Oddsparks: An Automation Adventure on Steam - User reviews, Price & Information

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Oddsparks is a blend of automation and real-time strategy for both the die-hard fans of the automation genre and the automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!

Oddsparks: An Automation Adventure is a building, singleplayer and co-op game developed by Massive Miniteam and published by HandyGames.
Released on May 27th 2025 is available only on Windows in 5 languages: English, French, German, Japanese and Simplified Chinese.

It has received 1,591 reviews of which 1,389 were positive and 202 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.79€ on Steam with a 34% discount, but you can find it for 14.17€ on Gamivo.


The Steam community has classified Oddsparks: An Automation Adventure into these genres:

Media & Screenshots

Get an in-depth look at Oddsparks: An Automation Adventure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: GTX 970 4GB / Radeon RX580 4GB or better
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
After 100+ hours, I found this game created a real love/hate relationship with my Automation itch. If you're searching for another Satisfactory/Dyson Sphere/Factorio experience, you are in the wrong place. The Love The overall whimsical theme is designed well and blends well together. I found the graphics, sounds, and animations all cute and entertaining. The combination of semi-automation (will get more into that later) and hunting local wildlife is a bit of a twist I was not expecting. The concept of Sparks comes off very entertaining as well. It presents a unique challenge implementing the right Sparks for the right task(s). The use of temperature as a way to challenge the player into organizing factories was a clever means to force some outside-the-box thinking. I enjoyed that. The Hate There are great many design considerations that simply do not make sense. Tasks are offered with goal requirements that don't even exist yet. This is because you haven't unlocked that item yet. So you wind up with 4 un-finishable tasks until one other task is completed. Why give the task, if there is zero ability to complete it? Each tier of progression felt like an effort to coerce you into automating to a certain point, and then tasking you entirely different requirements that offer zero overlap. All the previous factory work simply sits ideal with no meaningful purpose ever again. The concept of re-using an existing factory for future goals simply isn't feasible in most phases of the game progression. The design of the train system is the weakest area. Awkward load/unload design limitations necessitate dozens of train stations with little ability to re-use excess output from other parts of an existing factory. You wind up with 4 different factory areas producing the exact same sub-component because spacing in a (yet another) train station forces too much re-design of Spark pathways. Overall I found the use of (true) automation quite limited, and the connectivity between automation areas too tedious at best, downright obnoxious at worst. The game map itself is used to force you to traverse huge swaths of empty usable space with multiple rail lines back and forth to an extent it's nigh impossible to understand even the simplest flaw in your supply routes. Conclusion For a game with the word "Automation" literally in the title, this game falls far short until you have reached nearly the end. Only the last 2-3 tiers offer any meaningful sort of automation. I spent vastly more time teleporting mats around the map to resolve goals. The effort to automate those goals was simply too tedious for the trivial amounts involved in most of the task requirements. This left me substantially disappointed by the time I reached the end-game scenario. I was expecting an expansive network of production factories all working towards a set of common goals. Poor task requirement design made sure there was no chance of that happening. This game should be more aptly named "OddSparks: The Teleporting Wizard"
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June 2025
As someone who both loves automation games and always leans towards "summoner" type playstyles in any game that supports it, this game is an amazing experience that lets me scratch both itches at once! Best described as an automation game where you use an army of magic little dudes to move items from place to place or solve various other problems, it has a good difficulty curve for something on the "cozier" end of the automation genre, and the crafting trees are never too annoyingly "complex for the sake of being complex" like you see in other automation games like Captain of Industry. It definitely feels different to use "creatures on a path" instead of conveyor belts like in other games, but it's easy to get the hang of and feels nice to use and is a good change of pace once you master the paths and different path addons. The combat in the game is a rather simple pikmin style combat, where most enemies have a unique gimmick that you have to engage with. There is also an endgame tower defence style section that has a similar vibe to factorio's base defence, while still working well with its own combat system. I would say, however, that up until then, combat is definitely not the "main" focus of the game unless you like to make a lot of mob farms. With the world settings released in 1.0, each playthrough is also highly customizable, allowing you to change things like how fast buildings make stuff, enemy respawn rate, combat difficulty, weather you start with the ability to place certain "unique" buildings anywhere, or even weather you can modify the terrain. The game also has a very nicely done and consistent art style that fits very well with the vibe of the game, and also a nice variety of character customization options! All in all, if you like automation games and you'd like a game where you can command little minions, I would very much recommend this game! Edit: Unfortunately this game suffers from some serious performance issues late game. After some investigating on the game's community discord, it appears that the game doesn't use more than 1 CPU core. For a factory game I don't understand this decision, and it means that even with my CPU that can handle late game satisfactory and factorio, Oddsparks is a challenge, and I get some very stuttery gameplay in the late game. This doesn't bother me too much to change from recommended, but keep this in mind if you don't have the CPU of a NASA supercomputer. Lastly, I see a lot of bad reviews for this game that complain about things that were either fixed in 1.0, can be customized with world settings (Such as one of the main resources, aether, not being automatable. Buddy, just read the quest logs and use a spark thrower. You can also automate this resource the traditional way later on. Combat too grindy? There's a world setting for that. Terrain annoying you? There's a world setting for that. Don't like running around to complete quests? Supply chests early world setting.) or are just plain silly. I get if the game is not their type, but this game has a disproportionate amount of reviews about stuff where their issue is either fixable with the click of a button, or isn't an issue at all. Another bad review I see a lot (which is very on the edge of not following steam's community guidelines, I might add) is people complaining about "raaawr LGBT+ in your face!" See, there's a set of LGBT flag cape styles that you have to unlock at the completely optional cosmetics NPC. If you don't unlock it, it doesn't appear in your customization menu. Quite literally as far out of your face as possible. The only way it can be "in their faces" is if they're running around wearing the cosmetics they complain about. The bad reviewers also comment a lot about "unrealistic diversity" when it's been mentioned by the devs that the NPCs were based on/inspired by the dev team themselves. What are the devs supposed to do, change their genetics? But hey, maybe the army of magic sentient logs in this game can listen to their complaints about "realism". If one is still on the fence about this game after seeing bad reviews, it has a very active discord server and a helpful community that can help and answer questions!
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May 2025
I have played the game in early access, as well as playtested the hot and cold update and the 1.0 version. In the 1.0 version, I reached the end of the storyline and unlocked everything. I really love this game! It features automation with factories, transport by sparks, trains and logic elements. There's also exploration, some fighting (using the spark creatures) and, in the last part, a tower defense mechanic, where you need to make sure to send in enough fighting sparks of different kinds to keep the spark-throwing cannons fed. For whom? I'm a beginner when it comes to automation game and had a lot of fun, though I was glad to have some help from the very nice discord community. The nice thing is that it's possible to leave out some of the more complex aspects, like logic, if you feel overwhelmed by it. But more advanced players can use it to create very complex, optimized set ups. The game starts slowly, and before you know it you've built a whole network of factories and are transporting materials all over the place. So it pays to make sure to design a clean train system early, otherwise you'll regret it! There's a big jump in complexity once you unlock botany (midgame), where you suddenly have a bunch of different ways of crafting many of the products and circular production lines. It intimidated me at first, but thankfully I tried around and ended up enjoying it very much! And once you've got the tower defense set up, there's a very fun final challenge... but I won't spoil that! Suffice it to say that you will need (almost) everything you learned throughout the game. + very cute graphics + some interesting challenges in the late game + mod support + released game includes possibility of setting difficulty for quests and fights separately + misophonia mode + helpful discord community + developers really active on discord in responding to bug reports and feedback (at least during the early access phase, don't know how it will go later) - jumps in complexity can feel overwhelming - documentation of some features in game not always very clear, but there should be a discord soon
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May 2025
This game feels like Picmin and factorio had a cute little wood shaped kid and gave it alot of personality
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Oct. 2024
It's Pikmin meets Factorio. If you like both of those things you'll like this. That being said, there are some issues due to the game being in early access. There really isn't much of a sense of urgency in gameplay or variety in combat. But it's got great foundations, and hopefully they'll be expanded upon in the future.
Expand the review

