Old World on Steam - User reviews, Price & Information

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Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Old World is a strategy, simulation and 4x game developed by Mohawk Games and published by Hooded Horse.
Released on May 18th 2022 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Korean.

It has received 4,673 reviews of which 3,841 were positive and 832 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 0.48€ on Gamivo.


The Steam community has classified Old World into these genres:

Media & Screenshots

Get an in-depth look at Old World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • DirectX: Version 11
  • Storage: 10 GB available space
MacOS
  • OS: High Sierra 10.13 (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB)
  • Storage: 10 GB available space
  • Additional Notes: METAL capable GPU required. Macs with AMD® Radeon™ GPUs currently not supported.
Linux
  • OS: Ubuntu 18.04+ (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • Storage: 10 GB available space
  • Additional Notes: Vulkan drivers required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
As someone coming from Civilization VI, I would say this is an improvement in almost all areas. 1. The game feels like it goes from Ancient to Medieval era, which is arguably the most engaging part of Civ. 2. If you get too far ahead of the competition, there is a victory type exclusively to keep the game from dragging on (Double Victory). 3. Different currencies capping urban growth and military growth keep either one from getting wacky until the snowball is rolling. No easy shifting from quick-printing builders to quick-printing crossbowmen. 4. The leader itself has essentially been replaced by shrines(which act like a boosted version of civ pantheons). This leaves most of the customization to happen to the leader and families. 5. Families may make it feel samey to others, but if we're being honest Civ feels samey between whichever victory type you're pursuing. In Civ, the bump a non-gimmick leader choice provides usually fades 1/3 of the way into the game, leading to a slog of "can I grab the right tech or civic". 6. There are essentially 4 eras from a culture standpoint, and each city tracks it separately. This means no late-game wonders in fledgling cities. It also means tall play is viable, especially with the nations that have a culture boost. 7. The National Ambition(the in-game help file has a list if you search for that term) required for the Ambition Victory really rounds out some missing victory types and makes more sense for the Diplomatic Victory or Economic Victory people desire in Civ. 8. Religion absolutely matters. Avoiding it is a penalty to science and culture, but ignoring it while multiculturalism spreads can lead to an unstable empire. You have to make a decision about its impact, one way or another. 9. Instead of constantly chasing luxuries(amenities) like a kid collecting candy, there is a baseline unhappiness that can be overcome with unlockable improvements that don't rely on RNG. 10. Requiring a tech unlock to rush production with currency or buy tiles means that currency minmaxing is still filtered enough where beelining is not superior. 11. The inclusion of limited tech choices at a given moment (through the card draw system) and the dynasty mechanics provide enough variation and disruption to build order that every game can feel different if you permit it without largely affecting a favored strategy. This makes the game very learnable while playing if you go through enough playthroughs. 12. While I am not playing specifically for this feature, the events also create a sort of role playing potential for the game. There is sufficient automation that the memory of what happened in the game can become focused on your dynasty, court drama, and major city events. This doesn’t mean you ignore the 4x elements, but it does help distinguish games with the same leader. No more remembering games based on the crazy adjacency bonuses you got that one time or the coalescing of positive map RNG. 13. If roleplaying is your focus, the level of detail to provide an interesting twist on ancient records and stories is refreshing. I once had a game where my Egyptian leader was barren and had no heir, and a young Thutmose (Moses) magically appeared apparently out of nowhere to become an optional heir. I'm only playing the base game, so I can only assume the DLCs expand upon those aspects even more. The DLCs seem optional, so I'm not in a hurry to grab them before I get a better grasp on the game. With all that said, this game is not for casual breezing through the revolving door of historical events. I have reached a point in Civ VI where I can sorta autopilot through the game, making it not unlike watching a comfortable TV show. Do that with OW and you end up with Lazy McSpendsALot, the Superstitious heir, burning your empire to the ground or a lack of heirs to inherit the throne entirely (effectively a game over). While Civ VI focuses on the theme of national success through building things that stand the test of time, Old World focuses on success through exceptional individuals, careful management of an initially unsteady court, and an age where your rulers, effectively your senior accounting managers, had to be chosen from a limited pool of the noble class instead of having the option to choose the best person for the job (and often just picking the most popular well-known person at the moment). If you are looking to play as bombastic historical figures that are known by most of the general population, you might be disappointed. If you want a one-session game you can quickly jump into and finish with friends, this game is even worse at that than most 4X or Grand Strategy games. If you like conquering other nations in a video game, the combat system is superior by all definitions to Civ VI and the option is there, though it is not my preference. If you like slowly chewing your way through a re-enactment of ancient history where decisions made in the present shape your options in the future, this game is great.
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March 2025
All right, was sitting on this game for a long time, and admittedly kinda found it a tad hard to get into at first. But this little gem had that spark that pulled me closer. And part of that was, for me, the soundtrack. It combines Greek orthodox church chants in both Greek and Arabic, and other middle eastern bangers that boldly link the Middle-East of the bronze age to that of more recent times. And that is not to mention the peppering of some of Phillip Glass' violin concertos, making the gameplay loop nigh unstoppable as the constant stream of pure musical gratification is bliss, and stopping that is just painful. The score sets a tone that proudly shows a love for the setting of this game, despite any historical mismatches. Frankly the only thing missing is Peter Pringle singing the Epic of Gilgamesh ;) I'm not sure if soundtrack is something most players think a lot about, but it was a huge part of why I enjoyed spending so much time playing Civ 5, something that it's descendants in the series have blundered with tonal mismatches, non civilisation specific music and an almost offensive orchestral tone. Old World on the other hand solves this by scaling back its width and deepening it's scope. And that approach is insightful in more ways than one. Another aspect Old World deeply understands is the desire to experience the story of your empire. The character driven gameplay intermingled with a surprisingly rich event system immersed me into the game, worrying about schemes against me, cheating on my married partner with some power-hungry up and comer, assassinating my heir because another royal succeeding me would be better for the nation... The order system adds to that in the sense that you're not some disconnected all controlling entity moving your pawns, but a ruler of an ancient kingdom trying to coordinate its expansion within the limits of your command structure. Frankly, if you've been reading until here, just try it, start a game, restart when you realise you fucked up, and keep playing. Learning the mechanics of this game can be a bit daunting, but once you get it you start to realise how all of the resources dance together in what I consider to be one of the better balanced 4X games I've ever played.
