Praey for the Gods on Steam - User reviews, Price & Information

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Praey for the Gods is a boss climbing open world adventure game where you play a lone hero sent to the edge of a dying frozen land to explore and solve the secrets of a never ending winter. Grapple, glide and grab hold of massive beasts as you fight to survive and return the world to proper order.

Praey for the Gods is a adventure, 3d platformer and action-adventure game developed and published by No Matter Studios.
Released on December 14th 2021 is available only on Windows in 19 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Czech, Romanian, Swedish, Danish, Hungarian, Polish, Turkish and Dutch.

It has received 2,934 reviews of which 2,381 were positive and 553 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Praey for the Gods into these genres:

Media & Screenshots

Get an in-depth look at Praey for the Gods through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64-bit Windows 7
  • Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 670 or AMD GPU Radeon HD 7870
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: DirectX 11 is necessary to run the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Well, I'm rating it positively but I will not be playing more for now I think. Shadow of the colossus is one of my favourite games so I got this, but the story beats so far are exactly the same but just not as good as a timeless classic. You start off somewhere, you climb a wall, you fight a first colossus, you show up at a sanctuary where an icon of the first colossus fades showing more remaining. A faceless and powerful voice talks to you except its not dormin its the norn sisters or something. the language is a made up language. I feel like it's basically going to be the exact same game but simply not as good in the environmental storytelling. BUT if you really need to scratch the itch and don't want to replay sotc for some reason this game will do exactly that.
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May 2025
To me this game has elements SOtC and BotW, but it is not as good as either of those titles. Its was good for about 15-20 hours of frozen wasteland exploration and boss killing then I didn't have much desire to continue exploring after I beat the game. Overall I appreciate what the developers were going for, but imo it needs more content and mechanics. SPOILERS: I've done two playthroughs of this title. First one was during early release before the game was complete and then I just did a new play through in 2025 (most recent on hard/survival). So first, you don't have to do the bosses in any order after you beat the first guy and there is no real prerequisite to fight any boss (except last boss, which is beat all the others). The way you get more health and stamina is by collecting golden totems which does give you incentive to explore the remote portions of the map. I don't care for that as it makes the exploration feel forced. I feel like a mixture of other ways to up your stats -- in addition to the totems would make the game more fun. To find all these totems you basically have to wander frozen wastes while consuming food, resting and sitting by fire. Over and over again. There are 'champion' type bosses you can find in the wild (on your search for golden totems). It is kinda cool to just happen on a big guy during a blizzard and take em down. I found 3 overall, but they were all the same guy just in different locations. You can get other gear that affects you cold resistance, speed, and defense by going in caves and solving some puzzles -- but I wasn't really motivated to find them as the starting set was more than adequate to finish the game. There are collectible notes and journals too, but beyond giving you a few hints about different ways to tackle a boss or hinting that there is gear in caves-- its mostly "its cold," "there's no supplies" and "we're dying over here." There are very few non-boss enemies in the game. Some undead pop out of the ground here and there so you can beat them down with a melee weapon. Some wraith enemies will pop out of nowhere so you can one shot them with your grapple hook. Most of the enemies you will end up killing are rabbits, crows, deer, and pigs. Oh you'll also kill a lot of trees so you can cook all that meat from the animals you will mostly fight. Crafting. Even after killing all those animals for food you will still end up not having enough hides unless you grind for them to fully upgrade your initial gear. Everything else comes out of wooden crates found scattered around the world. So get used to fighting those wooden crate enemies as well. Lastly, the bosses themselves. There is something cool about a tiny little character fighting a monstrosity 10-100x their size. The intro to each fight gets you kinda hyped to fight it because they do look epic. When it comes down to actually beating it though it basically amounts to: find a way to climb it, push the little piston, tap right click till they stop wiggling around, repeat two more times, climb to another piston, repeat. The only boss that I thought made this more challenging/fun was the Yeti. Climbing on certain portions of his body can result in you getting insta-death eaten and there are multiple ways to begin the climb (foot stuck in the snow, arrow to the eye, jump off a high place/grapple hook onto him). The boss after the Yeti is basically the boss you fought before the Yeti -- just with alot more right clicking. The thrall boss does introduce a new mechanic, however, I didn't find him very immersive. I found if you just stood at certain spots in the arena it would stop moving/attacking altogether. The boulders change direction in mid flight depending on your which way you run, but all you have to do is roll and you are immune to damage. A direct hit doesn't even matter. It's not the fun kind of dodging. Also I think the whole "I'll standing completely still after every attack so you can attack now" took away from the excitement. It just felt scripted. Overall this is a solid, playable game which I enjoyed enough to come back and see it in its complete form. Now that I have I'll probably never play it again, but I don't regret playing it. Mediocre experience: 3 out of 5 stars.
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May 2025
This was a much needed game to play when there are so few of its type. Like many people have said it feels like Shadow of Colossus and that is because there aren't many games like that. This was a pretty well done attempt at it. It has a mysterious atmosphere that has nuggets of lore that can be found around but also leaves stuff up to imagination for people to theorize. The game play is pretty solid with each boss feeling unique and challenging to figure out how to defeat. I see it as a spirit successor and hope more games like this come out with their own takes and unique additions. You can't beat that rush of facing down a titan and coming out on top
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Jan. 2025
My review of this game is simple: its alright. It wants to be the spiritual successor of Shadow of the Colossus but doesn't quite capture its essence, being a bit yanky. I still had fun playing it, climbing a giant boss to defeat it is always very fun. So you want some of that, go ahead, but it quite can't capture what made colossus great.
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Oct. 2024
Boss fights are almost all really fun, with only one sticking out as.... well it just kinda walks around and occasionally swings its arms. Some of them feel extremely epic. Running around could be faster, acquiring materials could be easier... but also aren't required. Most boss fights if you're really trying to finish them without getting hit, you can do it. I finished on Legendary and Survival, and while I had I think 3 crashes that were mildly annoying, the game saves somewhat often, so I never lost too much progress. I've seen a lot of reviews about combat being janky and such, but unless I'm incredibly lucky, those are outdated. I'm stoked to see they fixed so much while this was in early access, with my only complaint being the miniboss guys are.... real dumb. Probably a quick fix to prevent them from stunlocking you to death, but it's pretty funny when I get knocked down, the guy brings his weapon back to finish me off, and then he whiffs 5 feet off to the side of me. Maybe he has bad eyesight. :)
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Frequently Asked Questions

