Microtopia on Steam - User reviews, Price & Information

Quick menu

Become the hive mind of a robot ant colony in Microtopia! Use pheromone trails to create, automate and optimize supply chains for your ants to follow. Collect resources, produce goods, feed your queen, grow your colony and fly out to expand the species!

Microtopia is a colony sim, automation and procedural generation game developed by Cordyceps Collective and published by Goblinz Publishing and Gamirror Games.
Released on February 18th 2025 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Polish, Russian and Simplified Chinese.

It has received 675 reviews of which 589 were positive and 86 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 13.99€ on Instant Gaming.


The Steam community has classified Microtopia into these genres:

Media & Screenshots

Get an in-depth look at Microtopia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: i7-6700 / Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: RTX 2060 / RX 5600
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Generally speaking, this is an incredibly unique take on the factory genre, though it shares some conceptual similarities with Gleba from Factorio: Space Age. Rather than focusing purely on resource management and logistics, moving items from point A to point B, Microtopia challenges you to optimize the efficiency of the transport system itself. Your primary logistics network consists of robotic ants that have finite lifespans, unlike conveyor belts in most factory games that run indefinitely without power or resource upkeep. This creates a fundamentally different design challenge. Microtopia has a steep and unforgiving learning curve. I would not recommend it for casual factory game players, as it strongly benefits from prior experience with the genre. Conceptually, this is one of my favorite entries in the genre because it shifts optimization away from heavy mathematical ratio balancing and instead emphasizes logical design and system planning. Factorio often relies heavily on ratio optimization, while Microtopia focuses more on colony lifecycle management. At the same time, it is not purely a logistics simulator like Transport Fever. A major part of the gameplay revolves around managing your ant colony’s lifespan and upgrading colony quality as units approach the end of their life cycle. The developer is actively improving the game, which is encouraging. However, my biggest criticism is that several foundational quality-of-life features expected in factory games, such as blueprint systems and advanced map generation controls, were missing at the v1.0 release and were introduced later or are still in development. While it is great to see these additions being worked on, their absence at launch likely limited early community growth, which is particularly important in factory games where community knowledge sharing significantly enhances the experience. One additional progression concern is the difficulty spike in later tiers. Expanding production across multiple islands becomes extremely complex and demanding, especially given the already steep learning curve. Achievement completion statistics appear to reflect this barrier. Personally, I enjoy the challenge, but it does raise accessibility concerns for a broader audience. Overall, I recommend Microtopia to players who are willing to embrace a demanding but rewarding challenge. It offers a genuinely fresh perspective on the factory genre, and I fully intend to continue playing it through to completion.
Expand the review
Jan. 2026
Game suffers from bad marketing, setting up logic circuits is not some automation and optimization side of the game, it IS the entire game. If you are ever giving commands by hand you're playing it wrong. My only gripe is that most resource patches run out and you are forced to re-create the exact same logic circuit over and over again. Also crafting beautifully laid out circuits is counter productive as you are short on space to build on and you are incentivised to keep travel distances to a minimum. It's a little rough around the edges but still great fun for automationheads.
Expand the review
Oct. 2025
It's a good game that isn't receiving nearly enough attention. It's a factory game, but it's significantly different from other factory games. Your factory is run by robotic ants, and you dictate what they'll do by drawing trails. It's even different from factory games centered on robotic workers, like Autonauts or OddSparks. While it contains no actual programming, it's very programming-adjacent. You need to think not just about the "normal" case for a production building, but all the ways it can fail. What happens when it runs out of one of the input materials? What happens when the output is full? What if an ant gets old? This is the kind of defensive mind-set you need to be a good programmer. Unfortunately, a lot of players making YouTube videos for the game do *not* think about these things, and design trails that will lock up if things go wrong, sometimes catastrophically. An important mechanic is that ants get old and die. Basic small workers only last 5 minutes, but some advanced ants last 10, 15, 30 or 45 minutes. You can either recycle an aging ant into raw materials, or upgrade it to a more advanced ant. Newly upgraded ants start with a full lifespan. A big part of the game is creating a necropolis, where you can appropriately process all ants near the end of their life. While most ants die of old age, some don't. You start with 4 immortal ants. There's a mid-game ant called the Pod Worker that can live forever, provided you recharge it periodically with Energy Orbs. In the very, very late game you can manufacture more of the immortal ants. At the start of the game all you have is Small Workers. It takes a while to unlock things like the recycler and trails that can detect that an ant is old. Small Workers and Workers require no resources to make. Your Queen continuously lays Larva provided you feed her with Energy Orbs, which are a renewable resource. More advanced ants require materials to make. You get the full cost of an ant back when you recycle it, but not if it dies of old age first. It's thus very important to reliably recycle more advanced ants. It's remarkably easy to screw up and have a mass die-off, even if you're careful. The simplest version of this is if your recycler gets full. That can create a long line of ants waiting and dying of old age because the recycler isn't working. It has a lot less logistics in it that most factory games. Mainly because Storage buildings have Dispensers with a near-infinite range. A Storage can send its output anywhere on the same island instantly. The major aspect of logistics in the game isn't moving materials, it's routing ants where they need to go. It has *some* logistics. You unlock additional islands as you progress, and a Storage can't put a Dispenser on another island. Initially ants must carry materials between islands, but later in the game there are catapults that can launch materials to a Storage on another island, provided it's within the Catapult's range. It's much higher maintenance than most factory games. Ants going out and harvesting materials tend to exhaust the deposits they're collecting quite quickly in the early game. A harvest loop can end up with a full storage if you haven't taken precautions, and you generally need to transfer the results somewhere by hand eventually. It's also important to inspect new constructions periodically in case you made a mistake that didn't show up right away. I ended up re-designing my factory frequently. This biggest thing driving this was the discovery of new ant types, which meant I had to enlarge my necropolis on a regular basis. Re-designing to handle the immature queens (called Gynes) was a huge headache, since that requires combining 6 different kinds of ants. One complaint I have is that the game doesn't really have a proper ending. There's a "Instinct" dialog that progresses as the game goes along, giving you a series of goals. Eventually it just says "Welp, that's it, no more instincts, thanks for playing." That's the whole end of the game. While it's no Factorio or Satisfactory, it's still one of the better factory games out there.
