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Gravel on Steam

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Gravel is the ultimate off-road experience. The most extreme racing game that will let you try out amazing stunts in the wildest places on the planet!

Gravel is a racing, sports and offroad game developed and published by Milestone S.r.l..
Released on February 27th 2018 is available on Windows, MacOS and Linux.

It has received 1,290 reviews of which 982 were positive and 308 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 3.44€ on K4G.


The Steam community has classified Gravel into these genres:

Media & Screenshots

Get an in-depth look at Gravel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i5-2500, AMD FX-8100 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 with 2 GB VRAM or more / AMD Radeon HD 7950 with 2 GB VRAM or more
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: Mac OS 10.13 (High Sierra) or later
  • Processor: Intel Core i5 or better
  • Memory: 8 GB RAM
  • Graphics: Metal 2 compatible with 4GB VRAM
  • Storage: 15 GB available space
Linux
  • OS: Ubuntu 16.04 or later, SteamOS 2.0
  • Processor: Intel Core i5-2500K; AMD FX-6350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel Core i5-2500K; AMD FX-6350 or equivalent
  • Storage: 15 GB available space
  • Additional Notes: AMD - mesa 18.1 or better / Nvidia - nvidia 390.48 or better / Intel Graphics are unsupported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Sept. 2026
Overall: 8/10 Story: I enjoy the story for what it is, but it was clear from the very start that the "narrative" is extremely lightweight and isn't trying to get you emotionally invested. Instead, the campaign is framed kinda like the game Split/Second's (if you're familiar) in the sense that it's a fictional extreme off-road TV show called "Off-Road Masters," where you play as a new, unnamed competitor trying to work your way through the competition, competing across different types of off-road racing events, defeating established champions, and eventually becoming the show's overall champion. It's a very basic framework and there's literally no storytelling, but the TV-show framing gives some context to what would otherwise just be a collection of disconnected off-road races all over the world. The closest thing the campaign has to any traditional narrative elements are the cutscenes introducing each Off-Road Master, with the narrator explaining who they are and what style of racing they're known for, but that's really just so you can put a face to a car when going up against each champion more than anything. The Masters aren't developed beyond their reputation as racers, and there's no meaningful character development or ongoing rivalry between them and your own driver. That said, I honestly didn't mind this at all. I think leaving things at the basis of you trying to become the champion of an extreme off-road tv show is a simple, but perfectly justifiable backstory to pair with the arcade-racing gameplay. Does that core premise have deeper narrative potential in regards to the rivalries you could've built with other racers, or the general idea of grinding your way to the from the bottom to the top? Of course. However, that kind of storytelling isn't essential for the gameplay provided since you're not making choices that need narrative justification or developing a character whose motivations need to be explored. You're primarily racing, and this game gives you a straightforward goal: keep winning and work your way toward the championship. Gameplay: Speaking as a very casual racing game fan, I love the gameplay here. I emphasize my casual status specifically because I don't have a wheel/rig so I can't speak on how it feels to actually drive in this game, but as a controller player I can say the gameplay is about as arcade as it gets, and it's designed to be immediately accessible for everyone. That statement is further cemented by the inclusion of a Forza Horizon-style rewind button, which I felt was a very nice feature given that you're not supposed to take things too seriously in this game. Furthermore, I really appreciate how you can throw cars around relatively aggressively without the game punishing you for every mistake. The core handling is loose, very forgiving, and heavily focused on maintaining momentum, so sliding around corners is an essential part of the driving mechanics rather than something you're trying to avoid. Additionally, there are some simulation-oriented options/settings before races, but this is not a simulation racer at all. You can adjust things such as ride height, camber, differentials, braking and grip, etc., but I personally played the entire game without touching any of those menus. There's enough variety between the cars in each class that you're able to keep things fresh without being forced to tweak specs, but still, it's cool that those options are there for players who like messing around with those mechanics. While I'm talking about the cars though, I really like how that's where the core sense of progression is provided from, but the important distinction is that the progression isn't about upgrading a car or making them increasingly powerful. Rather, it's about expanding your collection and giving you more options to use. You're not just earning an abstract XP number or moving a meter toward the next chapter, you're periodically getting a new ride that you can take into the next race, and I think it works particularly well as a reward system because of the broad vehicle roster. The only real issues I have with the gameplay is some of the AI's car physics, but more specifically, how easy it is for them to pit-maneuver you. The AI rubberbanding isn't too bad, but when an AI car catches the back wheel of your vehicle, even a relatively minor amount of contact can cause your car to immediately start rotating. You can be driving normally, get your rear wheel clipped at what feels like a fairly shallow angle, and suddenly you're starting to spin sideways. To make things even worse though, that same technique doesn't work nearly as reliably against the AI. You can be riding alongside an opponent and intentionally make contact with their rear wheel, expecting to produce the same kind of spin, but instead it's like they're glued to the ground. It doesn't ruin the experience thanks to the rewind button and I eventually learned to stay away from other cars at the start of races or while going around corners, but it really started to annoy me after a few hours of gameplay. World: I really like the world/settings of the races. They take place across a collection of real-world locations that have been deliberately exaggerated to accommodate the over-the-top off-road racing, and I think it complements the gameplay very well. The setting is essentially a world tour through different types of terrain, and each state/country/location has its own distinct environment, but more importantly, each one is designed around the kind of driving it enables. Whether you're racing through mud and forests, tearing across sand dunes, navigating snowy mountain roads, etc. the environments give each race their own vibe while keeping the focus on the gameplay and giving variety that keeps things fresh for a long time. I have no complaints here! Visuals: The graphics are pretty good for a racing game that came out during the 8th console generation, but that last bit is the most important info you need. This is an 8 year old arcade racing game from a historically AA studio, so the visuals aren't jaw-dropping even for the year it released, (especially when compared to AAA titles like Forza Horizon 4, which also came out in 2018) but they're not bad by any means. The environments I mentioned previously are probably the strongest part of the presentation. There's a good amount of variety between the tropical locations, deserts, snowy areas, stadiums, etc. and the lighting, weather, dirt, and water effects can make some of them look pretty immersive while in motion. However, that AA budget becomes more apparent when you look at the finer details with more scrutiny like trackside assets, textures, and a few car models. But like I said, I personally didn't mind the graphics because this game runs great, with high frame rates even on the highest settings, it has a nice, grounded color palette/art style, and it's clear from the very first race that the visuals were never the main selling point. Music/Sound Design: The music/sound design is honestly one of the weakest aspects of this game, but I still appreciate each for what they get done. For starters, there's not that much music in the first place. The rock-inspired tracks that are present sound pretty good and certainly help amplify the chaotic offroad-racing gameplay, but there's only like, two or three, MAYBE four songs that can play while you're racing. It gets very repetitive after the first few hours. In regards to the sound design, most of the engine sounds are generally good and have decent depth, and the crashes, tire noise, and impacts have enough weight/depth to make the racing feel appropriately physical, but none of it is really noteworthy. The sound design does what it needs to without rocking the boat too much, and I respect that even if it doesn't leave a lasting impression.
3 hours played
Sept. 2026
i love this game so much tbh... it reminds me of motorstorm, but sadly i can't find anyone to play online with... so if you see this and wanna play with me, add me so we can play together :)
5 hours played
July 2026
Interesting racing game, good graphics, cool car paints, Wouldn't think too much if this was more less popular than other most popular played racing/driving games franchise
22 hours played
May 2026
Class. Works nicely on SteamDeck if you change the settings a bit - can get mostly high, but need to set a frame cap to 30fps, and select PROTON EXPERIMENTAL otherwise there will be crashes.
12 hours played
March 2026
Gravel is spiritually a Dirt spinoff. The game is not excellent at anything, but good at everything. The driving feels good, altough the suspension physics are basic and very stiff, the cars are stable but tend to slide all the time (which is fine because about 85-90% of driving is on loose surfaces like mud, gravel, sand and snow) and the collision physics are wonky, but in a funny way. Overall, the driving is fun which is important in a car racing game. Art direction is coherent, tracks and locations are varied enough, but you will experience some repetition. Graphics are not on Forza level, but the game looks (and runs) very well despite that. The only thing which is a little annoying graphically, is that some tracks are too dark at night and it can be difficult to see where to go. The story is basically nonexistent, its the classic "new guy rises up and beats the veterans", thats it. Ive beaten the game in about 7 hours, but if i were to complete all races i would probably get to 12-20 hours of playtime. The price is very fair, you can also wait for a sale and get the game for like 2-4€/$ which is a steal in my opinion. Be aware, that you cannot remap controls, so if you want to do that, you have to use 3rd party software.

