Modulus: Factory Automation on Steam - User reviews, Price & Information

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Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.

Modulus: Factory Automation is a simulation, automation and strategy game developed by Happy Volcano and published by Kwalee.
Released on April 02nd 2026 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Dutch.

It has received 325 reviews of which 295 were positive and 30 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 22.05€ on Steam with a 10% discount, but you can find it for 13.64€ on Gamivo.


The Steam community has classified Modulus: Factory Automation into these genres:

Media & Screenshots

Get an in-depth look at Modulus: Factory Automation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 bit
  • Processor: Intel Core i5-11600K / AMD Ryzen 5 5500
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 / AMD Radeon RX 590
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Sufficient for large factories in 30 fps.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
For reference, I have thousands of hours on modded MC (Greg) + modded Factorio + Satisfactory + <insert factory game here> combined. I've also finished the Zachtronics staples such as Infinifactory and so on. I honestly don't get the negative reviews for this game as they sound like "steak too juicy / lobster too buttery" for me. It's basically a marriage of a Zach-like and a factory game, making you think outside of the typical "just scale up" mentality and actually acknowledge your spacial limits and belt throughputs when transferring items. See logistical location theory and principles of least cost. Absolutely fun game. There's definitely hundreds of hours of content here. A must buy for puzzle-solvers, logistics nerds, and fans of the genre!
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April 2026
I’ve put hundreds of hours into factory games like Factorio, Shapez, and Satisfactory, so I came into this really excited. First off, I want to say the game is beautifully made. The presentation is strong, the concept is appealing, and it genuinely pulled me in at the start. The friction started for me around Rank 5, when progression began requiring me to rebuild the same production setups for each main building. I understand that I can copy and paste from previous sections, but that ends up feeling more like duplicating work than solving a new challenge. Instead of feeling rewarding, it started to feel repetitive. I think the intention may have been to encourage modular thinking and blueprint reuse, but in practice it feels like too much of the game becomes about recreating what I already solved rather than expanding on it in interesting ways. A system that lets players reuse or carry forward more of their established infrastructure would make progression feel a lot more satisfying. The other thing that really stood out to me is the segmented world structure. Personally, I don’t think it adds much value. If anything, it makes the repetition more noticeable because each new space feels like another place where I have to rebuild what I already made. I think this game would be a lot more fun in a more open or effectively unlimited space, where the excitement comes from growing and optimizing one evolving factory instead of restarting pieces of it across separate zones. There’s clearly a lot of talent and care behind this game, and I do think the foundation is strong. For me, though, the repetition and segmented progression took away a lot of the excitement that drew me in at first.
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April 2026
Okay, THIS is how you do an automation game! I absolutely love some of the ideas they have here, as well as some of the QOL features. (Auto-placing tunnel conveyors if you run your conveyors into an obstacle?? Uhhh, didn't know I needed that until I had it!! hahaha) I'm totally loving the whole 'build your own components' aspect. Yes, it's been done before, but not like this. For example, in Shapez, you stack a bunch of...shapes...on top of each other, in different orientations, etc., but this is a different level of sophisticated component planning and production. It also borrows a little bit from Block Factory (another great automation game based on LEGO-style blocks) - though in Block Factory, each of the resource node 'groups' are one type of shape - 1x1x1 angled, or 2x2x1 brick, etc. And the colors are much simpler to produce as well. But this game, you start off with a simple cube. Then, you cut, attach, flip, cut, punch out, split into more output lanes, etc., that then attach to other shapes to create another shape that eventually attaches to each other, forming a much more complex shape. AND IN MULTIPLE COLORS, EVEN. So half blue, half black, half white, half black, etc. And that's just the tip of the ice burg. Then you have all of the logistics, connecting buildings to other buildings on different platforms, using cable conveyors to cross the gap, or, eventually, large cargo drones to ship the products off to other areas to more production. I love it!!! The ONE thing I am missing, though - and it might even be in the game, just further on in the research tree - is elevated conveyors. I'd love to have a main bus system above all the other ins and outs - like a production super-highway. AFAIK, the only way to cross conveyors is to use the tunnels. I'll have to look more into that... OH!!! Speaking of logistics - I found out yesterday that you can run your conveyors THROUGH miners, so you can literally link up 4 miners on one 60/min belt, in a row, instead of making conveyor spaghetti - comes in VERY handy when they have huge sections of resource nodes for you to tap into, but very tight quarters. It's such a genius concept. IDK, maybe it's in other games, but I don't feel like I've ever seen it done like that before, and I freaking love it. Attention to detail, folks... This game really feeds my need to move to a different task whenever I want. (Anyone with ADD knows EXACTLY what I'm talking about!) - and it's so nice not being under the pressure of a clock or limited by resource output in order to be able to craft more conveyors to continue expanding your factory. They've really taken some of the best ideas from the best automation/factory games, and flipped it all on its head and said "How can we make this better? How can we keep the player engaged and driven?" Literally, one of the best games to lose 8 hours of your life to every time you fire it up. Minimum. hahaha Now, this shows that I'm playing it on Steam Deck, which to be fair, I am - and I had to drop the graphics settings WAY down, but that's MOSTLY because I'm using my Steam Deck while connecting it to a monitor/keyboard/mouse. (Computer is in the middle of component RMA's....so this is the next best thing). I haven't tried using it on the Deck proper, so I can't really speak to how well it performs at it's native resolution (1200x800, I believe?) - but definitely, trying to pump out 3440x1440 is next to impossible, regardless of the game. Oh well - temporary pain point but only because situational (not the devs fault by any means!). TL:DR - JUST BUY THE GAME!! Seriously. If you love automation and chill vibes, this is THE factory game...
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April 2026
If you've played other factory games and want something new, check this out. If you haven't played the cornerstones (Shapez2, DSP, Factorio, Satisfactory), start there. Core gameplay is a little too puzzle-y for my tastes w/ the shape construction. You will either see the efficient way to build the more complex shapes or you won't. You also spend too much time in the shape alteration buildings instead of laying out factories. I prefer my challenge to come mostly from logistics and layout, not 3DSMax. Still, it's well executed. UX is solid, and the aesthetic and vibe is good. Worth your time and $$$ if you like the genre.
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April 2026
Runs on Linux (via Proton), but there’s a major issue: click-and-drag doesn’t work properly. This seems quite important to gameplay, needing to drag blocks, copy, place belts and oddly the “report a bug” button is affected, which makes it difficult to report the issue directly. Would love to see this fixed, since the game itself seems promising. Normally I'd give a negative, but I know linux is in the minority here, so I don't want to hurt this games release.
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Frequently Asked Questions

