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Monomyth on Steam - User reviews, Price & Information

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MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Monomyth is a early access, dungeon crawler and immersive sim game developed and published by Rat Tower.
Released on October 03rd 2024 is available in English only on Windows.

It has received 481 reviews of which 449 were positive and 32 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Monomyth into these genres:

Media & Screenshots

Get an in-depth look at Monomyth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-3570K | AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon R9 280
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
April 2026
Got to the end of the Beta 2.5.0a and found a good share of the secrets (I guess?). Also spent some time AFK, so the actual playtime is closer to 20 hours. The game is not complete yet, but there's a LOT of content. As others said, that's a spiritual successor of the line of imsims that follows Ultima Underworld, Arx Fatalis and Dark Messiah, sprinkled with some Thief (and probably a bit of the other stuff I didn't recognize). The atmosphere is somewhere between unsettlingly calm and slightly oppressive - you are alone in what used to be outskirts of a largely-underground fortress, now abandoned/occupied/haunted/infested/etc. The light is precious, friendly faces and safe places are a rarity, travel from A to B in a straight line is impossible, vertical mobility is a necessity. I've played as a pure mage, so I can say little about stealth and weapons, but kicking is very fun. As for the spellcasting - it's great, has lots of offensive and utility options, and relies heavily on exploration and experimentation to improve. I went from an unfocused dumb weirdo whose life depends on grilled mushrooms and bread to a space-and-gravity-defying non-breathing telekinetic demigod who explodes any foe by triple-blasting magic missiles (still squishy though). And this progression felt wonderful, because I had to solve puzzles and look for secrets, research spells and pick my tools, always keeping track of things to try when I get a new spell. I'll be sad if magic gets nerfed, but I guess I see some arguments for it, since just maxing out Intelligence and one spell school skill allows to solve most of the game. But I play with quicksaves, YMMV. There's some jank, sure, but it never goes too far. My biggest gripe right now is spell researching, which loses its charm later in the game and you have to rely on searching and buying - there are just too many combinations to research. Also some spell research QoL features would be welcome (like allowing to unselect an echo stone by right-clicking, making clickable areas larger or adding a dedicated button to start again, as well as maybe some indicator of how close you are to some yet undiscovered shape). Oh, and I'd add a few places on each location where a player can find a location's map, to further reward the free-roaming gameplay. I've initially missed the map of the Lower Serpent's Bastion and had to run like a headless chicken through its caves, eventually finding the map of the upper section before the lower one. So you must bear in mind that there's a map somewhere at the start of each big location and you need to stop yourself from venturing too far until you find it. Anyway, the game is awesome and AFAIK there's nothing like it if you want the modern experience. I can easily recommend it even in the current state.
122 hours played
March 2026
I am absolutely LOVING this game so far. Need to figure out if I have to keep pushing the mines or start hunting for secrets in the church to get further than the atrium. Leaning towards the first option tbh. If anyone decides to pick up this game, quick tip. Put one point EVERY LEVEL into lockpicking until its at 10-12, trust me it's required to use the 'advanced lockpicks to be bumped in skill enough to get access to a late game area. And since I have yet to find any place with respawns to be able to grind exp, you kinda have to do so nearly as soon as you start to reach the levels needed. I'm sure the excel sheet peeps could math out the exact minimum needed skill to get the gate open when using the better picks, but I can't be asked to replay that much of the game on repeat myself. So y'all get the anecdote of my furthest playthrough.... But honestly, GREAT game! Talked a few friends into wanting it, and just recently bought one of them a copy~ I can't recommend this enough, and a final bit of advice, if you struggle with the combat, two things to try - Magic, and/or think of the fights more as puzzles to be solved rather than trying to Skyrim your way in. Dev seems to take inspiration from Kings Field, and that game REQUIRES methodical deliberate combat. It's not nearly as severe here, but you can feel the difference if you slow down and part out enemies to fight on your terms.
3 hours played
Feb. 2026
Awesome game so far, you can see it's King's field influence within the first 5 seconds of starting a new game with the intro text walk. That being said, this is much closer to a spiritual successor of Arx Fatalis and Ultima Underground. That means big detailed maze like maps with lots of hidden secrets and immersive sim levels of overlaying systems. In addition to the regular RPG stats of course. Funny seeing a few reviews cry about the "Maze like levels" lol, that means this dev is doing everything right and this is clearly a passion project for them. Indie devs continue to keep immersive sims alive while the AAA industry shoves it's head repeatedly into investors butt holes. If you're looking for some Bethesda-like Skyrim slop then this game isn't for you. Be prepared to learn it's systems and use that noggin. If you want a classic 90's-00s im sim experience like System Shock, Arx, Thief, Dark Messiah, or Ultima Underground then look no further!
24 hours played
Jan. 2026
WARNING!!!! Dont use the Demo Savegame and start all over after you finished it. I also recommend uninstalling it along with all your savegames before you install and start the Game. When i finished the DEMO i had the assumption that i will continue where i left, at the ANKH Relic Gate. So i bought the game and loaded my last savegame just to see me falling troough the ground. I tried it with older saves too and the result was always the same, falling. So i loaded the last again and used the " UNSTUCK " feature which then ported me to the very beginning, the Prison Cell. Cool i am LVL13 at the beginning and could progress easier. Little did i know that this was the stepping stone to me being softlocked 15h later. What i find is an open Gate without ANKH on the Table. I searched for Savegames, Cheats to spawn the Item but didnt find anything. I need a Solution other than restarting the game. :/ I am not the only one who suffered this fate which makes me feel a little better about the Situation. :D I really like the Game, i never had so much fund in a Singleplayer Game for a long time and i wouldnt write this if i wasnt desperate to play further and finish this awesome Game . I am Sad... Other than the AI behaviour sometimes and minor bugs i dont see anything negative about this game. EDIT: i finished the Early Access by opening the Lava Gate in the Mines. I confused the Red Barrier in the Mines(which can be entered) with the locked (Red Mist)Gate in Lysandria. However, to proceed in some sort of quest you have to obtain the ankh from my understanding. I will see in the Future.
8 hours played
Aug. 2025
Arx Fatalis and Thief as one game. Absolutely great

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Frequently Asked Questions

Monomyth is currently priced at 19.99€ on Steam.

No, Monomyth is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Monomyth received 449 positive votes out of a total of 481 achieving a rating of 8.66.
😎

Monomyth was developed and published by Rat Tower.

Yes, Monomyth is playable and fully supported on Windows.

No, Monomyth is not playable on MacOS.

No, Monomyth is not playable on Linux.

Monomyth is a single-player game.

No, Monomyth does not currently offer any DLC.

No, Monomyth does not support mods via Steam Workshop.

No, Monomyth does not support Steam Remote Play.

Yes, Monomyth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Monomyth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 06:11 UTC
SteamSpy data 23 July 2026 19:07 UTC
Steam price 28 July 2026 18:19 UTC
Steam reviews 26 July 2026 15:52 UTC

If you'd like to dive deeper into the details about Monomyth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Monomyth
  • SteamCharts - Analysis of Monomyth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Monomyth compatibility
Monomyth
Rating
8.7
449
32
Game modes
Features
Online players
8
Developer
Rat Tower
Publisher
Rat Tower
Release 03 Oct 2024
Platforms