Momodora: Moonlit Farewell on Steam - User reviews, Price & Information

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"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.

Momodora: Moonlit Farewell is a metroidvania, anime and pixel graphics game developed by Bombservice and published by PLAYISM.
Released on January 11th 2024 is available only on Windows in 12 languages: English, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Ukrainian, Portuguese - Brazil, Russian, Traditional Chinese and Korean.

It has received 2,759 reviews of which 2,547 were positive and 212 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 16.49€ on Steam.


The Steam community has classified Momodora: Moonlit Farewell into these genres:

Media & Screenshots

Get an in-depth look at Momodora: Moonlit Farewell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX750 Ti
  • DirectX: Version 10
  • Storage: 1.5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I feel pretty neutral about this game overall. It felt kind of boring and lackluster. It wasn't bad by any means, but it wasn't fantastic either. I didn't care much for the visuals. A lot of the background designs felt too messy and busy. There is a slight delay in dodging and other things which also makes combat annoying sometimes. You can also get yourself locked into attack animations which can be disastrous on some bosses and enemies. The difficulty doesn't scale too great. Most of the game you'll breeze right through it and then the ending levels starting at Ashen Hinterlands starts throwing annoying enemies at you. There is a lot of 1 hit death enemies and attacks as well which is super annoying. There is a lot of enemies where their attacks are way too quick to dodge or you end rolling right into the middle of them and take damage anyway. The sigil system is nice, but lacking in diversity. Most of the cards are useless as they require magic, which isn't easy to replenish most of the game. Healing bell also uses 10 magic to heal. So you have to either sacrifice healing bell for the damage buffs, or just not use those cards at all. I chose not to use them as they blaze though your magic bar pretty fast. Companions are pretty cookie cutter in their abilities. You either got ones that drop magic regen rocks that heal 10 magic or you got ones that attack. The choices are called Brave and Heal. Other than the companions and their movements, there is no unique animations to their attacks or magic rock dropping. The game overall felt pretty shallow despite being very well polished and put together. It's honestly not something I'd play again. I couldn't even bother doing a second play through because once was just enough for me. It just felt like somethings weren't thought through enough and some things just felt like missed opportunities. I can't bring myself to give it a negative review because it did at least capture my focus for 10 or so hours. Not bad, but not great either.
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March 2025
Actually, I preferred the previous part in this series. But this one is also good. Beautiful pixel art and pleasant music. It was also very fun to play, especially to complete the hardcore challenge.
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Jan. 2025
Not my favorite Bombservice Metroidvania, but still a decent game. The pixel art is quite good, and the soundtrack is excellent, but I feel the gameplay and story could have been stronger. Exploration The game features a fair variety of areas, though none of them are particularly memorable. The map system is minimal but functional nice to use. Overall, this feels more like a Metroidvania-lite, as there’s not much emphasis on revisiting areas. However, fast travel unlocks once you’ve explored most regions, which is a nice touch. Hidden items are marked with question marks in rooms you visit, making it relatively easy to find most of them without much effort. Some might dislike this lack of challenge in exploration, but it’s a matter of personal preference I guess. Combat Combat shares some of the same issues I’ve had with other games by rdein. While I’ve primarily played these games for the pixel art, the gameplay mechanics often leave me frustrated. Key issues include: • Too many visual effects: Excessive particles, flashes, and camera shakes make it hard to see what’s happening. • Fast-moving enemies: Enemy movements feel overwhelming and chaotic. • Attack mechanics: Spamming attacks pulls you closer to enemies, often resulting in unavoidable hits. While this isn’t new to the series, it still feels unintuitive to me. • Explosions and projectiles: While explosions are telegraphed, there are simply too many of them for my taste. Skills and Upgrades There’s a good variety of skills and hidden items to discover, and some items require extra effort to obtain, which adds a nice touch of challenge and reward. Gameplay The platforming is relatively easy, though I disliked a couple of areas where excessive darkness was used. Movement feels very floaty, almost like you’re in low gravity compared to many other Metroidvanias. While this is a subjective point, it might not appeal to everyone. Difficulty Due to the combat issues I mentioned earlier, I opted to play on Easy Mode (which I appreciate having as an option). I can’t comment on the difficulty of bosses on Normal Mode, but late-game enemies do involve a lot of hit-spamming, which can feel tedious. Graphics While the pixel art is really good, I wasn’t a fan of the enemy designs. There are too many surreal demon enemies, and I would have preferred more human-like enemies and NPCs to balance things out. Music Aside from the pixel art, the music is arguably the best part of the game. It’s beautifully composed and really enhances the atmosphere. UI The UI is polished, and the game feels thoughtfully designed overall. Final Thoughts It’s an okay game to close out the Momodora series if this truly is the final installment. Hopefully, Bombservice will continue making new games—perhaps even experimenting with 3D graphics in the style of Minoria!
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Dec. 2024
As the final entry to the Momodora games, Moonlit Farewell does exactly what its predecessors had done before it; provide a straightforward, enjoyable experience. There's nothing that Moonlit Farewell or the other Momodora games do that's particularly outstanding, but what is there is... well, just plain good. The pixel art is the best it's ever been in Moonlit Farewell, the combat is tight, the map is fun to explore, there's even MORE well endowed women. And the music really goes above and beyond in this game. Play the Momodora games.
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July 2024
Greatly enjoyed the experience, though, I must say, slightly less then previous series entry- Reverie. I would not say the game is significantly worse or anything like that, it was a hugely great experience, but it sometimes felt the devs were at their limits and slightly overextended on many fronts. As a result, the game had less creative bosses, uneven difficulty (and by uneven I mean it was for the most part far too easy with several significant spikes here and there). However, I would not want my words to distract from the fact of this game being extremely enjoyable. Movement was done beautifully well, with the only gripe I can think of - far to sensitive walljumps, often leading to Momo doublejumping instead of walljumping. Toolkit works really good and all the main tools we get throughout the world are used frequently, but, yet again, I feel like I'm repeating myself, the progression felt a bit too guided, with few possibilities to wander off to where the dragons live. On the other hand, after ending the main campaign you get a lot of post-end content, with possibilities to fight a bit more, including an unexpected harder-than-final boss, as well as a challenge mode and additional play modes for the campaign. Artwork is very similar to previous game - it is intentionally flat, which makes for memorable style, with cute sprites of all characters and enemies. Overall - categorically recommending, good stuff.
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Frequently Asked Questions

