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Night Shippers on Steam - User reviews, Price & Information

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You signed up to deliver food in the underworld, alone or with up to 8 friends. Everynight your work condition changes. Take orders, dodge monsters, and survive the night - or be trapped in hell forever.

Night Shippers is a online co-op, horror and multiplayer game developed and published by Young Buffalo.
Released on April 06th 2026 is available only on Windows in 12 languages: English, Japanese, Korean, Simplified Chinese, Vietnamese, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese and Indonesian.

It has received 352 reviews of which 265 were positive and 87 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 4.82€ on Steam with a 38% discount, but you can find it for 3.00€ on K4G.


The Steam community has classified Night Shippers into these genres:

Media & Screenshots

Get an in-depth look at Night Shippers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7400 CPU @ 3.00GHz or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050ti or AMD R9 270X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
July 2026
Review is for the Summer Sale Update (prior to current roll back): TL;DR Pre Roll Back: If you like Lethal Company, R.E.P.O. Mimesis, co-op horror "friendslop" you might like this game too. Plays up to 8 players (no bigger lobby mods necessary). Memes + Horror. TL;DR Post Roll Back: A lot of helpful features and variant maps have been removed due to review bombs with the recent update and their inability to deal with change. Night Shippers is a meme based co-op horror game in the same vein as Lethal Company (that one was semi meme based too), R.E.P.O, Mimesis, and what others would call "friendslop" with a focus on customer service. Think DoorDash/InstaCart/UberEats meets the aforementioned games. While it leans heavily into the Vietnamese theming for its locations and some jokes, there are still some meme the general public can understand like Kung Fu Hustle, Bruce Lee Flash bomb (DONT YOU BELIEVE IT), Brain Rot Tung Tung Tung, the Dancing Cockroach, and more. Even though the game introduces you with meme monsters and such, do not assume that is all the game is. There are true monsters in this game and everything is out to kill you (except maybe the Boogieman). The game is fun with friends. Plays up to 8 players (2 more players than R.E.P.O, 4 more than Mimises and Lethal Company) with adjustable difficulty, regardless of the number of players. The grind does start off slow but when you get enough money to buy a shottie, you'll be rollin in dough (provided you dont lose it). There are several maps to choose from with some variations. As well as a "Scarp Run" for when youre low on cash. Despite some glitches (some audio cutting out at times and overlapping assets causing some order issues or issues walking around), the game is good fun and the dev is responsive. I love listening to my friends scream at the cockroach. :) Post Rollback: Game was rolled back to a version that lacks the freedom to get more food if you deliver to the wrong ghost, "accidently" eat the food because youre low on health/speed, lose the food, use the food to open doors and such. I felt these aspects actually made the game easier incase you messed up and assisted you when you were in trouble. The option to choose variations of the map have also been removed. A lot of good aspects have been removed just because some people can't deal with change and a little hard work. :/ I would still recommend the game even with the rollback for the price and the entertainment with friends.
12 hours played
April 2026
For someone who has been playing this game since the very first demo versions, I’d like to review it with a slightly critical lens. I’ll divide this review into three parts: overall impression, strengths, and weaknesses. As for the game overall, I think it has its own distinct identity and does not blend into party slop games like Lethal Company or Content Warning. The game does a good job of building a unique identity, but because it is so tightly bound to its design direction, it becomes a bit hard to fully understand the meaning behind the different map layers and why they are built that way. Also, based on the game’s description as a delivery job in the underworld, I do not feel that it is convincing enough yet. To take Lethal Company as an example, its worlds and maps all have a concept tied to each planet. For instance, the first planet is a place that has been abandoned and turned into a desert, and they executed that idea very well. You can feel the rust, the oppressive atmosphere of an abandoned factory, and the emptiness of a lifeless planet. Of course, this is not a major issue yet. It only becomes a bigger one when the developer wants the game to reach an international scale. It will need something that feels approachable while still giving off a distinctly Vietnamese identity in its development direction. The items and monsters are also quite distinctive, but in my opinion they still do not feel oppressive enough. The monsters in the game do not truly give me that heart-pounding sense of tension that I was hoping for. Gameplay is probably the game’s strongest point. It still uses a quota-based system like Lethal Company, but the game allows players to upgrade themselves through buffs in addition to items. In practice, this creates two possible situations for the player: either they are very weak, or they become extremely powerful. If you are facing zombies or spiders and you have a melee weapon, then congratulations, the monsters are basically done for. But if you have no weapon at all, then the player becomes easy prey for the monsters unless they have some heavy object to throw at them. The fact that stamina regenerates very slowly forces players to carefully manage their actions so they do not end up running into enemies while exhausted. To sum it up, the game has solid gameplay: old in structure, but not repetitive. The concept is approachable, and the map design has a sense of consistency. But there are still many limitations in technical execution, worldbuilding, and level design. Strengths: -The game has a diverse map system, many types of monsters, and a unique upgrade system. -The interaction between the player and the stamina bar is tight, requiring careful planning to avoid running out of stamina at the worst possible moment. -The gameplay does not feel like a simple rehash; it is more like if Lethal Company were a very strong spirit drink that hits hard, then Night Shippers is a rice wine: light, sweet, easy to get into, but not simplistic. -The quota and salary systems, separated from the beta version, help keep the game’s pacing intact without making the player too overpowered. Balancing whether to buy buffs or buy items in order to complete the stage is very important. -The effort to get 4 stars rating and reach the VIP room gives players a strong motivation, and also acts as a reward for completing all deliveries. It really captures the spirit of being a shipper. -Memes. A lot of memes and references. This is both a strength and a weakness of the game. Weaknesses: -The game is still poorly optimized. I attached my PC specs to the review. While my setup is not top-tier, hitting 