Project Silverfish on Steam - User reviews, Price & Information

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Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.

Project Silverfish is a early access, fps and immersive sim game developed and published by Siris Pendrake.
Released on June 25th 2025 is available in English only on Windows.

It has received 1,776 reviews of which 1,697 were positive and 79 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Project Silverfish into these genres:

Media & Screenshots

Get an in-depth look at Project Silverfish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: 3.4 GHz (or faster) 6-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, with at least 6gb v-ram
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Not required
  • VR Support: NA
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
I’ve been on Steam for over 20 years and have played countless great games — but I’ve never felt compelled to write a review. It’s just not my thing. I’m also not typically into indie games. So when Project Silverfish popped up in my queue last week, my first reaction was a solid “meh.” For context: I wanted to like Tarkov — loved the concept — but in practice, it fell apart for me. I finished Stalker 2’s main story and enjoyed it, but something was missing. The immersion kept breaking, especially with the janky AI and enemies spawning in unnatural ways. What I do love are survival games that make you constantly evaluate the economy of every move. “I’ve got 6 shotgun shells... how many can I afford to use in this encounter?” Like many scarcity-driven games, Project Silverfish does ease up after the early game — but the tension never fully disappears. There’s always that sense of danger. Make a mistake — even a small one — and you’re taking a dirt nap. And if you don’t remember where you face-planted, say goodbye to your gear. Sure, you’ve got some backups stashed away, but let’s be honest — you were probably carrying your favorite gun. And now it’s gone, brosef. That risk/reward balance, the real consequences — it just gets it. I thought the low-poly visuals would bother me. They don’t. That’s because the sound design is absolutely phenomenal. It should be taught in Game Design 101. The audio builds immersion in a way most AAA titles completely miss. That said, the visuals occasionally shine too — like the strange “siren” phenomena I once watched float around a house in Metropol at 3 a.m. for five mesmerized minutes. Moments like that don’t come often, not even in blockbuster titles. As for gunplay — I’ve been an FPS player for decades, and while it’s nothing flashy, it feels right. Each weapon class handles distinctly, and the lack of modular attachments was a smart design choice. The developer deliberately avoided min-maxing, encouraging players to experiment rather than lock into one optimized setup. That kind of intentional, opinionated design is rare and refreshing. This game isn’t for everyone. It’s brutal, it’s unforgiving, and it doesn’t just refuse to hold your hand — it slaps it away. But if you’re willing to learn its mechanics (like navigating with a static map and compass), you’ll find something deeply rewarding. At the end of the day, Project Silverfish has more soul than nearly any game I’ve played in the last decade. Sure, it wears its influences — Tarkov, Stalker — on its sleeve, but it builds on them to create something truly unique. The passion behind this project is obvious, and if you’re into survival/horror/shooter/extraction games, this one deserves your time.
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July 2025
Was hesitant to pay the 30 bones for the full version, but it's an actual good immersive sim and stalker game with way more than I was expecting. I have 35 hours so far with one save on Mercy - 10 in game days, and another save on expedition - 16 days. I've explored all but the far east zones and up to this review I was still finding new stuff and figuring things out. Well worth the buy, I was pretty hesitant seeing as it's a furry or scalie game, but I realized, that just means they're autistic... which means the game probably won't be abandon-ware and I'll get more than my moneys worth. If the rest of the game is as packed full of stuff as the first few sections. I'll definitely have a game to burnout on after 200+ hours in the future
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July 2025
After putting 20+ hours into the demo I wasn't sure how much the EA version would do for me... Well it did a lot. This is the finest STALKER-Type game made in a decade and I love it for that, but all it has so many design decisions that are just so damn smart. And soft-extraction type is the perfect accompaniment for this type of game, figuring what the artifacts and anomalies do is fun (and how to exploit them, even better). The only real complaint I have is that I want more. It's probably greedy to ask for some sorta resetting/infinite procedural dungeon so I can really test my gear and search for the last few guns and artifacts I didn't find wiping the existing ones. But hey, wanting More is probably the best criticism a game can have.
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July 2025
It has great potential, but please get rid of RNG lockpicking(Make it Skill Base or something). I shouldn't break 20 lockpicks trying to open one door and then reload the game and open it first try.
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July 2025
This game feels less like an extraction shooter, and more like the fantasy of what an extraction shooter should be. Instead of dying in a single hit to some pixel 500km away, the game is balanced to kill you in something more like four hits at a minimum with a generous level of inaccuracy for most enemies. This slightly higher time-to-kill keeps combat feeling incredibly tense without the constant frustration of dying before the fun has even started. There's a general level of forgiveness to so many of the mechanics (generous carry limit, non-lethal hunger) which makes it so much easier to soak in the atmosphere and actually enjoy yourself while playing. And there's lots of fun to be had squaring off against the various factions in dynamic firefights and melee scuffles. Most fun of all is pitting different groups against one another. Just by shooting a weapon in the air like some sort of wastelander attempting to lower the rent in their neighborhood, you can quickly summon a horde of hungry dogs or eldritch monstrosities to dispatch the group of super soldiers blocking your way. The world is huge and full of interesting areas to explore, along with underground dungeons that come with their own gimmicks and challenges. You get the sense that there's a lot of weird stuff lurking at the edges of the map, because there is! There are tons of weapons and other goodies to find which makes exploration feel all the more rewarding. Looting itself is very enjoyable as the objects are physically positioned inside of cabinets and crates, forcing you to crouch down for a peek now and then. If you like the idea of creeping around a post apocalyptic wasteland, scrounging to survive, exploring cool ruins, and fighting weird dudes you should check it out! Also, you are a lizard.
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Frequently Asked Questions

Project Silverfish is currently priced at 28.99€ on Steam.

Project Silverfish is currently not on sale. You can purchase it for 28.99€ on Steam.

Project Silverfish received 1,697 positive votes out of a total of 1,776 achieving an impressive rating of 9.08.
😍

Project Silverfish was developed and published by Siris Pendrake.

Project Silverfish is playable and fully supported on Windows.

Project Silverfish is not playable on MacOS.

Project Silverfish is not playable on Linux.

Project Silverfish is a single-player game.

Project Silverfish does not currently offer any DLC.

Project Silverfish does not support mods via Steam Workshop.

Project Silverfish does not support Steam Remote Play.

Project Silverfish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Silverfish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2025 00:21
SteamSpy data 02 October 2025 19:39
Steam price 10 October 2025 04:50
Steam reviews 08 October 2025 22:03

If you'd like to dive deeper into the details about Project Silverfish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Silverfish
  • SteamCharts - Analysis of Project Silverfish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Silverfish compatibility
Project Silverfish
Rating
9.1
1,697
79
Game modes
Features
Online players
311
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jun 2025
Platforms