Praey for the Gods is currently priced at 28.99€ on Steam.

Praey for the Gods is currently not on sale. You can purchase it for 28.99€ on Steam.

Praey for the Gods received 2,381 positive votes out of a total of 2,934 achieving a rating of 7.83.
😊

Praey for the Gods was developed and published by No Matter Studios.

Praey for the Gods is playable and fully supported on Windows.

Praey for the Gods is not playable on MacOS.

Praey for the Gods is not playable on Linux.

Praey for the Gods is a single-player game.

There is a DLC available for Praey for the Gods. Explore additional content available for Praey for the Gods on Steam.

Praey for the Gods does not support mods via Steam Workshop.

Praey for the Gods supports Remote Play on TV. Discover more about Steam Remote Play.

Praey for the Gods is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Praey for the Gods.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 16:03
SteamSpy data 20 October 2025 08:56
Steam price 29 October 2025 12:45
Steam reviews 27 October 2025 15:52

If you'd like to dive deeper into the details about Praey for the Gods, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Praey for the Gods
  • SteamCharts - Analysis of Praey for the Gods concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Praey for the Gods compatibility
Praey for the Gods
Rating
7.8
2,381
553
Game modes
Features
Online players
1
Developer
No Matter Studios
Publisher
No Matter Studios
Release 14 Dec 2021
Platforms
Remote Play
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