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SpaceCraft on Steam

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The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.

SpaceCraft is a early access, space and sci-fi game developed and published by Shiro Games.
Released on June 11th 2026 is available on Windows and Steam Deck.

It has received 2,758 reviews of which 1,770 were positive and 988 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 25.69€ on Instant Gaming.


The Steam community has classified SpaceCraft into these genres:

Media & Screenshots

Get an in-depth look at SpaceCraft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i3 8350K
  • Memory: 8 GB RAM
  • Graphics: Geforce 1060
  • Storage: 25 GB available space
  • Additional Notes: 1080p@30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

59 hours played
Sept. 2026
The game is GOOD. Full stop. I don't understand those negative reviews. Players with several hundred hours giving thumbs down, when they obviously got hundreds of hours of gameplay out of 30 bucks. What the heck? YES, a lot is lacking. YES, its not (yet) an MMO. YES, there are issues (stuttering, loading times here and there). But apart from that, the game is having great potential. It launched into EA in june, and yet players seem to demand that 3 months later the game should be finished already, otherwise the devs are "lazy" or "dont care". None of this is the case. The next big update hitting on september 16th will provide A LOT of features and improvements players asked for. So its exactly the opposite of what most reviews claim: The devs listened to the player feedback, and release updates. Could they do it faster? Could they do more? Who knows. Its not a huge AAA studio, and even then - a good update with lots of features only 3 months after launch - whats wrong with that, seriously? I think many players just underestimate development times, or dont even have any kind of imagination that game development is actual "work", which needs time. Instead they demand instant updates, otherwise developers are insulted. Thats just childish. Then people complain about long manifacturing times, when this is clearly the genre standard for factory games. You build up your automated factory, then let it sit there produce goods while you do other stuff. Its not like "crafting stations" in e.g. survival games, where you unload tons of resources, then let it mass produce items quickly. Its a slow process, and its slow by intention. But even then the next update will bring improvements to this, allowing manual crafting to run unattendedly for improved flexibility (see: devs listen!). Back to the game review: The graphics are good, the factory building is nice. Not overly complex, easy to manage and to set up. Drone connection limits can sometimes be a pain, but this will be adressed in the next update. Game progress on several levels (exploration, building, research, corporation) is well made and keeps you busy, and a quest system guides you through all this, even rewarding you properly. The ship building system is really nice, and allows you to create ships tailored exactly for your current needs. It takes quite a while to reach endgame, Its not too complex, while at the same time not lacking depth, allowing/forcing you to balance out things well. The user interface is good in my opinion. The item coloring helps alot, allowing you to instantly recognize categories of items, and finding stuff easily. Universe navigation and travel is really easy, along with companion sites like https://spacecraft.tools/map/obsice you really can get a lot out of it. Summary: Is the game a finished product and a polished MMO? NO Should it be by now? NO Can you have fun with it? YES Is it worth the mondy? I am at 50 hours for 30€, thats a YES in my books After hitting the top, I will leave it stting there for a while, then come back when more updates are out, continuing the journey.
423 hours played
Aug. 2026
so far i got 304 hours at the time of making this, this game is a GRIND LIKE ALOT soo be aware its going to take some work this is not a 2 hour refund game after 2 hours or even those 0.1 hours will have DONE NOTHING IN GAME just getting out of the starting zone could take maybe an hour or 2 depending on play type this game is WONDERFUL i love it to be honest its peaceful and rewarding farming and building your own base is huge! joining a corp and learning what that gets takes time and work this is a game that feels like EVE online early days like super early day! this is still under dev and its getting patches ALOT i say from my honest thoughts i give the game a 7/10
750 hours played
July 2026
TLDR: SpaceCraft is a fun game that I have gotten more than my money’s worth of enjoyment from. I played this game’s demo a few days before release to see if I was interested. I was and so I waited for its release into Early Access. The only question I had left was the price, would it be more than $30, it was not. However, I then began to read some of the early reviews and saw the lack of single player and that it starts as basically an MMO. This almost prevented me from purchasing the game, but I went ahead anyways. I’m so glad I did. The game is right up my alley: 1. Explore 2. Find resources 3. Exploit resources 4. Build a factory to better exploit resources 5. Automate the factory 6. Craft things not automated by the factory to continue progression 7. Achieve goals set forth for you This game also had things I was not looking for: 1. Build a ship 2. Equip the ship 3. Color/Design the ship 4. Solve puzzles 5. Find and exploit lost ships/bases Each time the game seems to start dragging I discover something new (e.g., a space station that no one in-game talks about, a new cluster of deposits ripe for a base, or a spacecraft patch that changes a fundamental mechanic of the game). I base the success of my purchasing decisions on how long I play a game vs how much I pay for it. My normal benchmark is 1 hour for every dollar; this is way more entertainment that I would get from a movie in most cases. However, as of today, this game has given me 10x that level of enjoyment. And in all those 300+ hours, I have only been prevented from doing something 1 time by other players: I couldn’t build a base on a specific planet due to lack of available spaces. So, I just moved to another planet. Spacecraft has been a wonderful experience and I look forward to the responsive developers continuing to improve and expand on our experience in this game!
282 hours played
June 2026
Super addictive game. It reminds me a bit of no mans sky, starcitizen and space engineers. But without all the grind and bs. A dumbed down version but in a good way. It is a MMO but big enough a solo like be can already be tier 9 with tier 2 base and 2 bases working on a third. I haven’t run into issues of players gate keeping resources since there are plenty of planets in system and plenty of systems in a regen/sector. The only thing working against me is time being a solo player. The upside is I’m able to focus on my gear and ship being lvl’d instead of a bunch of ppl. The upcoming content looks amazing and looking forward to it. This game shows a lot of potential. If you like Space Engineers, No Mans Sky, Empyrion - Galactic Survival, Star Citizen and games like them then this will be for you. At present time I give the game a solid 8/10. I have seen a lot of comments that are negative but its because they are the type of gamer if its not perfect to their standards then it’s a failure. And they always reference a specific game that’s better. But that game they specify has been out for years and have had time to polish. This game is fresh off the line and the dev’s gave a road map lets get to the end of the road map before being to critical. My system is about 8 years old with a 4070 card and game runs smoothly. The cost of this game is equivalent to a number 2 combo meal at your local fast food joint. so ya its worth checking out. Update i now have around 165 hours in game and have achieved a lot on my own. i have joined a corp but its only two of us. and im already near the end of the tech tree. there is a lot of neg reviews saying out dated issues. the Devs have already corrected issues like tech tree cost reductions. the big one was the 50k cost is now 30k. most of my money earned is through solo action and i have unlocked the entire base tree exempt last 2 slots and i have 29k saved so far. my ship is almost all titanium and is 9.9k sp. the grind to upgrade your ship is real but if you put forth the time and effort its defiantly possible. my Corp manager has done 80% of the work and has built 3 corp bases and two of their own. i supplied what i could but they have achieved a lot on their own. it is very possible to do solo but it will require effort and time. The development is very active. another common negative post is that not enough resources and getting gated by others being while playing solo. that's just not a possibly due to the vast number of planets and the available resources. the only possibility for this would being unwilling to look elsewhere and explore. then that becomes a user error and not the game. The game is meant to be played for a long period of time not to be completed in a simple 100hrs play time. if that not for you then that's fine but to hit the game with such negativity with less than 100hrs played says a lot. with that said i see myself getting over 200hrs of play time with what is currently available to do in the game. and with what being added later i can see another 200+. hope this review helps those on the fence on whether they want the game or not.
54 hours played
June 2026
After 35 hours of cumulative playtime, I think that almost all of the negative reviews can explained by this: You either perceive flying through space to scout planets for resources and extracting them as a grind, or as a relaxing activity with the occasional moment of exitement when you find a rare item (like a gem) in a harvestable resource (like an ore node). Spacecraft, at least in its current state, is not an action game. I'd say it's currently the "space-game-enthusiast" equivalent of a fishing simulator. If you like that concept, then this is a game for you, if not - which is perfectly fine - then not.

