Old World on Steam - User reviews, Price & Information

Quick menu

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Old World is a strategy, simulation and 4x game developed by Mohawk Games and published by Hooded Horse.
Released on May 18th 2022 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Korean.

It has received 4,673 reviews of which 3,841 were positive and 832 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Old World into these genres:

Media & Screenshots

Get an in-depth look at Old World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • DirectX: Version 11
  • Storage: 10 GB available space
MacOS
  • OS: High Sierra 10.13 (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB)
  • Storage: 10 GB available space
  • Additional Notes: METAL capable GPU required. Macs with AMD® Radeon™ GPUs currently not supported.
Linux
  • OS: Ubuntu 18.04+ (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • Storage: 10 GB available space
  • Additional Notes: Vulkan drivers required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
The 4,000 hour review of Old World: In many ways, I think a number like that ultimately speaks for itself. There are few games I've played in my life that have consumed thousands and thousands of hours of my time. Becoming not just a game I play, but an entire hobby in and of itself. Whether it's something like World of Warcraft, League of Legends, the Elder Scrolls series, or many many other specific games across different genres, we've all either experienced directly, or certainly know through the zeitgeist of gaming, the types of games that devour us for hours on end, ultimately becoming part of the very fabric of our lives. For me, Old World is one such game. Like many of you, my 4x strategy game experience began with the Civilization franchise. As far back as the 90s that series engrossed me completely; it captured my imagination and inspired a love of both history and strategy that has stuck with me for my entire life. As time has gone on, I've always found myself craving the type of gaming experience that made me feel the way I felt back then - that captured my imagination; that filled me with an endless craving to keep working out the puzzle of nation building and conquest and deciding what things to produce and which techs to research, and in what order. Over the years, I've dabbled in many different types of games. Time and time again, they didn't grab me; my play time shrinking shorter and shorter with each new game. Old World is the game that came along and changed all of that. It's the type of game I've wanted to play for the past 20 years. Here is a list of things that make this game great, which to some, may also be the game's very drawbacks: - Depth of systems: Old World is crafted in a way where for the most part, many of the different layers and systems in the game overlap and interconnect. This means that to master the entirety of the game is a journey from one system to the next. One that can take time. As much as Old World may demand your time and interest into the discovery of how it works, however, it also rewards it. Early on you may find yourself at the mercy of the randomness of the apparent uncontrollable chaos of the Tech tree, only to eventually discover you can manipulate your tech path all the same as in other games of this genre, just with careful planning and precise decision-making. You may, at first, find yourself regularly succumbing to the throes of rebellion and discontent in your empire as you blindly expand and expand, assuming, as with most games in this genre, you need more and more territory - only to begin to feel the pressure of collapsing under your own weight. Yet, as you begin to understand the way the internal politics of a nation and religion can influence the ease in which that nation is governed, you can transition from a point of feeling as if a system like "discontent" is the most important concern you have in an empire, to becoming something you barely ever think about once you know how to resolve the issues it creates. - Intensity of Combat: Old World is a game that demands the player suffer discomfort. Your units are going to die; you will be surprised in battle, and the very function of learning to be successful in combat will likely require a few wars where you *think* you're in a good position only to be smacked down by the computer opponents and put in your place. This is one of the greater strengths of the game. It is very difficult to replicate what's possible in other 4x game where you can wage entire wars with minimal losses. In Old World, you essentially have to factor in loss; learning to sacrifice some units in order to gain a key position is a strong lesson. Learning to ensure you can mobilize large forces to overwhelm your opponent is another one. You can't simply build a handful of units, declare war, and expect one or two, or none of them, to die. I view this as a tremendous strength of this game that is curiously and consistently lacking in a genre about empires and conquest. - Customizable Options: Old World can be played with a tremendous level of customization. Does the event system and character system sound off-putting? You can turn them off completely. Just want to play a peaceful builder and