Outcast 1.1 on Steam - User reviews, Price & Information

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Outcast 1.1 is an enhanced version of the critically acclaimed action-adventure game developed in 1999 by Appeal for the PC.

Outcast 1.1 is a adventure, action and classic game developed by Fresh3D and published by THQ Nordic.
Released on December 18th 2014 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Dutch and Portuguese - Portugal.

It has received 587 reviews of which 522 were positive and 65 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 1.74€ on Steam with a 67% discount, but you can find it for 0.90€ on Eneba.


The Steam community has classified Outcast 1.1 into these genres:

Media & Screenshots

Get an in-depth look at Outcast 1.1 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2, Vista, Windows 7, Windows 8
  • Processor: 1.2 Ghz Processor or higher
  • Memory: 1 GB RAM
  • Graphics: Generic DirectX compatible card (compatible with DirectDraw 8)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible SoundCard
  • Additional Notes: The game does not require a high end Graphics Card as the rendering is done by the CPU. Compatible with Xbox gamepad (recommend) or Direct Input 8 Controllers.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I admit, I've never beaten this game as a kid. But as an adult, it feels like a treat to come back to it. It's rough and outdated, but it still plays well. It's slow pace compared to stuff nowadays, but that's sorta part of the charm of older games. In an age where a lot of modern games will hold you hand, this is nice to come back to that'll have you actually read and keep in mind of stuff to come back to.
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Feb. 2026
It's hard to give a fair review of this title. This game had been a favorite of mine as a kid. I'll do my best to assess it without bias and fanboying too hard. I'll start with the bad: It's dated, undoubtedly. Looks old (It used to look great for it's time, and this is probably the nostalgia speaking but I think it still looks great), The voice acting is old(there are only a few actors for way too many characters, the recording quality isn't the best, but the acting isn't that bad), The animations are old. The combat is a bit horrible in the beginning. Enemies are massive bullet sponges. you'd think 500 rounds is a lot, until you encounter your first pack of dogs and used up 200 on 5 enemies. This gets better once you upgaded your weaponsand progressed some quests. I suggest not engaging when you don't have to early on. But is it worth a play? Absolutely. This is an advnture rpg at it's core, and it's main two focus are the exploration and the dialogue. It's is a cartoonish simple story, but a well written one. It is two-fold: You are a soldier, who's sent to another world to get a mcguffin to save Earth. And in Adelpha you are the chosen one, that has to recover 5 mcguffins, overthrow an evil ruler and free it's people. And this may sound bland but it's anything but. Getting the 5 quest items is the goal in each zone, and they are all pretty well done. And the twist about the evil ruler is quite cool as well. It's relatively short you can finish it in a single afternoon if you skipped all dialogue, but that is one half of the game. the characters are charming. There's some cheesy funny humor. and the world building is excellent. Exploration is the other heart of the game, you are on an alien planet, so you need to learn everything. And instead of someone exposition dumping on you, it's organic. You talk with someone, they say a word you don't understand, then you can ask about that foreign word, they explain, you get a Lexicon entry, and gain knowledge about the world's culture, history, flora and fauna, and locale as a player. One of the best world building systems a game can have. The world of Adelpha is a place I always found wonderous. I loved to explore the zones, they are all unique. You start in a snowy mountain, then Rice field, A central city in a desert, A forest/jungle, an island in the middle of a vast ocean. All connected via portals. It really feels like you are exploring an entire world. All of them have their own sub-plots and it's tied to getting your quest item of the zone, and it's always an adventure to do them. The soundtrack is so great, I remember it clearly after 27 years and it is brilliant. It's hauntingly beautiful, it's majestic, and gives a sense of mystery. Hearing it, I am immediately being pulled back into a nostalgic state of awe and wonder. Not many modern games excite me as much as revisiting this cherised old title. Gameplay is a bit dated as of today's standards, but not bad in the slightest. And I find even the jank to be endearing. You have all sorts of useful gadgets to help you get around, or gain an edge over the enemies. There are explosives that can be used in combat as well as to open up new paths, or open loot containers. It's a bit slower paced, but that's why you have to be a bit strategic about engaging enemies. It has an unconventional way of saving progress via an in game item, and it takes a little time to save, so you can't just save-scum in the middle of combat. The early combat might be bad but you get some cool weapons and once you've upgraded them and have plenty of ammo you are a real force to be reconed with. So the feeling of progression is really there. I think this game wold really benefit from a remake. Second contact is a step to the right direction (and sometimes a step backwards) But a proper remake could give this title the attention it deserves. Because it's core is already a masterpiece. P.S.: what's with the 172 achievements? There are so many they added a reduction of achi tracking in the options lol lol X'D And some of them you can't even get in the current version and some of them require a custom executable. "Should I play 1.1 or the Second contact?" Yes. No, really it's up to you. If you played it way back then, I'd recommend 1.1 If you are not old enough to drink, and you think it looks way too old, then play Second contact. Or even both back to back like I did If you are a massive fan.
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Jan. 2026
