Moonscars on Steam - User reviews, Price & Information

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Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.

Moonscars is a action, metroidvania and souls-like game developed by Black Mermaid and published by Humble Games.
Released on September 27th 2022 is available only on Windows in 9 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Turkish and Ukrainian.

It has received 1,205 reviews of which 1,006 were positive and 199 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 11.11€ on Gamivo.


The Steam community has classified Moonscars into these genres:

Media & Screenshots

Get an in-depth look at Moonscars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: AMD Athlon II X2 270 (2 * 3400) or equivalent Intel, Core i3-530 (2 * 2930) or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 530 (2048 VRAM) or equivalent, Radeon HD 6570 (1024 VRAM) or equivalent

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This project was created out of love for the soulslike genre. Short 2D game immediately captivated me with its dark and atmospheric style. Moonscars utilizes a minimal color palette. A muted range of dark grays accented by red, creating a unique charm. The game's artist drew inspiration from the oil paintings of Old Dutch Masters like Rembrandt. Each frame of animation was hand-drawn, resulting in highly detailed pixel art. The protagonist, whom we play as, is Grey Irma. She is a knight of a special order. The game has good combat with an emphasis on parrying. There is standard attack, strong attack, special attack, skill, a dodge roll (dash), amulets, and various buffs. The healing system is quite unique: dealing damage to enemies fills a mana bar, which can then be used for spells or healing. This makes the gameplay dynamic and encourages an aggressive playstyle. Instead of bonfires, there are mirrors; instead of souls, there's bone dust. There are not many bosses, but each one is unique and interesting. Almost everyone has a second phase. Frequent deaths will trigger a Blood Moon, increasing enemy damage – a hardcore modifier of sorts. But it can be dispelled using hearts scattered throughout the levels. Moonscars is about a Lost Soul searching for its creator and the meaning of its own existence in this world. Each death serves as a lesson. We break and rise again, putting ourselves back together piece by piece. It's a story of betrayal, suffering, and revenge; a journey of trials and tribulations to become a great warrior. As Osho said, "To rise, you must fall; to gain, you must lose." I had fun fighting under the moonlight accompanied by atmospheric music. It's a shame the project lacked a bit of time and funding. I'd give it an 8/10.
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Jan. 2025
A decent souls-like metroidvania, this game’s greatest strength lies in its unique art style, which includes some neat player and enemy animations. There are a some places where the art really shines, but many of the game’s areas look quite bland. The controls feel good, which could have led to satisfying combat if the enemies were a bit more interesting. Aside from bosses, most enemies literally have a single move or combo, so once you learn the parry timing, it’s basically over for them. For the most part, the gameplay is what you’d expect from a souls-like metroidvania with good responsive controls. But it also introduces a few unique mechanics. I’m not the biggest fan of these, though. The way healing works makes the game fairly trivial, yet the occasional death can still be punishing since you can lose buffs gained by leveling up. But even losing part of your strength isnt enough to make this game seriously challenging. However, one neat feature is the option to have a “bloodmoon” mode(Moonhunger), which makes enemies stronger but also offers greater rewards. Compared to metroidvania titles like Hollow Knight, Grime or even Blasphemous, this game’s scope is quite small. There are only a handful of areas, a few bosses, and limited ways to build your character. A first playthrough might only take 5-10 hours, even if you explore every corner. While the game doesn’t do anything terribly wrong and provides a decently fun experience, but I wouldn’t go out of my way to recommend it when there are many better alternatives available.
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Nov. 2024
