NITRO GEN OMEGA on Steam - User reviews, Price & Information

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A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!

NITRO GEN OMEGA is a early access, rpg and open world game developed by DESTINYbit and published by DESTINYbit, 2P Games and Beep Japan.
Released on June 17th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 301 reviews of which 271 were positive and 30 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified NITRO GEN OMEGA into these genres:

Media & Screenshots

Get an in-depth look at NITRO GEN OMEGA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i3-2120 / AMD Athlon 3000G
  • Memory: 8 GB RAM
  • Graphics: GTX 660 2GB / AMD HD 7750 1GB
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Interesting term based mechanic where you select on a timeline. The attack animations need voice acting to get a real feel for it. The teammates are generated so you can manage a team so I get that they couldn't voice each generation without it feeling odd, but it would really add to the feel for the game.
Expand the review
Aug. 2025
This game has the potential to be something truly amazing. As it stand right now its very bare bones as far as real depth goes. But it is by no means awful in its current state, it just lacks the right aspects I think to keep your average player hooked for very long. I'd say at the very least take a chance on it now and view the money you spend as an investment for a hopefully great future return. Now I am gonna break the review down in to things I like and I feel it does well and things I feel need either further improvements or should be seriously considered added in by the time of full release. What I like and feel game is doing well at so far. 1. The art direction for character models is very charming and cute* (*objectively, rather then fluffy sparkly adorable kind of cute). There appears to be a fairly large asset pool for the models already, allowing for a lot of design combonations. 2. The general art design of the towns/hubs, drawn npc characters and overall underlining aesthetic reminds me of the sort of the heavily stylized skater punk street pop art from the early 2000s, Jet Grind Radio readily comes to mind, among other things. 3. The music, fits well with the tone and aesthetic of the game. 4. The cockpit camera moments are a fun dynamic and it cool to see what the respective crew are doing at their post in response to the actions you have order them to have their mecha do in battle. It really does pay good tribute the early mecha anime in that regard, and makes even a low stakes battle feel far more epic then it probably has any right to be and I'm okay with that. 5. Devs actually listen to community feedback and have already made changes to the game to response, some of which weren't even originally planned for the game but they did it anyway. They could have just snubbed us and stuck purely to their original vision of the game with the hope that the majority of the playerbase would just fall in line after a bit. But they didn't they decided the requests were with in reason and have been working hard to make them a reality. I can not stress how big of a deal it for them to have acknowledged our voices. I mean they did ask for feed back but sadly some dev teams treat such statements purely as a formality and have little interest in actually listening to the player community, its great this team isn't like that. Things I think need more work or serious consideration in being added. 1. Currently there is no real driving story and considering development is still underway, I'm not going to be to critical of that fact right now. You are dropped in to the world and aside from the fact you need money to keep your airship gassed up and your crew paid there really is nothing calling you to rove out into the world. In fact, unless you take a bounty, you won't run into any enemies at all on your, making the world feel rather empty lifeless, despite visually it looking like it full of stories to tell and random encounters to have. Having a higher goal, then go to Settlement B to make money, only for them to send you to Settlement E cause they can't offer you anything at the moment, isn't exactly a very compelling main quest line. 2. This ties a bit into point 1., but there is no central character, your whole crew is essentially both potential MCs and red shirts all at once. With all crew members being technically expendable and there for not plot important there once again is sense of limited personal stake in the world. It would be nice if you could designate a character as the a main, and then actually have a plot line for them to follow with all the other crew you can pick up being there as supporting cast. 3. [Has been addressed by the Devs, whom found the requests of the player community reasonable and acted upon them] 4. More depth to crew interactions, after all the time I sunk into the game already it clear there are multiple personality types randomly assigned to crew, being able to see those play out a bit more deeply would not only add the to the charm but also give players a bit more investment in the crew's overall well being. Never underestimate the value of given players reasons to form emotional attachment their characters, and bonds. 5. The world the game is set in, is bursting with potential, but it needs that potential harness, it needs more life, players should be rewards for exploring and there be chances for combat outside of bounties. To have such a vast world map and most of it just be there for show, makes the long distances between settlements seem unjustifiable if there is nothing that can be potentially done along the way. Seriously, with lack of anything to do outside of bounties the lack of a fast travel between settlements only draws more painful attention to how much of the world is currently just going to waste. So do hope the devs breath more life into to world cause it looks like it has many stories to tell outside of the settlements. Conclusion. If you are still reading, congrats on not having the attention span of a 4 year old and my deeps thanks for putting up with my ramblings that I hope were at least a tiny bit insightful. As I mentioned near the start, I do recommend the game, but buying it now really should be viewed more as an investment, and while I'd like to believe the devs are motivated enough to push on without pre-release money being tossed at them, knowing people are willing to drop money on the product even in its current state could prove the confidence boost the devs might need to really throw their hearts and souls into delivering an amazing final product.
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June 2025
I would highly recommend in the current state, as the game has a lot of potential. Delivers a really fun turn by turn gameplay. And has that "2010s 3D cartoon" aesthetic that I really love. What I'll say under will be a bit harsh, but I insist: BUY THAT GAME AND PLAY IT!! We need more games like this, we need to support people making games like this. And considering how many great things there are in that game already, the road to improvement isn't impossible at all. But right now the game feels a bit rough, lacks polish (some UI bugs, textures appearing way too late). But I mostly think the game lacks UX - Please give us an option to restart a fight after losing it. Technically we can do it by using auto save and quitting the game. If you want to make it "assume your consequences" there's already ironman doing it - I'm quite puzzled on the "can't cancel action". I understand It's because that you don't want the player to readjust depending of the enemy's action. But I still think there should be a way to cancel it. Maybe accessibility option? - Current naming of elements is a bit confusing. - Localization in French is a bit eh, "Joueur Unique" - There's a lack of information giving in some specific part of fights. For example it's borderline unreadable the difference between ammunition and the stock of ammo left - Also about the fact the player has to choose a specific area, betting the enemy will be there. But the enemy can just "follow" the player. - Why not let people customize their first crew? As It seems you have a quite indepth character generation that works well, imo. - I think the onboarding is.. dreadful. I would like some context. Some "why are we here?", a little story thingy. I know it's hard to make it as your crew is generated to make "stories". But making a red line story based solely on making a new crew would be already cool. For example, Jet Lancer which has a rather similar macro loop did a fairly good onboarding. - And, speaking of it, I would really like for 1.0 a proper intro cutscene. I want to be hook in the game and the first 10 minutes are rough. Overall, really cool game which has the potential to become a great game. Buy it.
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June 2025
Good game with surprisingly deep turn based combat and fun visuals. Assembling a skilled crew with a decent variety of loadouts for my mech is enjoyable. Managing the crew gets tedious, since they need to do activities on the ship to improve their morale and skills after every, single, battle. I wish they'd streamline that. The experience can be rough at first though due to this game's steep learning curve and some poorly or not at all explained mechanics. The tutorial and onboarding for new players is very rough. Simple combat mechanics like smoke or guard aren't well explained (like when a description says chance to evade, it doesn't say that chance is 100% unless something like tracking counters the evade), the game has at least 4 different damage types (ranged, melee, explosive, special) which only certain guard and defense methods work against (evade only works against ranged, guard doesn't reduce damage from explosive or special, etc.) and it's not clearly indicated where beginners should go to find easier contracts with easier enemies in them (hint, the southern side of the map around motorhold).
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June 2025
Had me eyes on this little gem ever since i saw the first trailer, it's not often we get something really original This game is a love letter to Anno and GAINAX in general, less the NGE / Gunbuster side of it, more like the wacky Abenobashi / Gurren Lagann / FLCL GAINAX stuff You get : - Action point turn base combat with timeline manipulation very much anticipation and reaction involved, - A resource and economy management overmap with hand picked difficulty contracts based missions, - Mobile homebase (i.e. travel cost) with readily available Mech outfitting, maintenance and customization - Crew management involving personal skills of course but also health, moral, friendships and rivalries All of that's somehow pretty reminiscent of Star Renegades (a personal favorite), Darkest Dungeon and Battletech all at once, packed within beautiful visuals and amazing little cutscenes right out of the FLCL Production Committee As far as Early Access goes so far, well it should come at nobody's surprise that it's not polished yet, e.g. : - The UI is sometimes hard to read within those beautiful illustrations, and often lacks sound cues - The dialogue interface + illustrations are pretty underwhelming compared to the quality of the visuals everywhere else - Repetition of the same cutscene when two of the same enemy types are involved, bringing more variety with just changing the camera angle would be appreciated if only for better player action feedback Very much looking forward to this one hitting 1.0, has all the elements needed for a long entertaining gameplay loop and it's now almost only a matter of how in depth they get by release time
Expand the review

