Devil Spire Falls on Steam - User reviews, Price & Information

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The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!

Devil Spire Falls is a early access, procedural generation and action rpg game developed and published by Ithiro Sumi.
Released on July 06th 2025 is available in English on Windows and Linux.

It has received 779 reviews of which 739 were positive and 40 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Devil Spire Falls into these genres:

Media & Screenshots

Get an in-depth look at Devil Spire Falls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Latest Windows 10
  • Processor: 4-Core (total 2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Any GPU with 4 GB of VRAM
  • Storage: 2 GB available space
  • Additional Notes: High-Speed (7200+ RPM) HDD storage unit
Linux
  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Any GPU with 4 GB of VRAM
  • Storage: 2 GB available space
  • Additional Notes: High-Speed (7200+ RPM) HDD storage unit

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

36 hours played
May 2026
Daggerfall is flat out my favourite game. While I am eagerly awaiting Wayward Realms, this game has more than satisfied me, and, given some more updates, can be in my top ten. My main complaints: You get too strong too fast. It is tricky to balance given the current skill system, which is good. Anything less would feel too slow. Enemies on the first cycle on hard simply are not threatening enough. Slower skill progression would feel wrong. This is not a position I envy for the developer. All my solutions just seem less fun than what is already there. The dungeons, despite what the tutorial says, are too easy. I want dungeons that you don't conquer. They should be ecosystems that you get loot and get out out. This is more in line with the D&D 1e and 2e design that I want to find in games. The cove and forest dungeons need a go over as they are seldom worth my time, nor are they risky. The enemies are not strong enough. Most bandits I fight end up cowering in fear. I love this mechanic, but it invariably results in prisons being too easy for the reward they give. The recent update allows you to make them more aggressive, but that's not enough for me. My last complaint is that you get too strong too fast. The spire system of scaling is a great way at addressing this, but the game is still too easy at base. I wish I could provide a solution to this. I have not played enough to come to any useful feedback for this yet. The combat in this game feels great. You can knock a skeleton hundreds of feet away with your custom hammer by the end of it. Early game you have to be more careful, of course, but I never felt like I was cutting grass with scissors. Being able to smack an enemy against the wall, knocking him out, is never not satisfying. The magic system is redolent of both Daggerfall and Morrowind, but it feels more geared to allowing you to break it if you so choose. Despite my ability to more easily replenish my mana compared to the two games, I find myself less likely to use destructive spells, which is great. Augmenting your abilities to overcome the enemy feels the best. Exploring the world is quick and satisfying enough. There is not much yet, but what is there has kept me exploring dungeons. The pyramids feel the best designed followed by the prisons. This reflects a common problem I've found in crpgs since even wizardry. Humanoids are ultimately the most satisfying to fight. They provide the best loot along with more difficult combats. Right now I avoid coves, forests, and sometimes temples unless rp demands otherwise. If I could give advice to the developer in my slightly inebriated state: Your game is too easy, which is something I also encountered in Devil Spire; I've mostly died to extremely long status effects, such as the floating head burn for over 200 seconds. It's too easy to break the game. I don't really care for balancing single player games, but it feels too easy to break this one. Even a frail goblin with a lobotomy can achieve CHIM here. The tutorial makes dungeons seem like these deadly labyrinths you'd find in Daggerfall or early D&D. They are anything but. I'm not asking them to go that far, but I'd like to feel like they were a threat. This game has an amazing foundation. I've been more negative than I'd like, but that's because this is one of the best new games I've played in years (only Onirism, Cruelty Squad, and Beyond the Citadel compare). I think about this game at work and when I'm out skating. It's that good. I hope this game can be one of the best ever made.
44 hours played
Dec. 2025
Walk into a mage hut, a horse spawns in the hut. Kill the horse and the mages, see that the mage is wearing a Fine Vest of Horse. Take it for myself, equip it and a horse appears. I love this game.
1 hours played
Dec. 2025
10/10 Loved accidentally murdering the friendly NPCs. Would definitely ruin more lives again.
33 hours played
Dec. 2025
I'm going to lead with something that may turn off some people, yes it's like random proc-gen morrowind, yes it's awesome, but something else it reminds me of, OG Dragon Ball? Like okay hear me out I think this is the best Shonen style game out there, like there are a million roblox copy-paste shonenslop games out there and sometimes I just really need to scratch the itch, this game scratches it fully. I wake up, no name and no past besides the one I can only imagine, I walk around until I find a village and start talking to the villagers. I start doing quests to build trust and gain levels, I quickly turn my chores into training, leaping valleys, punching trees till they collapse into perfectly shaped logs, I refine them down in a little camp outside the village into planks and turn the non quest ones into coal I can sell for a profit. Eventually I break down a dungeon door, start beating the ♥♥♥♥ out of everyone, my tree punching has really paid off as I'm able to knock people down and make them surrender, once they surrender I notice that bandits respect strength, power, force. I talk to one kneeling before me before thinking, "what if I joined them, imagine what I could gain from this uneasy alliance" but I would never want to affiliate myself with a group of ♥♥♥♥ tier bandits, so I instead align myself with the criminal underworld. Immediately after that I realized this did nothing for me so in a rage I started knocking out all the bandits in the dungeon and left and then I realized in my rage I forgot to consider one fact. You beat bandits, they respect you, you trade that respect for goods and services, this gave me a wonderful idea. Being underworld aligned means bandits didn't attack me on sight but I could still attack them and be friendly, so I could go to every dungeon and attack every bandit till they respected me and I would force them to teach me everything they knew. I began my war on crime while being a criminal, this is because I would also run into smaller villages and punch everyone unconscious, I needed to train and sadly that meant on anyone and everyone. I became super human, I was able to leap across entire cities and learn and research all sorts of incantations and enchantments to enhance my physical skills even more, I became a "battle mage" of sorts, in my off hand I would have some piece of equipment enchanted (never a weapon) to increase my strength, held in my offhand I would use my free hand to keep punching. This means I would run into battle with an enchanted pickaxe that let me punch harder and odds are whatever I ended up hitting would go flying until it hit a wall somewhere. 10/10 game even if it's "unfinished" the bones here are ♥♥♥♥♥♥♥ titanium it's maybe the most solid open world RPG I've played recently and I could go on and on but I really just need them to add proper settlement/faction/wtvr management and creation and like more depth to everything you can do there, which they are, next update, so, can't wait !!!!!!!!
13 hours played
July 2025
While experimenting with magic, I accidentally cursed myself to forever live as a unicorn After that, I decided to move to the edge of the world and live in exile among the mysterious metal pillars 10/10 Would cast the forbidden spells again

