of this one. Achievements are a great addition, the Museum and Gallery are always nice to see, especially since Mega Man Zero's artwork and soundtrack are arguably the best the series has ever seen. Overall, for $30USD, this collection is insanely worth buying. These games are the peak of the entire Mega Man franchise on all fronts, I couldn't recommend buying this more.
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Frequently Asked Questions

Mega Man Zero/ZX Legacy Collection is currently priced at 9.89€ on Steam.

Mega Man Zero/ZX Legacy Collection is currently available at a 67% discount. You can purchase it for 9.89€ on Steam.

Mega Man Zero/ZX Legacy Collection received 1,814 positive votes out of a total of 2,402 achieving a rating of 7.31.
😊

Mega Man Zero/ZX Legacy Collection was published by CAPCOM Co. and Ltd..

Mega Man Zero/ZX Legacy Collection is playable and fully supported on Windows.

Mega Man Zero/ZX Legacy Collection is not playable on MacOS.

Mega Man Zero/ZX Legacy Collection is not playable on Linux.

Mega Man Zero/ZX Legacy Collection offers both single-player and multi-player modes.

Mega Man Zero/ZX Legacy Collection offers both Co-op and PvP modes.

There are 7 DLCs available for Mega Man Zero/ZX Legacy Collection. Explore additional content available for Mega Man Zero/ZX Legacy Collection on Steam.

Mega Man Zero/ZX Legacy Collection does not support mods via Steam Workshop.

Mega Man Zero/ZX Legacy Collection supports Remote Play on Phone, Remote Play on Tablet and Remote Play Together. Discover more about Steam Remote Play.

Mega Man Zero/ZX Legacy Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Zero/ZX Legacy Collection.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 09:31
SteamSpy data 15 June 2025 03:33
Steam price 15 June 2025 04:28
Steam reviews 14 June 2025 21:56

If you'd like to dive deeper into the details about Mega Man Zero/ZX Legacy Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man Zero/ZX Legacy Collection
  • SteamCharts - Analysis of Mega Man Zero/ZX Legacy Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Zero/ZX Legacy Collection compatibility
Mega Man Zero/ZX Legacy Collection PEGI 12
7.3
1,814
588
Game modes
Multiplayer
Features
Online players
44
Publisher
CAPCOM Co., Ltd.
Release 25 Feb 2020
Platforms
Remote Play
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