Project Silverfish on Steam - User reviews, Price & Information

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Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.

Project Silverfish is a early access, fps and exploration game developed and published by Siris Pendrake.
Released on June 25th 2025 is available in English only on Windows.

It has received 1,356 reviews of which 1,318 were positive and 38 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Project Silverfish into these genres:

Media & Screenshots

Get an in-depth look at Project Silverfish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: 3.4 GHz (or faster) 6-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, with at least 6gb v-ram
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Not required
  • VR Support: NA
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This game is fantastic and well worth your time, even at this stage in Early Access. It’s the best STALKER-like I’ve played (including into the radius, stalker 2) since the original many years ago. The atmosphere is genuinely incredible at times, the gunplay feels great, and the exploration is some of my favourite in recent memory. A neat little thing that i really enjoy is being able to take notes and pictures of things you find important or interesting in game. It might seem like a small detail, but solving things diegetically within the game world was incredibly satisfying. I have a bit of feedback on some areas that i would really like to see improved, and will probably add some more/update in the future as more updates come out. NPCs don’t carry any light sources at night, making it very easy to bump into people you can’t see—especially if you're the only one using a flashlight. On top of that, once someone spots you in the dark, they have perfect accuracy and tracking which feels a bit unfair. (EDIT - the tracking has been fixed if they dont have nightvision, although i'd still really like to see the npcs carrying around lights) I ended up with more money than God fairly early on. It might need a slight rebalancing here or maybe a meaningful money sink to keep things interesting. (EDIT- there is now a money sink but it's not really impactful at the moment other than big number go down) It’d be really helpful if the backpack had separate compartments or tabs for ammo, keys, meds, etc. Right now, my eyes glaze over trying to process this giant list of junk I've accrued, perhaps some upgrades or boxes you can purchase for your inventory. LET ME ORGANISE god damn you! All in all, I love this game and really looking forward to see how it develops.
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July 2025
Was hesitant to pay the 30 bones for the full version, but it's an actual good immersive sim and stalker game with way more than I was expecting. I have 35 hours so far with one save on Mercy - 10 in game days, and another save on expedition - 16 days. I've explored all but the far east zones and up to this review I was still finding new stuff and figuring things out. Well worth the buy, I was pretty hesitant seeing as it's a furry or scalie game, but I realized, that just means they're autistic... which means the game probably won't be abandon-ware and I'll get more than my moneys worth. If the rest of the game is as packed full of stuff as the first few sections. I'll definitely have a game to burnout on after 200+ hours in the future
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July 2025
After putting 20+ hours into the demo I wasn't sure how much the EA version would do for me... Well it did a lot. This is the finest STALKER-Type game made in a decade and I love it for that, but all it has so many design decisions that are just so damn smart. And soft-extraction type is the perfect accompaniment for this type of game, figuring what the artifacts and anomalies do is fun (and how to exploit them, even better). The only real complaint I have is that I want more. It's probably greedy to ask for some sorta resetting/infinite procedural dungeon so I can really test my gear and search for the last few guns and artifacts I didn't find wiping the existing ones. But hey, wanting More is probably the best criticism a game can have.
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July 2025
It has great potential, but please get rid of RNG lockpicking(Make it Skill Base or something). I shouldn't break 20 lockpicks trying to open one door and then reload the game and open it first try.
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July 2025
This game feels less like an extraction shooter, and more like the fantasy of what an extraction shooter should be. Instead of dying in a single hit to some pixel 500km away, the game is balanced to kill you in something more like four hits at a minimum with a generous level of inaccuracy for most enemies. This slightly higher time-to-kill keeps combat feeling incredibly tense without the constant frustration of dying before the fun has even started. There's a general level of forgiveness to so many of the mechanics (generous carry limit, non-lethal hunger) which makes it so much easier to soak in the atmosphere and actually enjoy yourself while playing. And there's lots of fun to be had squaring off against the various factions in dynamic firefights and melee scuffles. Most fun of all is pitting different groups against one another. Just by shooting a weapon in the air like some sort of wastelander attempting to lower the rent in their neighborhood, you can quickly summon a horde of hungry dogs or eldritch monstrosities to dispatch the group of super soldiers blocking your way. The world is huge and full of interesting areas to explore, along with underground dungeons that come with their own gimmicks and challenges. You get the sense that there's a lot of weird stuff lurking at the edges of the map, because there is! There are tons of weapons and other goodies to find which makes exploration feel all the more rewarding. Looting itself is very enjoyable as the objects are physically positioned inside of cabinets and crates, forcing you to crouch down for a peek now and then. If you like the idea of creeping around a post apocalyptic wasteland, scrounging to survive, exploring cool ruins, and fighting weird dudes you should check it out! Also, you are a lizard.
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Frequently Asked Questions

Project Silverfish is currently priced at 28.99€ on Steam.

Project Silverfish is currently not on sale. You can purchase it for 28.99€ on Steam.

Project Silverfish received 1,318 positive votes out of a total of 1,356 achieving an impressive rating of 9.18.
😍

Project Silverfish was developed and published by Siris Pendrake.

Project Silverfish is playable and fully supported on Windows.

Project Silverfish is not playable on MacOS.

Project Silverfish is not playable on Linux.

Project Silverfish is a single-player game.

Project Silverfish does not currently offer any DLC.

Project Silverfish does not support mods via Steam Workshop.

Project Silverfish does not support Steam Remote Play.

Project Silverfish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Silverfish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 August 2025 19:20
SteamSpy data 23 August 2025 05:07
Steam price 23 August 2025 04:51
Steam reviews 23 August 2025 00:02

If you'd like to dive deeper into the details about Project Silverfish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Silverfish
  • SteamCharts - Analysis of Project Silverfish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Silverfish compatibility
Project Silverfish
Rating
9.2
1,318
38
Game modes
Features
Online players
331
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jun 2025
Platforms