Shadowveil: Legend of The Five Rings on Steam - User reviews, Price & Information

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Train unique samurai, embark on missions, and play the cards dealt each run on an epic roguelite adventure in the Legend of the Five Rings universe. Each defeat opens new strategic skill tree options and more powerful cards to face the growing threat in the Shadowlands.

Shadowveil: Legend of The Five Rings is a adventure, rogue-lite and strategy game developed by Palindrome Interactive and published by Palindrome Interactive and Amplifier Studios.
Released on March 04th 2025 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil and Simplified Chinese.

It has received 396 reviews of which 301 were positive and 95 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 19.50€ on Gamivo.


The Steam community has classified Shadowveil: Legend of The Five Rings into these genres:

Media & Screenshots

Get an in-depth look at Shadowveil: Legend of The Five Rings through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 2500 / AMD FX-4350 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD RX 580 with 6GB of VRAM or equivalent
  • DirectX: Version 12
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Thanks for adding a fps cap setting, this is what got me to finish the story. Devs seem to listen and care about the game, so I will give it a thumbs up. As for the game itself. The strategy is there, there is fairly good depth. Item and skill systems are great. However, I do think the meta-progression is way too powerful and trivialises the entire game after a while. I also wish there was a downside to having as many units as possible, it becomes tedious to place out 10units+2banners+2decoys every minute or so, but also it would make the strategy more interesting if it was more viable to have a smaller army too. There is also a lot of jank keeping me from enjoying it fully. I'd like way better overview of information and being able to just mouseover characters to see what traits, items, skills they have. Both ingame and when selecting the gang to go out into the Shadowlands. 6/10 Something else that doesn't really reflect the quality of the game itself, but is still a bit annoying. Many achievements still don't work. If you care about that, you should probably wait until there is a fix. I'd say there are around 10 that I've completed in-game but have not registered on steam.
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March 2025
The game isn't great, but it isn't bad. It's just agressively mediocre. The high points are the amazing voice acting and dialogues (the story itself is pretty basic, but alright). This being the first digital game in the amazing L5R setting is also a plus. Otherwise the game is concentrated jank; great ideas with extremely subpar delivery; questionable UE5 choice for the engine and scuffed style and optimisation. I had an OK time and following the characters and story was fun, but there's no desire to keep playing this for the rogue-like aspects.
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March 2025
I'm a lot more lukewarm on this game than I expected to be, given the setting and inspirations. There are a lot of genres here that the devs are trying to combine and it feels like they hinder each other more than cooperate. [*] The autobattler is undermined by the roguelite progression. You're encouraged to keep the same units between runs and upgrade them continuously so instead of getting varied builds, you get largely static ones. It gets even more ridiculous when you fight the first single goblin encounter at the start of a run but your deployment count has quadrupled and everyone is max level. [*] The roguelite elements undermine the narrative. Most similar games create a narrative contrivance for why one expedition/run/playthrough isn't enough. The villain will return in another generation. The protagonist dies and reincarnates. In this your character just sort of says a the end of each run "I'm feeling kind of sleepy now, lets go home and repeat everything tomorrow." [*] The RPG progression is stymied by the roguelite 'runs'. If you recruit a new character and want to train them up, they can't level up during a run. Instead you need to drag a useless level two character through three acts of combat and then watch afterwards when their level shoots up by an order of magnitude. If they're part of a class you haven't unlocked all the upgrades for, they'll be even more useless. [*] The deckbuilding is held back by the RPG progression. You might find cards and items that enable certain playstyles but not have embarked with units built to make use of them. This is especially pronounced with the multiple classes that make use of both physical and magic stats, since you're liable to have specialised when choosing their traits and level ups. The individual systems all feel competently made, but don't communicate well with each other. I only encountered a single run-ending bug in my entire time, but it feels like not enough thought was put into how these systems can enhance each other. I'm curious to see where the game can go post-release, whether in terms of future content, mods or successor games. I feel like removing one of the above gameplay pillars would result in the others better demonstrating their strengths. [*] A more true "roguelike" mode where you units don't level up at camp and instead gain their levels fresh each run. The deckbuilding and event choices become more meaningful. [*] A truer autobattler where the classes are more static and can therefore fit into set builds rather than the trait bonuses and level path determined by the player. This creates more strategy outside of what upgrades you choose at the watchtower. [*] A permadeath mode, where embarked soldiers (except the PC) are removed from the roster on death and requiring you to churn through replacements, or choose to retreat early. Not my cup of tea but I can see it better appealing to darkest dungeon fans. [*] A more narrative focused experience where you can skip the first act and not have to subject that poor tutorial goblin to another violent beatdown at the hands of eight veteran samurai. He's suffered enough. My final verdict is that the game is worth playing, but for a narrower range of people than I might initially have thought considering the different audiences its trying to capture. Edit: Found another layer of the mechanics fighting against each other shortly after writing the review. There are special artifact items that can only be used by certain characters (not just classes, but named characters). They fit into a specific build so you can find out 10 hours into the game that you built the main character "incorrectly" to use their unique item.
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March 2025
As someone who loves grand strategy and do not normally play roguelite games, the thing that hooked me with Shadowveil was the depth of the systems, and the focus on high level strategy and decision making over micromanagement. Focusing on how to long term build up and develop your units over multiple runs, choosing the quests to pursue, the paths to take during expeditions and where to spend the resources you gather for me nail the high level strategy part of games that I really enjoy. It does however start out a bit slow, and it takes a few hours before the game really starts coming alive when you unlock multiple classes and start developing your characters and units. Wrapping that in an interesting setting with cool characters, narrative and a sense of narrative progression between the expeditions make this a really engaging and a unique blend of genres I've never seen before in a game.
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March 2025
This game is amazing. Dont let my current playtime fool you, I have played the *demo* for over 50 hours. This is the first game set in Legend of the Five Rings, and it absolutely nails the theme. It feels like the dev team have a deep understanding of the setting, and the Crab clan is well represented. This game is a roguelike autobattler, but it is far more deep and nuanced than you might first assume. You will recruit characters and level them up through multiple runs. During a run, you are presented with a branching path filled with combat encounters and events, and an array of rewards. You can equip your characters with items and skills that are found on a run, each skill can be leveled up by finding additional copies of the skill at the same rank, and items can be combined to form more powerful, more impactful equipment. The skill load out, equipment loadout, party makeup and deployment make for a very nuanced, strategic game, far more than other 'autobattlers' that i have tried. While you do not control the characters attacks directly, your level of input makes it feel more like you are commanding your forces and they are acting out your orders. Some classes grant adjacency bonuses, some abilities are more powerful when other battlefield conditions are met, staggering your skill placement within a characters ability slots will allow you to determine the exact order in which the skills are used. This is just a phenomenal game. 10/10
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Frequently Asked Questions