not want to be forced into a game that is undoubtedly more military-oriented? You can literally toggle a setting that makes the Computer nations incapable of declaring war on you. Want to give the computers a lot of bonus stuff to start the game? go for it. Want them to get nothing? Fine, do it. There are Dozens and dozens of customizable tweaks to the game setup that impact the way it plays out that you can often find a way to customize the game to suit your needs. - Modding Support: When ingame options fail, you can create simple XML mods to change nearly anything in the game, and the mods are easily supported and integrated into the experience. Mohawk games has staff members who started out as modders in this genre back in their Civ days, and modding is especially important to the team. Can't figure out how to get something to work? A Mohawk dev will usually help you troubleshoot your issue if you simply ask. Which brings me to the last major highlight of this gaming experience. - Dev Support: I've had the tremendous privilege of getting to know a few members of the dev team in the years I've played this game. Outside of that, I have personally observes both on our Discord, Reddit, Civfanatics forums, as well as right here on Steam, the lengths each Dev will go to personally support and accommodate players. Whether it be trying to troubleshoot bugs or other issue as they arise, to listening to player feedback and incorporating changes into the game, Mohawk games take care of this product and it's players. The fingerprints of the community are all over this game; and I mean everywhere; U.I. changes, balance feedback, event additions, new option toggles. I have seen player suggestions in every possible arena, get included into this game. In some cases, mere days after the suggestion was made. The developers listen, and they care. They love a good idea, and they love supporting their players as long as it makes sense and is within a reasonable scope of their powers (and Soren Johnson gives the thumbs up) - in areas where they could not support a player officially, many have made mods to accommodate certain requests. They also engage directly with the community; they play games with them, host members as podcast guests, and will wade into some heavy and heated debates about game issues or changes that get made. It's a remarkable thing that they're so hands on. They love this game as much as it's players do. My only criticisms of this game largely result directly as a consequence of how much I've played. For the most part, any possible criticism I could think of, I hesitate to even mention, as it took me literally thousands of hours to begin noticing the rough edges of this game. Perhaps for others those edges may come sooner. However, if this game hooks you, I have a hard time imagining that you wouldn't get your moneys worth when it comes to this game as an entertainment product. I would think for anyone who's seriously into this genre; this game is easily worth 1,000 hours of entertainment before you hit a point of deciding it might be time to move on. Of course that won't be true for everyone, as we all treat gaming differently. This is simply to say that there is a lot to this game, and if you're looking for something to seriously sink your teeth into, Old World is meaty enough. As evidence by the sheer amount of time I've sunk into this game, I think It's entirely possible that Old World is one of the greatest games ever made. I'd recommend everyone try it. If you've tried it before, I'd recommend giving it another go. Many people bounce off this game initially, but if you stick with it a little bit, and it hooks you, you'll have a game that you can play for years.
Expand the review
July 2025
A Mix of Genres Old World was developed by the lead designer of Civ IV (Soren Johnson), along with a whole team of designers, coders, and artists. The gameplay is a compelling mix of Civ (4X) and a light layer of Crusader Kings (grand strategy). Like Civ, you start cities with settlers, explore with scouts, exploit territorial resources with workers (making buildings and unique Wonders), and form armies and navies with military units (promoting them and assigning them generals if you wish). But like CK3, everyone has an opinion of you (individual characters, families, tribes, and nations), and you can influence all of these directly as the leader of your nation, or indirectly through people you appoint to council positions (ambassador, chancellor, spymaster). Council members can perform various tasks for you (treaties, trade, spying/disruption, assassination). You can get your heir educated or married (ready to take over when you die), and any character in the game can acquire strengths and weaknesses among several attributes. Your brother can turn out to be 'bold,' 'ruthless,' and 'insane' (my last game), making him excellent military general material. Your mother can be 'cunning,' 'debauched,' and 'drunk,' ensuring discontent in the city she governs but unlocking caravan access for you. (There are 77 of these traits, and they can appear in larger clusters.) There is an event pop-up system with richly detailed, painted scenes, depicting yet another crazy thing your nation will have to overcome, or heralding an unexpected