Norland on Steam - User reviews, Price & Information

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Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.

Norland is a strategy, simulation and colony sim game developed by Long Jaunt and published by Hooded Horse.
Released on July 18th 2024 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Turkish, Russian, Czech and Hungarian.

It has received 7,691 reviews of which 6,247 were positive and 1,444 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 8.76€ on Gamivo.


The Steam community has classified Norland into these genres:

Media & Screenshots

Get an in-depth look at Norland through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4570T (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 560 (4 GB)
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I like it but it needs a lot of work, especially for late game. Early-mid game is wonderful, borderline perfect. I like the flow of combat and the way you can set up your internal economy. Overall the first few hours of any given run are wonderful, constantly changing and getting better. But then late game hits. I regularly have 20 soldiers on night patrol to catch 5 criminals and they fail every time. Crime is a constant nuisance. Your people start to hate each other because the only way to keep them and their spouse continuing to do things together is micromanaging them. You have to micromanage upgrading buildings to get them to wooden and eventually stone tier. All of these things could be reasonably automated or improved upon and just aren't unfortunately, and it turns me off any run once I start getting to what would be the 'good stuff' of gaining vassals because I just don't want to deal with the giant list of problems and the massive list in the bottom right of people reading the same knowledge books their forefathers read. Also lmao it's funny that everything is written for like, male centric kingdoms even when there is a matriarchy at the top, there's numerous times it will refer to the matriarch of the great fanatical church as 'he' and I give a little laugh every time. You should really just go the easy route and change the language to be more normative.
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Dec. 2025
I'm writing this as a recommendation because despite my issues with this game (which I am about to make readily apparent) it is still a very enjoyable game and one that I hold dear. So I hope the developers can take something from this review so that I can have more positive things to say. And there are a lot of good things about this game, ones that I believe make this game well worth playing, so if you think you might enjoy the game go ahead a get it. In fact I'd recommend playing the game yourself rather then read what i have to say as I don't want to ruin the experience for you. But if you want to know what I think is this game's biggest problem, then just know you have been warned TL;DR Please devs fix the balance I beg of you! I love this game so much, but the balance is keeping me from playing! I need both the player and the NPC's to start in the same position (population/combat level) please I beg of you! With that being said, this game has a balance problem. Whether the actual difficulty of the game is well adjusted or not I'm not sure, but at the very least it FEELS unbalanced. The biggest offender of this is the starting combat level between you and the NPC kingdoms. You start the game with the bare minimum about of equipment, and no warriors of your own. (Which makes sense, you're just starting after all) However each other kingdom starts with MIDGAME level armies and equipment! This by itself simply feels awful, it never feels good when others have an unfair advantage over you. Now, I believe I understand why this is the case. It's most likely to offset the fact that you as the player will most likely be growing faster than the NPC's and this is to prevent you from immediately overtaking them. However this is still very problematic. Firstly, it simply doesn't feel good for the first 10 or so hours of your campaign to be simply catching up to the NPC's. Secondly, since having a strong army is a requirement for forming alliances, it means that you are practically guaranteed that every nation around you will form an alliance with each other before you even have the option to. Thirdly, it makes conquer playstyles nearly impossible, the fact that you have to face an opponent far stronger than you, who most likely will have an alliance with 2-3 other kingdoms that are also far stronger than you, and on top of this you are making an enemy out of everyone else, including the church, who are one of the only suppliers of the most essential resources in the game. And what do you get after surmounting the odds, and setting yourself up for failure? A handful of coins for tribute everyday, and an enemy that you have to keep down for the rest of the game unless you be killed in your moment of weakness. It simply is impossible to work with, maybe it's just me, maybe I'm just bad at the game, but I've tried many, MANY times, all with a variety of tactics, and perfecting my playstle to get as strong as possible, as quick as possible. But every time it takes at least 6ish hours (or about 13ish in game days) to even be on the same level as the NPC's and that's only if you play perfectly, which brings me to my next balance problem... Your position in the game is far too fragile, perhaps it's just me, but it feels as if either everything is fine, your struggling to overcome every obstacle that comes your way, but you make it through. Or something goes wrong and now it's irrecoverable and you have to reload a save or restart. It's simply too volatile! Potentially due to the fact that you need to struggle to surpass the NPC kingdoms, but it simply feels like there's no room for any error. Out of the many many problems that you can face (which I may add are very interesting and I like a lot, no problem with the crisis situations themselves, simply the fact that you can't afford to fail) if you fail to fully fend off ANY of them you're simply doomed and need a do over. Now, how can we fix this. Firstly, everyone NEEDS to start at the same point, you could maybe say that a FEW kingdoms can start in a better position than others but it would need to feel like they are there as a challenge for the player that will come eventually, not a constant threat or the status quo. This will also help offset the pressure on the player and make failure to overcome some challenges to not feel game ending, simply unfortunate set backs. There are still a few challenges that need readjusting, but I have yet to experience all of them in the latest version of the game, still I believe fire hasn't been reworked much, and that was the worst offender. As last I remember how it