I was looking for a survival train game. Void train was a mild disappointment with how repetitive it was. In my mind, this game would be a combination of Voidtrain and 7 Days to Die where instead of walking to POIs all over the map, I would just comfortably ride the train to each place while fighting a bunch of zombies. It isn’t too far from the situation. There is not one big map, instead it is a series of maps that you go through as your train chugs along the railroad. Some levels are just plain empty maps with one or two POIs to loot. Other maps have missions that you need to fulfill to progress such as clearing a blockage or finding a train switch so you can switch to the correct rail line. It is good that it switches up the scenarios to keep things interesting. The current last area even has quests and NPCs to talk to. These are relatively simple clear POI missions, but it is a start. The train is both more and less customizable than Voidtrain. These trains can be up to two stories tall, but you are limited to only two cars. I can understand the limitation due to tunnels and train depots only being so tall/long. Still, it would be nice to have one or two more cars to be able to customize. I am also not sure if I should be installing windows in my train. If zombies ever attack, I wouldn’t be able to shoot out of them. There is some jankiness to the game. There is minimal jumping in this game. You cannot hop on top of a car to escape zombies. It’s like you jump 6 inches off the ground. This is probably due to the pathfinding used in the game. If you could jump onto objects, fighting would be too easy with only a few zombies having ranged attacks. Dropping items is also awkward as it is not as simple as dragging it out or pressing a button. You have to drag the item onto a surface like a table or the ground. To carry some objects like barrels, you need empty hands.You have 6 slots in your hot bar and can press 7 to pull out your fists. You would think fists would count as empty hands. They don’t, so you have to empty a space in your hotbar and activate it to pick things up. One particular zombie spins around to attack you. Trying to hit him during the attack animation seems inconsistent. Another zombie wears swat armor. Sometimes I can whack it in the face, other times, it makes me knock off the helmet first. There is one hunting rifle in the game, but I have found it less accurate than the pistol at long ranges sometimes. The reload time also makes it very impractical to use in anywhere but wide open fields. There is a basic level up system in the game where you can allocate skill points to 4 different skills. Health, Stamina, Strength, and Stealth. To me, the skills don’t seem quite balanced.. Health claims to give you 10% more health per point, but it is actually just a flat +10 hp. That translates to one or two hits for a weaker zombie, and half a hit for the stronger variants. It can also act as a pocket heal if you hold the skill point and level it up, you go to full health. Stamina is consumed when attacking with weapons and running. Only a few zombies can match your speed when you are running, so the stamina is mostly for fighting off hordes. A couple points can be convenient, but there is an item called the energy drink that can recharge your stamina faster in exchange for a slight health drain. That said, you can easily die if cornered with no stamina. Strength increases your melee and bow damage. It also increases your carry weight and reduces weapon recoil. Since most of this game, you would be conserving ammo and looting things, this skill seems like the most useful. The damage helps you kill zombies faster with melee and more accurately when using guns. It feels a bit stacked compared to the others. I have not tried a full stealth build yet. The skill description is vague as it increases your stealth by 10%. The zombies have a perception rating, but it is hard to say how that interacts with the stealth. If a zombie hears or sees you, it will start attacking. Even if you become Solid Snake with maxed stealth, I would expect it would not be useful in certain situations such as ambushes or boss fights. Looting and scavenging POIs is the bread and butter of the game. In the early game, there is often more loot than you can carry in one trip, so there may be some picking and choosing over what to carry. But you will soon obtain a companion who can be outfitted to carry this stuff for you. This helps reduce the amount of backtracking significantly. In fact, this companion is rather customizable and a highlight of the game. There are three turret spots that can be outfitted with carry bags, weapon turrets, or a utility turret that provides healing/lighting. There are also enhancements that make it move faster or shoot more accurately. It doesn’t seem too helpful, I’ve seen it miss with a shotgun at close range as the zombie moves slowly across its vision. But stick it outside a door while you hide inside and it will eventually clear the enemies. Also, the companion seems invincible, otherwise I could see it breaking down and dying all the time being a huge inconvenience. A lot of things are not explained in this game. I was struggling with figuring out how to produce dirty water for a long time. It turns out you need to use plastic, an item otherwise only used for crafting, to collect the water. Crafting is also very open ended as it is not always clear what order you should build your crafting tables. Enemy variety is mostly okay. The weak enemies are safe to fight in melee as they will go down in a one to three hits. The big ones that are tankier can be only safely engaged at range. For instance, the fat zombie has a lot of hp and will eventually blow up to slow your kiting down. The coach zombie will charge you and knock you down for large amounts of damage. These should be shot at. The ranged zombies are mostly annoying. Nurses will shoot a cloud of poison then run around the place, making it very frustrating trying to chop them up. Forester zombies shoot darts at you and will never stay still except to shoot. I guess its a taste of my own medicine as I get kited constantly trying to whack them. I do like the saving system in the game. There are 5 autosaves that seem to be saved every 5 minutes. You can also make manual saves as well and there will be a save created every time you enter a new area. It helps avoid losing too much progress or softlocking myself in an unwinnable situation. Overall, the game is fine for what it is. I have played through the available game about twice already. Some people may say development is slow for 6 years in early access, but zombie games seem to stay in early access for a very long time. And there is clearly potential for adding enhancements. Researchable upgrades, more skills, zombie train attacks (zombies attacking the train, not trains becoming zombies), npc passengers, and new interesting POIs. Some QOL features in regards to inventory management and crafting could make the game a bit less frustrating. But make things too easy and you lose the struggle to survive. For now, I recommend buying the game on sale as I would think it is worth between 10 to 15 dollars. P.S. The dev also needs to add a second revolver and let me dual wield them. Right now, the gun is slow and lame.