My Little Blacksmith Shop on Steam - User reviews, Price & Information

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Craft weapons, armor and tools, manage resources and expand your workshop. Experience realistic physics-based forging, unlock new recipes and special orders, and interact with a medieval town's inhabitants as you work to become the greatest blacksmith in the land.

My Little Blacksmith Shop is a crafting, singleplayer and simulation game developed by Dasius and Noble Games Studio and published by Noble Games Studio.
Released on February 09th 2025 is available in English only on Windows.

It has received 1,100 reviews of which 790 were positive and 310 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 8.19€ on Steam.


The Steam community has classified My Little Blacksmith Shop into these genres:

Media & Screenshots

Get an in-depth look at My Little Blacksmith Shop through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 10, Windows 11
  • Processor: Quad Core Intel or AMD Processor, 2.5ghz or higher
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce 470 GTX or AMD Radeon 6870 HD Series or higher
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Comprehensively, I love this game. I mainly play on the Alpha Test Branch and have grown to love it. I want to focus on a few things the game does that I love, then move on to some improvements. To start off one of the things I have to say I love most about the game is the amount of secrets and hidden gemstones and Easter eggs and puzzles. These are entirely unnecessary for the function of the game but their inclusion is such a pleasant surprise and adds some depth to the game. So much so that without them it would seem entirely a waste. I also really enjoy the placement of workstations and their modularity regarding their placement and that of storage rack and weapon racks. I also love the mining system, as a concept mostly, but I see that there is a lot of potential regarding how the mining system could affect the player experience. I have a few suggestions for that which I will specify below. More than anything, I appreciate the looks, the aesthetics, and the atmosphere of the game. It just has charm. I also enjoy the gameplay cycles and layout of the blacksmithing itself. Do not let what I am about to say be seen as impolite, it is merely reflective about the current state of the game. It has a few issues, as any game does. Most of the issues that affect My Little Blacksmith Shop stem from technical issues. To be specific, I experience some item physics issues and have sent myself flying a few times, lol. I have two other comments that are more like suggestions than anything else, they specifically look at the player experience over a long term playthrough. The frequency of repair jobs should be lowered a little bit. Most of the jobs I take are repair jobs, I would guess its about 2 to 3 repair jobs for 1 tool/weapon creation job. I understand that repair jobs serve as an important source of income even if you don't have money or income, mainly as a fallback or to get you enough money to buy metal. For that purpose they are exemplary, but they simply allow for less creativity and less blacksmith/weapon design. The regular blacksmithing where to go a build your owns weapons will likely always be the center part of the game for most people and for progression and it is already very fun and satisfying to me. The designs, the combination and the process. They are all more interesting than repair daggers. I have begun refusing all repair work manually because of this disparity in interest. My second suggestion is that the mining system be expanded a little bit, or more like it should be tweaked rather than expanded. Right now, as a player, mining can seem like a waste of time. I frequently asked myself why this was over the last three years. I think I have come to a few reasons that if remedied could make mining more worthwhile and more likely to be something that the player is willing to engage with. The following portion is more like feedback than anything: One, I think it would be more useful to the player if either the ore veins themselves were larger in the quantity of ore or that when you broke one ore chunk two or three pieces fell from it. I believe that this change or a similar one is so necessary for the player experience because the amount of metal that the player needs for even one single day of blacksmith is so large in comparison to the amount of metal a player can reasonably find while mining. Right now for example in my latest playthrough I want to move from Iron to Steel, however I realize that It would like require 5 days of mining and searching before I had enough smeltable material to allow me to properly accomplish this switch. Even once I do that, I plan to upsell them to adelite as fast as I can in order to compensate for my limited steel stock. This leaves me very little time or reason to enjoy selling steel to my customers as it is a very time consuming substance to come by. This applies to brass as well but not bronze, as I can buy the materials to make that. Second, the location of ore veins can be a bit nebulous. Sure there is always some in the mine, and from a players perspective that makes sense, so I'm not talking about that one in particular. I mean that there should be a more concrete way to communicate to the player where ore can be found or which types of ore can be expected to be in which places. Right now, the player is forced to essentially walk around the extents of the map and of every wall in an attempt to find ore, and these veins are very scarce and difficult to find. If you could find or invent a way to communicate their locations to the player, and make it something that the player has to actually go an retrieve, either a map, a special tool or even just by changing the look of the veins to be more noticeable. I would suggest for the above ground nodes maybe having some mining equipment nearby like the vein has been actively mined before, maybe a lamppost so that miners that previously dug into the hillside could work during the night. Tiny aesthetic decisions like that would probably be the easiest for the creator, as he is very skilled at using smaller items in this way. Third, the mining takes too long, I mean the act of mining itself. Maybe lower the health of the ores a little bit, as a balancing tweak. This is the tweak I would be the least confident in. Stepping away from mining, there are many things the game does great that I love and that could still be improved, mainly how to act and interact with NPCs. They have not implemented any type of dialogue system into the game, nor do I think that do so necessary. Right now you can click to interact with people. its in a very basic form currently and could be expanded upon. From the players perspective, the NPC have really cool armors and outfits and role to play in the world, however other than purchasing from shop, (Why does the parts shop reset every 5 seconds?) the player has little to no interact with the people that have been crafted so intricately in visual design. I love the look that NPCs have and the placement of them, their movements. You even have class stratification in the Northern Kingdom. I don't know where I'm going with this to be honest, but right now its like the NPCs are their for vibes when NPCs could be more than just vibes. Overall, I love it, I think it is worth playing, but it has a it to go before its something I could call great.
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Dec. 2025
This is from my brother. he has way more hours in the game but couldnt review it since he played it from our family library "I love this game, everything is so calming and the mechanics are easy once you get used to them, 13 hours in this game and I'm down to keep playing. 10/10 fs also to be clear i didn't pay for this game someone in my steam family did."
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Nov. 2025
I've seen a lot of negative comments, and I wanted to preface this review by saying that I haven't been getting a lot of the same bugs as some people, especially with the tutorial. I picked up this game for the first time in a while after a few years away, and I've had no major issues. This game is a PASSION PROJECT, for 10 dollars on steam! You can complain that it's buggy or unpolished because it's no longer in early access and that's valid, but keep in mind it's literally one guy working on this. He clearly cares a lot, enough to actively mention community sentiment changing his plans for the game. I feel like a lot of people are spoiled for choice seeing all the incredible indie games releasing nowadays. It's valid to be upset with bugginess or unpolished gameplay, but a few minutes of browsing the update schedule will tell you what you need to know - this isn't going to be the next Silksong. There is no seasoned team of devs working on this that's been polishing the game for almost a decade straight, waiting for the right opportunity to crash the internet. Game design is an interative process. So in short, if you like blacksmithing, give this game a buy. It may not be everything you hoped for right away, but the dev WANTS to make a good game. Every update gets us closer to that. He doesn't have the luxury of unlimited time or budget, or the superintelligence needed to do everything right on the first try. I hope that anyone who reads this develops a similar sentiment, and joins me in eagerly waiting for this game to blossom like I know it will.
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May 2025
TLDR For the price id say this game is mostly worth it for the 1.0 experience alone. I want to love this game however there are a few issues that Im not sure are going to get fixed. The 1.0 version is as I remember from years ago and is a fantastic start of a game. The game play loops are fun albeit simple in some regards. But it generally still feels like an early access game with the glitches and bugs and general jankyness that it still has. This would not be an issue if it felt like the creator was going to continue working on this version however I have seen post from him that leads me to believe he is dropping support for this game and going to mostly leave as is aside from some major bug fixes. (I would love to be wrong about this btw). The real issue arises from the 2.0 version or the beta test versions which are a huge sidestep to the original. Gone is the cute blocky style of the old and now comes in a more realistic version that honestly makes things feel more dated than acting as an upgrade. The new version does come with some changes and better balancing of the game mechanics and a much bigger world to explore but at the cost of a huge more amount of bugs and glitches that can seriously dampen the play-ability and how much enjoyment you will get. I would suggest the dev keep this 1.0 version updated with fixes and general QOL updates. However the 2.0 experience really needs a separate steam page given how much work still needs to be put into it. I would think a goodwill gesture to the 1.0 players of being given keys to the new (2.0 version) once split would be fantastic allowing them to play which ever version they like best and allowing the dev to get a more dedicated early access crowd for the 2.0 experience.
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May 2025
Surprisingly accurate while being easy to understand. Find materials and make parts for weapons and tools. I especially enjoy being able to upgrade my tools myself as I progress.
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Frequently Asked Questions