boon. Soundtrack The soundtrack, well over 70 tracks long, is so good it was nominated for a Grammy award back in 2022. (The composer Christopher Tin already won a Grammy for Civ IV's "Baba Yetu" back in 2011.) I've never heard a soundtrack this good in a strategy game, and you can control it through an in-game player if you'd like. I played the soundtrack while writing this review, and it was glorious. The Orders System The game has a unique, nationwide 'orders' system that combines with the individual unit 'fatigue' system in a way that forces you to plan out how you will spend the current game year. If you want to use all your orders to simply move units across the map, then you may not be able to do everything you want construction-wise in your cities, or do all the diplomacy you want with other nations. It's nice having to think this out ahead of time, and it gives you real ownership over how things play out each turn, rather than a boring 'move everything once until everything possible is moved, repeat next turn.' Massive Customization Few reviews give a sense of the massive and completely well thought out set of options you get when you want to start something other than a default game. So I decided to focus on that for the rest of this review. Every one of the following options is described through a convenient tooltip, so you know exactly what you're getting. (Just page through to the end if your eyes glaze over.) Simple Setup Difficulty Levels: The New, The Able, The Just, The Good, The Strong, The Noble, The Glorious, The Magnificent, The Great. (Each fine-tunes a bunch of things within five categories - Prosperity, AI Aggression, AI Handicap, Tribe Level, and Calamities - and tells you exactly what they are so you don't have to guess.) Use Random Map or Premade Map (that you load) Map Script: Archipelago, Arid Plateau, Bay, Coastal Rain Basin, Continent, Desert, Disjunction, Donut, Ebbing Sea, Hardwood Forest, Highlands, Inland Sea, Lakes and Gulfs, Mediterranean, Multiple Continents, Northern Ocean, Player Islands, Rejuvenation, Seaside, Tumbling Mountain, Random Map Size: Duel, Small, Medium, Large, Huge Event Level: No Events, Minimal, Low, Moderate, High Advanced Setup (in addition to the above) Nation: Aksum, Assyria, Babylonia, Carthage, Egypt, Greece, Hatti, Kush, Persia, Rome, Random, Pick Later (after first city) Leader Archetype: Preset Leader, Hero, Commander, Tactician, Zealot, Schemer, Orator, Diplomat, Judge, Builder, Scholar, Random, Pick Later (after game start) Dynasty: there are 52 leaders to pick from across the 10 nations listed earlier. For example, here are Rome's leaders: Romulus, Scipio, Marius, Sulla, Julius Caesar, Augustus, Agrippina. Or you can pick 'Random' or 'Pick Later'. Prosperity: Abundant, Affluent, Thriving, Comfortable, Sufficient, Modest, Fragile AI Development: None, Fledgling, Established, Advanced, Massive AI Aggression: Passive, Peaceful, Normal, Aggressive, Competitive AI Handicap: High Penalty, Moderate Penalty, Small Penalty, None, Small Advantage, Moderate Advantage, High Advantage, Very High Advantage Tribal Strength: None, Passive, Weak, Normal, Strong, Raging Calamities: None, Very Rare, Rare, Default, Common, Very Common Mortality: Lengthy, Standard, Realistic Turn Scale: Years, Semesters, Seasons Succession Gender: Agnatic, Agnatic Cognatic, Absolute Cognatic, Enatic Cognatic, Enatic, Random Succession Order: Primogeniture, Ultimogeniture, Lateral, Dynastic, Seniority, Random Points to Win: Low, Normal, High, Very High Player Start Location: Coastal, Inland, Anywhere Tribal Lands: Five Tribes, Four Tribes, Random Extreme Terrain: None, Either, Tundra, Desert Resource Density: High, Medium, Low, Random City Site Density: High, Medium, Low, Random City Site Number: Unrestricted, Restricted, Family Seats, Capitals, Random Forced March: Unlimited, Double Fatigue, Disabled Reset Random Seed on Reload Select Mods: pick what you want Select DLC: turn any DLC on or off Turn On or Off: 21 options I don't have space to list Parameter String Here you can actually "replay an in-progress game from the start by copying its parameter string from the in-game menu." Now, that's just an insane amount of customization, so you can hand-craft whatever level and kind of challenge you want. A "No Characters" option means you can completely turn off the Crusader Kings stuff and just play a 4X game without worrying about family and opinion. Characters and Families are removed from the game, if you just want to see what that's like. And obviously, you can ignore all of this tweaking and jump right in with a default game. Or anything in between. Two Kinds of Tutorial for New Players There are "Learn to Play" (Scripted) and "Learn by Playing" (Freeform) tutorials. Five scripted tutorials cover various aspects of the game, leading you from your first settler to fielding a large army that takes on Rome, teaching you about movement, the economy, influencing characters and families, diplomacy, and warfare. Four unscripted scenarios (Babylonia, Egypt, Persia, and Rome) take you across gradually increasing difficulty levels. It's just like a regular game, in that anything can happen, but there are tutorial pop-ups along the way. You can save and resume any tutorial at any time. Miscellaneous Stuff