Expand the review
Sept. 2025
The 1.1 update is a huge improvement. Although I thought the game had a lot of potential, I put it on the back burner after my initial play-through because it needed some real QoL improvements. The 1.1 update addresses almost every major gripe I had about this game. The blueprint implementation is good. While I wish it was not tile dependent, I understand why that would be a difficult ask. It is still 1000x better than before. Bonus points for implementing Steam Workshop blueprint sharing. The new click and drag tiling is sooooo much better. They also fixed the logic behind nested gates. Counter gates now work the way I felt they should have all along, and the need for a lot of cumbersome workarounds has been eliminated. This does mean I basically have to redo my entire base, but hey at least now I have blueprints. I have not tested the new Gyne updates yet as I am still rebuilding, but they look promising. The copy/paste of settings between buildings is also a great improvement. My only suggestion there is that it would be nice to be able to select multiple buildings of a type at once to apply those settings in one go. Shift+click to select multiple buildings or something. There are several things I would like to see improved still. A search function on the research tree would be nice. To be honest the research tree could use a UI overhaul in general. It is too difficult to find researches and there is not enough differentiation between researched and un-researched techs from a visual PoV. The game would also benefit from either an in-depth wiki or an in game encyclopedia. I like that the game doesn't hold your hand every step of the way, but there are a lot of things in the game that could do with a better explanation of their functionality, or even just a better explanation of how you get them. It is still a struggle to determine optimal ratios in production buildings because the info is not readily available. An example of a game that has done this really well is Captain of industry. The in-game supply chain codex in that game is amazingly useful and so well cross-referenced. Regardless, this is a solid update. Well done. I hope the developer keeps improvements coming.
Expand the review
Sept. 2025
Edited 17th Sep 2025 due to the new update introducing blueprints. All previous parts of the review regarding lack of blueprints are struck out but retained until I can play through the new update myself. TL;DR: I haven't played the new update with blueprints yet but considering that most of my pain points mid-game onwards were related to lack of blueprint system and outside of that, I was absolutely enamoured with Microtopia from the first minutes, I'd say: buy this game! It's insanely addictive, beautiful, with a very unique take on automation genre. TL;DR: Wait for a blueprint/copy-paste update and other QOL features. Early game is extremely fun but late game without those features is pure insanity of micromanagement. Well done devs for listening to the community and introducing the new update with blueprints. I haven't had a chance to play myself but can't wait to try it out. Bonus points for introducting decoration pieces! Insanely addictive and frustrating at the same time. Whole concept is unique and interesting; the visuals, path layouts, the tech tree all convincingly convey the feeling that you're taking care of an ant colony. Constant optimisation of your factory-colony is required as resources are not infinite. But that's the whole beauty of this game: trying to find a delicate balance in your colony whilst progressing through the tech tree and expanding on other islands. Even your ants do not last forever, requiring you to find new ways to correctly re-cycle ants to maximise their work time and to not lose valuable resources. A novel and satisfying mechanic. That being said... once you hit mid-game, the game falls apart. You'll be constantly micro-managing your colony. With new tech unlocked, you need to upgrade your colony, your ants, your layout. Most of the time it'd be easier to strip down your colony and rebuild - but try doing that over and over again without any blueprint or copy/paste mechanic. There is none in this game. It's a huge overlook from devs, considering that it's all about rebuilding your factory to adjust to missing resources/new tech. First 20h was fine but then I was personally tired of re-creating the same loops over and over, again and again. I wanted to try optimising my existing layouts or create the best loop for getting acid (you'll be cursing acid in the end-game; way too unoptimised resource). But I was constantly struggling to move my existing paths to get to more resources or try to manage colony layout to squeeze new facilities in. On top of that, you'll be struggling with space from mid-game. You've put a new section of factory that is two dots off? Or you unlocked new facility and need to squeeze it in already tight space? Tough luck, you need to move every single line and facility manually. Optimisation is also a struggle as game gives you some indication how long things will take to process and what is the quantity of the output - once you get your ant in to process the resources. So you need to use a notepad or better, an Excel sheet, to keep track of everything and calculate how much do you need of resource X to process to Y to get to the final product Z. To some extent, calculating everything is part of factory games but personally I found it frustrating that I had to get the ant in to start processing resources to have an idea how long it'd take for it to process the resource. And considering that the game is quite new, there is no Wiki to help you out with the details. Again, another QOL feature that is a must-have and is missing from this game. Still, it's very fun and addictive game. I hit 100% achievements within a week. Didn't complete the tech tree as I was already losing my mind from late-game micro-management but I'll be definitely coming back to this game - if the devs introduce blueprints. If no blueprints are introduced within a year of this review though, read this review as a negative one: whilst it's a fun game at the beginning, late game without blueprints is not worth the frustration.
Expand the review

