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Pacific Drive on Steam

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Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.

Pacific Drive is a driving, survival and story rich game developed by Ironwood Studios and published by Kepler Interactive.
Released on February 21st 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 20,496 reviews of which 17,126 were positive and 3,370 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.89€ on Steam with a 67% discount, but you can find it for 6.84€ on K4G.


The Steam community has classified Pacific Drive into these genres:

Media & Screenshots

Get an in-depth look at Pacific Drive through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 8600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

156 hours played
Aug. 2026
my first ever review for a game. and it bloody well deserves it. at first i watched a youtuber play it and thought, this looks interesting. it hit several spots of my monkey brain. those being ( loot goblin tendencies, driving, and spookiness without full on horror) at first i played the first mission to get to oppy's garage and next thing i know ive got 8 hours in the game, its got the loot goblin in me hooked, its got the great driving, and its got the spookies with the anomalies that constantly keep me on my toes. the one thing i dont like, is the instability siren. it sends chills down my spine every time i hear it and i run out of time in a zone, but god i love the mad dash to the exit to avoid being wiped from existance. the repetitive gameplay loop can get a bit boring now and again, but this is a game ive constantly come back too, since i bought it. ive taken up a new playthrough, and this time im slowing it down.im taking in the atmosphere and ive begun noticing the small details of the world from the graffiti on the arda trailers, to the actual world and how it works. this game is beautiful, and i highly recommend
36 hours played
June 2026
Game has excellent vibes and atmosphere, but not much else to offer. The gameplay loop is: drive somewhere -> get out of the car -> scavenge materials -> back in car -> make it back to the garage -> repair/upgrade That's it. That's the game. The anomalies are spooky but almost completely harmless unless you're driving extremely recklessly. It feels a bit like an extraction game, except with no enemies and no multiplayer and it's almost impossible to die. It's just scavenge, upgrade, scavenge, upgrade, until the credits roll. All that said, not every game has to be for the gameplay - I bought and played this game explicitly for the vibes and I wasn't disappointed.
97 hours played
May 2026
Pacific Drive is a game built on a genuinely interesting idea: a loot-and-run roguelite where your car is both your lifeline and your primary upgrade project. It's a concept that could have been exceptional. In practice, it's a game that demands patience, tolerance for friction, and, as it turns out, a good radio station. From the moment you enter the zone, the game throws its full weight at you. Off-road handling is atrocious from the start, speed and steering reduced to a crawl. Ambient radiation creates a constant pressure to loot quickly and retreat to your car. That urgency is genuinely interesting as a mechanic, giving each run a ticking-clock tension that fits the world. The problem is that the game never felt like it eases me into it. Now I will say, I played on a harder difficulty which made this initial hurdle bigger, but I feel like without that initial difficulty at the beginning, the rest of the game would also feel a little too easy. But I'm speaking preference here. The game is also archaic in how it communicates with you. Whether this is a deliberate thematic choice, leaning into the mystery of the walled-off zone, is debatable, but it doesn't benefit the player experience. Scan descriptions, upgrade text, lore blurbs, too often these are jokey or vague where clarity would have served far better. The garage owner's grumpy commentary comes through your headset as you drive, and after a thirty minute run where you've been pinballed between anomalies, gotten stuck on a minor incline, snagged on a tree, and watched most of your loot disappear as radiation caught you ten meters short of the extraction gate, the last thing you want is her telling you your driving skills aren't fit for the zone. Speaking of a teleporting mechanic, I'm not sure if the car teleporting mechanic when you are stuck was ever properly explained to me. Perhaps I missed a prompt, but Pacific Drive has a habit of leaving some of its most important foundations without any real onboarding. At the heart of Pacific Drive's design tension is a rhythm that never quite clicks, though I'll admit this is a genuinely difficult thing to design around. A typical run looks something like this: drive for twenty seconds, put the car in park, maybe cut the engine to save fuel, loot for twenty seconds, return to the car, repeat thirty seconds later. You never get into the flow of driving. You never get into the flow of looting. It asks for a specific kind of patience that the game doesn't always earn. The quirk system is an interesting and thematically fitting idea, with symptoms, effects, and results layering onto your car's condition over time. But it's poorly explained, and the menus don't make it clear what distinguishes a symptom from an effect from a consequence. The game world doesn't provide enough environmental hints to make discovering all of these systems feel rewarding. The crafting economy has a similar imbalance. Resource gathering can feel like a slog, and yet after a handful of good runs I found myself sitting on stockpiles I didn't know what to do with. The loop never quite finds a satisfying cadence where resources feel meaningfully spent. Here's the thing though, I enjoyed Pacific Drive more than its frustrations might suggest, and a significant part of that comes down to one feature that deserves more attention than it gets. The game supports custom live radio playlist imports, letting you pipe real radio streams through your car's stereo. Hearing a radio host drop into a new set from a different genre each hour, soundtracking your randomized drives through irradiated forest, transforms the experience in ways that are hard to quantify. Returning to your car mid-run to catch a song that slaps makes even the tedious stretches feel alive. It also just made me appreciate what a good radio station on a long drive actually does for you. Once you push past the initial hurdle, once you've prioritized the right upgrades, sorted your wheels, found an ability that stops you getting stuck, and started caring for your car as a living machine, there is a small spark there that starts to shine. The randomized zones, the constant low-level pressure, the sense of incrementally mastering a hostile environment, these are the bones of something great. On difficulty, most players will be fine on the standard setting, but if you want an experience that gets closer to what I feel is the game's heart, Mechanics Road Trip is worth recommending. It delivers a more satisfying car upgrade and driving experience. For a more frantic experience with faster closing zones and genuine last-minute pressure, you can manually combine the values of both Mechanics Road Trip and Nuclear Journey into a custom difficulty, which is what I ended up doing. For a second 'Olympic Gauntlet' playthrough, or for anyone who finds the base handling unbearable even late in the game, the Overdrive 1985 Ferrari mod on Nexus Mods raises the handling and speed ceiling enough to make the hardest difficulty feel like a fair challenge rather than punishment handed down by bad level generation. Pacific Drive feels like it's caught between two audiences: people drawn to the fantasy of maintaining and driving a car through a strange and hostile world, and survival roguelite players chasing tension and escalating stakes. The design sometimes seems to be trying to serve both without fully satisfying either. The story, delivered almost entirely through radio, is forgettable. Late-game upgrades feel more like removing frustrations than providing genuine progression highs. And yet there is a concept here that works. The car as companion, the irradiated zone as pressure cooker, the randomized runs as a canvas for emergent stress and small victories. If the developers continue to iterate, sharpening the onboarding, cleaning up the economy, and committing to a clearer identity, Pacific Drive could become something special if there will ever be a sequel. For now, this title is a cautious recommendation, best experienced with a tweaked difficulty, a clear sense of which upgrades to chase early, and a live radio stream playing something you love. 7.0/10
1 hours played
May 2026
Interesting concept. I just started this game with only 45 minutes in but I wanted to alert you that you cannot save the game and quit whenever you want so plan accordingly.
98 hours played
April 2026
After spending several hours 100% this game, I would say it is a good game. I personally like the premise of relying on a station wagon for survival. I think the gameplay of the game is really fun. I also like how many different ways you can customize your station wagon. I am not even close to collecting most of the decorations. I do feel that the story could go on a lot longer, since a majority of features in the game would never be used if the player only plays the storyline. It could use a little optimization too. On the default settings, I am only getting around 40 to 50 fps.