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Frequently Asked Questions

SpaceCraft is currently priced at 29.99€ on Steam.

No, SpaceCraft is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SpaceCraft received 1,770 positive votes out of a total of 2,758 achieving a rating of 6.29.
😐

SpaceCraft was developed and published by Shiro Games.

Yes, SpaceCraft is playable and fully supported on Windows.

No, SpaceCraft is not playable on MacOS.

No, SpaceCraft is not playable on Linux.

Yes, SpaceCraft is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about SpaceCraft is not available yet.

No, SpaceCraft does not support VR.

SpaceCraft offers both single-player and multi-player modes.

SpaceCraft includes Co-op mode where you can team up with friends.

No, SpaceCraft does not currently offer any DLC.

No, SpaceCraft does not support mods via Steam Workshop.

No, SpaceCraft does not support Steam Remote Play.

No, SpaceCraft does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpaceCraft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 00:07 UTC
SteamSpy data 14 October 2026 13:37 UTC
Steam price 27 October 2026 04:22 UTC
Steam reviews 20 October 2026 06:04 UTC

If you'd like to dive deeper into the details about SpaceCraft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpaceCraft
  • SteamCharts - Analysis of SpaceCraft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpaceCraft compatibility
SpaceCraft
Rating
6.3
1,770
988
Game modes
Multiplayer
Online players
277
Developer
Shiro Games
Publisher
Shiro Games
Release 11 Jun 2026
Platforms
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