Similar games

View all
Factory Town Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!

Similarity 66%
Price -35% 12.86€
Rating 8.8
Release 17 Nov 2021
FOUNDRY Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.

Similarity 58%
Price 29.99€
Rating 7.6
Release 02 May 2024
shapez shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!

Similarity 55%
Price -96% 0.48€
Rating 9.4
Release 07 Jun 2020
Factorio Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

Similarity 55%
Price -19% 26.23€
Rating 9.6
Release 14 Aug 2020
The Crust Automate a lunar base as you become the savior of humanity exploring the future on the moon. Mine, craft, research, and trade resources with Earth in this gripping narrative basebuilder.

Similarity 55%
Price -78% 6.38€
Rating 7.4
Release 15 Jul 2024
MicroTown Build and manage your own settlement! A relaxing village construction and management simulator.

Similarity 54%
Price 9.99€
Rating 8.8
Release 30 Aug 2019
The Colonists Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Similarity 53%
Price -90% 2.33€
Rating 8.1
Release 24 Oct 2018
Stellar Settlers: Space Base Builder Stellar Settlers is a chill space base/city builder and colony sim game. With unique vertical and horizontal base-building gameplay, settle on 10 hostile alien planets and build your own thriving colony. Get enough materials to build a physics-based Spaceship and try to escape from disasters.

Similarity 53%
Price -60% 4.79€
Rating 7.0
Release 22 Feb 2025
Mini Settlers Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.

Similarity 51%
Price -85% 2.06€
Rating 8.2
Release 06 May 2025
Plan B: Terraform Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.

Similarity 51%
Price -36% 10.31€
Rating 8.8
Release 29 Aug 2025
Captain of Industry Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.

Similarity 51%
Price -30% 23.79€
Rating 9.1
Release 31 May 2022

Frequently Asked Questions

Microtopia is currently priced at 19.99€ on Steam.

Microtopia is currently not on sale. You can purchase it for 19.99€ on Steam.

Microtopia received 589 positive votes out of a total of 675 achieving a rating of 8.20.
😎

Microtopia was developed by Cordyceps Collective and published by Goblinz Publishing and Gamirror Games.

Microtopia is playable and fully supported on Windows.

Microtopia is not playable on MacOS.

Microtopia is not playable on Linux.

Microtopia is a single-player game.

There is a DLC available for Microtopia. Explore additional content available for Microtopia on Steam.

Microtopia is fully integrated with Steam Workshop. Visit Steam Workshop.

Microtopia does not support Steam Remote Play.

Microtopia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Microtopia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 04:04
SteamSpy data 11 March 2026 15:31
Steam price 15 March 2026 04:21
Steam reviews 15 March 2026 03:56

If you'd like to dive deeper into the details about Microtopia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Microtopia
  • SteamCharts - Analysis of Microtopia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Microtopia compatibility
Microtopia
Rating
8.2
589
86
Game modes
Features
Online players
64
Developer
Cordyceps Collective
Publisher
Goblinz Publishing, Gamirror Games
Release 18 Feb 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.