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SpaceCraft on Steam - User reviews, Price & Information

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The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.

SpaceCraft is a early access, space and sci-fi game developed and published by Shiro Games.
Released on June 11th 2026 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Polish and Portuguese - Brazil.

It has received 2,718 reviews of which 1,752 were positive and 966 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 20.49€ on Instant Gaming.


The Steam community has classified SpaceCraft into these genres:

Media & Screenshots

Get an in-depth look at SpaceCraft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i3 8350K
  • Memory: 8 GB RAM
  • Graphics: Geforce 1060
  • Storage: 25 GB available space
  • Additional Notes: 1080p@30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

54 hours played
June 2026
After 35 hours of cumulative playtime, I think that almost all of the negative reviews can explained by this: You either perceive flying through space to scout planets for resources and extracting them as a grind, or as a relaxing activity with the occasional moment of exitement when you find a rare item (like a gem) in a harvestable resource (like an ore node). Spacecraft, at least in its current state, is not an action game. I'd say it's currently the "space-game-enthusiast" equivalent of a fishing simulator. If you like that concept, then this is a game for you, if not - which is perfectly fine - then not.
49 hours played
June 2026
I have no idea why people say this game isn't capable solo. One review said you can't leave the starter zone without building a base, which is just untrue. I was able to explore another sector and do quests without doing any construction. There is also plenty of nodes on every planet, there is no competition for resources. Another reviewer said the battery recharge is too long, which means he never made a better battery, which you can make with starter materials. The person saying Iron is hard to find must have never explored a planet, because it's everywhere. All the negative reviews are from people who stared at menus and never played the game. Fun game and can't wait for the roadmap.
138 hours played
June 2026
Updated after 30-ish hours. The game is still improperly tagged as both single player and MMO. The tutorial is technically single player but the whole rest of the game is an MMO. As for the negative reviews about the game lacking content or depth - It's not that there's a lack of content, its that it takes dozens of hours to reach it, even with a group. Personally I'm a fan of this kind of grind (especially since there's no way to bypass it with spending) but folks coming into this with expectations from other co-op space-survival games are probably losing interest before they get to the shipbuilding or basebuilding systems (takes about 1-2 hours of mining and exploring before you can do any meaningful upgrades). There is no combat yet, and according to in-game messaging it will only be PvE/Coop (no PvP). I'm personally a fan of this approach, but they do a poor job of messaging this up front. It is a bit janky, some visual and audio hitching especially when breaking atmosphere in to/out of planets, but otherwise quite stable (I actually haven't had a single client crash or lock yet). Overall I'm having a lot of fun. I got a few friends to give it a try and some of them stuck around so we're working on corpo requests now. There's always a goal to chase with a meaningful reward, and I think it'll hold for at least another hundred hours. Time will tell.
10 hours played
June 2026
Tentative recommend. This is one those games that takes a LONG time to get to anything interesting, the slow burn in this one is very, very, VERY slow, even by MMO standards. There's a whole empire/corporation building aspect to the game, but most people, without abundant patience, will never see that side of the game. It took me around 6-7 hours before I actually started building on a planet, and in my 9.5 hours played, I have only put down the base hub, an extractor, smelter, warehouse and a landing pad. All just to automate an extremely slow trickle of iron ore to be processed into iron ingots. Getting to that point involves a LOT of back and forth between planets to get resources and stations to process those resources and make miniscule upgrades to your starting ship. This isn't helped by the absolutely pathetic starting storage space on the ship, which is a huge part of the reason the early game is insanely tedious. The game will not give you anything interesting to do or see within the refund window. As such, I can only recommend this to a very specific type of player. If you like stuff like X4, mixed with a little Planet Crafter (Base building seems roughly similar so far, save the automation aspect), and you have a godly amount of patience, you may enjoy this. As an added note, as it is definitely a point of contention so far, in my current time played, I have not seen a single reason, beyond everything taking forever to do (Which is a terrible excuse to force multiplayer on people), for this to be an MMO instead of a single player game with optional multiplayer. I haven't found that it's hindered my gameplay at all, outside of my frame rate plummeting in populated systems, but the closest thing I've found in the game so far to player interaction is an "auction house" of sorts, where you can place buy and sell orders for resources from other players. Beyond that, there is the corporation system, which acts like guilds, but I don't think that by itself is enough justification for this to be an always online MMO. All that said, I am the patient sort, I love automation and empire building games, and despite the horrendous slog that is the first several hours, I'm enjoying the idea of building up my own industrial empire over time. As a note specifically for the devs, should they read this... please for the love of god streamline the beginning of the game, even if you insist on the game being an MMO, no MMO worth its space in the genre starts this slow, not even the original EverQuest started this slow. There is something interesting here, but you hide the interesting stuff behind several hours of tedious busywork. I enjoy what the game seems to have on offer in the long term, but that start is brutally slow. Either increase the starting cargo capacity of the starter ship so people don't have to make a trip back to the station every couple rocks mined or introduce the base building aspect much earlier so people know what to look forward to. Because as it stands, I don't blame anyone for bouncing off of this and refunding in the first 2 hours, because those first 2 hours are horrendously tedious and boring.
1 hours played
June 2026
I feel conflicted about this game, I like the idea of it but I don't want to compete with other players, I have enough of that irl, I will be waiting for private/custom servers to be supported before playing it further. However it does have a lot of potential, so going to give it a thumbs up.

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Frequently Asked Questions

SpaceCraft is currently priced at 29.99€ on Steam.

No, SpaceCraft is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SpaceCraft received 1,752 positive votes out of a total of 2,718 achieving a rating of 6.31.
😐

SpaceCraft was developed and published by Shiro Games.

Yes, SpaceCraft is playable and fully supported on Windows.

No, SpaceCraft is not playable on MacOS.

No, SpaceCraft is not playable on Linux.

This information about SpaceCraft is not available yet.

This information about SpaceCraft is not available yet.

No, SpaceCraft does not support VR.

SpaceCraft offers both single-player and multi-player modes.

SpaceCraft includes Co-op mode where you can team up with friends.

No, SpaceCraft does not currently offer any DLC.

No, SpaceCraft does not support mods via Steam Workshop.

No, SpaceCraft does not support Steam Remote Play.

No, SpaceCraft does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpaceCraft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 14:12 UTC
SteamSpy data 05 September 2026 11:37 UTC
Steam price 12 September 2026 02:56 UTC
Steam reviews 10 September 2026 09:51 UTC

If you'd like to dive deeper into the details about SpaceCraft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpaceCraft
  • SteamCharts - Analysis of SpaceCraft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpaceCraft compatibility
SpaceCraft
Rating
6.3
1,752
966
Game modes
Multiplayer
Online players
342
Developer
Shiro Games
Publisher
Shiro Games
Release 11 Jun 2026
Platforms
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