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Promise Mascot Agency on Steam

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Explore a cursed Japanese town! Recruit mascot friends and come to the rescue when disaster strikes! Solve the mystery of your exile! Help a living finger work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan in this open-world narrative adventure!

Promise Mascot Agency is a rpg, adventure and open world game developed and published by Kaizen Game Works.
Released on April 10th 2025 is available only on Windows.

It has received 1,317 reviews of which 1,288 were positive and 29 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam, but you can find it for 13.40€ on Eneba.


The Steam community has classified Promise Mascot Agency into these genres:

Media & Screenshots

Get an in-depth look at Promise Mascot Agency through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-6590
  • Memory: 8 GB RAM
  • Graphics: GTX 950
  • DirectX: Version 11
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Oct. 2026
This game is refreshing to play and experience in the current climate of video game industry. In an industry where 99% of games being produced are a derivative of games that is popular, games that is based on a trending genre, or a safebet sequel. This game breaks the mold. It's an open world, driving, collectathon, visual novel, adventure, cozy and mascot management sim game. It sounds absurd with all these mashup of genres and looks like it was setting up for failure, but it didn't. It actually embraces the absurdity and quirkiness and produced a game that features wonderful experience. Solid Story, solid gameplay mixture, solid ambiance, great characters, solid stories and chill music. I am thinking of any games that features same style and gameplay but the closest thing that i can think of is paradise killer. which is also created by the same developer. It is truly one of a kind game and a very pleasant one. Downside, it can get quite overwhelming at first due to so many mechanics being introduced at the same time, but once you get the hang of it. it is chill as F. Another downside, the game features mashup of genres but don't expect some of those genres has deep and complex mechanics inside (it is deep enough) but not that deep that will get you hooked in hundred of hours. The game knows it and thank god the game is finished by the time you already got enough of the mechanics. Very good game and wonderful experience. I don't know what type of gamer to recommend this. but if you're like me who is interested in unique type of games and sometimes get tired of derivative games, this one is for you! If you set your expectation just right this is an awesome game. Buy it on full price or on sale. Its worth it (Bought it on discount at summer sale) Another solid game for Kaizen Game works. Pleasant experience for both Paradise Killer and Promise Mascot Agency. Looking forward to playing their new game release! PS. Pinky is an underrated sidekick character!
20 hours played
July 2026
You every had one of those games that has a really weird premise (or at least weird to explain) but after you gave it a chance, it turns out that's an absolute work of art and now one of your favourites? The type where you just played a 4 hour session that felt like half an hour? A game that you wish you could forget everything about, just so you can experience it again "for the first time"? Promise Mascot Agency is that kind of game for me. One that I can only wholeheartedly recommend to anyone that enjoys a good crime drama game, mixed with a management game and rounded of with a nice open world to explore. That's the short of it, but now a bit more in depth: ----- Promise Mascot Agency plays in a fictional somewhat modern day Japan, where so-called "Mascots" live alongside humans. They are not pets or anything like that - just normal people that are born somewhat different i guess. While not going too much into the whole story (which is awesome by the way) and spoiling a lot: After a money hand-off gone awry our protagonist (and yakuza), Michi, is sent to the town "Kaso-Machi" to both appear dead to the world, and make some money for his matriach. And how should he do that? Well that's simple: Turn the run-down love hotel into a Mascot Agency with the help of the Mascot "Pinky [insert a star here]". And that's where the main gameplay loop comes in. Hire your first Mascot that you can send to some jobs. But wait... What jobs? Well that's the next part of the equasion: Talk to the locals. Their livelyhood is on the line in this town but a bit of promotion by your Mascots might help! And so the cycle begins: You hire more Mascots, so that you can fulfill more jobs, which in turn also helps you meet more people that have jobs for you, so on and so forth. This is a really harmonic mix, especially once you have the opportunity to invest your money into other ventures, upgrading the Agency, sending some money to your matriarch, and buying new Hero Cards! Hero Cards? Well, yeah... Once you send out the Mascots to jobs, you get a call every so often, that they require help from some helpers, so called "Heroes". You need to help the Mascot out of sticky situations, like getting stuck in a door that is way too narrow, or having stalkers creep them out. And what better way to do that with a card battle system? The "problem" has some amount of HP and you have a certain amount of turns (with some cards adding turns back to the total) to play your cards and get the HP down to zero. Easy and classic. But don't worry: This is not really a deck builder - it's actually quiet nice in that regard (I say, as a big deck builder game hater). While the battles themself have some strategy behind them, the real star is once again the game design with this one. You read what I wrote above with the whole "talk to the townpeople and help them, yada yada"? Well some of those people now want to help your Agency even more, so they also want to become Heroes! That's the kind of game design I love! You focus on the main story? -> progress You focus on the side stories? -> progress You focus on the open world? -> progress You focus on the management sim? -> progress You help out your Mascots when they call? -> progress Everything just plays into each other like a big clockwork mechanism! And, as mentioned above, while I don't want to go too far into the story aspect itself (it's hella good), I just want want to mention a few things that influence it: The character, the voice acting, and the writing. In terms of characters, I think this game has hit a nail on it's head. Every single character is unique and well written with their own aspirations and dreams. You have teacher that gets bascially no budget, but loves to teach the kids of the town, even if she has to pay stuff herself. You have a businessman that's always on the phone with his wife. Always. No, he doesn't hang up when you talk to him. You have a gyaru that loves to do farming of the local crops, while livestreaming the whole thing. And of course the real heart of the show: The Mascots. From a bear(?) that wants to teach people about safe consumption of eroges, to half of a boiled egg that wants to save the local