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Frequently Asked Questions

Oddsparks: An Automation Adventure is currently priced at 19.79€ on Steam.

Oddsparks: An Automation Adventure is currently available at a 34% discount. You can purchase it for 19.79€ on Steam.

Oddsparks: An Automation Adventure received 1,389 positive votes out of a total of 1,591 achieving a rating of 8.32.
😎

Oddsparks: An Automation Adventure was developed by Massive Miniteam and published by HandyGames.

Oddsparks: An Automation Adventure is playable and fully supported on Windows.

Oddsparks: An Automation Adventure is not playable on MacOS.

Oddsparks: An Automation Adventure is not playable on Linux.

Oddsparks: An Automation Adventure offers both single-player and multi-player modes.

Oddsparks: An Automation Adventure includes Co-op mode where you can team up with friends.

There are 3 DLCs available for Oddsparks: An Automation Adventure. Explore additional content available for Oddsparks: An Automation Adventure on Steam.

Oddsparks: An Automation Adventure is fully integrated with Steam Workshop. Visit Steam Workshop.

Oddsparks: An Automation Adventure does not support Steam Remote Play.

Oddsparks: An Automation Adventure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Oddsparks: An Automation Adventure.

Data sources

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Last Updates
Steam data 26 July 2025 16:40
SteamSpy data 26 July 2025 22:30
Steam price 29 July 2025 20:48
Steam reviews 29 July 2025 13:46

If you'd like to dive deeper into the details about Oddsparks: An Automation Adventure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Oddsparks: An Automation Adventure
  • SteamCharts - Analysis of Oddsparks: An Automation Adventure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Oddsparks: An Automation Adventure compatibility
Oddsparks: An Automation Adventure
8.3
1,389
202
Game modes
Multiplayer
Features
Online players
248
Developer
Massive Miniteam
Publisher
HandyGames
Release 27 May 2025
Platforms
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