Moon Hunters on Steam - User reviews, Price & Information

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Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?

Moon Hunters is a relaxing, rogue-lite and hack and slash game developed and published by Kitfox Games.
Released on March 10th 2016 is available on Windows, MacOS and Linux in 9 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese and Simplified Chinese.

It has received 5,095 reviews of which 3,975 were positive and 1,120 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 0.78€ on Gamivo.


The Steam community has classified Moon Hunters into these genres:

Media & Screenshots

Get an in-depth look at Moon Hunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later (32 or 64 bit)
  • Processor: Dual Core CPU - 2.6GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: OS X Lion 10.8.5
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Moon Hunters seems to get a lot of shade for being a rogue-like game and having the story be as it is. I actually quite like the idea. It makes sense to have different runs while keeping the things you’ve unlocked previously, since you are reshaping your story with each run. That’s the fun part of folklore and old stories: details change with each telling. That’s the game’s whole gimmick and I think having this game be a rogue-like fits seamlessly with that idea. https://steamcommunity.com/sharedfiles/filedetails/?id=3462000131 The gameplay itself is nothing too groundbreaking. It’s a top down dungeon crawler where you earn money by slaying enemies and destroying environment set pieces while you move through the dungeons to find secrets and (boss) arenas. You cannot interact with certain things in the game unless you have a specific characteristic, which I think makes for an interesting twist. You can earn these characteristics by choosing different dialogue options when talking to NPCs or during the nightfall interactions. At nightfall, when you’re in your camp, you can choose to upgrade your stats by cooking, stargazing, hunting, or keeping watch. You can also choose to rest. This makes the game very appealing to me, since it’s not something I have encountered much before. Once morning hits, you choose a different dungeon to go to and then the cycle repeats. You repeat the dungeon fighting and nighttime camp interactions until your 5 days are over and then it’s boss time. https://steamcommunity.com/sharedfiles/filedetails/?id=3462001470 The boss is definitely easier the more players you have. If you play solo, this fight will definitely pose a bit of a challenge, but if you’re with 3 or 4 players you’ll defeat him pretty easily. Not the best boss fight ever made, but not the worst. Just not scaled optimally. Once your story is completed, you’ll be brought back to your gallery/constellation hall, where you’ll see a popup of what your character became after the story took place and any constellations you unlocked during your run. https://steamcommunity.com/sharedfiles/filedetails/?id=3462000456 Overall the game is very very pretty. I love the art style and the music, it’s definitely the game’s strong point. I personally really love the game, but I can see why it’s not everyone’s cup of tea. I’ll definitely play a lot more of this game because of the way the story works, but gameplay wise the fighting aspect might get a little tedious after a while. I definitely recommend playing this together with some friends for an even better time.
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March 2025
best 1.71 Gb ever. Magical experience. I fell in love with a fat merman, then got my ass beat by the final boss and was remembered as the lover. 10/10
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March 2025
I'm not much of an enthusiast of roguelikes, frankly. The whole premise of always playing randomized levels and restarting anew after dying causes me some degree of annoyance. I like the idea of carving out significant feats in the simulation and obtaining enduring benefits — in other words, evolving my avatar and the world around him in a perennial fashion is important. Some of these games are quite unforgiving, while others offer ways to permanently upgrade playable characters for future runs. While Moon Hunters forces you to start each adventure from scratch, it is also structured in such a manner that its playthrough cycles weren't that frustrating to me. But is it worthy of your time? I'm kinda conflicted about it, so bear with me. The framework here is quite simple. Every run is composed of 5 days, each one representing a level. In the first level, you get to visit one of the game's fixed towns, whereas the final boss is fought in the fifth. The three intermediary stages are all composed of randomized dungeons that take the form of forests, swamps, deserts, caves and mountains. All locations are represented on a worldmap that players get to visualize at the start of each day. The positions of each place and the paths connecting them are also randomized, so the sequence of levels is potentially varied. Moreover, a few unique areas containing specific NPCs can be explored if they show up on the map — they can be accessed before entering the dungeon instance that ends the day. Now, Moon Hunters has some RPG mechanics. Seven main characters give players some variation of gameplay with their particular attacks and abilities. Their strengths and weaknesses are measured by a simple stat system. You don't exactly level up in this game. Instead, individual stats can be improved through the completion of tasks in towns, dungeons and special areas. NPCs provide dialogue options that increase certain attributes depending on the player's choice. They also initiate subquests that require visiting different places and talking to other folks in subsequent days, with stat bonuses as rewards. Defeated enemies drop money, which can be exchanged at shops for additional passive upgrades. At the end of each day, characters are allowed to perform certain actions at a campsite, and these will spur random events and further stat boons. One of these activities is a rudimentary cooking minigame that utilises ingredients found during normal gameplay. Each one of the 100+ recipes gives a different number of points to your attributes. Given the short length and the randomized nature of each run, I've always felt like I was running out of time to do things in my playthroughs. Failing sidequests was a common occurrence simply because the areas, points of interest and NPCs required to advance them would simply not appear to me in a timely manner. Traits, a secondary aspect of customization, are gained by a character when he or she interacts with NPCs and special landmarks. Although they do not modify combat in any way, possessing them is mandatory to unlock unique dialogue options and specific sidequest developments. Considering that I frequently missed the opportunity to acquire their necessary traits beforehand, my quests failed constantly, and this bothered me a lot. To make things worse, there's also this constellation in the game's menu hub that serves as a barrier of sorts. To unlock the stuff blocked by it, we need to fill it with the spirits of characters that complete the campaign. Each spot in this chart asks for a toon with a particular combination of traits. As you can imagine, getting every spot filled was a pain in the arse. To me, this is certainly the most disappointing system of the game due to its unreliability. Isometric games are one of my favorite genres, but I wasn't very much impressed by Moon Hunters' features. Sure, you get to improve your character as you play, but most enemies are either dumb, easy to dispatch or unremarkable, with the exception of a bunch of lions and rhinos that do a lot of damage. Playable characters have few attacks and skills at their disposal and you can't really change their standard builds in a significant way. Exploring dungeons is also rather boring because they're usually bare and empty, only containing a few mundane buildings or altars and perhaps a lonely person, while also being quite large — this is a big problem, since most characters move slowly. The familiars you can find (if you get the traits to recruit them, that is) are of no consequence or real usefulness to the adventure. The campaign has just two or three straightforward minibosses, who sometimes don't even show up, and that last boss I mentioned earlier. This final guy is always the same, by the way, regardless of your actions during the run. The only other boss in the game is fought in an arena scenario that you can access with a character previously saved in the constellation. Regarding NPCs, I found most of them to be rather uninteresting, despite their varied designs and tribal backgrounds. The only character that is properly voiced in the game is the main narrator, who spells her lines during major cutscenes. All other conversations are text based, and they do not convey much of their interlocutor's personality and motivations. It feels as if these NPCs only exist to reveal some tiny trivia about the game's lore and to offer enigmatic hints for secondary quests. Speaking of the story, I couldn't really grasp it, honestly, nor could I remember specific details. The manner by which facts are presented to the player is just too obscure and vague. You don't find books or manuscripts that flesh out the story, either — which is a shame, as I think there's potential for something nice here. On the technical side, this game's art style is probably its strongest factor. I enjoyed the pixelated visuals of enemies, magical effects and environments, even if they ended up being repetitive. Animations are also nicely fluid. Special mention should be given to the painted portraits of most living beings that appear during conversations. The artists did a good job with them, especially when it comes to the usage of colors. As for the audio, I can't speak much of it. I didn't notice any glitches affecting the sound and everything produced a reasonable effect that you would expect hearing in a fantasy setting, but the soundtrack was barely noticeable. I don't remember listening to any exceptional tunes. However, I did verify glitches in a different department: multiplayer. Moon Hunters was designed to support up to four players in a single run. I wasn't able to experience much of this mode because, unfortunately, the servers were plagued by a buggy code that caused constant crashes. From what I could understand, this issue was more frequent and severe when the party was composed of people from distant parts of the globe. Still, I didn't see much of a difference in terms of actual mechanics while playing with other folks. Teammates can revive each other and enemies basically spawn with more hitpoints. That's it, nothing that substantially changes the loop. After all this criticism, you must be asking why I'm vouching for the game. Well, I believe this is one of those titles that warrant the creation of a "neutral" recommendation tag on Steam. Regardless of its flaws, Moon Hunters manages to be a simplistic action-adventure title that actually works reasonably well, considering the scope of the project. It isn't meant to be a deep, engrossing RPG — it's not supposed to tell a grandiose tale nor display an expansive world —, and that's OK if the systems in place provide a concise, but smooth experience. Therefore, I think that most roguelike fans might enjoy at least a few playthroughs.
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Nov. 2024
I've seen other reviews on here, and the thing I realise is people are complaining about the game because of the single player. This game was absolutely made to play MULTIPLAYER! It is a very fun multiplayer experience. I played online coop and the repeating game play is fun because each play through you unlock new characters, new story endings, collecting the recipes and constellations is really fun too when you play with friends. You also get to try different skills each gameplay- even if you do play as the same character, and you get to explore more of the world each time too. I could see this game getting frustrating or boring when playing single player. But that's why I say it shines as a multiplayer experience with friends on voice chat :)
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Sept. 2024
If you like roguelites and playing with friends, this is the game. I played this with my girlfriend from start to finish, and while she wasn't particularly great at it, it was an incredible experience. I highly suggest getting this game.
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Frequently Asked Questions