Momodora: Moonlit Farewell is currently priced at 16.49€ on Steam.

Momodora: Moonlit Farewell is currently not on sale. You can purchase it for 16.49€ on Steam.

Momodora: Moonlit Farewell received 2,547 positive votes out of a total of 2,759 achieving a rating of 8.84.
😎

Momodora: Moonlit Farewell was developed by Bombservice and published by PLAYISM.

Momodora: Moonlit Farewell is playable and fully supported on Windows.

Momodora: Moonlit Farewell is not playable on MacOS.

Momodora: Moonlit Farewell is not playable on Linux.

Momodora: Moonlit Farewell is a single-player game.

There is a DLC available for Momodora: Moonlit Farewell. Explore additional content available for Momodora: Moonlit Farewell on Steam.

Momodora: Moonlit Farewell does not support mods via Steam Workshop.

Momodora: Moonlit Farewell does not support Steam Remote Play.

Momodora: Moonlit Farewell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Momodora: Moonlit Farewell.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 23:22
SteamSpy data 06 June 2025 19:10
Steam price 15 June 2025 04:23
Steam reviews 14 June 2025 13:55

If you'd like to dive deeper into the details about Momodora: Moonlit Farewell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Momodora: Moonlit Farewell
  • SteamCharts - Analysis of Momodora: Moonlit Farewell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Momodora: Moonlit Farewell compatibility
Momodora: Moonlit Farewell
8.8
2,547
212
Game modes
Features
Online players
13
Developer
Bombservice
Publisher
PLAYISM
Release 11 Jan 2024
Platforms