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Zompiercer on Steam

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Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.

Zompiercer is a early access, sandbox and fps game developed and published by DDDimanN.
Released on April 03rd 2020 is available only on Windows.

It has received 2,961 reviews of which 2,620 were positive and 341 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 18.99€ on Steam.


The Steam community has classified Zompiercer into these genres:

Media & Screenshots

Get an in-depth look at Zompiercer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher (64-bit)
  • Processor: 2.4 Ghz Dual Core CPU
  • Memory: 8 GB RAM
  • Graphics: 4 GB Dedicated Memory
  • DirectX: Version 11
  • Storage: 23 GB available space
  • Sound Card: Sound Card: DirectX® Compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Sept. 2026
I was looking for a survival train game. Void train was a mild disappointment with how repetitive it was. In my mind, this game would be a combination of Voidtrain and 7 Days to Die where instead of walking to POIs all over the map, I would just comfortably ride the train to each place while fighting a bunch of zombies. It isn’t too far from the situation. There is not one big map, instead it is a series of maps that you go through as your train chugs along the railroad. Some levels are just plain empty maps with one or two POIs to loot. Other maps have missions that you need to fulfill to progress such as clearing a blockage or finding a train switch so you can switch to the correct rail line. It is good that it switches up the scenarios to keep things interesting. The current last area even has quests and NPCs to talk to. These are relatively simple clear POI missions, but it is a start. The train is both more and less customizable than Voidtrain. These trains can be up to two stories tall, but you are limited to only two cars. I can understand the limitation due to tunnels and train depots only being so tall/long. Still, it would be nice to have one or two more cars to be able to customize. I am also not sure if I should be installing windows in my train. If zombies ever attack, I wouldn’t be able to shoot out of them. There is some jankiness to the game. There is minimal jumping in this game. You cannot hop on top of a car to escape zombies. It’s like you jump 6 inches off the ground. This is probably due to the pathfinding used in the game. If you could jump onto objects, fighting would be too easy with only a few zombies having ranged attacks. Dropping items is also awkward as it is not as simple as dragging it out or pressing a button. You have to drag the item onto a surface like a table or the ground. To carry some objects like barrels, you need empty hands.You have 6 slots in your hot bar and can press 7 to pull out your fists. You would think fists would count as empty hands. They don’t, so you have to empty a space in your hotbar and activate it to pick things up. One particular zombie spins around to attack you. Trying to hit him during the attack animation seems inconsistent. Another zombie wears swat armor. Sometimes I can whack it in the face, other times, it makes me knock off the helmet first. There is one hunting rifle in the game, but I have found it less accurate than the pistol at long ranges sometimes. The reload time also makes it very impractical to use in anywhere but wide open fields. There is a basic level up system in the game where you can allocate skill points to 4 different skills. Health, Stamina, Strength, and Stealth. To me, the skills don’t seem quite balanced.. Health claims to give you 10% more health per point, but it is actually just a flat +10 hp. That translates to one or two hits for a weaker zombie, and half a hit for the stronger variants. It can also act as a pocket heal if you hold the skill point and level it up, you go to full health. Stamina is consumed when attacking with weapons and running. Only a few zombies can match your speed when you are running, so the stamina is mostly for fighting off hordes. A couple points can be convenient, but there is an item called the energy drink that can recharge your stamina faster in exchange for a slight health drain. That said, you can easily die if cornered with no stamina. Strength increases your melee and bow damage. It also increases your carry weight and reduces weapon recoil. Since most of this game, you would be conserving ammo and looting things, this skill seems like the most useful. The damage helps you kill zombies faster with melee and more accurately when using guns. It feels a bit stacked compared to the others. I have not tried a full stealth build yet. The skill description is vague as it increases your stealth by 10%. The zombies have a perception rating, but it is hard to say how that interacts with the stealth. If a zombie hears or sees you, it will start attacking. Even if you become