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Rabbit and Steel on Steam

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RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

Rabbit and Steel is a co-op, bullet hell and action roguelike game developed and published by mino_dev.
Released on May 09th 2024 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, Japanese, Simplified Chinese, Korean, Ukrainian and French.

It has received 10,175 reviews of which 9,768 were positive and 407 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.79€ on Steam, but you can find it for 3.75€ on K4G.


The Steam community has classified Rabbit and Steel into these genres:


Here is the detailed breakdown of supported languages for Rabbit and Steel:

UI Subtitle Audio
English
French
Korean
Simplified Chinese
Japanese
Ukrainian

Media & Screenshots

Get an in-depth look at Rabbit and Steel through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Memory: 2 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 12
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

406 hours played
June 2026
With all achievements, I feel like I'm allowed to write something now. Rabbit and Steel at base game I already thought was a fantastic spin to the "endgame" of FF14-esque raiding content, where you attempt to resolve mechanics while making sure you DPS hard enough to not lose to the boss before it decides your free trial of existence has expired. It has such FF14 classics as "don't move", "cleaving your raid buddies", "wait am I colorblind?", "blundering your rotation and losing out on tons of DPS", and "greed". This is coupled with the different items and builds you will come across with every run, cause y'know it's a roguelike. The extra mode update + patches added three new sets of fights, as well as additional items, characters, and balance changes to existing characters, allowing for more builds that should synergy well with one another. Arguably an issue base game had was the potential to get DPS checked on the highest difficulty simply because you didn't roll good enough items / upgrades, something I think the extra mode update has resolved. I do also think that because you only have to contend with the same three sets of fights every extra mode run, as opposed to the randomly chosen three out of five fights in base game, that extra is easier to clear than base game due to everything above. (The extra mode patterns are harder than base when directly compared, but with everything surrounding it I find a full clear easier). A good chunk of my time was spent in solo mode, because I do love dodging some bullets (shoutout Maiden and Spell). I am of the opinion that solo mode, while a ton of fun, is still more like a discount FF14 raid with light bullet than more bullet hell-y. Obviously the meat of the content is in multiplayer and attempting to determine how to resolve patterns with friends, but I'd vouch for playing the game solo too. This game did somewhat feel like it was made for me, mixing FF14 and bullet hell type stuff. I think this game is fantastic both in singleplayer and multiplayer, though I do understand if people aren't really the type to play this game by themselves. I spent a ton of time playing FF14 and have been wanting to get back into savage raiding again, but the time commitment necessary to get my character back up to speed and having to study up on mechanics and everything is very daunting now for me. Rabbit and Steel definitely scratched that raiding itch for me. Less of a review and more random thoughts I feel. Game is fantastic though. Would highly recommend.
397 hours played
May 2026
After 380 hours of gameplay and collecting all achievements and unlockables in the game, I highly recommend Rabbit and Steel (R&S) to people who enjoy a challenge or want a co-op game to play with friends or even other fellow rabbit enjoyers! R&S is a raid boss + roguelike kind of game with a very cute artstyle and music. While looks can be very deceiving, the challenge the game offers is only for the truely dedicated players. There are 4 sets of difficulties to choose from 'Cute' being completely casual and friendly to anyone completely new to gaming in general to 'Lunar' which is touhou levels of difficulty and requires deep understanding of the raid bosses' patterns and reading + reaction skills to boot. There are 14 classes in total, 9 are locked behind completing stage areas in hard difficulty. Each rabbit has their own unique sets of skills and each skill have 5 of their own variations that are purchaseable in shops, accessible after completing a stage area. With each run, you are given a choice from 3-5 random items to choose from a pool of 200+ total items, totaling to 6 items in each run. Combining the skill variations of each rabbit class and items found from each run, you may adopt countless different playstyles and strategies to finish each run! One of the elements that makes R&S unique is that the enemy and boss patterns are all different depending on whether you play solo or with multiple people (note that patterns for 2, 3, or 4 players are generally the same). Personally, I found enjoyment from playing both solo and with other players, keeping me hooked to the game. Ofcourse, when playing with other players, some boss patterns highly depend on working together with failure to do so leads to possibly all players taking damage. This could potentially be harmful as griefers could potentially ruin everyone's time by purposely being disruptive. However, perhaps due to the general size of the community, I personally have never played with anyone who purposely tried to grief other players. People who do commit mistakes tend to be very apologetic, and most seasoned players being friendly and understanding of these newbies. Trinkets, unlockables, and achievements are locked behind various requirements with some under the prerequisite of completing runs in normal, hard, and lunar, each providing their own unique trinkets. One particular trinket is winning a run without taking damage while equipping a floof trinket, a trinket that gets ruffled upon taking damage. It is the penultimate achievement for most players to achieve lunar floofs, so for anyone seeking to also 100% R&S, know that it would not be an easy journey. Besides that, the soundtrack in the game is amazing with the track in Emerald Lakeside being my favorite. However, I curse the stage boss in Emerald Lakeside Lunar Solo as it was the only boss I could potentially succumb to. There is also a story to be followed and can only be progressed while playing solo. I'm not much of a story driven person so I mostly skipped it and cannot provide much thoughts into it. I enjoyed my time playing R&S and the journey of achieving 100% in unlockables and achievements. What I once thought to be an impossible endeavor in conquering Lunar became my go to difficulty for a run in solo mode and for completing most of the other achievements and unlockables. For fellow rabbit enjoyers who are intimidated by the wall that is Lunar, do not fret! While it requires much dedication and skill, the satisfaction of finally mastering the difficulty is unlike any other. Finally, in my quest of completing the more tedious of achievements, I spent my time gathering them in public lobbies, hanging out with other rabbits and unexpectedly enjoying myself running with other players. The players and community is very friendly so don't be afraid to chat up any fellow rabbits! The Mino discord server may also be a place for you to seek and find other players to play with. Hope that this messy rant somehow helped appeal and pique the interest of potential rabbits! and if not.. oh well.