a fun ride Outcast 1.1 is a retro futuristic sci-fi game released before the y2k. and i was still amazed by just how well its NPC behaviour and interactions were programmed in this game as well as the unrestricted open-world design and non-linear gameplay and quests. It's an adventure game with no bloated HUD, no quest markers, no visual indicators or yellow paintings. Instead, hints from the locals are usually clear enough if you are willing to do the run back and chat. Progression can feel ambiguous, because the game expects you to talk to NPCs- to hear their stories and learn the lore of this world they builds. i really found this game far ahead of its time in how you can literally talk to every non-hostile NPC(all of whom are fully voiced). and the whole shockingly well-done reputation system: you would get different dialogues; Talans treat you in a different manner. Albeit, its obligatory that you need good reputation to progress the game since it only got one endling. Outcast 1.1 is a lively game, and theres a sense of simplicity to it. something i try to grasp from the early 2000s- an era i have never really experienced myself. no complicated political insinuation, just aliens dynamites rocket launchers go bangbang. no solemnly dry heroism, just someone some 'ex US navy SEAL mind you' who just wanna go home. btw i like ulukai, i like his name. oh yeah and one of the most charming part of the game: he's a funny guy.
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Dec. 2025
I enjoyed this masterpiece on a whim when the game originally came out. I had never heard of it at the time but the cover looked cool. It remains a favorite game of mine ever since and this is a faithful recreation. If you liked it back then, you'll probably like it for the same reasons. If you're new, you might see a glimmer of why it may have been cool, but don't buy it for the graphics, lol.
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June 2025
A few months ago, I posted my review for Outcast: Second Contact — a high-resolution remaster of the 1999 game Outcast. This was exciting split from what I usually play, since the original Outcast was the subject of one of my first ever History Lessons posts; a game I played for the first time in 2009 and absolutely loved. Before trying the new version, however, I wanted to revisit the original, this time taking advantage of the 1.1 update that developers Appeal / Fresh3D released in 2014, which allows for modern resolutions (the original’s awkward 512×384 is difficult to display on today’s monitors), improved performance, and fixes issues relating to processor speed. It is, in theory, the ultimate way to play the original game, and I’m planning to directly compare it to the Second Contact remaster. First I should say that getting 1.1 to run is much, much easier than trying to run the original game before the update (although the “true” original is also available as a bonus extra for players who buy the game from GOG, with many workarounds already incorporated). There’s a new launcher window, which lets players check and reassign controls as well as pick graphics and audio options. These options are more limited once in the game proper, so getting things configured requires some quitting and restarting, but it only took a few iterations to set it up the way I wanted. After that, I had virtually no problems when playing. Since my monitor’s native resolution is 1920×1080, I started with that, but I discovered that the widescreen resolutions cut off some of the vertical image. The original ran in a 4:3 aspect ratio, and it seems the developers were unable to increase the horizontal field of view for widescreen displays, so they were forced to crop the image. Therefore I ended up selecting a resolution of 1360×1024, as the cloest 4:3 resolution to my monitor’s native resolution, and playing the game letterboxed. You can see a direct comparison of the two resolutions below: I was pleased to learn, however, that in both resolutions I had no performance problems. I’d heard that the increased resolutions compared to the original game could put a strain on framerates, especially considering that the voxel engine used for terrain in the game must run entirely on the CPU and cannot take advantage of modern graphics cards. But I had no trouble reaching the 30 frames per second (FPS) cap (to avoid processor speed issues with the game that can cause certain systems to stop working properly). I only noticed framerate drops in places with lots of vertical structure, like the city of Cyana in Okasankaar or the mining town in Motazaar, or when zooming the camera all the way out for a full view of my surroundings. I can confidently say, then, that Oucast 1.1 is the best way to play the original game on a modern machine. Which is great, because it’s still a fantastic game that was years ahead of its time. Playing it again now, I’m not sure that this claim of uniqueness still holds true. What struck me most about Outcast this time through is how many modern games are finally doing the things that Outcast was doing in 1999. To someone well versed in recent games but unfamiliar with the state of video games in the late 90s, Outcast might not even seem that remarkable. Playing it again now, I’m not sure that this claim of uniqueness still holds true. What struck me most about Outcast this time through is how many modern games are finally doing the things that Outcast was doing in 1999. To someone well versed in recent games but unfamiliar with the state of video games in the late 90s, Outcast might not even seem that remarkable. Those options probably reminded you of recent games you know. Games like Metal Gear Solid V: The Phantom Pain, or recent entries in the Far Cry series, or indeed any number of imitators in the open-world action game genre but in 1999, nearly everything about this was revolutionary. Enemies that moved according to their own schedules and reacted smartly to an attack, organizing themselves against the player, were unthinkable. The concept of using stealth in an action game had only just started to be popularized, with games like Thief: The Dark Project or the original Metal Gear Solid appearing in 1998. Even the idea of an open world, explored freely and with battles occurring dynamically, was virtually unknown at the time. Outcast certainly shows its age in places, such as the general interface design or the slow and measured pace of movement and combat, and it takes a while before the best ideas in the story are revealed. As such, it may not seem quite so special to first time players who have already played modern games with similar designs. But if they stick with it they’ll find an inspired game that pushed nearly every boundary in its time, and tells an excellent story to boot. Speaking of which, I’m planning to play through Outcast: A New Beginning and report back on exactly how it compares to 1.1 and Second Contact but at the moment I need a break to play some other games, so that may take a little while. Verdict: 8/10
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Frequently Asked Questions