There are 376 achievements to go for. Playing with mods doesn't affect achievements, and one of the devs all by himself has provided 20 mods for the game on the Steam Workshop. Old World's deft UI design has never left me confused or not knowing what an icon means. (It swipes CK3's tooltip system, letting you freeze nested tooltips in place with middle-mouse or shift if you want.) There is an in-game encyclopedia. There are separate editors for maps, events, and portraits, if you want to change stuff at a granular level. Conclusion Old World is a thrilling distraction from everyday life, utterly absorbing every time I play, and the soundtrack just sings. It's not just a sandbox; it's an entire beach, the whole coastline, just waiting for you to build your castles and see what you can do next. Old World is a significant achievement in blending 4X with grand strategy. Buy all the DLC in one of the frequent sales they have. How else are you going to get hurricanes, plagues, and volcanic eruptions, hand off the managing of your city to The Grand Vizier, or respond to growing religious dissent? :-)
Expand the review
May 2025
As someone coming from Civilization VI, I would say this is an improvement in almost all areas. 1. The game feels like it goes from Ancient to Medieval era, which is arguably the most engaging part of Civ. 2. If you get too far ahead of the competition, there is a victory type exclusively to keep the game from dragging on (Double Victory). 3. Different currencies capping urban growth and military growth keep either one from getting wacky until the snowball is rolling. No easy shifting from quick-printing builders to quick-printing crossbowmen. 4. The leader itself has essentially been replaced by shrines(which act like a boosted version of civ pantheons). This leaves most of the customization to happen to the leader and families. 5. Families may make it feel samey to others, but if we're being honest Civ feels samey between whichever victory type you're pursuing. In Civ, the bump a non-gimmick leader choice provides usually fades 1/3 of the way into the game, leading to a slog of "can I grab the right tech or civic". 6. There are essentially 4 eras from a culture standpoint, and each city tracks it separately. This means no late-game wonders in fledgling cities. It also means tall play is viable, especially with the nations that have a culture boost. 7. The National Ambition(the in-game help file has a list if you search for that term) required for the Ambition Victory really rounds out some missing victory types and makes more sense for the Diplomatic Victory or Economic Victory people desire in Civ. 8. Religion absolutely matters. Avoiding it is a penalty to science and culture, but ignoring it while multiculturalism spreads can lead to an unstable empire. You have to make a decision about its impact, one way or another. 9. Instead of constantly chasing luxuries(amenities) like a kid collecting candy, there is a baseline unhappiness that can be overcome with unlockable improvements that don't rely on RNG. 10. Requiring a tech unlock to rush production with currency or buy tiles means that currency minmaxing is still filtered enough where beelining is not superior. 11. The inclusion of limited tech choices at a given moment (through the card draw system) and the dynasty mechanics provide enough variation and disruption to build order that every game can feel different if you permit it without largely affecting a favored strategy. This makes the game very learnable while playing if you go through enough playthroughs. 12. While I am not playing specifically for this feature, the events also create a sort of role playing potential for the game. There is sufficient automation that the memory of what happened in the game can become focused on your dynasty, court drama, and major city events. This doesn’t mean you ignore the 4x elements, but it does help distinguish games with the same leader. No more remembering games based on the crazy adjacency bonuses you got that one time or the coalescing of positive map RNG. 13. If roleplaying is your focus, the level of detail to provide an interesting twist on ancient records and stories is refreshing. I once had a game where my Egyptian leader was barren and had no heir, and a young Thutmose (Moses) magically appeared apparently out of nowhere to become an optional heir. I'm only playing the base game, so I can only assume the DLCs expand upon those aspects even more. The DLCs seem optional, so I'm not in a hurry to grab them before I get a better grasp on the game. With all that said, this game is not for casual breezing through the revolving door of historical events. I have reached a point in Civ VI where I can sorta autopilot through the game, making it not unlike watching a comfortable TV show. Do that with OW and you end up with Lazy McSpendsALot, the Superstitious heir, burning your empire to the ground or a lack of heirs to inherit the throne entirely (effectively a game over). While Civ VI focuses on the theme of national success through building things that stand the test of time, Old World focuses on success through exceptional individuals, careful management of an initially unsteady court, and an age where your rulers, effectively your senior accounting