Quake II on Steam - User reviews, Price & Information

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You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

Quake II is a fps, classic and action game developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.
Released on August 03rd 2007 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 9,228 reviews of which 8,821 were positive and 407 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 0.55€ on Gamivo.


The Steam community has classified Quake II into these genres:

Media & Screenshots

Get an in-depth look at Quake II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum Spec (1080p/60 HZ)
  • Win 10 64-bit version
  • Intel Core i5-3570 @ 3.4GHz or AMD Ryzen 3 1300X @ 3.5GHz
  • NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
  • 8GB System RAM
  • Minimum 2GB free space on hard drive
  • High speed broadband connection required for online play

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I've not quite finished all the campaigns within Quake II Remastered, but I have finished the main campaign and the new 'Call of the Machine', which were the two main draws for me. I have a great love for Quake II after playing it in high school. Nowadays it seems to be a bit maligned as a game that's slower and less iconic than the first game, and not as polished or 'perfected' as the third entry (to the point where that game is more favourably renowned despite the singleplayer component being quite lacking). However, Quake II has a ton to offer and it does certain things better than either entry. The Remastered version brings some updates that only improve the situation in my eye. First off, the atmosphere is still fantastic. It's not as iconic as the first Quake's Lovecraftian setting, but it's still dark, gory and claustrophobic, with great use of ambient sound. A couple of things to mention here - this is id Software's final pixel art game. The textures in this game throughout the levels look utterly gorgeous, provided you play the game without texture filtering . Quake II also introduced atmospheric and moody coloured lighting. Now, here's where the Remastered version is a definite improvement - you could not have unfiltered textures and coloured lighting on at the same time in the original release of Quake II, as enabling software rendering locked the textures into filtered mode. Granted the filtered mode probably looked great in the 90s, but it smears over the detail in the textures. Now with the remastered version, you can properly configure the graphics to make the most detailed and best visually dating iteration of Quake 2 yet. There are also updates to weapon models and level geometry which makes things look a little more detailed. There are notable gameplay updates as well – here some are starting with my favourites: [*]Shots are actually centred on the crosshair now. [*]Weapon switching is much, much faster now, closer to Quake 3's speed. The original release has quite ponderous animations between switching weapons which slows down the game a fair bit. [*]There's a quick select wheel. I didn't think I would actually use it, but Quake II has such an expansive array of gadgets and weapons I ended up really loving it. [*]There's an optional compass function that paints arrows on the floor leading to your next objective. I didn't use this once in the base game, which should attest to the quality of it's design. [*]The shield mechanic is more fleshed out now, and even enemies can be shielded. Not only this, energy weapons are now vastly more effective against shields, which adds another layer onto weapon switching and target prioritisation. I'm a bit torn on this - there are not that many energy weapons and the Hyperblaster already has the highest DPS in the game. The default Blaster could have been made a bit more effective against shields though, then it would see more use. When I played Quake II back in high school I was really impressed with how modern it felt. From what I've read it was a big stride forward in terms of FPS level design, in terms of moving away from levels being unconnected sequential hubs. Quake II moves away from the sensation of FPS games consisting of "Level 1.. level 2..." - it has levels that function as miniature hubs that branch off and require you to backtrack. However, any backtracking is integrated utterly perfectly, and the game might be a masterclass on how to effectively utilise and arrange physical space in levels. You'll double up on yourself without realising it and it'll be a surprise every time. The weaponset in Quake II is absolutely my favourite, in terms of design and utility. The viewmodels of the other two Quake games might as well be tubes, and I was really disappointed going from Quake II to III in this regard. The animations and sound design are really imaginative and fun, especially for the time. Some of the weapons here are the VERY top of the top of the line for the FPS genre. THAT double-barrelled shotgun. THAT minigun. THE BFG10K. But my favourite might be the grenade launcher, which while nerfed compared to the other two games, has some of the most satisfying animation and sound design. The only reason I don't play through the whole game with it is because I run out of ammo. On top of weapons, Quake 2 is replete with gadgets to use as well, which greatly increase the amount of options you have for approaching situations. It just trounces the first game in this regard and I'm a big fan of this design ethos in games personally. The enemies are fun. The low-level grunts have lots of things going on with animations and AI that give them a lot of character, and their random last-stand shooting animations on death can trip you up. The enemies do seem to get dumber the bigger they are but they're fine. I've prattled on about details, but newcomers are probably think "Is the original campaign actually any good then?" In my opinion, it's really good, but like in the original release, play it on Nightmare . Otherwise, it's a bit too boring without the stakes being higher. The game just doesn't really provide quite enough situations where you feel adequately challenged. The prospect of taking more damage forces