METAL GEAR SOLID Δ: SNAKE EATER on Steam - User reviews, Price & Information

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A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.

METAL GEAR SOLID Δ: SNAKE EATER is a stealth, action and cinematic game developed and published by KONAMI.
Released on August 28th 2025 is available only on Windows in 11 languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean and Russian.

It has received 8,616 reviews of which 7,161 were positive and 1,455 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 79.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified METAL GEAR SOLID Δ: SNAKE EATER into these genres:

Media & Screenshots

Get an in-depth look at METAL GEAR SOLID Δ: SNAKE EATER through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11 (64-bit OS required)
  • Processor: Intel i5-8600 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: RTX 2060 Super (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Recommend

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I am the bush....i am the bush....I AM THE BUSH! ...sometimes im a cardboard box too. A good Remake of a game i played many years ago back in time on console.
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Aug. 2025
METAL GEAR SOLID Δ: SNAKE EATER delivers a stunning modern look, yet its most potent strength endures: the original's narrative brilliance. The game's greatest strength is, without a doubt, its deep, philosophical story. It transcends the typical spy thriller to explore profound themes of loyalty, the blurred lines between good and evil, and the very nature of a soldier's purpose in a world controlled by shadowy agendas. The complex bond between Snake and his mentor, The Boss, forms an emotional core that is both tragic and thought-provoking, questioning the true cost of duty and patriotism. Decades after its original release, this story remains one of the most acclaimed and impactful in all of gaming. And it all builds towards a finale that is nothing short of mind-blowing. The conclusion is a perfect storm of emotional payoff, shocking revelation, and philosophical weight that forever redefines the protagonist and the entire series' lore. It is an unforgettable ending that will stay with you long after the credits roll. If you appreciate games with incredible, thought-provoking stories, this is an absolute must-play. https://youtu.be/dWp88ktycOY https://steamcommunity.com/sharedfiles/filedetails/?id=3558007462 https://steamcommunity.com/sharedfiles/filedetails/?id=3558208596
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Aug. 2025
OH NO NOT ME I NEVER LOST CONTROL YOU'RE FACE TO FACE WITH THE MAN WHO SOLD THE WOOORLDD Introsu müthiş böyle bir intro yok. Cutscene sonlarına nostalji olsun diye siyah ekran atıp bekletmeleri bir tık can sıkıcı olmuş ama çok da önemli değil,ilk codec 2 kere oyunu çökertti ancak windowed moda alarak çözebildim sonra oyun ponizovje warehouse kısmına gelene kadar bir kere daha çöktü ondan sonrası şu ana kadar biraz daha düzgün ilerliyor unofficial patch kurdum o düzeltmiştir yüksek ihtimalle de remakein remasteredının gelmesi falan mı lazım bu gidişle ki oyun zaten remastered gibi, ps oyunu diye 60 fps sabit ortalama 40-50 anca alıyorsun(bu sonradan düzeldi bu arada manuel ayarlama yapınca ve nvidia 581.15 smooth motion ile 80-100 fpse kadar çıkıyor) ultrawide support da yok ama halledilir. Legacy kamera açısı ile hiçbir şey doğru düzgün gözükmüyor, tuşları da ayarlayamıyorsun ps kontrollerini alıp sadece keyboard eklemişler zaten, 80 euro vermiş olsam oturur ağlardım. ALLAHIN BELASI KONAMI SIRKETINIZ BATSIN, 1.1.2 ile biraz düzelmiş en azından ama hala eksikler var, iyi yanı da modellerin iyileştirilmiş olması bir de re4'deki gibi bazı sahneleri silmemişler
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Aug. 2025
I still remember the very first time I played the original Metal Gear Solid 3: Snake Eater. It was January 5th, 2012, winter, and it was freezing outside. After coming back from school, I had nothing to do at home. We were poor, so for fun, I usually just hung out or played cricket sometimes. That day I went to my neighbor’s place, and his mom had just bought him a PS2 and with it, a game I had never even heard of before, Snake Eater. The moment the game booted up and that music hit, it felt like stepping into a completely new world. We were just kids, yet the jungle, the tension, and Snake’s story pulled us in like nothing else ever had. We fought over the controller, laughing and sulking when one of us lost our turn. Time disappeared fast. Hours vanished like seconds. Outside, the cold wind blew, but inside that small room, the two of us were lost in Kojima’s vision. Back then we didn’t have the internet, social media or any endless distractions here. We only had time, friendship and that little black console that carried us far away. That moment made me a Kojima fan for life. When my dad later bought a laptop for his work, I started saving up money to buy pirated disks of Metal Gear and many other titles from the local shops since they were cheap and all I could afford at that time. Whenever he went to sleep, I played on it. I went through all the Metal Gear games after that. Phantom Pain was great, but felt unfinished because it was due to Konami. P.T. had me hyped for Silent Hills before it all got cancelled, and seeing Konami cut ties with Kojima honestly broke my heart. I tried Death Stranding, which was gorgeous but felt more like a walking simulator. Even then, I could see the unmistakable signature of Kojima’s creativity shining through. Since I earn now, I can finally buy what I want. Now with the Snake Eater remake and Silent Hill F coming, I feel a little hope rising again. Thank you, Konami for not letting such legendary IPs rot away. Sure, this remake has issues due to Unreal Engine 5, as I've seen online and I can’t help but wish it was built on the Fox Engine like Phantom Pain which ran so smoothly back then. Still, the thought of stepping back into that jungle gives me the same rush I felt in 2012. Time, however, is not as forgiving as nostalgia. My old friend and I live in different cities now, and we’re almost like strangers at this point. Yet memories are stubborn, they cling, and I know he still remembers me, those days, and that game, just as I do. And lastly, thank you, Hideo Kojima for making our childhoods memorable, and to anyone reading this, may your own journey be just as unforgettable.
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Aug. 2025
The way Konami bombed my screen crediting Kojima felt more like a legal formality rather than a celebration of his work, but the more I played the more I reflected on how his creative legacy is being handled, the game looks wonderful because it's built on the foundation he created, it just would have been nice to see that acknowledged with a bit more grace. At first, I was impressed by how this remake honors the original's vision by sacrificing some modern appeal. they offer two playstyles, some visual filters for nostalgics and a surprising return of the original voice actors and singer, and a full spectrum of difficulties inviting everyone to experience it their way. I liked the fact that it understood its own purpose by being a remake by its very nature, It felt like a respectful preservation effort, focused on refinement rather than innovation, which I believed was the right approach since radical evolution was always Kojima's specialty. But now I see the critical difference between technical replication and artistic understanding. Recreating constraints like PS2-era loading zones, and unexpanded level designs were unnecessary for the remake to feel faithful. True preservation means honoring the soul of the game, not its outdated limitations. and despite its visual polish, Snake's movement feels stiff and hollow compared to MGSV's fluidity. technical polish done at UE5 will never match the nuanced, physics-based animation of FOX Engine. No major technical issues so far, running on 7900 XTX, it performs flawlessly with everything set at ultra, maintaining a solid 60 fps without a single hiccup or distraction from the experience. Graphics are so beautiful that the absence of ultrawide support feels like a missed opportunity for total immersion. I'm pretty sure that more MG remakes will follow, I just really hope that someday Kojima will be granted a licensing deal that honors the series by making a an innovative MG, because a new entry without him is just a copy of his old ideas. But with him, it would reinvent the series, since every mainline game he led radically changed the gameplay formula, that’s the innovation the legacy deserves.
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Frequently Asked Questions

