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MOLDRISE on Steam - User reviews, Price & Information

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It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.

MOLDRISE is a psychological horror, horror and atmospheric game developed and published by Raffaele Picca.
Released on July 20th 2026 is available on Windows and Linux.

It has received 305 reviews of which 297 were positive and 8 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 11.99€ on Steam.


The Steam community has classified MOLDRISE into these genres:

Media & Screenshots

Get an in-depth look at MOLDRISE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.6 GHz Dual Core or similar
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 950 or similar
  • Storage: 300 MB available space
Linux
  • OS: Ubuntu 20.04 / SteamOS or similar
  • Processor: 2.6 GHz Dual Core or similar
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 950 or similar

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
July 2026
Moldrise is a pretty cool game about having to reach the roof in a strange apartment building. Naturally, the game isn't as straightforward as the premise might lead you to believe, and the game can be described as a knowledge game, like Outer Wilds for example. While I did enjoy playing it and can recommend it, mostly, I did find the main mechanic of the game, managing the survival meters, a strange design decision. You have three main survival meters: Infection, hunger and thirst. You use different items in order to manage them, pretty simple, nothing too special. What I thought initially, was that I would perhaps need to make decisions on how to or when to use items to make sure I'll be able to get to the end, when in truth, that was not the case. The game basically assumes and is built around the idea that you will play through it 2-3 times in order to learn how to navigate the building and reach the top. That's basically the main gameplay loop. You learn something, you eventually die due to an event or one of your meters going up and restart with newfound knowledge. So what's the issue? Because of the length of the game, of around an hour-hour and a half, and due to every single item in the game having the same location, price and trade condition, you don't really have to worry about the meters at all, which effectively makes them busywork that pads out the gametime by having you have another death condition to force a restart eventually. I was about to finish the game, and had to go to a lower floor and then return up, and yet one of my meters filled up and I had to repeat what I did for the past 10 minutes again, with no difference, other than the fact that now I know which steps I can skip. I Personally found it to be quite annoying and it didn't improve the game for me, at all, since it took my attention away from the atmosphere and the weird people you find that I was trying to immerse myself in. Two things that I have to point out before someone might think I'm insane for rambling about it: First, there is a story mode which alleviates meter management if you think what I wrote about will annoy you. Second, I would have honestly preferred that if instead of the meters we'd have more events and end conditions for the game, which would have worked quite better for what the game is going for. Gain knowledge, die, advance further. The game is also very short, at around 1-1.5 hours long and there isn't any replay value aside from a few minor interactions you can have with your newfound knowledge. All that being said, I did enjoy my time with the game and I think it's a pretty cool one, a bit pricey for the time it takes to complete, but I didn't mind it too much because these things are my jam.
2 hours played
July 2026
4 years ago, i tripped/stepped poorly on my Index VR headset cable, peeling back the big toenail like the hood of a car. It took me a good 2 years of taping up my toenail to get it back to normal function. The main character in this game just needed to take it easy and survive for about 2 years. Pretty good game.
3 hours played
July 2026
This is a wild ride. Moldrise wears its inspirations on its sleeve. No, I'm not a Human and Look Outside spring to mind. If you're familiar with either of those games, buy Moldrise and thank me later. The fear of the unknown is strong with this one. There's so many questions and while you may be able to piece some of the answers together quickly, there's enough to break the mental schema of what you'd expect and fill it with some surprises. What I enjoyed the most was the exploration, learning new info, and expediting the process of completion. Gameplay loop is simple yet challenging - figure out wtf is going on with your foot while not starving or succumbing to dehydration. There are enough side stories and additional details to warrant multiple playthroughs. However, if you're just about completion the game can be wrapped up in a couple of hours. While I understand some trepidation with dropping $11.99 ($10.79 intro sale) on a couple of hours of gameplay this is well worth the price of admission. FAFO for yourself, you'll be happy that you did. UP! UP! UP!
2 hours played
July 2026
If you played BUCKSHOT ROULETTE then this is right up your alley. Despite Mike Klubnika officially only working on the music (which is phenomenal), it's obvious the dev and mike are close friends. The resident conversations reminded me a lot of the videos xx_skull_mug_xx and the game's simple gameplay mechanics keep it intruiging to climb the building's many floors. While this is a horror game, there were no jumpscares or cheap thrills. It rather focuses on the disconcerting resident interactions and the unknown foot fungus instead of being chased by a monster, which I think is fine, personally. If you're looking for a breather until Mike Klubnika's Machine Party release on July 30th, I can wholeheartedly recommend Raffaele Picca's short horror narrative :)
6 hours played
July 2026
Actually insane!!!! if you played the Demo you know what the core idea was; Its gotten fleshed out Immensely (no pun intended) The Constant grind of trying to figure it all out is addictive asf, and the way the game makes it fun to restart should honestly be studied!!! 10/10 game already and I've barely played it lmfao

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Frequently Asked Questions

MOLDRISE is currently priced at 11.99€ on Steam.

No, MOLDRISE is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, MOLDRISE received 297 positive votes out of a total of 305 achieving a rating of 8.89.
😎

MOLDRISE was developed and published by Raffaele Picca.

Yes, MOLDRISE is playable and fully supported on Windows.

No, MOLDRISE is not playable on MacOS.

Yes, MOLDRISE is playable and fully supported on Linux.

MOLDRISE is a single-player game.

No, MOLDRISE does not currently offer any DLC.

No, MOLDRISE does not support mods via Steam Workshop.

No, MOLDRISE does not support Steam Remote Play.

Yes, MOLDRISE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MOLDRISE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 August 2026 15:25 UTC
SteamSpy data 03 August 2026 12:41 UTC
Steam price 03 August 2026 19:09 UTC
Steam reviews 03 August 2026 13:45 UTC

If you'd like to dive deeper into the details about MOLDRISE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MOLDRISE
  • SteamCharts - Analysis of MOLDRISE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MOLDRISE compatibility
MOLDRISE
Rating
8.9
297
8
Game modes
Features
Developer
Raffaele Picca
Publisher
Raffaele Picca
Release 20 Jul 2026
Platforms