hotspring, to literal gods, to an always crying block of tofu. They are not only the star of the show - they steal it. There's literally only one character that I disliked (a certain dark colored Mascot with no direct words) and with a cast that large, I think that's pretty impressive! I can't really say that much about the voice acting, other than that it's really fitting. It has the perfect balance between "this is just some goofy ♥♥♥♥ sprinkled in" and "this is serious ♥♥♥♥ that might kill us all". And while I sometimes also switch the language to either my native of at least the english one, here you both can't, but also shouldn't. All of the Japanese really sell their role and also place and character in this world. Having the VA for Kiryu of the Like A Dragon/Yakuza games voicing Michi just adds to the whole crime drama feeling that the game is going for. And just like mentioned a few times: The writing is awesome! Of course this really goes hand-in-hand with all the personalities and conversations with the characters and such. But the writing really sells the whole setting and keeps you on the hook and guessing what could happen next in the story. What happend to the districts investment fund? Why is this town so run down and on the brink of collapse? What is the curse of this town? And while the game slowly unravels the answers to these questions, new keep on pilling on. I don't want to hype it up as "the best story in gaming ever seen" - I just want to say, that every aspect of the game, its cast and the world they live in make a really intriguing story that really fits the games package as a whole. ----- I want to cap this off by once again saying that I absolutely loved this game. It has firmly landed itself a place in my list of favourite games of all times. It oozes mystery with it's story, it has charming characters that each have a real personality to them, and a gameplay loop that is so satisfying, that I couldn't stop playing at the end of each session. This review is basically the proof of this. I barely write long reviews, because I often can't be bothered or can't really "say that much" about a game, even if I put a hundred hours into it. But for me Promise Mascot Agency has found a way into my heart and I can't recommend enough to everyone reading this. I would by a "Promise Mascot Agency 2" (or a spiritual successor) in a heartbeat! The 20 hours of playtime I got for the 100% of achievements just flew by in a jiffy! Now that I'm done, I'm actually kind of sad that it's over... Also if someone hurts my best buddy To-Fo, I'll send Yui and Nui to put you in an unmarked grave! I'll never have anyone even get to lay a finger on him!
32 hours played
Feb. 2026
never in my life have i so badly wanted to simply kiss the mind of the creator of something. i cannot even begin to explain this game in a way that is succinct or truly does it justice. i'm not much of a visual novel game player - aside from the occasional few - but this game is damn near perfection. it's somehow an open world, visual novel, deck building, creature collector with room to add some of the most ridiculous side-quests and upgrades. i think everyone should play this and only this.
24 hours played
Jan. 2026
Miraculously, this game is a cozy game. You're a badass Yakuza in a beat-down town filled with corruption and thugs .... and then with the power of friendship, you bring the townspeople together to try to save a mascot agency?! I'm not sure how I fell for this trickery, but by the end of my playthrough, I was ready to do anything for my big, crying piece of tofu. One of the most polished experiences I've ever played. The writing was engaging, and the story fantastic. I actually felt connection to the people I interacted with and saw progression with nearly every character. Gameplay-wise, you're stuck in a dinky truck - BUT that progresses too, unlocking a bunch of genuinely fun mechanics. The game has no right being such a complete and thoughtful experience. There's too many characters, too big of a map, too many mechanics, and it's far too unapologetic to feel as polished as it does. A top indie game for me.
34 hours played
Jan. 2026
Man, got the game on a whim, wanting to play something casual and silly and I got WAY more than I expected. What a fantastic romp to jump in blind. The game follows Michizake, a yakuza liutenant that messed up BAD, and to atone, he's got to make a Mascot Business work and be profitable FAST. The tone straddles the line between silly and taking itself serious masterfully. It reminded me to the Yakuza series in that regard. As a matter of fact, Michi, the main character is very reminiscent of Kiryu, so if you're a Ryu Ga Gotoku/Like a Dragon fan, this game will hit some familiar and loved beats story-wise. Even if the overarching story is of strife and desperation, the game has a very upbeat and wholesome approach. It's definetly a feel-good kind of game, despite everything going on. Gameplay-wise, you drive around the most cracked up Kei truck in existence and collect lots, and I mean LOTS of collectibles... or not, but it is highly encouraged you do; and manage jobs and finances of the Mascot Agency you're in charge with. About an 80/20% of gametime respectively. Without spoiling too much, each collectible helps you in some tangible way, the purely cosmetic ones being a minority of the massive amount of stuff to pick up from the map. The game also has the most thoughtful and sanity-preserving QOL feature I've ever seen in a collect-a-thon. You're mostly free to gather up the stuff scattered around the map, some pickups are marked, some are not, and the UI will tell you what percentage of that specific collectible you've already cleared. The good part is that, even on the unmarked ones, the moment you hit 95% completion, the rest will be revealed so you're not left combing the map over and over again to get the last few remaining shinies you missed. Highly appreciated feature, devs. Class act, there. It also features several difficulty and gameplay tweaks to adjust the experience to your liking. Don't like timers? do away with them. Races too hard? lower the difficulty of the times to beat while maintaining everything else intact. I had a lot of fun thanks to some of the options that allowed me to tailor the game to my own pace, as a disabled gamer, that is also highly appreciated. I felt like the devs cared about players being able to enjoy their game and facilitated tools to make it accesible for everyone. Took me around 35 hours to 100% the whole thing, so it's not that long, but then again, the game is not that expensive either, so it strikes a good bang for your buck if you care about stretching your enjoyment out of every penny spent. Fun, quirky, unique. I liked it a lot. It's a weird game to recommend, because of the strange disconnect from the premise and the actual gameplay (a Yakuza story about debts to be paid, Hero arc of found family and protecting them, Desire to make dreams come true and helping the opressed... but it's mainly a driving game with some spreadsheet simulation sprinkled in), but if you think you might like it, get it, you won't regret it. A 7/10 for me. Liked it a lot and will definetly remember it for its own weirdness.