Shadowveil: Legend of The Five Rings is currently priced at 24.99€ on Steam.

Shadowveil: Legend of The Five Rings is currently not on sale. You can purchase it for 24.99€ on Steam.

Shadowveil: Legend of The Five Rings received 301 positive votes out of a total of 396 achieving a rating of 7.17.
😊

Shadowveil: Legend of The Five Rings was developed by Palindrome Interactive and published by Palindrome Interactive and Amplifier Studios.

Shadowveil: Legend of The Five Rings is playable and fully supported on Windows.

Shadowveil: Legend of The Five Rings is not playable on MacOS.

Shadowveil: Legend of The Five Rings is not playable on Linux.

Shadowveil: Legend of The Five Rings is a single-player game.

There are 3 DLCs available for Shadowveil: Legend of The Five Rings. Explore additional content available for Shadowveil: Legend of The Five Rings on Steam.

Shadowveil: Legend of The Five Rings does not support mods via Steam Workshop.

Shadowveil: Legend of The Five Rings does not support Steam Remote Play.

Shadowveil: Legend of The Five Rings is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadowveil: Legend of The Five Rings.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 03:11
SteamSpy data 09 June 2025 20:17
Steam price 15 June 2025 04:51
Steam reviews 15 June 2025 03:51

If you'd like to dive deeper into the details about Shadowveil: Legend of The Five Rings, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadowveil: Legend of The Five Rings
  • SteamCharts - Analysis of Shadowveil: Legend of The Five Rings concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadowveil: Legend of The Five Rings compatibility
Shadowveil: Legend of The Five Rings
7.2
301
95
Game modes
Features
Online players
7
Developer
Palindrome Interactive
Publisher
Palindrome Interactive, Amplifier Studios
Release 04 Mar 2025
Platforms
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