Project Silverfish on Steam - User reviews, Price & Information

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Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.

Project Silverfish is a early access, fps and immersive sim game developed and published by Siris Pendrake.
Released on June 25th 2025 is available in English only on Windows.

It has received 379 reviews of which 367 were positive and 12 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Project Silverfish into these genres:

Media & Screenshots

Get an in-depth look at Project Silverfish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: 3.4 GHz (or faster) 6-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, with at least 6gb v-ram
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Not required
  • VR Support: NA
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
When I first started this game I wasn't sure what to think of it but the more I played it the more I loved it. It is my favourite "stalker-like" game and the passion here is very apparent. Great job Siris! The loop of doing contracts and discovering stuff between them is really addicting and satisfying. The gun play feels great and the game is extremely immersive. There are small hidden stories that aren't even listed in the menus so exploration, besides loot, offers that as well. Game can be very heart-racing too which is a must for a game like this. There are a few critiques I want to give the dev(s) of this game that I think will make it better, though (this is as of the very first Early Access patch). I know some of these might be hard to implement: Firstly, the enemies and anomalies spawning differently upon reentering areas is very immersion breaking and it can be used to cheese areas. It would be better if they somehow retained their positioning between areas and they only changed such after a specific in-game amount of time had passed. Kinda like how A-Life works in STALKER. As for how NPCs and Anomalies act - They're pretty good at the moment and the AI is pretty good besides them sometimes walking into obvious anomalies. Secondly, the menus sometimes lag (especially in the main inventory) this might just be me but I've also seen it happen on a stream. (This has been addressed!) Thirdly, and this is a very, very small thing: I would love to be able to see my character's hands instead of items just floating in front of me. I understand if this is an artistic choice though. Overall, fantastic work. Looking forward to where this is going in the future.
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July 2025
This game feels less like an extraction shooter, and more like the fantasy of what an extraction shooter should be. Instead of dying in a single hit to some pixel 500km away, the game is balanced to kill you in something more like four hits at a minimum with a generous level of inaccuracy for most enemies. This slightly higher time-to-kill keeps combat feeling incredibly tense without the constant frustration of dying before the fun has even started. There's a general level of forgiveness to so many of the mechanics (generous carry limit, non-lethal hunger) which makes it so much easier to soak in the atmosphere and actually enjoy yourself while playing. And there's lots of fun to be had squaring off against the various factions in dynamic firefights and melee scuffles. Most fun of all is pitting different groups against one another. Just by shooting a weapon in the air like some sort of wastelander attempting to lower the rent in their neighborhood, you can quickly summon a horde of hungry dogs or eldritch monstrosities to dispatch the group of super soldiers blocking your way. The world is huge and full of interesting areas to explore, along with underground dungeons that come with their own gimmicks and challenges. You get the sense that there's a lot of weird stuff lurking at the edges of the map, because there is! There are tons of weapons and other goodies to find which makes exploration feel all the more rewarding. Looting itself is very enjoyable as the objects are physically positioned inside of cabinets and crates, forcing you to crouch down for a peek now and then. If you like the idea of creeping around a post apocalyptic wasteland, scrounging to survive, exploring cool ruins, and fighting weird dudes you should check it out! Also, you are a lizard.
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June 2025
This game is fantastic and well worth your time, even at this stage in Early Access. It’s the best STALKER-like experience I’ve had since the original many years ago. The atmosphere is genuinely incredible at times, the gunplay feels great, and the exploration is some of my favourite in recent memory. A neat little feature that i really enjoy is the ability to take notes and pictures of things you find important or interesting. It might seem like a small detail, but solving things diegetically within the game world is incredibly satisfying. That said, there are a few areas where I’d love to see some polish: Visibility in the dark: NPCs don’t carry any light sources at night, making it very easy to bump into people you can’t see—especially if you're the only one using a flashlight. On top of that, once someone spots you in the dark, they have perfect accuracy and tracking which feels a bit unfair. Economy balance: I ended up with more money than God fairly early on. It might need a slight rebalancing here or maybe a meaningful money sink to keep things interesting. Inventory quality of life: It’d be really helpful if the backpack had separate compartments or tabs for ammo, keys, meds, etc. Right now, my eyes glaze over trying to process this giant list of junk I've accrued All in all, I love this game and really looking forward to see how it develops.
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June 2025
It has great potential, but please get rid of RNG lockpicking. I shouldn't break 20 lockpicks trying to open one door and then reload the game and open it first try.
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June 2025
Saw the game Oh shit furry stalker buy the game Started the game Left starting area Walked through a fence Got immediately jumpscared and beaten to death by a skinwalker 10/10 Game
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Frequently Asked Questions

Project Silverfish is currently priced at 28.99€ on Steam.

Project Silverfish is currently not on sale. You can purchase it for 28.99€ on Steam.

Project Silverfish received 367 positive votes out of a total of 379 achieving a rating of 8.90.
😎

Project Silverfish was developed and published by Siris Pendrake.

Project Silverfish is playable and fully supported on Windows.

Project Silverfish is not playable on MacOS.

Project Silverfish is not playable on Linux.

Project Silverfish is a single-player game.

Project Silverfish does not currently offer any DLC.

Project Silverfish does not support mods via Steam Workshop.

Project Silverfish does not support Steam Remote Play.

Project Silverfish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Silverfish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 July 2025 22:16
SteamSpy data 03 July 2025 10:13
Steam price 03 July 2025 12:50
Steam reviews 02 July 2025 15:45

If you'd like to dive deeper into the details about Project Silverfish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Silverfish
  • SteamCharts - Analysis of Project Silverfish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Silverfish compatibility
Project Silverfish
8.9
367
12
Game modes
Features
Online players
535
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jun 2025
Platforms