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Frequently Asked Questions

Gravel is currently priced at 19.99€ on Steam.

No, Gravel is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Gravel received 982 positive votes out of a total of 1,290 achieving a rating of 7.31.
😊

Gravel was developed and published by Milestone S.r.l..

Yes, Gravel is playable and fully supported on Windows.

Yes, Gravel is playable and fully supported on MacOS.

Yes, Gravel is playable and fully supported on Linux.

This information about Gravel is not available yet.

This information about Gravel is not available yet.

No, Gravel does not support VR.

Gravel offers both single-player and multi-player modes.

Gravel offers both Co-op and PvP modes.

Yes, there are 11 DLCs available for Gravel. Explore additional content available for Gravel on Steam.

No, Gravel does not support mods via Steam Workshop.

Yes, Gravel supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Gravel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gravel.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 02:11 UTC
SteamSpy data 23 October 2026 07:32 UTC
Steam price 27 October 2026 03:59 UTC
Steam reviews 20 October 2026 15:58 UTC

If you'd like to dive deeper into the details about Gravel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gravel
  • SteamCharts - Analysis of Gravel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gravel compatibility
Gravel
Rating
7.3
982
308
Game modes
Multiplayer
Features
Online players
2
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 27 Feb 2018
Platforms
Remote Play
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