you to play more carefully and smartly utilise your extensive array of weapons and fun gadgets. Story wise it's just a power fantasy of "bloke saves the day from nasty aliens", which is fine - not many revelations within this reverie. If there are moral themes in this game, it's in the horrors of hostile transhumanism and general cybernetic aesthetic in the levels and enemy design. Story-wise it's a bit mid and there are maybe not enough mind-blowing moments gameplay wise, but it's still very decent, just not quite on the level of something like Half Life (as for Unreal - I can't decide). Having a spruced up version of the original campaign is great, but another great draw of the appeal in this package is the new Call of the Machine campaign. This campaign has been very obviously been created by fans with a great reverence for the original game and intrinsic understanding of how Quake II's design. I am going to be blunt. In terms of gameplay, it absolutely trounces the original Quake II campaign. And frankly, it might be one of the finest official Quake campaigns ever devised, if not the very best. It is STUPIDLY fun. The enemy count feels tripled from the original campaign, leading to a much faster paced, chaotic, and even more tactical experience, as target prioritisation and resource management take precedent. The campaigns are varied and packed full of little surprises and details and new novel tricks - it really helps that it's split into six parts designed by separate authors. It SLAPS Doom Eternal, and the comparative freedom you have with your extensive and generous weapon and gadget array really puts to death the idea that limiting resources and forcing players into illogical and unsatisfying combat loops is stifling and irritating. It's basically everything I wanted that could improve Quake II and it ♥♥♥♥♥♥♥ ROCKS! This is the kind of remaster that is dreamt about. I've not even touched on the other campaigns or the multiplayer (which I always thought was underrated next to the other two games). The value in this package is insane and there's a lot here to bring you back compared to firing up a source port. Quake II fans should get it, Quake fans should get it, boomer shooter fans should get it.
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Sept. 2025
Quake II is a solid choice for fans of classic first-person shooters. Set on the alien planet Stroggos, you play as Bitterman, a marine on a mission to dismantle the Strogg war machine. The gameplay is straightforward: navigate through industrial environments, battle cyborg enemies, and complete objectives like destroying key structures. The controls are responsive, and the pacing keeps you engaged without feeling rushed. If you own the game you can also play it today in Virtual Reality with full motion controls, to play Quake II in VR you need Quake 2 VR For Quest, which you can find here: https://sidequestvr.com/app/353/quake-2-vr-for-quest https://www.youtube.com/watch?v=54GeMKPk8z4 What sets Quake II apart from its contemporaries is its blend of fast-paced action with many explosive weapons/elements. While other shooters of the time focused heavily on speed and pressure, Quake II introduced a more methodical approach to combat, requiring players to think on their feet. The game's atmosphere, enhanced by its soundtrack, immerses you in its gritty sci-fi world. Overall, Quake II offers a satisfying experience for those looking to revisit a classic or explore it for the first time.
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Aug. 2025
One of the best games ever. Replayability is off the chain. Im turning 55 and I still play through this all the time. Ive never beaten it on the hardest settings so that will be the next run!
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July 2025
I played quake2 97 when I was 15 or 16, Those were the best days. I competed in various lan parties as part of a team. Quake2 is the best fps game with the strongest hardcore music you could wish for. Put on headphones and set the volume to high. You will have a divine experience like I once did. Let me go back a little to the past when everything was simple without ♥♥♥♥♥♥♥ phones. Let's go ****** rumble
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March 2025
Quake 2 has never been this good. Remastered graphics that look much better yet still look exactly the same as the originals, which is an incredible feat to pull off. Includes Quake64 campaign which is pretty good, includes all new campaign which is great. Includes some revamped enemies with new attacks in the main game which is very nice. Overall great package, made with love, runs great, best way to play this game
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Frequently Asked Questions

Quake II is currently priced at 9.99€ on Steam.

Quake II is currently not on sale. You can purchase it for 9.99€ on Steam.

Quake II received 8,821 positive votes out of a total of 9,228 achieving an impressive rating of 9.27.
😍

Quake II was developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.

Quake II is playable and fully supported on Windows.

Quake II is not playable on MacOS.

Quake II is not playable on Linux.

Quake II offers both single-player and multi-player modes.

Quake II offers both Co-op and PvP modes.

Quake II does not currently offer any DLC.

Quake II does not support mods via Steam Workshop.

Quake II supports Remote Play Together. Discover more about Steam Remote Play.

Quake II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quake II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 11:07
SteamSpy data 10 March 2026 19:20
Steam price 15 March 2026 04:45
Steam reviews 14 March 2026 07:58

If you'd like to dive deeper into the details about Quake II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quake II
  • SteamCharts - Analysis of Quake II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quake II compatibility
Quake II PEGI 18
Rating
9.3
8,821
407
Game modes
Multiplayer
Features
Online players
90
Developer
id Software, Nightdive Studios, MachineGames
Publisher
Bethesda Softworks
Release 03 Aug 2007
Platforms
Remote Play
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