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Frequently Asked Questions

Devil Spire Falls is currently priced at 14.99€ on Steam.

No, Devil Spire Falls is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Devil Spire Falls received 739 positive votes out of a total of 779 achieving a rating of 8.88.
😎

Devil Spire Falls was developed and published by Ithiro Sumi.

Yes, Devil Spire Falls is playable and fully supported on Windows.

No, Devil Spire Falls is not playable on MacOS.

Yes, Devil Spire Falls is playable and fully supported on Linux.

Devil Spire Falls is a single-player game.

No, Devil Spire Falls does not currently offer any DLC.

No, Devil Spire Falls does not support mods via Steam Workshop.

Yes, Devil Spire Falls supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Devil Spire Falls is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Devil Spire Falls.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 May 2026 16:04
SteamSpy data 13 June 2026 11:36
Steam price 13 June 2026 13:02
Steam reviews 13 June 2026 08:08

If you'd like to dive deeper into the details about Devil Spire Falls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Devil Spire Falls
  • SteamCharts - Analysis of Devil Spire Falls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Devil Spire Falls compatibility
Devil Spire Falls
Rating
8.9
739
40
Game modes
Features
Online players
107
Developer
Ithiro Sumi
Publisher
Ithiro Sumi
Release 06 Jul 2025
Platforms
Remote Play