Project Silverfish on Steam - User reviews, Price & Information

Quick menu

Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.

Project Silverfish is a early access, fps and immersive sim game developed and published by Siris Pendrake.
Released on June 25th 2025 is available in English only on Windows.

It has received 2,638 reviews of which 2,488 were positive and 150 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Project Silverfish into these genres:

Media & Screenshots

Get an in-depth look at Project Silverfish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: 3.4 GHz (or faster) 6-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, with at least 6gb v-ram
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Not required
  • VR Support: NA
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Project Silverfish is nothing short of a masterpiece, I say while it's still in Early Access and being developed by mostly one single person. It's fair to call it a STALKER clone, but STALKER wishes its gameplay felt so tight. Silverfish took what was good and left the rest behind. I'm gonna be honest, I had to get past the scaley theme of the game at first, thinking it was going to be some cringey "furry STALKER" experience. The cel shaded art style and excellent looking combat controls drew me in enough to give it a shot. I can't tell you how stupid I felt once I started playing that I nearly missed out on this experience by being a short-sighted moron. I won't spoil anything, but there is deep lore about why you play as a lizard fella, but beyond that it just doesn't come up. No one is reminding you that you're a lizard fella, no other lizard fella is telling you that you have a purdy tail. The gunplay feels better in this game than it does in ANY AAA shooter I've played. Movement, aiming, ballistics, 10/10, no notes. Combat is ridiculously, high risk - high reward. Each enemy you face has a gun and set of armor that can be yours to equip or sell to a trader for the low price of some lead and good positioning. If you don't have the positioning covered, you'll be dead in 2-3 shots, maybe 4 in the heavier armors. Fortunately or otherwise, there are also neutral hostile entities and anomalies that just love to show up and indiscriminately attack whoever gets in their aggro range. Some of them are actually quite scary, at least in the ways they disrupt you. One particular enemy messes up your screen and telekinetically yoinks you to them, which is pretty spooky the first few times you deal with it. There are also dungeons filled with actually horrifying robot/predator/skeleton things in the pitch darkness that fill me with actual dread to navigate. The faction system is relatively straightforward: shoot the guys enough and they will hate you. Do missions for them and shoot their enemies, and they will like you. I'm not sure how much it's implemented currently, but each faction has a Standing stat, and it goes down as you do damage to their foothold in the area (shooting a bunch of them, killing ranking officers or other POI's, Destroying fuel depots under their control, etc.). I believe once fully implemented, it will be possible to completely wipe out factions if their standing drops to 0. It's a simple system that just breathes so much life into the world. Quests are run-of-the-mill fetch quests, kill-the-guy or finish-the-dungeon, but the information you're given is typically "the house with the blue roof on the west side of slums" or "408 Baker Street (not ave, thats a different street)" and you just have to learn where those areas are on the map that has next to no markers on it. It makes exploring mandatory, and feel immediately rewarding when you find the blue roof, or the house with the address 408 on it. Beyond that, you'll find bits of lore that will point you to specific places on the map and just given you a super duper unmarked quest adventure that feels so great to figure out. You can tailor your difficulty experience a decent amount, which is great when you come for the immersive gameplay, but don't have the time or patience to lose hours of progress or a bunch of stuff on death. The autosave on loading a new zone is punishing enough for me. There is exactly one qualm I have about the game, and that's a lack of a weapon attachment system. There are versions of guns with better sights, silencers, extended magazines, but these are static versions that cannot be modified. I'm sure that could heavily adjust the balance of the game and would be another thing for the dev to code in solo, so I'm willing to forgive it. It is, however, the one change I would like to see. Seriously, Siris has done an amazing job so far almost completely by himself. Indie games like this are truly once in a blue moon: ones that are clearly labors of love executed almost perfectly. Experiences like this are worth every penny.
Expand the review
Sept. 2025
First let's just get this out of the way: I personally don't care about the characters being lizards, kind of irrelevant for my tastes. If you read other comments that the water's turning them gay, the only thing in the water in this game is Piranhas. You have the option to set your lizard to 'They'. That's it. Don't really get it, it's a damn lizard. This is also a Stalker-like, not a romance game so that's really as far as it goes. I also don't care about the fact that most of the game's assets are pack assets. The game's map is massive with multiple factions each with their own quests and it's done by one and a half people. The game either releases approximately never, or they use a lot of pack assets. They're arranged in such a way that the art style is cohesive so it's not immersion breaking. This is a gameplay-first title, so just go in understanding that. This game is getting rapid updates, and I prefer it that way over unique assets. With that done, performance: Performance-wise it'll run on a Rog Ally. Not at 1080p, but I get 60fps at 900p. If your PC's performance can beat an Ally Z1E you're good. That's equivalent to a GTX 1650. What type of game is this: This is a Stalker-like. If you're not familiar Stalker games are set in a supernatural 'zone' where anomalous creatures, objects and phenomena occur where various factions grapple for control who you can choose to oppose or support. This game isn't a clone of Stalker, but is in the same genre so most of these general rules apply. How is this game similar/different as far as Stalker-likes go: I really like the Stalker games but if you do too, you understand that the series is an amazing concept but a lot of the game really kinda sucks. There's a lot of micromanagement, it takes ages to do