managers, had to be chosen from a limited pool of the noble class instead of having the option to choose the best person for the job (and often just picking the most popular well-known person at the moment). If you are looking to play as bombastic historical figures that are known by most of the general population, you might be disappointed. If you want a one-session game you can quickly jump into and finish with friends, this game is even worse at that than most 4X or Grand Strategy games. If you like conquering other nations in a video game, the combat system is superior by all definitions to Civ VI and the option is there, though it is not my preference. If you like slowly chewing your way through a re-enactment of ancient history where decisions made in the present shape your options in the future, this game is great.
Expand the review
Feb. 2025
Really delightful. It's a "civ-like", but about 1000x more innovative than any of the last several brand-name-Civ releases. tl;dr: Give this developer money, IMO. The emphasis on the ancient eras -- and _absense_ of any shift to the modern world -- feels great. It lets the game get in-depth and be balanced in the mechanics and the scale that make sense for the time periods it's focused on. And the multiple different resources in each city -- growth, training, and civics -- used for workers+settlers, military, and features and improvements, respectively -- is a huge innovation of the genre. It makes each city distinctive, and means you give more consideration to where some work should happen than just "okay, which city has the most production". Furthermore, each of those has local applications *if you're using them*... *or* contributes to a global, similar (but not interchangable) resource... meaning, for example, that if every city is working on local civics improvements, there's an opportunity cost, whereby your ability to afford to push through civilization-wide laws will be reduced. Really sublime balance in this. A global count of "orders" per turn also keeps things moving and provides another nice piece of balance. It's very typical that you won't be able to move every single one of your units their maximum distance every turn, because you'll run out of orders. This presents the player with prioritization choices that result in a lot of excellent balancing. For example, sometimes you might choose to avoid a war, even if you have plenty of soldiers, because you don't want to pressed to spend lots of orders every turn that you'd rather use to continue moving workers around to improve your terrain at home. The presence of characters with their attributes and agendas and events adds some spice to the game, but doesn't completely overpower the other familiar 4x mechanics. My only complaints would be that the UI is a little... heavy. Making sure characters are adequately busy at all times, that governors are assigned, etc, can be a little hard to see. Sometimes I go several turns without realizing some role with huge potential bonuses is simply completely unfilled. It's not a game killer, but it could be improved. Overall: Great game. Tons of innovations. And it just plain plays well. I'm spending tons more time on this than I have on the last several Civ releases combined. Give Old World a spin!
Expand the review
Nov. 2024
The game is often compared to Civilization and Crusader Kings, and that comparison does give a rough idea what the game is about. But it's definitely more on the Civilization side, so if you see Crusader Kings and that doesn't exactly thrill you because you're not really into the whole aspect of social simulation, don't let that turn you off. The game is highly configurable, more than most games, and you can disable pretty much all of the CK-like features and play the game much like a Civ-like 4X strategy game. The major difference is that Old World doesn't span multiple eras, but for me this is actually a big plus. I find it much more immersive to play for that reason. The game's AI is spectacular. It is perhaps the 4X game with the best, most interesting, non-cheating AI. It plays by the same rules as the player, has the same information as the player, and understands the game really well. That makes it highly effective at playing the game. Like everything else in Old World, the AI is customizable and there are many different difficulty levels for the AI, so if it's just too good (genuinely good), you can tone it down to a level where it gives you an enjoyable experience. Old World also comes with a ton of content, numerous scenarios (and the developers keep adding more!), and extensive tutorials that actually work and teach you the game. These tutorials are among the best I've seen in strategy games. Really well done. There is also an actual manual, too! The developers are active in the community, maintain and update the game even years after release (there are frequent patches), and they really listen to feedback too. You can tell that many of them have worked on Civilization and other games, really understand the genre, and they always seem happy to explain and reason their design decisions. For me, Old World is basically a better, more complex, smarter Civilization made by more accessible developers that care about their game.
Expand the review

