Cubic Odyssey on Steam - User reviews, Price & Information

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Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!

Cubic Odyssey is a open world survival craft, base-building and co-op game developed by Atypical Games and published by Gaijin Network Ltd.
Released on May 14th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal and Romanian.

It has received 1,509 reviews of which 1,086 were positive and 423 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for 0.40€ on Gamivo.


The Steam community has classified Cubic Odyssey into these genres:

Media & Screenshots

Get an in-depth look at Cubic Odyssey through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: SSD strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

99 hours played
Jan. 2026
Its a really fun game, but lack content, hope we see a roadmap soon. What I would like to see added • Automation • Food and farming • Animals that is tameable • More building blocks and variety like slabs • More decoration • Ability to name planets, portals etc
216 hours played
Dec. 2025
This game is NOT what I expected in a great way. I was a 13 year eve player, no mans sky, Star Cit, everything space. This might look simple and dumb but it has aspects currently that will keep you hunting and upgrading and building. I'm not a Minecraft fan... or at least much anymore. This game does need love and polish i will say that. However, they regularly update and i got it 2 weeks ago and i'm almost 200 hours in. It does get difficult and it will piss you off especially with space battles but it never makes me so mad that i stop playing it. GOOOD THINGS! Building spacecrafts is addicting. Upgrades comes pretty fast and you're always like hell yeah i got the next tier! Combat seems too easy until you meet a monster or packs that touch you instantly. makes you feel like i'm good but be careful. The cutscenes are pretty good for a cube game. The story is uncomplete in my current playthrough but i am invested! ( about 30 percent complete) if that tells you how much there actually is if youre not TIKTOK brain rotted. The crafting takes time and i like that .. The systems and planets ( also warps) are BEAUTIFUL for a pixel game like most systems LOOOOOOK like EVE and i find that satisfying. They will add more and more and that makes me already excited because with every factor they add from NOW it will change that game in GREAT WAYS every time. You can jump instantly with planet portals and NOT fly directly. You can also MAKE THOSE WHERE YOU WANT TO HAVE THEM, WHERE THEY DONT EXIST!!! PVE is buggy somewhat but that WILL get better. The dev's listen and actually change things for us. My wife likes the game ...( huge respect she hates space games usually) showed her eve and star cit last year and she was like NNOOOT FOR ME... but she likes this game.. MORE SHIPPS TO FIND AND ALTER AND PAINT.. i know you can build your own and I LOVE THAT ... but more in the story would be dope. Autosave should HAPPEN every 20 mins min. ( have lost about 12 hours do to forgetting to save and then crashing. the potential here is ♥♥♥♥♥♥♥ AMAZING!!! Things i HOPE they add!!!! A compass to show where cardinal directions are. ( like where your last fight and drop was besides cans) Make pick up boxes in space bigger ..( ALOT BIGGER). i miss them all the time and IF not make an option to recall ALLLLLLLL that systems forgotten boxes get put into a infinite REMOVE ONLY TAB. Build mode should have a START NEW SHIP function and i believe that will come soon ( why wouldn't they) Auto sort should be available in YOUR inventory not just your ships. Missions should and probably will get updated so there are MANY KINDS. More kinds of pirates and ships and make them less stupid. IF they see you before you see them YOU ARE DEAD THOUGH!!! I hope they add (legendary gear items and ships later that are very rare and valuable drops) like one in a 1000. Im a HC poe players also since 2013 and would like the INSANE chance to find a ship only 5 people have or found. same with gear and weapons. I would like to have the chance also to have a rare planets or system ( 1 single system ) that has like a final boss and final raids and final finds. Would love it if they added a dedicated WOOD to coal burner. Buy this 24 dollar game guys its only getting better and you can have so much creativity and fun. Later last thing i hope they add is special rare legendary mods for ships and gear that you WILL CHASE.. and finally i hope they add a skill point system for space and planetary functions. TIPS- early ... get off planet and search for the white squares in space for ships and weapons a gear. Save EVERYTHING early even dirt and leaves YOU NEED THEM. The game is kind of slow like minecraft at start but progress speeds up to warp speed after you get your first decent ship. Make a starter base then move it when you can soon to the BEST planet with the most resources and make YOUR main base there it will save you hundreds of jumps later.
57 hours played
Oct. 2025
This game is really half-baked and unfinished. It severely lacks polish and critical features. Ship customization/building isn't really working/viable, there are bugs and crashes, balancing is shoddy, late resources (glowing ore) are extremely hard to acquire and essentially useless because you can easily buy/find everything you need without even having to craft. Itemization and progression is broken: - you can buy a gold gun at the first space station, skipping over 4 tiers. - In the hardest sectors, the derelict ships are crappy mikros from the game start. - Etc. The ship controls are beyond janky and barely usable at close range. Controller support is frustrating and shoddy. There's a real lack of explanation, and you have to research how the game works on the web (light strike for example). Although it's out of early access, It's absolutely still a work in progress and clearly unfinished. So. Why the thumbs up? Well, the scope of what it's trying to accomplish is pretty amazing. "No Man's Sky + Minecraft" is a great product. It's roughly only half-way there, but even then, it's still ok and enjoyable despite the bugs and defects. I hope the game actually gets finished as it would be a great experience and it's a product that deserve to exist.
110 hours played
July 2025