Modulus: Factory Automation is currently priced at 22.05€ on Steam.

Modulus: Factory Automation is currently available at a 10% discount. You can purchase it for 22.05€ on Steam.

Modulus: Factory Automation received 295 positive votes out of a total of 325 achieving a rating of 8.36.
😎

Modulus: Factory Automation was developed by Happy Volcano and published by Kwalee.

Modulus: Factory Automation is playable and fully supported on Windows.

Modulus: Factory Automation is not playable on MacOS.

Modulus: Factory Automation is not playable on Linux.

Modulus: Factory Automation is a single-player game.

There are 3 DLCs available for Modulus: Factory Automation. Explore additional content available for Modulus: Factory Automation on Steam.

Modulus: Factory Automation does not support mods via Steam Workshop.

Modulus: Factory Automation does not support Steam Remote Play.

Modulus: Factory Automation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Modulus: Factory Automation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2026 16:51
SteamSpy data 08 April 2026 13:04
Steam price 08 April 2026 20:58
Steam reviews 08 April 2026 15:45

If you'd like to dive deeper into the details about Modulus: Factory Automation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Modulus: Factory Automation
  • SteamCharts - Analysis of Modulus: Factory Automation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Modulus: Factory Automation compatibility
Modulus: Factory Automation
Rating
8.4
295
30
Game modes
Features
Developer
Happy Volcano
Publisher
Kwalee
Release 02 Apr 2026
Platforms
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