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Monomyth on Steam

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MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Monomyth is a early access, dungeon crawler and immersive sim game developed and published by Rat Tower.
Released on October 03rd 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 481 reviews of which 449 were positive and 32 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Monomyth into these genres:

Media & Screenshots

Get an in-depth look at Monomyth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-3570K | AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon R9 280
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

52 hours played
Oct. 2026
This has some of the vibes of Dark Messiah/Sir Kicksalot: Run up to dudes, give 'em a big ol' kick, launch them like 10 meters. Maybe kick them into spikes off cliffs so you can have your own "THIS IS SPARTA!" moment. Except rats. Rats are grounded to the ground like a Corolla. Your dude has the stamina of a teenaged boy's first go in bed. If you spend points improving that, you've hamstrung yourself on using the best weapons available, as you really need to spend quite narrowly to make use of the best kit around. Look, I like, for weird reasons, the whole Dark Messiah/Sir Kicksalot genre. It's kind of like an Elder Scrolls game stripped of all the meandering and most of the quest cruft, leaving you to roam around maps and dispatch foes as whims dictate. But no matter which way you choose, your kick is enormously overpowered, is your means of one-shotting fools, involving environmental hazards. That said, some playstyles aren't viable. Stealth works, but the majority of your XP comes from killin' and there's not much backstab damage to speak of in this game, so it's more like stealth karate where I wound up kicking guys over, getting in a few quick stabs, catching my breath, repeating. Works fine 'til there's multiple enemies. Straight-up brawlin' works better, fewer stabs required, as kicky as ever. More survivable if there's multiple melee guys, still a hassle if there's ranged opponents. Thankfully that's rare. Magic makes this all irrelevant once you get a suitably blasty spell and it's not really hard to find. I think once I ran out of oomph and there was one foe left, so... I kicked him over. Counted to three. Magic blast. Problem solved. And all that's a longwinded way of saying what skills you buy into also set the game's difficulty, though "tedium" is better, because you can easily run away and disengage from most any fight, the enemies are not given over to much pursuit. The only real hazards are weird fishmen with a paralyzing roar and ranged opponents. For all that talk of combat, most of my time was spent meandering through mazes, finding a lever that opened a shortcut to another part of the maze. Enemies don't respawn, so once you've flushed out an area the game is more of a "Hunt the Lever Through These Dusty Halls" the game. It's more of a maze-and-navigation problem. There's more than a few issues with the UI, some serious ones (do not get me started on maps). The game is really short on hints or navigational clues. It gets a little better as you go forward, but the earlier stuff is really rough. The "octagonal key" puzzle being a massive case in point, for me. But the game itself is kind of fun in a weird way. It's clearly a labour of love. I have more issues with it than I did with the shonky work my workplace colleague used to produce. And something like 15 hours of playtime was me forgetting to turn this game off, and another dozen hours spent playing suboptimal styles, spending ages at it. Also, at this point, this game isn't complete. It may never get polish in some areas that it would really profit from. But you know what? I respect the sheer style and pugnacity of it. This is the game this guy wants to do. And deeply human experiences are exactly what I most appreciate. Maybe you will to, if you prefer spirit over polish. I haven't been streaming this, but I do other online things. You'll find links in my profile. I only mention it like this because I like people who can take the time to read and digest, and I also kind of hate advertising. So if you're like that too, you're my kind of person.
5 hours played
Aug. 2026
Real time combat Legend of Grimrock with Kings Field rpg mechanics. Buy it.
11 hours played
April 2026
Not an expert on dungeon crawlers, but if you ask me, this is how they should be done.
24 hours played
April 2026
