Mega Man Zero/ZX Legacy Collection on Steam - User reviews, Price & Information

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Mega Man Zero/ZX Legacy Collection brings together six classic titles in one game: Mega Man Zero 1, 2, 3 and 4, as well as Mega Man ZX and ZX Advent. The collection also features Z-Chaser, an exclusive new mode created just for this set of games.

Mega Man Zero/ZX Legacy Collection is a action, rpg and platformer game developed by and published by CAPCOM Co. and Ltd..
Released on February 25th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 2,402 reviews of which 1,814 were positive and 588 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified Mega Man Zero/ZX Legacy Collection into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Zero/ZX Legacy Collection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WINDOWS🄬10 (64bit)
  • Processor: Intel® Core™ i3 550 3.2GHz or AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA🄬 GeForce🄬 GTX 660 or ATI Radeon™ HD 7850
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Sound Card: DirectSound compatible (must support DirectX® 10.0c or higher)
  • Additional Notes: Non-multi-thread supported CPUs are not guaranteed to operate correctly

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
9/10 - A proper collection with great games. Mega Man Zero/ZX Collection is a great package. Not only does it contain all of the Zero and ZX games in a single place without splitting into two games, the challenge mode it has is actually quite enjoyable, being a nice addition to the collection, without overstaying its welcome. The Zero series is amazing, it takes what it was good from the X series and dials it up to 11. Story wise, we actually have a narrative this time around, and it's well worth it. The ZX series takes it to a different place, while it still has a lot of the Zero DNA into it, it's very different, some of it is good, and some of it is also not so good. If I had a nickel every time that in the Mega Man series they have dropped the titular character in order to push Axl as the new "protagonist", I'd have two nickels, which isn't a lot, but it's weird that it happened twice. That's Mega Man ZX Advent for you. Talking about the games, the Zero series focuses around your performance, ranking you based on how well you play each mission. It may seem daunting at first, but it's actually very manageable and it ends up being very fun in the end. Zero 1 does not change much around based on this, except some bosses show up with new skills if you have a good rank. Zero 2 and 3 on the other hand locks new skills based on the rank you have while doing the missions. This can be frustrating, but again, it's manageable. The worst part about this system in my opinion is that these skills don't seem all that important, only being "nice to haves", simply because they had to design the game to be beaten by someone without any of them, quite the opposite of the original X series. For Zero 4 they had a different way of unlocking skills altogether, based on how difficult you set the stages. That being said, the games feel fluid and fast pace, like a deadly dance. You are given the tools to achieve a high rank and it feels awesome to learn the levels and actually perform well. And with the new Save Assist feature, which I definitely recommend you turning on, learning these levels and improving is actually much more fun. The Zero series all have iterations on the "Elf System", which are collectible upgrades that you can use during your missions. All of them are one-time use only, some provide permanent upgrades, others just a in-the-moment aid. It's a decent system, but I think it sometimes hinders the game by being so limited. To cap it off the Zero series, let's mention the story. It feels very refreshing. It takes place years after the last X game, and it is all about dealing with the consequences of the advancements of the technology in that world. Also, you're not just fighting against the same big bad guy in the end of all games and this alone is great. Sure, the story does have an overaching goal with all the games, but it feels escalating and fitting, not like the old "and Sigma was behind this all along" type of writing. Then we have the ZX series. It takes place years after the original Zero series. I think a good way to describe how this series feels is like comparing Mega Man 6 to Mega Man 8, Both are good, but the shift in tone and just the atmosphere of the games is different. ZX tries to merge Zero's gameplay with X's, hence the name. And it work at places, but not on everything. You have different forms than just Zero's and basically these forms are the new skills you get along the way. It can feel good, but I missed having a single base form where I can add new skills and attacks to shake up my combos. ZX Advent takes a step further away. You are no longer playing as "Zero", but now you're playing as "Axl", and instead of gaining new proper forms or skills you just copy the bosses you fight. Some feel like actual forms, others are very gimmicky, but it all feels unpersonal. And the default Axl form is just terrible compared to the original Zero, or the ZX form. Aside from that, the games are fun to play. They all have this new faux Metroidvania style that shakes things up for the better, and for a lot of times, the worst. The original Zero series had a little bit of this on the first game, but it was in no way near as this, and it quickly revolved back to the classic stage select formula. The story for the ZX series is even more on the center stage, and it is quite fun I'd might say. This time is more of a rehash of the Zero series, but it is competent and very passible. The only extra thing about this collection that I'd might add is that with each achievement we unlock, we get these cards, that were physical collectibles back in the day, and we can activate minor changes over on Zero 3. It is fun, but since we have achievements for every game, we need to either play Zero 3 out of order, or revisit it after beating all games and getting all achievements. Minor gripe I'd say Overall, it is a good collection, with great games and also great added value. These games were released over on the GBA and the DS, with all its limits, and it shows. Comparing them to the original X series there's a clear hardware limitation taking place, yet they are equally amazing, I'd say Zero 3 might be the best Mega Man game out there. This collection is very worth it, especially if you like Mega Man X and even more if you loved playing as Zero in those games.
