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Pioneers of Pagonia on Steam - User reviews, Price & Information

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Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.

Pioneers of Pagonia is a early access, base-building and pve game developed and published by Envision Entertainment.
Released on December 11th 2025 is available on Windows, Steam Deck and Steam Machine in 18 languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch, Thai, Czech, Turkish, Ukrainian, Slovak and Russian.

It has received 4,059 reviews of which 3,430 were positive and 629 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for 12.65€ on Gamivo.


The Steam community has classified Pioneers of Pagonia into these genres:

Media & Screenshots

Get an in-depth look at Pioneers of Pagonia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows® 10 version 1909 or newer
  • Processor: Quad Core
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1050 Mobile / AMD Radeon RX470
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: Please note that Intel Integrated Graphics (UHD, Iris Xe) are not supported. Intel Arc graphics cards may cause problems due to open driver issues.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

55 hours played
Aug. 2026
I'm genuinely unsure how anyone could leave a bad review for this game... And reading through those -- the same reviews that kept me from buying this for about 2 weeks before I finally went "screw it, I'll take a chance"...they're just unnecessary whiners or competition trying to muddy the waters. Complaints of DLC? - The only DLC that hits me weird is the guide-buy... In all honesty you don't need a guide for the game, but even if you did something like that shouldn't be DLC. Other than that? Expansions cost money, yes...too bad. I'm sorry if you expect to pay $30-40 one time for life and get all access to all updates until the end of time. It's not even that expensive and you'll definitely get your money's worth with the base game as it is. Complaints of pacing? - There are far too many ways to change how the game paces for anything mentioned about this to be legit...You can change so much about how resources spawn, how enemies interact, how passive factions interact, how many of each spawn, etc. And the only people having issues with pacing are the ones who just start a play through and ignore any settings refinement while expecting it to match a pre-existing expectation. Complaints of balancing?...then actually build a settlement that is sturdy...the entire point of the game. This game is worth every penny. It is one of the few city/settlement builders that I've found to date that surprisingly caters to both idle-play and active-play. I've been keeping this up in the background while I do remote-work-life. And I just pop in every 20-30 minutes to check on things and either spur up a new set of buildings to give my settlement a task, or change equipment that needs made, etc. And then when I'm actually playing in the evenings, I can just set it up to 5x speed and change things on the fly. That's one of the things I really like about this game is that it actually allows heavy customization without you accidentally sandboxing yourself (meaning you accidentally make the game too easy and ruin it for yourself). When you create the game session you can either select campaigns to do a story/mission-driven mode, or you can do a set of ancillary custom campaigns, or (my favorite) a semi-sandbox mode custom session, where you essentially set "I want enemies / I don't want enemies", or "I want peaceful factions / I want the map to myself", and then you can set resource ratio throughout the map, you have some control over terrain type statistics (like how often should lakes spawn, or when you find a mining area, should it be resource-heavy or sparce or somewhere in between)...things like that. The style of this game also sets it apart from a lot of the city/settlement builders that are getting made these days. Too many hyperfocus on making everything either ultra-realistic, or they dumb it down so far that it's just pixel-art....this one is fun, instead. The art style is cartoony, yet still realistically textured enough to keep you interested, and there are a lot of details that a lot of devs skip, such as wildlife roaming, or "what do builders actually look like when building something" -- in this one you can actually watch them go pick up resources, walk over to a building, set the resources down in front of them, and start picking from the resources while hammering out a building. That type of touch-of-detail is often hard to find. All in all? This game is one that has taught me that unless a game sits in "Overwhelmingly negative" stance, I'm likely still giving it a chance. The reviews that kept me from buying this game are just baseless entitled whiners, and I regret letting them sway my choice to buy. Sitting here with over a dozen hours already and that's just in two sessions...and I'll likely end up with it running in the background all week while I work this coming week. ----- My only constructive feedback so far: 1) Add a night and day cycle -- doesn't have to have any pros/cons between night and day time or any extra programming to that effect. Simply add a rotating sun rises and sets. This is something that a lot of colony/city sims are missing right now (not all), and I'm not sure why. Main reason is because night time in games like this can really add to the immersion of seeing all the little dimly lit torches and lanterns and whatnot. There is some control over the sunlight, but they're all limited to a statically set day time between Sunrise and Sunset. Even the Dusk mode isn't that dark. 2) This one kinda forks into the feedback from #1. Add more decorations that are in the lighting category...torches, lanterns, streetlights, etc. Basically just atmospheric suggestions. Being able to watch the sunrise, set, and watch night cycle? Adds huge ambiance. Customizing lighting throughout a settlement to play with that dynamic lighting? Also huge potential. but that's all I got on those front are neutral-zone "would be nice" things. Stop readin and go buy the game, especially if it's on sale.
142 hours played
Dec. 2025
Pioneers of Pagonia brings back everything I missed in modern settlers games: You can simply build, relax, and watch your pioneers buzz around. Each pioneer has their own small routines, from harvesting crops to going home for lunch breaks, and they all feel alive. It's clear that the developers put a lot of effort and thought into these small details and animations. The things I missed the most in Early Access were a campaign and a level editor. I'm glad they added both for the 1.0 release.
127 hours played
Dec. 2025
We're so back baby. I was hesitant at first because the UI at the top needed a bit of work and I thought this would be another Settlers knock-off. But it seemed a lot of love had gone into this and the devs hearts were in the right place. So I bought the game to support the developers without much intention of playing it. Having given it a go, this is no knock-off. This corrects the history of the Settlers-genre. After the initial learning curve this is everything you wish could have been. It's not perfect, a few gameplay tweaks here and there but now I'm just nit-picking. The co-op, oh can we just talk about the co-op for a second. Two people share control, don't let that put you off, there's loads to do and it works out great. It is also the most seamless co-op I've ever seen. I'm in Singleplayer and my mate just jumps in from his friends list. No loading screen, no "player joining", no "syncing", no lag. Just drops straight in without interruption. What AAA developer these days can provide that level of seamless integration? Speaking of AAA developers, this thing runs like it was made for floppy disk. It's version 1.0 is actually a working product. Imagine that, everything is so smooth. I'm yet to have a crash and it loads so fast I feel bad for the artist that did the load screens. Honestly if you miss the genre, this is an insta-buy.
14 hours played
Dec. 2025
great game, but wayland/proton needs a bit love to stabilize it a bit more, there are a few crashes, save often under linux
572 hours played
Dec. 2025
Once again I'd wish to be able to have an option for neutral reviews. It was/is extremely hard to choose the thumbs up or down but after playing several more hours I'm with the thumbs up. But it is close... I love the game’s art style and its many well-developed ideas and concepts. But as it stands, there are so many things in the game that make it really hard to enjoy. The UI feels extremely overloaded, and managing the flow of goods comes across as needlessly complicated. The game features different enemy types that could be countered well through a rock-paper-scissors principle, but it suffers heavily from the indirect controls, which completely undermine that design idea. There’s no real soundtrack, just very short music snippets that pop up so randomly they feel more distracting than enchanting. Whilst the Intro is awesome and fully voiced later cutscenes are not - which would be okay. But instead they're using super annoying moans for the characters. The main problem, however, is the sheer number of bad game design what often seems even like bugs. For example, in Mission 4 you seem can’t deliver quest items after having to search for them in an unnecessarily complicated and time-consuming way. Those items must be delivered by traders - a mechanic so random I needed help with. I want to love this game, and it frustrates me that such obvious bugs slipped through. Still, I genuinely wish the developers continued success, and I hope that after their well-deserved release party they return to their desks and give the game a solid round of polishing. I’ll keep an eye on it and will definitely come back once the bug density has thinned out a bit and the campaign can continue. Until then: give the game a chance and see for yourselves whether you can find that Settlers feeling in the free play mode. :)