Solid Snake with maxed stealth, I would expect it would not be useful in certain situations such as ambushes or boss fights. Looting and scavenging POIs is the bread and butter of the game. In the early game, there is often more loot than you can carry in one trip, so there may be some picking and choosing over what to carry. But you will soon obtain a companion who can be outfitted to carry this stuff for you. This helps reduce the amount of backtracking significantly. In fact, this companion is rather customizable and a highlight of the game. There are three turret spots that can be outfitted with carry bags, weapon turrets, or a utility turret that provides healing/lighting. There are also enhancements that make it move faster or shoot more accurately. It doesn’t seem too helpful, I’ve seen it miss with a shotgun at close range as the zombie moves slowly across its vision. But stick it outside a door while you hide inside and it will eventually clear the enemies. Also, the companion seems invincible, otherwise I could see it breaking down and dying all the time being a huge inconvenience. A lot of things are not explained in this game. I was struggling with figuring out how to produce dirty water for a long time. It turns out you need to use plastic, an item otherwise only used for crafting, to collect the water. Crafting is also very open ended as it is not always clear what order you should build your crafting tables. Enemy variety is mostly okay. The weak enemies are safe to fight in melee as they will go down in a one to three hits. The big ones that are tankier can be only safely engaged at range. For instance, the fat zombie has a lot of hp and will eventually blow up to slow your kiting down. The coach zombie will charge you and knock you down for large amounts of damage. These should be shot at. The ranged zombies are mostly annoying. Nurses will shoot a cloud of poison then run around the place, making it very frustrating trying to chop them up. Forester zombies shoot darts at you and will never stay still except to shoot. I guess its a taste of my own medicine as I get kited constantly trying to whack them. I do like the saving system in the game. There are 5 autosaves that seem to be saved every 5 minutes. You can also make manual saves as well and there will be a save created every time you enter a new area. It helps avoid losing too much progress or softlocking myself in an unwinnable situation. Overall, the game is fine for what it is. I have played through the available game about twice already. Some people may say development is slow for 6 years in early access, but zombie games seem to stay in early access for a very long time. And there is clearly potential for adding enhancements. Researchable upgrades, more skills, zombie train attacks (zombies attacking the train, not trains becoming zombies), npc passengers, and new interesting POIs. Some QOL features in regards to inventory management and crafting could make the game a bit less frustrating. But make things too easy and you lose the struggle to survive. For now, I recommend buying the game on sale as I would think it is worth between 10 to 15 dollars. P.S. The dev also needs to add a second revolver and let me dual wield them. Right now, the gun is slow and lame.
83 hours played
Aug. 2026
I did not expect to play a $10 game for 80 hours. I think the developer here has hit upon a very interesting idea, specifically the train, a survival base you ride around with. You naturally develop the train with what you need at each step, in a very satisfying way. At first, you, the player, build a small, functional place to sleep so you can survive the night, and you slowly build it according to your needs. I remember imagining what my character would feel eating an actual hot meal after I managed to find the materials to build a stove after surviving on chips and candy bars. There is also significant depth to the exploration. I'd say there are four main "Mission" maps with mainly environmental quests (something is blocking the tracks, progress through the tunnels to find the way past), other than the last one which is a proper NPC filled town with narrative quests and dialogue. There are about as many other slightly more passive areas with just scenery or resources to gather.
27 hours played
July 2026
It is hard to believe this was created by a solo developer, the narrative design and the sheer volume of story text far surpass many classic zombie-themed game franchises. It is evident that the creator poured a tremendous amount of effort into it.
56 hours played
June 2026