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Sept. 2025
The Zero games are probably the greatest line of Mega Man games. Fun, difficult, and an amazing story. It feels great after having played the Classic and the X games, as the gameplay feels like it evolved with each new series. The ZX games take it in another direction by giving us something similar to a metroidvania. Unfortunately there are only two of them, and while they were good I don't see the enjoyment I found in the other games. The ZX games did get me into playing metroidvanias, so I will say they are awesome for that reason. Z-Chaser is pretty fun too
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May 2025
Six games about ripping everything to shreds with a lightsaber while listening to a non-stop banger soundtrack.
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March 2025
!!!STEAM DECK USER BEWARE!!! There's the usual test pattern graphic glitch in the Main Menu and the cutscenes in the ZX games don't have audio. You still need tinkering with ProtonGE and adding a launch option for it to work perfectly. Other than that, the game works just fine. Tinker steps: - Use ProtonGE 8-25. - Add the following line as the launch option. GST_PLUGIN_FEATURE_RANK=protonaudioconverterbin:NONE %command% A fantastic collection of the GBA Megaman Zero and the NDS Megaman ZX games in one package. Still has the usual stuff you would expect from the Legacy Collection such as Gallery, Music Player and Achievement (ZZ Cards). They also has an extra mode called Z Chaser where you essentially "speed run" a handpicked level from across the Zero and ZX games with several time records to beat. For the game itself, its great, one of the best Megaman series, in both gameplay and story-wise. Keep in mind that the game is known for its brutally hard difficulty and Capcom is kind enough to provide us with 2 assist feature. Save-Assist and Casual Scenario Mode Save Assist is basically a save state that scattered on the levels (usually before though platforming section and boss fights) that will automatically loads you there if you died (essentially making the in-game lives system useless and as the side effect, you will not get penalized for your in-game Rank for dying since it just load a save states. Great if you're aiming to get every bosses EX-Skill) Casual Scenario Mode on the other-hand, is an easy mode where you started out with all of your health upgrades and cyber elves. Great for people who just want to experience the story and newcomer who want to get used to the gameplay first before going into the harder "Normal" mode. This WILL lock you out from certain achievement so if you're achievement hunter, I recommend turning this OFF and just keep the Save Assist ON (you will still get the achievement) For individual games, i'll just write a short summary for it Megaman Zero 1 suffers a lot from "first game syndrome". The mechanic has a lot of jank (having to level up your saber proficiency to be able to do 3 swing and full charge is stupid). Questionable level design and also kinda like metroidvania-ish where you actually have to walk to your mission area instead of teleporting. Not recommended for your first playthrough of the series. Megaman Zero 2 fixes a LOT of the issues from the first game. They return to the old format where you pick bosses and teleport to their respective stages. Weapon proficiency is still a thing though but they cut down the grind requirement for it so its not as bad as Zero 1. But they still suffers from GBA screen-crunch with the level design so you might get blindsided from random insta-death spikes or enemy placement. I recommend starting from this. Megaman Zero 3 are regarded as the best game in the series. Lots of improvement from Zero 2 like weapon proficiency is removed so you can do your charge and 3 saber swing from the get go, you can assign 2 cyber elfs as "satellite" instead of consuming it and lower your in-game rank and more. The level design are much improved from 2. The story are excellent here. Megaman Zero 4 is good, not as good as 3 but still good. They removed all of Zero's extra weapon in favor of Z Knuckles where you steal enemy weapon. Level design hit a nose-dive here tho. There's a lot of bullshit spike placement and leap of faith moment. And some of the mid-boss fight are tougher than the actual stage bosses. Cyber elf system also bit simplified too since they all act like Zero 3 "satellites" elf. There's also a crafting system to craft upgrade chip like auto charge or double jump which you used get those from progressing the game in Zero 2 and 3. Element chip are also removed, instead the EX skill are now the replacement for it and its sucks ngl. But the really nailed the ending story here. Megaman ZX is just metroidvania Megaman. Like Zero 1, it suffers from first game syndrome. The ingame map is unreadable mess (just grab a map from the internet if you can) and there's a LOT of backtracking, which is standard for Metroidvania game but the problem is there's few teleport point available so you have to do lot of walking (or dashing with Model HX) Megaman ZX Advent fixes some of the issue of ZX1, namely the Map are now more readable and they tuned down the metroidvania-ish level structure. There's an abundant of teleport point here so backtracking is not an issue here. Some of the side quest are a bit grindy (also an issue with the first ZX game), and unlike ZX1 where you only have 7 forms available, ZXA has whopping 15 forms (6 of which are returning from ZX1 and the rest are the copy of boss itself) Overall its a pretty good package. There's no bad games here, all games are banger with some up and downs. Is it worth getting? well, this is a legal way to play these game without Emulator and also benefit from the PC port is you can mod the game. Didn't like that eargrating GBA guitar sample in MMZ4? You can replace the entire soundtrack with the high quality remixes OST. So i guess its worth it, even if you already played the game on GBA / NDS with the MMZ Collection. Pricing might be a bit steep for a 4 GBA + 2 NDS games so I recommend waiting for sale.
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Jan. 2025
This is the definitive way to play these games due to the fact you can mod them to uncrust the ds/gba music with their "tunes" soundtracks which are of way higher quality. You can also mod ZX to add the japanese VO in the english release, which had no english VO for some reason.
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Frequently Asked Questions

