Coming as someone who ONLY played this after the 1.0 release - An amazing, great game. One of the best of all time maybe. But only If you can tolerate the janky UI and total lack of documentation on what is actually a feature of the game, and what isn't. So, why do I love it so much? Well, it's the most immersive spaceship game I've ever played. It's not just about piloting the spaceships - it's about living a simulated life *as* a spaceship captain. In this game, everyone, including you, needs to sleep somewhere, drink, eat, use the toilet, and socialize. I've visited bars on the space station just to chat and flirt with random people in order to address my psychological needs. I've used coffee as a replacement for sleep, and suffered the consequences. I've engaged in idle chitchat with someone with the intention of pivoting to the subject of hiring them as crew - and succeeded. I've spent hours alone working on my ship, sending my needs for achievement, privacy, and security to the best they can possibly be, while my needs for socialization, belonging and intimacy tanked. I've left the helm unattended, risking colliding with something just to get a few extra minutes of repairs in before I need to take control again. I've shut off alarms because they annoyed me, only to die because I forgot they were off and I didn't get the warning in time. I've accidently left my air pumps on and didn't notice my ship was pressurized to ~50 times earth atmosphere until I started hearing metal creaking from the fusion fuel tanks inside my ship being crushed. I've been pressed into my pilot seat by gforces from accelerating. I've had crew members fall over while they were working when I did a sudden maneuver. I've died to fires in my ship, and I've had my life saved by my CO2 alarm going off while I was piloting. I've vented the entire cabin into space to get rid of the smoke and co2, and lived to tell about it. I've fled into the space station from a fire on my ship while docked, only to die of heat stroke, burns, and inhalation of smoke and co2. I've accidently walked into space without a sealed suit too many times to count, and usually lived. One time I did so while working on my ship in dock, and barely made it into the pressurized station - at the end I was moving at a snails pace, on the verge of blacking out, body pressed to the absolute limits. A minute or so of rest, and I went back to work on my ship, now a little smarter. I've subdued or killed pirates with my fists, a tactical knife, a 9mm pistol, and a katana. I've had pirates panic after shooting at them several times, even though I didn't hit them. I've sold a colt 1911 I found on a junked ship because I have no idea where to buy .45 ammo in this backwater I'm stuck on. I sold a cutlass I found because who needs one when they already have a katana. I finally assembled a fusion reactor, and figured out how to start it. I also made a small mistake and seriously wore it out and almost exploded it. I reloaded a save game to avoid having to find a new one that hadn't been taken to the verge of ruin by a stupid newbie. Then I figured out what I did wrong, and successfully started and used the reactor without damaging it. I've been putting things like bedrooms, bathrooms, and exercise rooms in my ship - in preparation for my first journey from this junkyard rock in the middle of nowhere, to an actual place like the cloud cities of Venus, affluent Mars, the moon (which I've been told is haunted) or the United States Military Industrial Complex, located on the moon Titan. Just some of the examples of places I could go, from The Sun, out to the Oort cloud. 81 hours in and I've barely scratched the surface! So what's bad? Mostly the UI. The UI works, it tells you what you need to know, and lets you do what you need to do - but you will need to spend maybe 20 hours figuring out just the basics of what the f it's telling you, and how the f you do the things. For the first 10-20 hours playing, if you're like me you're going to be asking yourself WTF did that just happen (haven't learned how to read the UI yet, don't know what's possible within the game), Why did my character/this NPC do this stupid fatal thing (probably because I told it to do that stupid thing, or it wasn't actually stupid). Why does this ship part work in this stupid way (it probably doesn't work that way, or the way it works is actually not stupid). Why do I have to micromanage everything all of the time! (don't have to micromanage everything all of the time, but learning how to use the install planning / orders system and the tasks system is a whole new learning experience compared to directly controlling your character). That was my experience anyway. Finally, bugs. As near as I can tell everything important in the game works fine, which I consider a miracle given the scope of the game. So I don't know what all the "this game is buggy and unplayable!" people are talking about. That being said, I have experienced the following 6 things that I believe are bugs: 1. The one system I've encountered that seems flat out bugged and not working seems to be pirates surrendering - the game seems to imply I can give a surrendered pirate orders or take control of them somehow, but I've never had any control whatsoever over them. Can't even ask them to drop their weapon, frisk them, or restrain them. They do stop attacking for a while, but that's it. 2. Speaking of dumb pirates, sometimes when a pirate jumps me and docks to my vessel - instead of actually boarding me they just stay on their ship and do random tasks. Also it seems like I can just undock from forced docking? I've yet to have permission to undock refused. Seems like a bug? 3. I've also had occasional stuttering that sucks but is still playable - it seems to happen after a while playing, and goes away after quitting and reloading. 4. The game hasn't crashed on me yet, but it does hang when I quit the game more often than not, and I have to force close. Annoying, but not game breaking in any way. Fixed by a post release patch. 5. Sometimes the character interaction leaves me hanging at "waiting for the other person to respond". But this is relatively rare/situational and seems to resolve itself eventually. Unfortunate and I hope they fix it, but again - not unplayable. 6. Last bad thing - sometimes NPC ships ignore the speed of their ship and the limits of the human body. I didn't see this happen until relatively recently when a pirate jumped my extremely fast ship. I dodged them, outran them, out accelerated them - but then, they went from rapidly falling behind me to surging into me in an amount of time that would have turned them into goo. After killing them I observed that their ship wasn't that fast either. Devs, this sucks - please fix it. So overall? This game has been amazing. Not broken, not unplayable. Just has a really high UI learning curve, a few non fatal technical issues, and some unfortunate bugs. Maybe all the game breaking stuff happens after the 81 hour mark?