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Frequently Asked Questions

Pioneers of Pagonia is currently priced at 34.99€ on Steam.

No, Pioneers of Pagonia is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Pioneers of Pagonia received 3,430 positive votes out of a total of 4,059 achieving a rating of 8.17.
😎

Pioneers of Pagonia was developed and published by Envision Entertainment.

Yes, Pioneers of Pagonia is playable and fully supported on Windows.

No, Pioneers of Pagonia is not playable on MacOS.

No, Pioneers of Pagonia is not playable on Linux.

Yes, Pioneers of Pagonia is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Pioneers of Pagonia is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Pioneers of Pagonia does not support VR.

Pioneers of Pagonia offers both single-player and multi-player modes.

Pioneers of Pagonia includes Co-op mode where you can team up with friends.

Yes, there are 5 DLCs available for Pioneers of Pagonia. Explore additional content available for Pioneers of Pagonia on Steam.

No, Pioneers of Pagonia does not support mods via Steam Workshop.

No, Pioneers of Pagonia does not support Steam Remote Play.

Yes, Pioneers of Pagonia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pioneers of Pagonia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2026 22:39 UTC
SteamSpy data 15 September 2026 10:00 UTC
Steam price 20 September 2026 10:46 UTC
Steam reviews 18 September 2026 18:06 UTC

If you'd like to dive deeper into the details about Pioneers of Pagonia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pioneers of Pagonia
  • SteamCharts - Analysis of Pioneers of Pagonia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pioneers of Pagonia compatibility
Pioneers of Pagonia
Rating
8.2
3,430
629
Game modes
Multiplayer
Features
Online players
144
Developer
Envision Entertainment
Publisher
Envision Entertainment
Release 11 Dec 2025
Platforms
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