Expand the review
Feb. 2025
Really delightful. It's a "civ-like", but about 1000x more innovative than any of the last several brand-name-Civ releases. tl;dr: Give this developer money, IMO. The emphasis on the ancient eras -- and _absense_ of any shift to the modern world -- feels great. It lets the game get in-depth and be balanced in the mechanics and the scale that make sense for the time periods it's focused on. And the multiple different resources in each city -- growth, training, and civics -- used for workers+settlers, military, and features and improvements, respectively -- is a huge innovation of the genre. It makes each city distinctive, and means you give more consideration to where some work should happen than just "okay, which city has the most production". Furthermore, each of those has local applications *if you're using them*... *or* contributes to a global, similar (but not interchangable) resource... meaning, for example, that if every city is working on local civics improvements, there's an opportunity cost, whereby your ability to afford to push through civilization-wide laws will be reduced. Really sublime balance in this. A global count of "orders" per turn also keeps things moving and provides another nice piece of balance. It's very typical that you won't be able to move every single one of your units their maximum distance every turn, because you'll run out of orders. This presents the player with prioritization choices that result in a lot of excellent balancing. For example, sometimes you might choose to avoid a war, even if you have plenty of soldiers, because you don't want to pressed to spend lots of orders every turn that you'd rather use to continue moving workers around to improve your terrain at home. The presence of characters with their attributes and agendas and events adds some spice to the game, but doesn't completely overpower the other familiar 4x mechanics. My only complaints would be that the UI is a little... heavy. Making sure characters are adequately busy at all times, that governors are assigned, etc, can be a little hard to see. Sometimes I go several turns without realizing some role with huge potential bonuses is simply completely unfilled. It's not a game killer, but it could be improved. Overall: Great game. Tons of innovations. And it just plain plays well. I'm spending tons more time on this than I have on the last several Civ releases combined. Give Old World a spin!
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Nov. 2024
The game is often compared to Civilization and Crusader Kings, and that comparison does give a rough idea what the game is about. But it's definitely more on the Civilization side, so if you see Crusader Kings and that doesn't exactly thrill you because you're not really into the whole aspect of social simulation, don't let that turn you off. The game is highly configurable, more than most games, and you can disable pretty much all of the CK-like features and play the game much like a Civ-like 4X strategy game. The major difference is that Old World doesn't span multiple eras, but for me this is actually a big plus. I find it much more immersive to play for that reason. The game's AI is spectacular. It is perhaps the 4X game with the best, most interesting, non-cheating AI. It plays by the same rules as the player, has the same information as the player, and understands the game really well. That makes it highly effective at playing the game. Like everything else in Old World, the AI is customizable and there are many different difficulty levels for the AI, so if it's just too good (genuinely good), you can tone it down to a level where it gives you an enjoyable experience. Old World also comes with a ton of content, numerous scenarios (and the developers keep adding more!), and extensive tutorials that actually work and teach you the game. These tutorials are among the best I've seen in strategy games. Really well done. There is also an actual manual, too! The developers are active in the community, maintain and update the game even years after release (there are frequent patches), and they really listen to feedback too. You can tell that many of them have worked on Civilization and other games, really understand the genre, and they always seem happy to explain and reason their design decisions. For me, Old World is basically a better, more complex, smarter Civilization made by more accessible developers that care about their game.
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Sept. 2024
Old World is the best 4X game I've played since Civilization IV. It has well designed systems for combat, family and dinasty, events and diplomacy. It is a difficult game as the AI does a great job of putting you on your toes and does not hesitate to engage in war. There are several options to tweak the experience to your liking, from choosing map size to downright disabling major game mechanics such as events. Recommend it to all strategy fans.
Expand the review

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Frequently Asked Questions

Old World is currently priced at 39.99€ on Steam.

Old World is currently not on sale. You can purchase it for 39.99€ on Steam.

Old World received 3,841 positive votes out of a total of 4,673 achieving a rating of 7.97.
😊

Old World was developed by Mohawk Games and published by Hooded Horse.

Old World is playable and fully supported on Windows.

Old World is playable and fully supported on MacOS.

Old World is playable and fully supported on Linux.

Old World offers both single-player and multi-player modes.

Old World offers both Co-op and PvP modes.

There are 6 DLCs available for Old World. Explore additional content available for Old World on Steam.

Old World is fully integrated with Steam Workshop. Visit Steam Workshop.

Old World supports Remote Play Together. Discover more about Steam Remote Play.

Old World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Old World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 00:31
SteamSpy data 10 June 2025 03:00
Steam price 14 June 2025 12:49
Steam reviews 14 June 2025 05:51

If you'd like to dive deeper into the details about Old World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Old World
  • SteamCharts - Analysis of Old World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Old World compatibility
Old World
8.0
3,841
832
Game modes
Multiplayer
Features
Online players
505
Developer
Mohawk Games
Publisher
Hooded Horse
Release 18 May 2022
Platforms
Remote Play
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