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Frequently Asked Questions

Pacific Drive is currently priced at 9.89€ on Steam.

Yes, Pacific Drive is currently available at a 67% discount. You can purchase it for 9.89€ on Steam.

Yes, Pacific Drive received 17,126 positive votes out of a total of 20,496 achieving a rating of 8.19.
😎

Pacific Drive was developed by Ironwood Studios and published by Kepler Interactive.

Yes, Pacific Drive is playable and fully supported on Windows.

No, Pacific Drive is not playable on MacOS.

No, Pacific Drive is not playable on Linux.

Yes, Pacific Drive is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Pacific Drive is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Pacific Drive does not support VR.

Pacific Drive is a single-player game.

Yes, there are 7 DLCs available for Pacific Drive. Explore additional content available for Pacific Drive on Steam.

No, Pacific Drive does not support mods via Steam Workshop.

No, Pacific Drive does not support Steam Remote Play.

Yes, Pacific Drive is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pacific Drive.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:02 UTC
SteamSpy data 30 October 2026 07:39 UTC
Steam price 05 November 2026 04:09 UTC
Steam reviews 18 October 2026 05:52 UTC

If you'd like to dive deeper into the details about Pacific Drive, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pacific Drive
  • SteamCharts - Analysis of Pacific Drive concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pacific Drive compatibility
Pacific Drive
Rating
8.2
17,126
3,370
Game modes
Features
Online players
448
Developer
Ironwood Studios
Publisher
Kepler Interactive
Release 21 Feb 2024
Platforms
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