Moonscars is a deeply flawed game and one that I absolutely adore and celebrate. The art style is a painterly impressionism but with the dark foreboding tones of romanticism. It's breathtaking. It's probably one of the best written MVs I've played, if not outright the best. Very strong LoK and BR2049 vibes. The themes of meaning, being, existence, creation, and freewill are explored. It doesn't always stick the landing but it never falters too hard either. It keeps you very much engaged narratively. The gameplay is a mishmash of genres like some Darksiders game. The basic nature of it is very much like a very tiny SOTN - fairly linear yet sprawling environments to explore with lots of secret upgrades for those that seek them. Nothing in the game is Metroidesque, there is no non-lineary, sequence breaking, etc. The game wants to tell a specific story and it wants you to experience it in that specific way. There are soulslike elements here like corpse running, xp as currency, difficulty fetish, dodge/parry heavy gameplay. I would specifically compare the difficulty to CV3 USA or CV68k - it's fucking tough. However, you can craft builds quite easily that let you manhandle the game, so to speak. Beyond the soulslike, there's also the roguelike elements - lots of significant bonuses divided up between gameplay elements. Special weapons upgrades offer rotating bonuses on weapon swap. Killstreaks allow you to stack additional bonuses. I think I had up to five at a time and it makes you strong; however, you lose these on death. You can even choose what enemies drop. Lastly, there's also a CV2esque mechanic: dying with stacked bonuses triggers a world state where enemies are tankier, deadlier, and way more lucrative to kill. This can easily be alleviated with an item. Yes, this is a Soulslike Roguelike Metroidvania from 2022 that is only 10h long. Of course it pushes zero gameplay boundaries but the writing, art, and vibe alone are where the game is at. It does those best and if you wish to play this game then do it for the writing and the art, nothing else. The gameplay isn't bad by any means but it definitely isn't the game's selling point. To help players turned off by the difficulty, the game comes with a built in "story mode". It consists of equipping three items that make you do more damage, tanky, invincible as you channel heals, and then some. If you find yourself put off by the notion of sludging through this, then please see through the end using this. Like I said, the story, art, and vibes are where it's at.
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Oct. 2024
I enjoyed my time with Moonscars , although the game does suffer for some pretty baffling design choices. +The overall atmosphere and music are pretty good +The combat is serviceable, the rapidly changing special weapons manage to keep things fresh +The roguelike stat boosts you get if you survive long enough and that reset on death were a pretty unique addition +The pixel art is nice as always +Doesn't overstay it's welcome +/-The overall colour tone might be off-putting to some players +/-You can pretty much choose do you want to spend the whole game dodging or parrying. You can clear every encounter in the game using either one. -The game is way, way too easy. The only difficulty in the game comes from learning TWO WHOLE parry windows of TWO TRASH MOBS in the entire frigging game (just to make the encounters more fluid), (The shielded chargers and the multistrike assasins). -The bosses, even the final ones, are somehow easier than some trash packs? that's really baffling to me lol. Even if you're not good at action games, you will clear 99% of the encounters here first try. If you're a veteran, you'll just basically sleep through the game. -A few of the amulets here (your itemization) are strictly OP af compared to other amulets and the funny thing is that you unlock them pretty much straight off the bat, which makes amulet hunting pretty much redundant. The "Ichor while damaged" and "Healing inv." Are especially busted, mainly the Ichor one since it doesn't break. You basically get infinite heals from getting damaged. Even if you didn't use them, you whack majority of your Ichor back in 3 auto-attacks. -The majority of collectibles except for the perma stat boosts are bordering on useless.
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Sept. 2024
One of the best games I have ever played. Really challenging but so fun, Excellent graphics and soundtrack. Really recommend
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Frequently Asked Questions

Moonscars is currently priced at 19.99€ on Steam.

Moonscars is currently not on sale. You can purchase it for 19.99€ on Steam.

Moonscars received 1,006 positive votes out of a total of 1,205 achieving a rating of 7.95.
😊

Moonscars was developed by Black Mermaid and published by Humble Games.

Moonscars is playable and fully supported on Windows.

Moonscars is not playable on MacOS.

Moonscars is not playable on Linux.

Moonscars is a single-player game.

Moonscars does not currently offer any DLC.

Moonscars does not support mods via Steam Workshop.

Moonscars does not support Steam Remote Play.

Moonscars is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moonscars.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 08:18
SteamSpy data 06 June 2025 13:28
Steam price 14 June 2025 20:35
Steam reviews 12 June 2025 06:08

If you'd like to dive deeper into the details about Moonscars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonscars
  • SteamCharts - Analysis of Moonscars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonscars compatibility
Moonscars
8.0
1,006
199
Game modes
Features
Online players
1
Developer
Black Mermaid
Publisher
Humble Games
Release 27 Sep 2022
Platforms
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