Full disclosure: I don't buy games with mixed reviews. I seldom buy games with "mostly positive" reviews. I figure "If there's that many people that dislike the game, it's not worth my time or money." Cubic Odyssey is the first game I've played that has really challenged this. I think the bulk of Cubic Odyssey's poor reviews stem from a misunderstanding of what the game has to offer and a mismatch between expectations and reality. I'm writing this review in hopes of giving folks a bit more clarity before they purchase. The Graphics: First off, if you don't like cube-based games, you won't like this. I'm surprised how many reviews criticize the style choices (voxel) or textures of this game when you can clearly see what type of game this will be before you buy. This game is a mixture of No Man's Sky, Vintage Story, and Minecraft with some sprinkles of Terraria, RimWorld, and Keplerth thrown in. The game features a gorgeous built-in shader with rich and colorful textures. Thanks to Nvidia, the game also features some realistic physics as well. The choice of colors (especially on the starting planet, Bardwell 1, are complementary and make for a very visually pleasing experience. You get reflections on the water, reflections from the lights, colored lighting, wind blown flora, and a stunning galaxy sky with weather-systems to boot. The Planets: This game is NOT as big as No Man's Sky. I think this is a potential misunderstanding that causes disappointment in some people. There are a set amount of planets and star systems to explore. Planet maps are quite small. When you hit the edge of the map, you loop back around. It's a nice touch immersion-wise but the planets could benefit from being larger. However, for the sheer volume of planets, fauna, flora, shaders, and physics you get in this game, I feel like the planet size limitation could be a technical one. Considering this game runs at a stable 200+ fps on my 2070 Super, I would argue that this is a reasonable compromise. For those who have played RimWorld, the planets are considerably larger than that. Yet, smaller than the smaller moons of No Man's Sky. These are NOT infinite maps like Minecraft or near-infinite like Vintage Story. Furthermore, your planets are always the same. Bardwell 1 is always Bardwell 1. You spawn at the same ruins every playthrough. However, there are (as my understanding goes) several *hundred* planets to explore. If you don't like your starting planet, simply fly elsewhere. The Combat: The combat in this game is simplistic. Simplistic is not synonymous with bad. If you want a game specifically for the thrill of combat, pick up Monster Hunter or go fight the bosses in Terraria. The combat in this plays out much like Vintage Story, RimWorld, or Minecraft. Shoot baddie, take cover (or back off), get closer, repeat until dead. The pirates are all pretty samey, but so are the Drifters in Vintage Story and the zombies in Minecraft. I will say that I did have a very intense shootout between a pirate in one of the "mines". I'd forgot to pack med kits and I ran out of batteries. So, I was left with using the blocks around me to make some cover and ducking out to take my (very slow charging) periodic shots at the pirate who was cowered behind the glowing "hull block" pillar below. I ended up dying after several real life minutes (punishable by losing in-game currency "Qbits" and durability on my items), but I thought it was an enjoyable fight. Reminded me of the old Wild West shootouts from the movies. The Story: Unlike Minecraft, this game has an actual story. The world is being ruined by a mysterious scourge, the "Red Darkness" and it's up to figure out how to stop it. This consists of travelling to specific in-game locations and activating certain devices. When you've done this, you can extra health and defense against the Red Darkness (think the old-school Zelda games). I think this is a fun mechanic. It's not as fleshed out as the story in Vintage Story, nor do you have the depth of world building in RimWorld, but it makes your interactions in the game feel more meaningful. You're not just building bases for no reason. You're saving the universe! The Building: Cubic Odyssey shines in one area far more than many of the same genre (including all the games I've mentioned thus far) and that is in regards to the building. The way this game is structured, you have an absolutely INSANE amount of blocks and pallets to work with. Did I mention you get furniture and the ability to paint blocks, too? Like Vintage Story and its chiseling system, this allows for just an absolute bonkers amount of freedom to BUILD. And this is the biggest reason I think this game deserves better reviews. It's not just the huge block pallet. There's also this unique system of block placement that is absolutely sublime coming from Minecraft or Vintage Story. Gone are the days of crouching and falling to your death to try and expand a sideways platform. You can simply hover your cursor over the side of the block you want to expand. There, you can build out in the selected direction! It's the absolute BEST building system I've encountered for voxel games. 100/10 Everything Else: Some other pros of this game include - good soundtrack - clean GUI with control reminders on pause - the ability to build your spaceship from scratch - stellar performance with shaders built-in - being able to rapid build with custom BLUEPRINTS built into the game (no in-game costs) For cons, I will agree there are some. While I disagree that this game has the worst ever points of interest (y'all really never get bored of the same Minecraft mineshaft or mansion??), the villages are rather dull. The NPCs feel like fixtures rather than part of a living, breathing world. The alien designs look VERY cool (like something from Super Paper Mario!), but are largely decorative. You can't tame them (afaik), ranch them, or use them for food. The lack of food and water systems make for a very laid-back survival experience. Which is a pro to some. Personally, I think the game could benefit from the addition of alien gardens and cuisine. Give us fruits and veggies we can eat and collect! Perhaps have them used to make pigments for the paint? Water is so pretty in this game, hydration could be a really fun addition. Give us reasons to build near the stunning lakes! And makes barren planets all the more dangerous. Modding or workshop support would also be a boon. I imagine that this game could end up being a RimWorld scenario where a lot of the amazing community ideas become immortalized within the vanilla experience. This would be really cool, imo Closing Thoughts: I don't see why this game has gotten so much dislike. Yes, there are improvements to be made, but darn it all! If you have an itch to just explore and build in Minecraft: Space Edition, this is your game! I got into gaming back when you purchased a game once and it was as it was forever (think bargain bins for the old DS games). Nowadays, almost no game stays as it is at launch. No Man's Sky had a similarly rocky launch and has now become widely beloved by its playerbase because the devs actually took the feedback seriously. Instead of slapping this game with a thumbs down, take the time to tell the devs what YOU think this game is missing! Get other people to try it. Cubic Odyssey has a solid (obsidian?) foundation and it doesn't need to be review-bombed because it's missing X feature. The developers are clearly attentive and active, so give the game a chance and see what it becomes! If you're a builder (like me) or just enjoy a visually beautiful experience, you're almost certainly going to enjoy this.
107 hours played
July 2025
I don't leave a lot of reviews because.... I'm not very social? Not very opinionated? Lazy? Definitely one or more of those. But this dev team deserves a review for how much I've enjoyed this game so far. As others have said, its basically like No Man's Sky, recreated in Minecraft. Which makes it basically my perfect game. It could do with the patches and updates that, to be fair, it regularly gets, but polishing aside it's a great game. Well balanced, fun, looks good, plays well, plenty to do and explore. Really looking forward to seeing how far it can go! Please, I'm begging you devs, stick with it, this game could be an all-time great!