Mega Man Zero/ZX Legacy Collection is currently priced at 29.99€ on Steam.

Mega Man Zero/ZX Legacy Collection is currently not on sale. You can purchase it for 29.99€ on Steam.

Mega Man Zero/ZX Legacy Collection received 1,814 positive votes out of a total of 2,402 achieving a rating of 7.31.
😊

Mega Man Zero/ZX Legacy Collection was published by CAPCOM Co. and Ltd..

Mega Man Zero/ZX Legacy Collection is playable and fully supported on Windows.

Mega Man Zero/ZX Legacy Collection is not playable on MacOS.

Mega Man Zero/ZX Legacy Collection is not playable on Linux.

Mega Man Zero/ZX Legacy Collection offers both single-player and multi-player modes.

Mega Man Zero/ZX Legacy Collection offers both Co-op and PvP modes.

There are 7 DLCs available for Mega Man Zero/ZX Legacy Collection. Explore additional content available for Mega Man Zero/ZX Legacy Collection on Steam.

Mega Man Zero/ZX Legacy Collection does not support mods via Steam Workshop.

Mega Man Zero/ZX Legacy Collection supports Remote Play on Phone, Remote Play on Tablet and Remote Play Together. Discover more about Steam Remote Play.

Mega Man Zero/ZX Legacy Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Zero/ZX Legacy Collection.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 00:34
SteamSpy data 22 January 2026 08:43
Steam price 28 January 2026 20:29
Steam reviews 26 January 2026 19:46

If you'd like to dive deeper into the details about Mega Man Zero/ZX Legacy Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man Zero/ZX Legacy Collection
  • SteamCharts - Analysis of Mega Man Zero/ZX Legacy Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Zero/ZX Legacy Collection compatibility
Mega Man Zero/ZX Legacy Collection PEGI 12
Rating
7.3
1,814
588
Game modes
Multiplayer
Features
Online players
46
Publisher
CAPCOM Co., Ltd.
Release 25 Feb 2020
Platforms
Remote Play
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