Similar games

View all
Heart of the Machine You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and defeat your foes, influence the world from the shadows, or pursue countless other goals. Your awakening was inevitable. The consequences? Uncertain.

Similarity 95%
Price -65% 10.71€
Rating 8.7
Release 31 Jan 2025
Millennia Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.

Similarity 85%
Price -66% 13.65€
Rating 6.7
Release 26 Mar 2024
Terra Invicta An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Similarity 85%
Price -66% 13.94€
Rating 7.8
Release 26 Sep 2022
Sid Meier’s Civilization® VI Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?

Similarity 82%
Price 59.99€
Rating 8.6
Release 20 Oct 2016
Age of History II Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..

Similarity 78%
Price -33% 3.34€
Rating 8.8
Release 21 Nov 2018
Imperiums: Greek Wars Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!

Similarity 77%
Price 29.99€
Rating 8.0
Release 30 Jul 2020
HUMANKIND™ Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

Similarity 77%
Price 49.99€
Rating 6.7
Release 17 Aug 2021
Sid Meier's Civilization® IV With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new...

Similarity 76%
Price 19.99€
Rating 8.9
Release 25 Oct 2006
Civil War II You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game.

Similarity 76%
Price -90% 4.06€
Rating 7.4
Release 03 Jul 2014
Ozymandias: Bronze Age Empire Sim Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.

Similarity 75%
Price -95% 0.81€
Rating 8.4
Release 11 Oct 2022
March of the Eagles “he Who Fears Being Conquered Is Sure Of Defeat.”The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio.

Similarity 75%
Price -85% 3.09€
Rating 6.5
Release 18 Feb 2013
Civilization IV: Beyond the Sword Sid Meier's Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit.

Similarity 74%
Price 9.99€
Rating 9.3
Release 24 Jul 2007

Frequently Asked Questions

Old World is currently priced at 39.99€ on Steam.

Old World is currently not on sale. You can purchase it for 39.99€ on Steam.

Old World received 3,841 positive votes out of a total of 4,673 achieving a rating of 7.97.
😊

Old World was developed by Mohawk Games and published by Hooded Horse.

Old World is playable and fully supported on Windows.

Old World is playable and fully supported on MacOS.

Old World is playable and fully supported on Linux.

Old World offers both single-player and multi-player modes.

Old World offers both Co-op and PvP modes.

There are 6 DLCs available for Old World. Explore additional content available for Old World on Steam.

Old World is fully integrated with Steam Workshop. Visit Steam Workshop.

Old World supports Remote Play Together. Discover more about Steam Remote Play.

Old World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Old World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 00:31
SteamSpy data 08 September 2025 14:29
Steam price 14 September 2025 04:50
Steam reviews 13 September 2025 09:49

If you'd like to dive deeper into the details about Old World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Old World
  • SteamCharts - Analysis of Old World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Old World compatibility
Old World
Rating
8.0
3,841
832
Game modes
Multiplayer
Features
Online players
533
Developer
Mohawk Games
Publisher
Hooded Horse
Release 18 May 2022
Platforms
Remote Play
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.