98% CPU usage in a game like this is definitely not acceptable. -Too many memes make the atmosphere feel diluted. It is a little lacking in horror. -There are still quite a few bugs at the time this review is written. The developer will need to keep releasing fix patches in the future. -Once an order is completed, monsters spawn immediately. I honestly think the developer should add about a 10-second delay so players have time to move. I had a case where, right after finishing a delivery, three zombies spawned right in front of me along with several other monsters. -The difficulty of the maps is not balanced at all. Some maps are honestly ridiculous, like the Dan Phuong map. We were playing on the difficulty for 4–6 players, at quota day 1 or 2. We went into Dan Phuong, and guess what? There were three Tung Tung Sahur enemies standing right at the spawn point. And this was only quota day 1 or 2, when players barely even had buffs yet, let alone weapons to deal with them. I believe the developer will need to make some changes to the spawn system in the near future, especially for some extremely strong monsters like Tung Tung Sahur. -Some items have unclear hitboxes, such as the chair. When the stink bomb explodes, it also fails to stun both enemies when they are standing right next to each other. Overall, this is an okay game, good for casual fun. Comparing it with Lethal Company is hard to say. The reason is not really as gameplay or any major issue, but rather the game’s internal potential. Lethal Company has a much larger playerbase, and most importantly, it has excellent mod support. I think this game should learn from that in order to build a fanbase and let the game grow on its own without depending too much on the developer. As for whether this is a good game or not, honestly, it is not at the level of being truly excellent or outstanding yet. But it is not a bad game either, especially considering it comes from a Vietnamese studio, where game development is still not a very common field. I’d like to be generous to the game as a Vietnamese player and give it a score of 7.25/10. Very fun to play with your friend if you want some thing is same but different from other same type game like REPO, Lethal company or Content Warning.
13 hours played
April 2026
Night Shippers, developed and published by Young Buffalo, is a clever and chaotic twist on cooperative horror that takes an everyday premise and pushes it into absurd, unsettling territory. Instead of haunted mansions or abandoned facilities, the game drops players into the role of night-shift delivery drivers navigating dimly lit streets, where the job itself becomes the horror. It’s a concept that feels immediately relatable, but the game quickly transforms that familiarity into something unpredictable, blending tension, humor, and disorder into a uniquely social experience. At its core, the gameplay revolves around completing delivery orders before the night ends, but the simplicity of that objective is constantly disrupted by supernatural interference and environmental hazards. Players must move through narrow streets and unfamiliar locations, juggling time pressure with the need to stay alive. What makes the loop compelling is how quickly things can spiral—what starts as a routine delivery can turn into a frantic escape when something unexpected appears. The game thrives on this instability, forcing players to adapt on the fly rather than rely on fixed strategies. The cooperative aspect is where Night Shippers truly comes into its own. While it can technically be played solo, it is clearly designed with multiplayer in mind. Working with others introduces a layer of unpredictability that enhances both the tension and the humor. Communication becomes essential, but it often breaks down under pressure, leading to moments that are as chaotic as they are entertaining. Failed deliveries, last-second rescues, and panicked reactions to sudden threats create a rhythm that feels dynamic and unscripted. It’s the kind of game where the most memorable experiences come not from success, but from everything going wrong in the most dramatic way possible. Replayability is supported through procedural elements and progression systems that keep each session feeling slightly different. Modifiers and changing conditions alter how each run unfolds, ensuring that players can’t rely entirely on familiarity. Over time, players earn currency to unlock new tools, upgrades, and equipment, which adds a sense of progression without overcomplicating the core experience. These systems help maintain engagement, giving players reasons to return even after they’ve become comfortable with the basics. One of the game’s more distinctive qualities is its setting and tone. Drawing inspiration from Southeast Asian urban environments, it captures the atmosphere of late-night streets with a surprising level of authenticity. This grounding in real-world imagery contrasts sharply with the supernatural elements, making the horror feel more immediate and less abstract. At the same time, the game doesn’t take itself too seriously, often leaning into humor and absurdity in ways that balance out the tension. This blend of tones gives it a personality that stands apart from more conventional horror titles. That said, the game’s indie nature is evident in its rough edges. Controls and interactions can occasionally feel imprecise, and the overall polish doesn’t always match the strength of its ideas. Difficulty can also be inconsistent, particularly when multiple random elements combine in ways that feel overwhelming rather than challenging. These issues don’t break the experience, but they can interrupt the flow, especially during longer sessions. Pacing is another area where the experience can vary. Some runs take time to build momentum, with quieter moments that may feel uneventful before the action intensifies. When the game hits its peak, however, it delivers a strong mix of tension and chaos that keeps players engaged. The unpredictability of each session helps offset these slower moments, ensuring that no two runs feel exactly the same. Ultimately, Night Shippers succeeds by embracing its identity as a social, unpredictable horror experience. It doesn’t rely on complex systems or deep mechanics, but instead focuses on creating situations where players must react, communicate, and improvise together. While it may lack the refinement of larger productions, its originality and personality make it stand out. It’s a game best enjoyed with friends, where its blend of fear and humor can fully shine, offering a series of memorable and often hilarious moments. Rating: 8/10
4 hours played
April 2026
i really like the game alot! i reccomend it if you wanna have a bit of fun with friends!! the only negative thing i can say about the game is the mobs are a little strong and to fast would be nice if they had more specific ways to beat them (like the one where you have to sneak attack it to kill them) instead of just having alot of health. other then that the maps are really unique and the game has alot of potential to be really cool! ALSO, please add peeing outside the toilets a feature
12 hours played
April 2026
This game have so much fun with friends , am play with my bros n super crazy content , hope can play more in future , thanks team ! this is great guys