Outcast 1.1 is currently priced at 1.74€ on Steam.

Outcast 1.1 is currently available at a 67% discount. You can purchase it for 1.74€ on Steam.

Outcast 1.1 received 522 positive votes out of a total of 587 achieving a rating of 8.32.
😎

Outcast 1.1 was developed by Fresh3D and published by THQ Nordic.

Outcast 1.1 is playable and fully supported on Windows.

Outcast 1.1 is not playable on MacOS.

Outcast 1.1 is not playable on Linux.

Outcast 1.1 is a single-player game.

Outcast 1.1 does not currently offer any DLC.

Outcast 1.1 does not support mods via Steam Workshop.

Outcast 1.1 does not support Steam Remote Play.

Outcast 1.1 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Outcast 1.1.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 10:06
SteamSpy data 11 March 2026 08:53
Steam price 15 March 2026 04:46
Steam reviews 14 March 2026 13:58

If you'd like to dive deeper into the details about Outcast 1.1, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Outcast 1.1
  • SteamCharts - Analysis of Outcast 1.1 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Outcast 1.1 compatibility
Outcast 1.1
Rating
8.3
522
65
Game modes
Features
Online players
4
Developer
Fresh3D
Publisher
THQ Nordic
Release 18 Dec 2014
Platforms
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