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Moonlighter on Steam

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Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.

Moonlighter is a hack and slash, pixel graphics and roguelite game developed by Digital Sun and published by 11 bit studios.
Released on May 29th 2018 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish and Traditional Chinese.

It has received 17,309 reviews of which 14,193 were positive and 3,116 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 0.88€ on K4G.


The Steam community has classified Moonlighter into these genres:


Here is the detailed breakdown of supported languages for Moonlighter:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Moonlighter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: 10.6
  • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Storage: 4 GB available space
  • Sound Card: Integrated
  • Additional Notes: Controllers are not supported starting from M1 and above.
Linux
  • OS: Ubuntu 12.04
  • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
This was a fun game - nothing groundbreaking, but fun. The shop manager aspect was a nice reprieve from the dungeon crawling, it had a fun little progression system. I think the shop management and finding optimal prices was a wee bit tedious, BUT that's really my only primary complaint. The dungeons were sufficiently difficult, and the linear power curve really makes you feel like your getting stronger as you progress. I'm excited to try out the sequel. But for real, Naja sucks and I hope everyone curb stomps that dumb worm, snake thing. 7/10
9 hours played
July 2026
The actual gameplay is really fun. The only thing is that the controls are the worst thing to every exist. I had to spend 20 minutes just fixing all the controls because they were that messed up and confusing.
25 hours played
July 2026
Quick dungeon-looter with nice shop twist. Start is a little slow, but things feel very good once you get your first set of armor and a favorite weapon. Family friendly btw, so that's a plus. I'd say worth the price, but you could wait for a sale if you really want. You probably get 15-25hrs of gametime out of it, and then it has replayability if you want harder difficulty or want to master more weapons.
212 hours played
May 2026
Moonlighter takes the drudgery of running a store and finds a new and interesting way to invigorate the experience. This isn’t a new concept, but Moonlighter still finds ways to make it engaging and in the end Moonlighter is actually much more of an adventure but with great theming. The item shop “genre” really started with Recettear: An Item Shop’s Tale, though that game hasn’t aged very well, it’s still a genre that’s quite interesting. The idea of running a shop and trying to make money can be done in many ways. Moonlighter brings in more than just one genre, but also a different look. Our main character is named Will. Will is a shopkeeper who has a taste for adventure. He decides to explore the dungeon to get more “artifacts” to sell at his shop. There’s a wise old man who warns our main character not to be distracted by the allure of the dungeons, which of course he ignores. The first couple of dives in the dungeons are set up as tutorials, where Will will learn about dodging, attacks and more, but the first results in Will’s defeat and the second involves an exploration to learn about the magical pendant. These both are scripted but don’t have that much story. However, after these two dives, Moonlighter’s story disappears. The majority of the game is Will diving into each dungeon and trying to unlock the “Fifth dungeon”, though since each dungeon is unlocked in order, it’s odd to make such a big deal about it. After each dungeon, the wise old man comes back and tells Will to be careful. So far it sounds like a game that doesn’t have much story, and I was accepting of that. There are little notes jotted down by previous adventurers but that’s about it. The thing is Moonlighter does have a story, but it is one that really only appears after the final dungeon. Moonlighter’s gameplay and look feels like a mixture of a top-down adventure game. It definitely has some pieces that look similar to Legend of Zelda, the main character heavily reminds me of Bastion’s main character in the design, even as it is quite different, and the different enemies in Moonlighter have a lot of variety. There’s everything from slimes, to golems, to giant laser cannons. The main areas of Moonlighter is a simple town that you might find in most RPGs, there’s a small group of NPCs, as well as the main shop of the town run by our main character. Everything looks like one would expect from a normal town. Moonlighter’s levels are divided into four different themes. There’s Golems, Forest, Desert and Tech, each dungeon has their own selection of enemies with a different look, as well as different actions and controls, and it really enhances the feelings of exploration when you’re finding new enemies all the time. Each time you go down a level in a dungeon, there’s more challenging enemies. Moonlighter is really broken up into two games. There’s the item shop component where Will needs to sell items and gather money to help his shop and town. He can use this money to buy new upgrades for his town, such as making an alchemist and blacksmith move in so they can sell him potions and weapons. There’s also the dungeon portions where Will dives into the dungeon to collect the items that he’ll use to upgrade his armor or sell in his shop. This is really the core of the game, but the item shop is also interesting in a way I wasn’t expecting. The item shop focuses on trying to maximize profits. The player doesn’t have a guide to the value of items, so he’s forced to keep pricing items and seeing how people react, the reactions are kept in a journal in case players miss them. Customers might act disgusted at the price, reject it, accept it or look excited by the price, and each of these helps the player zone in on the perfect price for each time. Charging a lot might upset customers, and undercharging means Will will be losing money. It’s a solid system and rather interesting. The dungeons operate in a rogue-lite manner, they change every time Will enters it, but there is a good layout and some simple rules. A healing spring will always be found on the way to the boss or the next level. There’s always a “Campground” where a previous adventurer left a note. The bosses and the types of enemies that appear are always the same. Moonlighter is very well done, I absolutely enjoyed my time playing it and I think it’s a rewarding experience. It’s challenging but not as difficult as I expected, with only one real difficulty spike in the second dungeon, and that came from a mid-boss, rather than the final boss of that dungeon. If you want to attach a dungeon crawler with Zelda style controls to an item shop management sim, Moonlighter delivers. It’s two rather different experiences that combine to make a single enjoyable game. I had a great time playing Moonlighter, and while it ended on a strange note, the majority of Moonlighter is a solid game that kept me coming back to try to get further and further. Verdict: 8/10
59 hours played
April 2026
I played first on phone I liked it and decided to buy it (DLC included) and complete it. - Go dungeon - Sell loot - Go dungeon - Craft equipment - Go dungeon ...

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Frequently Asked Questions

Moonlighter is currently priced at 19.99€ on Steam.

No, Moonlighter is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Moonlighter received 14,193 positive votes out of a total of 17,309 achieving a rating of 8.03.
😎

Moonlighter was developed by Digital Sun and published by 11 bit studios.

Yes, Moonlighter is playable and fully supported on Windows.

Yes, Moonlighter is playable and fully supported on MacOS.

Yes, Moonlighter is playable and fully supported on Linux.

Yes, Moonlighter is playable and fully supported on Steam Deck.

Yes, Moonlighter is playable and fully supported on Steam Machine.

No, Moonlighter does not support VR.

Moonlighter is a single-player game.

Yes, there are 3 DLCs available for Moonlighter. Explore additional content available for Moonlighter on Steam.

No, Moonlighter does not support mods via Steam Workshop.

Yes, Moonlighter supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Moonlighter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moonlighter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 22:37 UTC
SteamSpy data 25 October 2026 03:31 UTC
Steam price 27 October 2026 04:00 UTC
Steam reviews 21 October 2026 10:05 UTC

If you'd like to dive deeper into the details about Moonlighter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonlighter
  • SteamCharts - Analysis of Moonlighter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonlighter compatibility
Moonlighter
Rating
8.0
14,193
3,116
Game modes
Features
Online players
268
Developer
Digital Sun
Publisher
11 bit studios
Release 29 May 2018
Platforms
Remote Play
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