Nevergrind Online on Steam - User reviews, Price & Information

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Nevergrind Online is the ultimate dungeon-crawl multiplayer blobber RPG focused on treasure hunting and slaying monsters! Create your hero and start climbing the ladder in normal mode—or, for those seeking the ultimate challenge, hardcore mode! No microtransactions ever!

Nevergrind Online is a rpg, online co-op and multiplayer game developed and published by Neverworks Games.
Released on July 11th 2024 is available only on Windows in 14 languages: English, Simplified Chinese, German, Japanese, Russian, Polish, French, Portuguese - Portugal, Portuguese - Brazil, Korean, Spanish - Spain, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 1,252 reviews of which 1,093 were positive and 159 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Nevergrind Online into these genres:

Media & Screenshots

Get an in-depth look at Nevergrind Online through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Memory: 8 GB RAM
  • Graphics: Open GL 3.2+ Compliant, GTX 660+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: No micropayments ever

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I really like this game GM, I hope that you don't pay too much attention to legendary equipment, add some new gameplay and dungeons. At present there are only a few players, Can the/layers command and DPS display be enabled Suggest modifying the hate settings so that warriors and SK can hold onto monsters' hated and set resurrection skills Set up a new separate instance, roll legendary equipment and runes. 
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Nov. 2024
I'll start with the negatives... After 20 hours of gameplay I have had a full group only one time, and been able to group with 2 or 3 around level 15-20 two or three times. The rest of the time I have been forced to go solo which just isn't as fun for an MMO. The art in this game is lacking considerably. The male character portraits all look fairly alike for each race, and most of the dungeons reuse the same few backgrounds throughout. I'd love to see a wider selection of looks so you could really create the character that matches your vision and feel like the places you are traveling to are unique. Now the good.... The game plays very well from a combat perspective. I would like to see an ability to cancel a spell you are casting. casting an aoe spell when 3 mobs are alive and two die right after you start the cast is kinda a bummer, but its not that big of a deal. You just have to be more selective. The systems are interesting, and gear is pretty easy to come by. There is no tutorial or getting eased into systems. You kinda have to just click around and figure out what you can do at the buildings. That isn't a bad thing, as it leads you to figuring out the When people are on, the way you jump in and out of groups is easy and fun. I do find that getting a balanced group is harder. I do see plenty of chatter about higher level groups so it is likely just thin at the bottom. The style of the game is a big perk for me to play with my wife, as she can't play 3d games because of the motion. The still environments make it much easier for her to play regularly with me. All in all, I think it is a good game and considering no p2w and membership requirements... the pricetag is fair. I just wish the pop was higher.
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Oct. 2024
As a disabled gamer I think it's cool that there's a game out there where you don't have to worry about movement you just have to worry about targeting and using your abilities I think the the use of the perspective is really cool too
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Aug. 2024
Simply an awesome game. Whoever knows "The Bards Tale" and "Everquest" will immediately feel at home. The graphics, classes, descriptions and spells will be instant and constant reminders about where the inspiration for this game came from. And it is a glorious game! Pick a class and get going. By lv 5 you have all the spells unlocked you ll ever have but at this point the game starts for real. Now the min-maxing begins giving you options for your individual character. Do you wanne be a group character or self-reliant? Whats your main directive? Pure DPS? Tanking? healing? Support? not only does every class has abilities that provide the necessary tools for that question but you can specc into the role you envision for yourself. All you need (besides the abilities and talents) is the gear. And this is where Nevergrind Online shines. Dont let the name fool you. Its very much a grinding game but progression is fasr and overwhelming at first. You ll have access to more spells and abilities then you really need (???) and the randomized loot will challenge your knowlegde base about whats really needed and whats not. You can easily play the game solo (up to a certain level) or play in groups (which is what the game really is all about). Synergies are chaotic at first when everybody simply throws out whatever spells he/she has but later levels will quickly seperate the clueless people from those you grasp the mechanics. Buffs, Debuffs, heals, frontline tanks, support and pur damage pumpers. They all have a place and their role. For how simple the game looks at first it has a surprising depth and also a very high addiction level. "just one more dungeon" can quickly end in an all-nighter. An amazing game done by a single dev....Blizzard take notes about how to make "proper" MMOs
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July 2024
Foreword: Nevergrind Online is an MMO dungeon crawler that managed to attract my attention. It is a simple game (developed by one person). Still, in its simplicity, it manages what many AAA games cannot do, providing a complete and fun experience without the nuisance of paying to win. This review will be written by a player who got to level 90 as a shadow knight (did not play hell difficulty, only nightmare), a level 55 cleric, and a level 50 Enchanter. Aesthetics: You start the game in Edenburg, the game's story is simple enough, the king tasked adventurers with slaying threats to the kingdom (the story is split into four chapters). The game looks like a classic dungeon crawler, the enemies are 3D while the backgrounds are static 2D. The enemy types are varied but at the same time, you will see mobs that are of different classes with the same look (for example a skeleton fighter will look exactly like a skeleton bard). They look ok for what the game aims to provide. The music and sound effects are very repetitive, you will get bored of it fairly soon and replace it with a personal playlist. Aesthetically the game achieves its goal with the limited resources available to the developer. Functionality: When generating your character you pick a class and a race, from what I played these choices do not greatly influence your stats in the game so it is ok even if you do not min-max. There are many class and race options to pick from, just remember that some classes are tanks, some healers, and some DPS (or excel at multiple roles depending on talent distribution). There are not many resources on the net about this game so for most questions, you must go to the official discord where you will find a very helpful community. You just made your character and found yourself in Edenburg. The most important buildings are the Tavern (this is where you select quests), the Apothecary (where you identify items), the Academy (where you train skills and reset talents), and the Merchant (where you buy inventory slots). You decide to go on your first quest. The game takes you to a grid where you can move from room to room through corridors. When facing a mob you go to a first-person perspective and consume your resources (spirit and mana). The maps are procedurally generated. I have encountered a few bugs. If two people join at the same time one gets stuck in a perpetual loading screen while the other gets in the party. Another bug I encountered was a black screen after finishing a mission. The game gets updated quite often (the latest updates have added a looking-for group and trade channel) and the developer is very active on the forums and Discord. Enjoyment: I had a lot of fun with this game. It scratched the itch for a multiplayer dungeon crawler I had after playing the Gold Box series. Thank you Christopher and Carla for playing with me. I am having a blast! Conclusion: This game is worth every penny if you are a fan of classic dungeon crawlers and are not put off by limited visuals and audio. It is well worth the full price. Other Notes: None at the moment.
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Frequently Asked Questions

