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SpaceCraft on Steam - User reviews, Price & Information

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The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.

SpaceCraft is a early access, space and sci-fi game developed and published by Shiro Games.
Released on June 11th 2026 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Polish and Portuguese - Brazil.

It has received 2,468 reviews of which 1,636 were positive and 832 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 23.77€ on Gamivo.


The Steam community has classified SpaceCraft into these genres:

Media & Screenshots

Get an in-depth look at SpaceCraft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i3 8350K
  • Memory: 8 GB RAM
  • Graphics: Geforce 1060
  • Storage: 25 GB available space
  • Additional Notes: 1080p@30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

669 hours played
July 2026
Edited Review 7/13: After 1 month in EA, from the #1 World Corpo who left the competition in the dust in a race for 1st Corpo to 100k Rep, I'm changing my review from "Buy It" to "Don't Buy It Now" teetering on "Don't Buy It Ever, Even on Sale". My hours will still go up but only due to the community I have become a part of and not because of the game itself. This is an MMO and, as such, the end-game loop is one of competition. The issue is that Shiro Games have left the door wide open to very easily exploit the game. I will not go into detail in this review, but to be clear, these exploits are something a child with a search engine could achieve. Several in my corpo with game designer backgrounds, who were part of the Beta, have tried to get this information to Shiro for months. The problem is there is no communication with them. Their official discord is a joke. The only active individual is a novice moderator with no ties to Shiro and no direct communication with them. Their in-game reporting also goes unread. Over the past 3 months, there have been numerous reports left detailing these exploits and attempts made at communication with absolute silence in return. Our corpo has decided to step back and see what happens over the upcoming weeks. We refuse to participate in these exploits and if we fall behind because of it, then so be it. Many of our corpo are already moving to other games for the time being. Shiro is bleeding players and is about to lose those of us with hundreds of hours of playtime (those actually invested in the game) unless they quickly fix these exploits, permanently ban those using them, and remove all contributions made to the corpo rep from those individuals. As for anyone who wants to play this as a single-player game or is looking at this as another factory builder game: If you enjoy other games based around factories, you may enjoy factories in Spacecraft in the early to early-midgame, but you will absolutely NOT enjoy factories once you get to the end game. The factories are absurdly slow. Unlike other factory games where automating begins to speed up your production and give you the feeling of progress, factories in spacecraft are so slow that you have to handcraft and handsmelt everything if you want to progress at more than a snail's pace. If you can stomach watching progress bars fill all day, you can produce more than an entire corpo's maxed-out automated base. A couple of my corpo mates started a new randomized Satisfactory save and we were having so much fun with the way automation works in it. At one point there was a comment about the overall mood and we realized we hadn't had that much fun or laughed together in weeks on Spacecraft. That summarizes the sad state of Spacecraft at the moment. TL;DR: Easily fixable exploits that should have been removed in Beta are ruining multiplayer. Automation is so slow that permanently handcrafting is the only way to progress individually in the late game.
54 hours played
June 2026
After 35 hours of cumulative playtime, I think that almost all of the negative reviews can explained by this: You either perceive flying through space to scout planets for resources and extracting them as a grind, or as a relaxing activity with the occasional moment of exitement when you find a rare item (like a gem) in a harvestable resource (like an ore node). Spacecraft, at least in its current state, is not an action game. I'd say it's currently the "space-game-enthusiast" equivalent of a fishing simulator. If you like that concept, then this is a game for you, if not - which is perfectly fine - then not.
49 hours played
June 2026
I have no idea why people say this game isn't capable solo. One review said you can't leave the starter zone without building a base, which is just untrue. I was able to explore another sector and do quests without doing any construction. There is also plenty of nodes on every planet, there is no competition for resources. Another reviewer said the battery recharge is too long, which means he never made a better battery, which you can make with starter materials. The person saying Iron is hard to find must have never explored a planet, because it's everywhere. All the negative reviews are from people who stared at menus and never played the game. Fun game and can't wait for the roadmap.
138 hours played
June 2026
Updated after 30-ish hours. The game is still improperly tagged as both single player and MMO. The tutorial is technically single player but the whole rest of the game is an MMO. As for the negative reviews about the game lacking content or depth - It's not that there's a lack of content, its that it takes dozens of hours to reach it, even with a group. Personally I'm a fan of this kind of grind (especially since there's no way to bypass it with spending) but folks coming into this with expectations from other co-op space-survival games are probably losing interest before they get to the shipbuilding or basebuilding systems (takes about 1-2 hours of mining and exploring before you can do any meaningful upgrades). There is no combat yet, and according to in-game messaging it will only be PvE/Coop (no PvP). I'm personally a fan of this approach, but they do a poor job of messaging this up front. It is a bit janky, some visual and audio hitching especially when breaking atmosphere in to/out of planets, but otherwise quite stable (I actually haven't had a single client crash or lock yet). Overall I'm having a lot of fun. I got a few friends to give it a try and some of them stuck around so we're working on corpo requests now. There's always a goal to chase with a meaningful reward, and I think it'll hold for at least another hundred hours. Time will tell.
1 hours played
June 2026
I feel conflicted about this game, I like the idea of it but I don't want to compete with other players, I have enough of that irl, I will be waiting for private/custom servers to be supported before playing it further. However it does have a lot of potential, so going to give it a thumbs up.

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Frequently Asked Questions

SpaceCraft is currently priced at 29.99€ on Steam.

No, SpaceCraft is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SpaceCraft received 1,636 positive votes out of a total of 2,468 achieving a rating of 6.47.
😐

SpaceCraft was developed and published by Shiro Games.

Yes, SpaceCraft is playable and fully supported on Windows.

No, SpaceCraft is not playable on MacOS.

No, SpaceCraft is not playable on Linux.

SpaceCraft offers both single-player and multi-player modes.

SpaceCraft includes Co-op mode where you can team up with friends.

No, SpaceCraft does not currently offer any DLC.

No, SpaceCraft does not support mods via Steam Workshop.

No, SpaceCraft does not support Steam Remote Play.

No, SpaceCraft does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpaceCraft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 22:55 UTC
SteamSpy data 22 July 2026 03:07 UTC
Steam price 28 July 2026 18:54 UTC
Steam reviews 27 July 2026 12:08 UTC

If you'd like to dive deeper into the details about SpaceCraft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpaceCraft
  • SteamCharts - Analysis of SpaceCraft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpaceCraft compatibility
SpaceCraft
Rating
6.5
1,636
832
Game modes
Multiplayer
Online players
976
Developer
Shiro Games
Publisher
Shiro Games
Release 11 Jun 2026
Platforms
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