Moon Hunters is currently priced at 14.79€ on Steam.

Moon Hunters is currently not on sale. You can purchase it for 14.79€ on Steam.

Moon Hunters received 3,975 positive votes out of a total of 5,095 achieving a rating of 7.59.
😊

Moon Hunters was developed and published by Kitfox Games.

Moon Hunters is playable and fully supported on Windows.

Moon Hunters is playable and fully supported on MacOS.

Moon Hunters is playable and fully supported on Linux.

Moon Hunters offers both single-player and multi-player modes.

Moon Hunters includes Co-op mode where you can team up with friends.

There is a DLC available for Moon Hunters. Explore additional content available for Moon Hunters on Steam.

Moon Hunters does not support mods via Steam Workshop.

Moon Hunters supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Moon Hunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moon Hunters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 22:20
SteamSpy data 09 June 2025 17:50
Steam price 14 June 2025 20:42
Steam reviews 12 June 2025 20:03

If you'd like to dive deeper into the details about Moon Hunters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moon Hunters
  • SteamCharts - Analysis of Moon Hunters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moon Hunters compatibility
Moon Hunters PEGI 7
7.6
3,975
1,120
Game modes
Multiplayer
Features
Online players
5
Developer
Kitfox Games
Publisher
Kitfox Games
Release 10 Mar 2016
Platforms
Remote Play
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