anything, everything is obtuse, guns handle poorly, you're constantly lost, you lose an entire night's progress if you die, and there's just dozens of pain points that get in the way of the actual core experience you're there for. This game, better than pretty much any other 'Stalker-like' I've played in over a decade removes most of those pain points without actually removing the core experience you actually want in a Stalker game. Guns are tight. Movement is massively faster. Landmarks are clearer and the terrain is faster and easier to navigate. Statuses are easier to manage, it's just health, hunger, sanity, and they're both less punishing and more intuitive. Items tell you how much they're worth. Inventory is simplified. Ammo cartridges are simplified. Death settings are customizable anywhere from 'perma-death' to 'lose all loot' to 'keep 5 items' to 'drop your backpack like dark souls' to 'time warp to last checkpoint'. But there's no map markers. There's no compass. There's no 'you are here'. Quest directions are vague usually noting either the general area or a hint, and frequently require investigation. It rewards exploration and game knowledge very heavily. It keeps the exploratory 'be prepared' vibes but strips out the frustration I always ran into with Stalker. That's why I like this game so much and keep going back to it.
Expand the review
Sept. 2025
I’ve been on Steam for over 20 years and have played countless great games — but I’ve never felt compelled to write a review. It’s just not my thing. I’m also not typically into indie games. So when Project Silverfish popped up in my queue last week, my first reaction was a solid “meh.” For context: I wanted to like Tarkov — loved the concept — but in practice, it fell apart for me. I finished Stalker 2’s main story and enjoyed it, but something was missing. The immersion kept breaking, especially with the janky AI and enemies spawning in unnatural ways. What I do love are survival games that make you constantly evaluate the economy of every move. “I’ve got 6 shotgun shells... how many can I afford to use in this encounter?” Like many scarcity-driven games, Project Silverfish does ease up after the early game — but the tension never fully disappears. There’s always that sense of danger. Make a mistake — even a small one — and you’re taking a dirt nap. And if you don’t remember where you face-planted, say goodbye to your gear. Sure, you’ve got some backups stashed away, but let’s be honest — you were probably carrying your favorite gun. And now it’s gone, brosef. That risk/reward balance, the real consequences — it just gets it. I thought the low-poly visuals would bother me. They don’t. That’s because the sound design is absolutely phenomenal. It should be taught in Game Design 101. The audio builds immersion in a way most AAA titles completely miss. That said, the visuals occasionally shine too — like the strange “siren” phenomena I once watched float around a house in Metropol at 3 a.m. for five mesmerized minutes. Moments like that don’t come often, not even in blockbuster titles. As for gunplay — I’ve been an FPS player for decades, and while it’s nothing flashy, it feels right. Each weapon class handles distinctly, and the lack of modular attachments was a smart design choice. The developer deliberately avoided min-maxing, encouraging players to experiment rather than lock into one optimized setup. That kind of intentional, opinionated design is rare and refreshing. This game isn’t for everyone. It’s brutal, it’s unforgiving, and it doesn’t just refuse to hold your hand — it slaps it away. But if you’re willing to learn its mechanics (like navigating with a static map and compass), you’ll find something deeply rewarding. At the end of the day, Project Silverfish has more soul than nearly any game I’ve played in the last decade. Sure, it wears its influences — Tarkov, Stalker — on its sleeve, but it builds on them to create something truly unique. The passion behind this project is obvious, and if you’re into survival/horror/shooter/extraction games, this one deserves your time.
Expand the review
July 2025
After putting 20+ hours into the demo I wasn't sure how much the EA version would do for me... Well it did a lot. This is the finest STALKER-Type game made in a decade and I love it for that, but all it has so many design decisions that are just so damn smart. And soft-extraction type is the perfect accompaniment for this type of game, figuring what the artifacts and anomalies do is fun (and how to exploit them, even better). The only real complaint I have is that I want more. It's probably greedy to ask for some sorta resetting/infinite procedural dungeon so I can really test my gear and search for the last few guns and artifacts I didn't find wiping the existing ones. But hey, wanting More is probably the best criticism a game can have.
Expand the review
July 2025
This game feels less like an extraction shooter, and more like the fantasy of what an extraction shooter should be. Instead of dying in a single hit to some pixel 500km away, the game is balanced to kill you in something more like four hits at a minimum with a generous level of inaccuracy for most enemies. This slightly higher time-to-kill keeps combat feeling incredibly tense without the constant frustration of dying before the fun has even started. There's a general level of forgiveness to so many of the mechanics (generous carry limit, non-lethal hunger) which makes it so much easier to soak in the atmosphere and actually enjoy yourself while playing. And there's lots of fun to be had squaring off against the various factions in dynamic firefights and melee scuffles. Most fun of all is pitting different groups against one another. Just by shooting a weapon in the air like some sort of wastelander attempting to lower the rent in their neighborhood, you can quickly summon a horde of hungry dogs or eldritch monstrosities to dispatch the group of super soldiers blocking your way. The world is huge and full of interesting areas to explore, along with underground dungeons that come with their own gimmicks and challenges. You get the sense that there's a lot of weird stuff lurking at the edges of the map, because there is! There are tons of weapons and other goodies to find which makes exploration feel all the more rewarding. Looting itself is very enjoyable as the objects are physically positioned inside of cabinets and crates, forcing you to crouch down for a peek now and then. If you like the idea of creeping around a post apocalyptic wasteland, scrounging to survive, exploring cool ruins, and fighting weird dudes you should check it out! Also, you are a lizard.
Expand the review