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Frequently Asked Questions

Night Shippers is currently priced at 4.82€ on Steam.

Yes, Night Shippers is currently available at a 38% discount. You can purchase it for 4.82€ on Steam.

Yes, Night Shippers received 265 positive votes out of a total of 352 achieving a rating of 7.10.
😊

Night Shippers was developed and published by Young Buffalo.

Yes, Night Shippers is playable and fully supported on Windows.

No, Night Shippers is not playable on MacOS.

No, Night Shippers is not playable on Linux.

No, Night Shippers is not playable on Steam Deck.

This information about Night Shippers is not available yet.

No, Night Shippers does not support VR.

Night Shippers offers both single-player and multi-player modes.

Night Shippers includes Co-op mode where you can team up with friends.

No, Night Shippers does not currently offer any DLC.

No, Night Shippers does not support mods via Steam Workshop.

No, Night Shippers does not support Steam Remote Play.

Yes, Night Shippers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Night Shippers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 23:34 UTC
SteamSpy data 09 September 2026 20:32 UTC
Steam price 20 September 2026 10:59 UTC
Steam reviews 18 September 2026 11:59 UTC

If you'd like to dive deeper into the details about Night Shippers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Night Shippers
  • SteamCharts - Analysis of Night Shippers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Night Shippers compatibility
Night Shippers
Rating
7.1
265
87
Game modes
Multiplayer
Features
Online players
3
Developer
Young Buffalo
Publisher
Young Buffalo
Release 06 Apr 2026
Platforms
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