My Little Blacksmith Shop is currently priced at 8.19€ on Steam.

My Little Blacksmith Shop is currently not on sale. You can purchase it for 8.19€ on Steam.

My Little Blacksmith Shop received 790 positive votes out of a total of 1,100 achieving a rating of 6.92.
😐

My Little Blacksmith Shop was developed by Dasius and Noble Games Studio and published by Noble Games Studio.

My Little Blacksmith Shop is playable and fully supported on Windows.

My Little Blacksmith Shop is not playable on MacOS.

My Little Blacksmith Shop is not playable on Linux.

My Little Blacksmith Shop is a single-player game.

My Little Blacksmith Shop does not currently offer any DLC.

My Little Blacksmith Shop does not support mods via Steam Workshop.

My Little Blacksmith Shop does not support Steam Remote Play.

My Little Blacksmith Shop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for My Little Blacksmith Shop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 April 2026 23:19
SteamSpy data 24 April 2026 13:39
Steam price 30 April 2026 04:29
Steam reviews 27 April 2026 23:54

If you'd like to dive deeper into the details about My Little Blacksmith Shop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about My Little Blacksmith Shop
  • SteamCharts - Analysis of My Little Blacksmith Shop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck My Little Blacksmith Shop compatibility
My Little Blacksmith Shop
Rating
6.9
790
310
Game modes
Features
Online players
3
Developer
Dasius, Noble Games Studio
Publisher
Noble Games Studio
Release 09 Feb 2025
Platforms