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Frequently Asked Questions

NITRO GEN OMEGA is currently priced at 19.99€ on Steam.

NITRO GEN OMEGA is currently not on sale. You can purchase it for 19.99€ on Steam.

NITRO GEN OMEGA received 271 positive votes out of a total of 301 achieving a rating of 8.29.
😎

NITRO GEN OMEGA was developed by DESTINYbit and published by DESTINYbit, 2P Games and Beep Japan.

NITRO GEN OMEGA is playable and fully supported on Windows.

NITRO GEN OMEGA is not playable on MacOS.

NITRO GEN OMEGA is not playable on Linux.

NITRO GEN OMEGA is a single-player game.

There are 2 DLCs available for NITRO GEN OMEGA. Explore additional content available for NITRO GEN OMEGA on Steam.

NITRO GEN OMEGA does not support mods via Steam Workshop.

NITRO GEN OMEGA does not support Steam Remote Play.

NITRO GEN OMEGA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for NITRO GEN OMEGA.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 March 2026 00:50
SteamSpy data 14 March 2026 02:04
Steam price 15 March 2026 04:54
Steam reviews 14 March 2026 03:45

If you'd like to dive deeper into the details about NITRO GEN OMEGA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about NITRO GEN OMEGA
  • SteamCharts - Analysis of NITRO GEN OMEGA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck NITRO GEN OMEGA compatibility
NITRO GEN OMEGA
Rating
8.3
271
30
Game modes
Features
Online players
3
Developer
DESTINYbit
Publisher
DESTINYbit, 2P Games, Beep Japan
Release 17 Jun 2025
Platforms