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Frequently Asked Questions

Cubic Odyssey is currently priced at 24.99€ on Steam.

No, Cubic Odyssey is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Cubic Odyssey received 1,086 positive votes out of a total of 1,509 achieving a rating of 6.95.
😐

Cubic Odyssey was developed by Atypical Games and published by Gaijin Network Ltd.

Yes, Cubic Odyssey is playable and fully supported on Windows.

No, Cubic Odyssey is not playable on MacOS.

No, Cubic Odyssey is not playable on Linux.

Cubic Odyssey offers both single-player and multi-player modes.

Cubic Odyssey includes Co-op mode where you can team up with friends.

Yes, there are 6 DLCs available for Cubic Odyssey. Explore additional content available for Cubic Odyssey on Steam.

Yes, Cubic Odyssey is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Cubic Odyssey supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Cubic Odyssey is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cubic Odyssey.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 10:33
SteamSpy data 12 June 2026 13:08
Steam price 13 June 2026 12:59
Steam reviews 13 June 2026 01:56

If you'd like to dive deeper into the details about Cubic Odyssey, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cubic Odyssey
  • SteamCharts - Analysis of Cubic Odyssey concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cubic Odyssey compatibility
Cubic Odyssey
Rating
7.0
1,086
423
Game modes
Multiplayer
Features
Online players
103
Developer
Atypical Games
Publisher
Gaijin Network Ltd
Release 14 May 2025
Platforms
Remote Play
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