Nevergrind Online is currently priced at 15.79€ on Steam.

Nevergrind Online is currently not on sale. You can purchase it for 15.79€ on Steam.

Nevergrind Online received 1,093 positive votes out of a total of 1,252 achieving a rating of 8.29.
😎

Nevergrind Online was developed and published by Neverworks Games.

Nevergrind Online is playable and fully supported on Windows.

Nevergrind Online is not playable on MacOS.

Nevergrind Online is not playable on Linux.

Nevergrind Online offers both single-player and multi-player modes.

Nevergrind Online includes Co-op mode where you can team up with friends.

Nevergrind Online does not currently offer any DLC.

Nevergrind Online does not support mods via Steam Workshop.

Nevergrind Online does not support Steam Remote Play.

Nevergrind Online is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nevergrind Online.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 15:27
SteamSpy data 25 July 2025 21:39
Steam price 30 July 2025 04:48
Steam reviews 29 July 2025 13:56

If you'd like to dive deeper into the details about Nevergrind Online, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nevergrind Online
  • SteamCharts - Analysis of Nevergrind Online concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nevergrind Online compatibility
Nevergrind Online
8.3
1,093
159
Game modes
Multiplayer
Features
Online players
15
Developer
Neverworks Games
Publisher
Neverworks Games
Release 11 Jul 2024
Platforms