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Devil Spire Falls on Steam

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The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!

Devil Spire Falls is a early access, action rpg and procedural generation game developed and published by Ithiro Sumi.
Released on July 06th 2025 is available on Windows and Linux.

It has received 1,120 reviews of which 1,060 were positive and 60 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Devil Spire Falls into these genres:

Media & Screenshots

Get an in-depth look at Devil Spire Falls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Latest Windows 10
  • Processor: 4-Core (total 2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Any GPU with 4 GB of VRAM
  • Storage: 2 GB available space
  • Additional Notes: High-Speed (7200+ RPM) HDD storage unit
Linux
  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Any GPU with 4 GB of VRAM
  • Storage: 2 GB available space
  • Additional Notes: High-Speed (7200+ RPM) HDD storage unit

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
Sept. 2026
The developer has been very diligent with his updates to the game and it has a ton of charm to it. I saw where this game was eight months ago and it has gone through a lot of great additions in that time. With this dedication from the dev, this game will go from "that was fun" to something that will take your breath away come a year or two from now. The one thing that elevates this game above everything else: Player Agency. The dev is similar to a great Dungeons and Dragons Dungeon Master. You give your players the complete freedom to live out a class or race fantasy that they have, while also introducing massive problems that you allow the player to overcome. An Undead cannot speak? Find a way to fix it. You have enchanting, spellcrafting and all of the tools that you need to overcome this obstacle. Figure it out. Anytime you wonder "Can I make something that does X?" or "Could I do X?", it's almost always a 'yes, you can try' response from the game. Like I wanted to travel quickly as a mage, so I promptly made a 18X speed flight spell and promptly disappeared from existence for my hubris by travelling at the speed of light. It's liberating to have a system that doesn't cap you just because some nerd wants to talk about the 'think about the player experience'. It truly feels old school. There is a tutorial in game, but I found that the best way of playing was just to figure it out yourself. The game feels great because you, as the player, are provided interesting challenges and aren't guided to a solution. You need to come to that solution on your own. The cherry on top is that the same challenge might have different solutions to solve it and they each have their own merits. Great game, focused and active dev.
9 hours played
July 2026
I want more games made by indie people with graphics that SUCK and gameplay that ROCKS I'm Not Kidding
140 hours played
July 2026
Just had my 40+ hour character randomly lose everything I've been grinding for only for it to then teleport me into the shadow realm. I then died and respawned as a naked albino in the desert. and I'd do it again
72 hours played
June 2026
Terrible graphics, poorly optimized, janky controls. no idea what im doing. 9/10. serious game of the year contender.
36 hours played
May 2026
Daggerfall is flat out my favourite game. While I am eagerly awaiting Wayward Realms, this game has more than satisfied me, and, given some more updates, can be in my top ten. My main complaints: You get too strong too fast. It is tricky to balance given the current skill system, which is good. Anything less would feel too slow. Enemies on the first cycle on hard simply are not threatening enough. Slower skill progression would feel wrong. This is not a position I envy for the developer. All my solutions just seem less fun than what is already there. The dungeons, despite what the tutorial says, are too easy. I want dungeons that you don't conquer. They should be ecosystems that you get loot and get out out. This is more in line with the D&D 1e and 2e design that I want to find in games. The cove and forest dungeons need a go over as they are seldom worth my time, nor are they risky. The enemies are not strong enough. Most bandits I fight end up cowering in fear. I love this mechanic, but it invariably results in prisons being too easy for the reward they give. The recent update allows you to make them more aggressive, but that's not enough for me. My last complaint is that you get too strong too fast. The spire system of scaling is a great way at addressing this, but the game is still too easy at base. I wish I could provide a solution to this. I have not played enough to come to any useful feedback for this yet. The combat in this game feels great. You can knock a skeleton hundreds of feet away with your custom hammer by the end of it. Early game you have to be more careful, of course, but I never felt like I was cutting grass with scissors. Being able to smack an enemy against the wall, knocking him out, is never not satisfying. The magic system is redolent of both Daggerfall and Morrowind, but it feels more geared to allowing you to break it if you so choose. Despite my ability to more easily replenish my mana compared to the two games, I find myself less likely to use destructive spells, which is great. Augmenting your abilities to overcome the enemy feels the best. Exploring the world is quick and satisfying enough. There is not much yet, but what is there has kept me exploring dungeons. The pyramids feel the best designed followed by the prisons. This reflects a common problem I've found in crpgs since even wizardry. Humanoids are ultimately the most satisfying to fight. They provide the best loot along with more difficult combats. Right now I avoid coves, forests, and sometimes temples unless rp demands otherwise. If I could give advice to the developer in my slightly inebriated state: Your game is too easy, which is something I also encountered in Devil Spire; I've mostly died to extremely long status effects, such as the floating head burn for over 200 seconds. It's too easy to break the game. I don't really care for balancing single player games, but it feels too easy to break this one. Even a frail goblin with a lobotomy can achieve CHIM here. The tutorial makes dungeons seem like these deadly labyrinths you'd find in Daggerfall or early D&D. They are anything but. I'm not asking them to go that far, but I'd like to feel like they were a threat. This game has an amazing foundation. I've been more negative than I'd like, but that's because this is one of the best new games I've played in years (only Onirism, Cruelty Squad, and Beyond the Citadel compare). I think about this game at work and when I'm out skating. It's that good. I hope this game can be one of the best ever made.

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Frequently Asked Questions

Devil Spire Falls is currently priced at 14.99€ on Steam.

No, Devil Spire Falls is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Devil Spire Falls received 1,060 positive votes out of a total of 1,120 achieving a rating of 8.93.
😎

Devil Spire Falls was developed and published by Ithiro Sumi.

Yes, Devil Spire Falls is playable and fully supported on Windows.

No, Devil Spire Falls is not playable on MacOS.

Yes, Devil Spire Falls is playable and fully supported on Linux.

This information about Devil Spire Falls is not available yet.

This information about Devil Spire Falls is not available yet.

No, Devil Spire Falls does not support VR.

Devil Spire Falls is a single-player game.

No, Devil Spire Falls does not currently offer any DLC.

No, Devil Spire Falls does not support mods via Steam Workshop.

Yes, Devil Spire Falls supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Devil Spire Falls is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Devil Spire Falls.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 14:07 UTC
SteamSpy data 18 October 2026 17:32 UTC
Steam price 26 October 2026 20:28 UTC
Steam reviews 19 October 2026 06:03 UTC

If you'd like to dive deeper into the details about Devil Spire Falls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Devil Spire Falls
  • SteamCharts - Analysis of Devil Spire Falls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Devil Spire Falls compatibility
Devil Spire Falls
Rating
8.9
1,060
60
Game modes
Features
Online players
53
Developer
Ithiro Sumi
Publisher
Ithiro Sumi
Release 06 Jul 2025
Platforms
Remote Play