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Frequently Asked Questions

Promise Mascot Agency is currently priced at 24.50€ on Steam.

No, Promise Mascot Agency is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Promise Mascot Agency received 1,288 positive votes out of a total of 1,317 achieving an impressive rating of 9.23.
😍

Promise Mascot Agency was developed and published by Kaizen Game Works.

Yes, Promise Mascot Agency is playable and fully supported on Windows.

No, Promise Mascot Agency is not playable on MacOS.

No, Promise Mascot Agency is not playable on Linux.

This information about Promise Mascot Agency is not available yet.

This information about Promise Mascot Agency is not available yet.

No, Promise Mascot Agency does not support VR.

Promise Mascot Agency is a single-player game.

Yes, there are 3 DLCs available for Promise Mascot Agency. Explore additional content available for Promise Mascot Agency on Steam.

No, Promise Mascot Agency does not support mods via Steam Workshop.

No, Promise Mascot Agency does not support Steam Remote Play.

Yes, Promise Mascot Agency is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Promise Mascot Agency.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 14:09 UTC
SteamSpy data 16 October 2026 13:04 UTC
Steam price 27 October 2026 04:13 UTC
Steam reviews 22 October 2026 08:05 UTC

If you'd like to dive deeper into the details about Promise Mascot Agency, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Promise Mascot Agency
  • SteamCharts - Analysis of Promise Mascot Agency concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Promise Mascot Agency compatibility
Promise Mascot Agency
Rating
9.2
1,288
29
Game modes
Features
Online players
27
Developer
Kaizen Game Works
Publisher
Kaizen Game Works
Release 10 Apr 2025
Platforms
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