worked was simply if a fire gets started nearly everyone dies, and your whole place is destroyed. (I believe this was fixed at least to some degree, but I'm not sure) Lastly, and also as a final complaint as well, idk if it was simply a glitch, but I would find that after a kingdom would lose a vast majority of their forces, if I were to declare war on them, they'd suddenly magically have a large amount of troops again. which... yeah, that shouldn't happen. All in all, I really love this game, and love how attentive the devs are when it come to listening to feedback, which is the whole point of this review. I didn't write this to complain, (although it was pretty nice to voice some of my complaints that I've been bottling up lol) I wrote this because I have hope that the developers might see this and might consider making some changes, or at the very least take note that this area of their game is an issue for some of us. An issue that at often times is keeping me from playing the game at all. I've been watching the game update and expand with excitement, eagerly awaiting each patch note, wanting to playtest every beta, but this has been something that has been preventing me from enjoying the game for a while now, and I was hoping it'd simply be resolved with time, but if anything it's only gotten worse. So this is my message to the developers of the game I love so much. PLEASE, PLEASE, FIX THIS IN SOME WAY I BEG YOU, I REALLY WANT TO WRITE A REVIEW SINGING THIS GAMES PRAISES! PLEASE PLEASE! I THANK YOU FOR ALL THE LOVE YOU'VE POURED INTO THIS GAME, I ONLY HOPE I CAN HELP! NO PRESSURE, AND THANK YOU FOR YOUR HARD WORK!
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Oct. 2025
Set in a gritty, low-fantasy medieval world, Norland tasks you with managing a noble family trying to rise above rival houses, bandits, and internal strife. Unlike most city builders, this isn’t just about resource management—it’s about managing people. Each character has unique traits, loyalties, and vices, which often lead to drama, betrayal, and rebellion. The world feels alive and unpredictable, creating an emergent storytelling experience reminiscent of RimWorld but with a distinctly medieval flair. Norland combines base-building with political simulation. You must construct housing, workshops, and fortifications, manage food and production chains, and defend your lands from raiders. However, the real complexity lies in the social and economic systems. Nobles can exploit peasants, levy taxes, and create laws—but excessive greed or cruelty can lead to unrest. Your family members are more than just names on a list—they eat, sleep, form relationships, and occasionally commit crimes or spark rivalries. Handling their ambitions is a delicate balancing act: a jealous brother might plot against the heir, or a scheming noblewoman could ally with foreign powers. The interplay between individual needs and the stability of your realm is the heart of Norland ’s appeal. Diplomacy and espionage play a major role. You can bribe enemy lords, spread rumors, or assassinate rivals to maintain dominance. When diplomacy fails, combat comes into play. Battles unfold in real-time, with positioning and morale being key. While not as deep as dedicated strategy games, the warfare system effectively complements the social mechanics, adding stakes to political decisions. Graphically, Norland uses a stylized 2D isometric view with hand-drawn detail. It’s not flashy, but its visual style serves the simulation well, allowing players to clearly read what’s happening across the bustling town. The sound design and music add an immersive medieval tone—soft lute melodies contrast with the clamor of workshops and the screams of rebellion. While ambitious, Norland can be rough around the edges. The AI sometimes struggles with complex behaviors, leading to odd or inconsistent actions from villagers. Pathfinding issues and occasional bugs remind players that the game is still evolving. However, the developers have been actively patching and improving systems based on community feedback, which bodes well for its future. Norland stands out as a refreshing blend of strategy, storytelling, and simulation. It’s not for players seeking a simple city builder—it’s for those who enjoy emergent narratives and moral complexity. Every decision, from who to feed to who to marry off, ripples through your kingdom’s fate. Despite minor technical flaws, its depth and originality make it one of the most intriguing medieval management games in recent years. 9/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB GDDR7, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
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June 2025
I named my characters after myself and my wife for that sweet immersive touch. Built a thriving estate. Managed food, politics, and people. Then it happened. Caught my wife in bed with a cultist priest. A cultist. Of all the godless pixelated men in the realm. I sat in stunned silence. My peasants toiled. The sun rose and set. But in my heart? Only darkness. Never before has a game wounded me so deeply and yet pulled me in harder. 10/10 betrayal. Would suffer again.
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June 2025
I've really enjoyed Norland. it is like a mix of Rimworld and CK3. The mechanics are a lot of fun and i really like the art style. I definitely recommend it in its current state, and the best thing is - the devs are still hard at work and there is a lot more to come. cant wait to keep playing
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Frequently Asked Questions

Norland is currently priced at 29.99€ on Steam.

Norland is currently not on sale. You can purchase it for 29.99€ on Steam.

Norland received 6,247 positive votes out of a total of 7,691 achieving a rating of 7.91.
😊

Norland was developed by Long Jaunt and published by Hooded Horse.

Norland is playable and fully supported on Windows.

Norland is not playable on MacOS.

Norland is not playable on Linux.

Norland is a single-player game.

Norland does not currently offer any DLC.

Norland does not support mods via Steam Workshop.

Norland does not support Steam Remote Play.

Norland is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Norland.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 March 2026 00:41
SteamSpy data 12 March 2026 01:38
Steam price 15 March 2026 04:48
Steam reviews 14 March 2026 19:52

If you'd like to dive deeper into the details about Norland, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Norland
  • SteamCharts - Analysis of Norland concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Norland compatibility
Norland
Rating
7.9
6,247
1,444
Game modes
Features
Online players
468
Developer
Long Jaunt
Publisher
Hooded Horse
Release 18 Jul 2024
Platforms
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