12 hours in, and all in one day, This game by far is a wonderful experience so far. I love the blend of relaxing downtime building out your train and the high stress environment of collecting and killing zombies. The variety of enemies is welcomed and challenging moving through each map and discovering new zombies that have you approach combat in different ways. The atmosphere is well done for its graphics a little cartoonish but disturbing enough to still unease you in moments. The 7 Days to die inspired resource management and carry weight especially prevalent in the inventory system. The main attraction of the train base building is done excellent allowing for tons of customization to your forte and needs as you go along the rails, It really feels like Metro Exodus at points and i also think it derives inspiration from it. As far as i am loving it, i have a few little concerns mostly stemming to a horrible autosave feature, autosave should really apply to you sleeping in your bed but it does not. The carry weight function can feel challenging and fun planning your resource runs through the map, but also can be frustrating when having to build and constantly move back and forward from where your building to storage just to finish pieces you have up. I would also love to see a backswing for melee weapons as seeing one animation over and over does show its early access state. As it is In early access this game could be abandoned anytime, but it seems that the devs have constant updates usually weekly to monthly adding new content to enjoy or bugs that have been fixed. I give them high praise for doing this for 6 years so far. I hope a CO-OP mode is added in the future but this is a Sigle player survival at heart so i wont blame them if they don't. On sale i cant recommend this game enough it fills a niche that really can be expanded upon and just scratches my brain just right. I hope they keep at it, as even as a early access it feels like there is hundreds of hours of gameplay to be had. If you enjoy a no handhold, no yellow ladder survival experience with decently flushed out combat and some wonderful base building experience can safely say this game is for you
25 hours played
June 2026
Honestly, overall, I love it. This game almost feels like it was made for me. I'm barely 5 hours in, and I'm fairly obsessed. Something worth mentioning before reading my "review". I haven't even left the starting area yet. I've been madly obsessed with outfitting my train before leaving. The crafting system will feel familiar to anyone who has played 7 Days to Die. It's almost identical. There is a pretty good spread for weapons and tools also. Enemy variety, even at 5 hours in, is pretty diverse. All in all, for the price, it seems like a pretty good deal if this genre of games appeal to you. There is... of course... one caveat to all of this: Inventory. I understand they're going for a somewhat "realistic" approach to this, but my experience is bottlenecked by the sorta ridiculous limitations on inventory. It's so bad that I find I spend more time running to my train, and back to my looting area, than I do actually looting. This isn't fun. Just saying. Running back and forth and back and forth and back and forth just to loot one area is joy-breaking. And if I'm totally honest, each time I have decided that I'm ready to log off, it's because I got bored running back and forth constantly emptying my inventory into storage, and then running back out. I realize I'm still in the starting area, but looking ahead at others comments, and videos, I can see that this isn't just a starting area issue. I'm not saying it ought to be a free-for-all. I'm fine with limits. But the limits in this game are a tad absurd for a game. SOOOOOOO... if I had one thing to pound into the devs.... MORE... INVENTORY... CAPACITY... especially at start.

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Frequently Asked Questions

Zompiercer is currently priced at 18.99€ on Steam.

No, Zompiercer is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, Zompiercer received 2,620 positive votes out of a total of 2,961 achieving a rating of 8.50.
😎

Zompiercer was developed and published by DDDimanN.

Yes, Zompiercer is playable and fully supported on Windows.

No, Zompiercer is not playable on MacOS.

No, Zompiercer is not playable on Linux.

This information about Zompiercer is not available yet.

This information about Zompiercer is not available yet.

No, Zompiercer does not support VR.

Zompiercer is a single-player game.

No, Zompiercer does not currently offer any DLC.

No, Zompiercer does not support mods via Steam Workshop.

No, Zompiercer does not support Steam Remote Play.

Yes, Zompiercer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zompiercer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 06:14 UTC
SteamSpy data 19 October 2026 17:49 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 08:03 UTC

If you'd like to dive deeper into the details about Zompiercer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zompiercer
  • SteamCharts - Analysis of Zompiercer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zompiercer compatibility
Zompiercer
Rating
8.5
2,620
341
Game modes
Features
Online players
22
Developer
DDDimanN
Publisher
DDDimanN
Release 03 Apr 2020
Platforms