METAL GEAR SOLID Δ: SNAKE EATER is currently priced at 79.99€ on Steam.

METAL GEAR SOLID Δ: SNAKE EATER is currently not on sale. You can purchase it for 79.99€ on Steam.

METAL GEAR SOLID Δ: SNAKE EATER received 7,161 positive votes out of a total of 8,616 achieving a rating of 8.09.
😎

METAL GEAR SOLID Δ: SNAKE EATER was developed and published by KONAMI.

METAL GEAR SOLID Δ: SNAKE EATER is playable and fully supported on Windows.

METAL GEAR SOLID Δ: SNAKE EATER is not playable on MacOS.

METAL GEAR SOLID Δ: SNAKE EATER is not playable on Linux.

METAL GEAR SOLID Δ: SNAKE EATER is a single-player game.

There is a DLC available for METAL GEAR SOLID Δ: SNAKE EATER. Explore additional content available for METAL GEAR SOLID Δ: SNAKE EATER on Steam.

METAL GEAR SOLID Δ: SNAKE EATER does not support mods via Steam Workshop.

METAL GEAR SOLID Δ: SNAKE EATER does not support Steam Remote Play.

METAL GEAR SOLID Δ: SNAKE EATER is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for METAL GEAR SOLID Δ: SNAKE EATER.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 19:07
SteamSpy data 05 September 2025 17:37
Steam price 05 September 2025 20:17
Steam reviews 04 September 2025 21:47

If you'd like to dive deeper into the details about METAL GEAR SOLID Δ: SNAKE EATER, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about METAL GEAR SOLID Δ: SNAKE EATER
  • SteamCharts - Analysis of METAL GEAR SOLID Δ: SNAKE EATER concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck METAL GEAR SOLID Δ: SNAKE EATER compatibility
METAL GEAR SOLID Δ: SNAKE EATER PEGI 18
Rating
8.1
7,161
1,455
Game modes
Features
Online players
6,353
Developer
KONAMI
Publisher
KONAMI
Release 28 Aug 2025
Platforms
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