Similar games

View all
Gloomwood Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

Similarity 66%
Price -96% 0.87€
Rating 9.2
Release 05 Sep 2022
Skin Deep Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!

Similarity 65%
Price -65% 6.54€
Rating 9.0
Release 30 Apr 2025
SCP: Containment Breach 2 Survive the chaos of SCP Foundation! Step into a thrilling SCP horror experience with story-driven co-op, intense PvP Breach mode, and randomized maps. Play as Class-D, scientist, SCPs, and more, each role bringing unique challenges in an unpredictable, immersive facility.

Similarity 65%
Price Free to play
Rating 7.8
Release 04 Jul 2025
Ships At Sea Experience the thrill of navigating a wide range of ships. In single- and multiplayer modes, immerse yourself in tasks such as service, cargo transport, and commercial fishing as you explore the breathtaking open world of Norway´s Islands and its stunning scenery. The ocean is within your reach!

Similarity 60%
Price -78% 5.70€
Rating 6.5
Release 23 May 2024
Zompiercer Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.

Similarity 59%
Price -10% 17.09€
Rating 8.5
Release 03 Apr 2020
Prehistoric Hunt Dive into intense dinosaur hunting adventures with your friends. Complete hunting contracts for Preton Corporation. Gather rewards, improve your equipment and become a master hunter. Are you the hunter or the hunted?

Similarity 57%
Price 14.99€
Rating 7.8
Release 01 Dec 2020
The Escape: Together The Escape: Together is a 1-3 player Online CO-OP escape horror. The paranormal creature has taken over the house. You must use everything you find to survive and make your runaway.

Similarity 56%
Price -25% 2.99€
Rating 7.6
Release 13 Jan 2023
Homebrew - Patent Unknown Unleash your creativity and craft anything from flying cars to jet-powered toilets.Fair warning: there's a learning curve. But once you've got it, the sky's the limit for your creations!While active development is paused, we focus preserving the game and keeping it accessible.

Similarity 56%
Price -96% 0.68€
Rating 7.0
Release 14 Nov 2014
Priest Simulator: Heavy Duty Sandbox with a vampire priest in the leading role. Destroy shatanists and turn the devil's village into an oasis of christianism.

Similarity 55%
Price Free to play
Rating 9.0
Release 18 Oct 2021
Fallen Aces The A.C.E.S. Once the watchful guardians of Switchblade City - are being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks like it's right outta the comics.

Similarity 55%
Price 14.99€
Rating 9.5
Release 14 Jun 2024
Psycho Patrol R FPS/mecha hybrid europolice sim with emphasis on interacting with NPCs and different gameplay systems.

Similarity 55%
Price -20% 31.19€
Rating 8.5
Release 23 Mar 2025
Bodycam Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.

Similarity 55%
Price -20% 26.65€
Rating 7.4
Release 07 Jun 2024

Frequently Asked Questions

Project Silverfish is currently priced at 28.99€ on Steam.

Project Silverfish is currently not on sale. You can purchase it for 28.99€ on Steam.

Project Silverfish received 2,488 positive votes out of a total of 2,638 achieving an impressive rating of 9.02.
😍

Project Silverfish was developed and published by Siris Pendrake.

Project Silverfish is playable and fully supported on Windows.

Project Silverfish is not playable on MacOS.

Project Silverfish is not playable on Linux.

Project Silverfish is a single-player game.

Project Silverfish does not currently offer any DLC.

Project Silverfish does not support mods via Steam Workshop.

Project Silverfish does not support Steam Remote Play.

Project Silverfish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Silverfish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 19:25
SteamSpy data 20 January 2026 20:53
Steam price 28 January 2026 20:51
Steam reviews 29 January 2026 00:08

If you'd like to dive deeper into the details about Project Silverfish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Silverfish
  • SteamCharts - Analysis of Project Silverfish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Silverfish compatibility
Project Silverfish
Rating
9.0
2,488
150
Game modes
Features
Online players
136
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jun 2025
Platforms