Got to the end of the Beta 2.5.0a and found a good share of the secrets (I guess?). Also spent some time AFK, so the actual playtime is closer to 20 hours. The game is not complete yet, but there's a LOT of content. As others said, that's a spiritual successor of the line of imsims that follows Ultima Underworld, Arx Fatalis and Dark Messiah, sprinkled with some Thief (and probably a bit of the other stuff I didn't recognize). The atmosphere is somewhere between unsettlingly calm and slightly oppressive - you are alone in what used to be outskirts of a largely-underground fortress, now abandoned/occupied/haunted/infested/etc. The light is precious, friendly faces and safe places are a rarity, travel from A to B in a straight line is impossible, vertical mobility is a necessity. I've played as a pure mage, so I can say little about stealth and weapons, but kicking is very fun. As for the spellcasting - it's great, has lots of offensive and utility options, and relies heavily on exploration and experimentation to improve. I went from an unfocused dumb weirdo whose life depends on grilled mushrooms and bread to a space-and-gravity-defying non-breathing telekinetic demigod who explodes any foe by triple-blasting magic missiles (still squishy though). And this progression felt wonderful, because I had to solve puzzles and look for secrets, research spells and pick my tools, always keeping track of things to try when I get a new spell. I'll be sad if magic gets nerfed, but I guess I see some arguments for it, since just maxing out Intelligence and one spell school skill allows to solve most of the game. But I play with quicksaves, YMMV. There's some jank, sure, but it never goes too far. My biggest gripe right now is spell researching, which loses its charm later in the game and you have to rely on searching and buying - there are just too many combinations to research. Also some spell research QoL features would be welcome (like allowing to unselect an echo stone by right-clicking, making clickable areas larger or adding a dedicated button to start again, as well as maybe some indicator of how close you are to some yet undiscovered shape). Oh, and I'd add a few places on each location where a player can find a location's map, to further reward the free-roaming gameplay. I've initially missed the map of the Lower Serpent's Bastion and had to run like a headless chicken through its caves, eventually finding the map of the upper section before the lower one. So you must bear in mind that there's a map somewhere at the start of each big location and you need to stop yourself from venturing too far until you find it. Anyway, the game is awesome and AFAIK there's nothing like it if you want the modern experience. I can easily recommend it even in the current state.
5 hours played
March 2026
a fun dungeon crawler, nice atmosphere with a graspable scale. great game for those who want a low dark fantasy game with a fantastically grim atmosphere positive: great fun engaging mechanics, occasional physics based navigation(box stacking, using books to trigger taps) lead to really exciting rewarding moments. Combat that doesn't leave you feeling cheated, but challenged, especially during multi-enemy encounters. good but challenging exploration. multiple ways to tackle situations lets a player be creative. inbetween: A strong lack of hand holding. this is good for players experienced in these types of games but serves as a hard barrier to anyone not well versed. letting a bit of stronger hints for finer points of mechanics could help new players. the guide system already built in is a fantastic start and give a comprehensive starting point for the uncreative gamer. negative: can be confusing as the in game map is bone simple and could use work(map does not really help with navigation) so you have to rely heavily on memory and spatial visualization to navigate effectively. quest system needs work and lacks detail, leading to a lot of "what now?" moments. personal gripe: torch burn time feels a little short, and wish there was a way to re-invigorate torches(maybe using bandages or something) is capable of running on low end systems (ran this on integrated graphics at around 20-30 fps)

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Frequently Asked Questions

Monomyth is currently priced at 19.99€ on Steam.

No, Monomyth is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Monomyth received 449 positive votes out of a total of 481 achieving a rating of 8.66.
😎

Monomyth was developed and published by Rat Tower.

Yes, Monomyth is playable and fully supported on Windows.

No, Monomyth is not playable on MacOS.

No, Monomyth is not playable on Linux.

Yes, Monomyth is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Monomyth is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Monomyth does not support VR.

Monomyth is a single-player game.

No, Monomyth does not currently offer any DLC.

No, Monomyth does not support mods via Steam Workshop.

No, Monomyth does not support Steam Remote Play.

Yes, Monomyth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Monomyth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:36 UTC
SteamSpy data 18 October 2026 00:36 UTC
Steam price 27 October 2026 03:22 UTC
Steam reviews 18 October 2026 17:56 UTC

If you'd like to dive deeper into the details about Monomyth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Monomyth
  • SteamCharts - Analysis of Monomyth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Monomyth compatibility
Monomyth
Rating
8.7
449
32
Game modes
Features
Online players
3
Developer
Rat Tower
Publisher
Rat Tower
Release 03 Oct 2024
Platforms