99 hours played
May 2026
Cool Characters: ✅ Interesting Story:✅ Banger OST:✅ FREE DLC???:✅ Ability to play with 3 other goobers and die at the first boss for 20 minutes:✅ YURI!?:✅ It's basically Touhou if you really like Rabbits. Please play this game.
694 hours played
April 2026
Rabbit and Steel is probably my favorite game of all time at this point and I can tell because I'm writing this very overdue review after getting every single achievement for it. This is not something I've ever done before for literally any other video game. I genuinely think this game is, as much as anything can be, functionally perfect. It beautifully accomplishes everything it sets out to do by being a one-of-a-kind fusion of a roguelike with MMO mechanics expressed via medium of shmup-lite core gameplay that has probably permanently altered my brain chemistry. A single self-contained run is 30-50 minutes, give or take time spent making decisions with upgrades and loot, which feels absolutely spot-on for the level of intensity in the gameplay; a good run where your build explodes violently lasts just long enough that you get to enjoy it, while a bad run where you're fighting for scraps to pull together enough damage to survive doesn't become grueling, and regardless of how it went I usually end up finishing a run and thinking 'I can probably do one more'. Dynamically 'solving' buildcraft in this game based on what a given run hands me is genuinely just as interesting to me as the fight design, and I've put in this many hours and I'm still not bored of it. The sheer effort that went into those fights, by the way-- Strictly speaking, the game only has 10 areas (5+3 normal ones, plus two that can serve as the finale) with 3 enemies and a boss each, but they're not only all different from each other, but also individually escalate in such finely tuned and engaging ways across difficulty levels and player count. It is an entirely different experience playing with a handful of friends on Normal or Hard compared to going solo on Lunar difficulty-- Normal is just the right amount of friction for simple fun, Hard has a strong enough bite to it once everyone at the table is skilled enough, and Lunar is the correct amount of completely unreasonable that it took painful hours to claim a single clear, and now I can just barely beat it with relative consistency to show all my friends, so they can stare mouth-agape because I already know where to stand to resolve the onscreen mess of cleaves and lasers without getting hit. It's been my friend group's fallback way to spend time together practically since it came out. All that, by the way, doesn't even touch on the Rabbit half of the Steel; the actual button-pressing gameplay is a beautifully stripped down and streamlined interpretation of MMO skill-rotation combat that endlessly fascinates me with its elegance. Your class has four buttons, literally labelled Primary, Secondary, Special and Defensive, because extremely straightforwardly, one is usually your primary attack, then a secondary function, plus a Special Move traditionally on a cooldown, and a defensive panic button that makes you briefly invincible to dodge a hit (which usually has an additional function to generate damage, if you're brave enough to burn your means of defense, which is a wonderful little bit of skill expression). Every single class of the game's fourteen total has a different small loop to engage with, with different little traits that make them better or worse with certain loot effects, and each of those four buttons upgrades five different ways, depending on what's available at each shop; your choice with those upgrades can completely upend or invert the simple rotation a class starts with, and add synergies with the loot you pick up, meaning your decisions add up to the chances that you blow your build wide open and something Really Funny starts to happen. Honestly, the ten classes the game had on launch already felt like plenty, and the four more added with Extra Mode (the update which I genuinely cannot believe was free) make me feel like I could never get bored with this game even if I tried. I could go on and on with constant, effusive praise if I really wanted to-- the game's visuals are simple, cute, effective and appealing to me artistically with thick outlines and bold saturated colors, the music is varied and dynamic and beautifully composed and the three vocal tracks are absolutely phenomenal, the recent patches and updates to the game's balance made every playable character feel as exciting and fresh as a $5.99 DLC character in a fighting game, the literal biggest crime I can think that this game commits is... I don't know, I guess I can't compliment how it tastes or smells? I meant it when I said I believe this game is perfect up at the top. Other games can try and be bigger, or grander, or more conventionally artistic, or spend more billions of dollars and wring more blood out of their developers to render every pore on a grizzled man's face. But this game had a vision for what it wanted to be, and executed itself without compromise, and became something unique, appealing, and incredibly fun. This is already long for a steam review but I could triple its length if I didn't actively contain myself. I genuinely can't recommend this game enough. Buy it and three copies for your friends. We need to make them run a Merran plushie next because I need it. She's literally a cool wolfgirl with a buster sword who does a move she called 'Tornado Slash', it doesn't get better than that.
221 hours played
March 2026
What starts out as a fun MMO style roguelike very quickly turns into a game about learning. Learning how to play your class, learning how to maximize dps with your class, learning how the different augments changes your skill cycle, learning how different items interacts with them, learning how to prioritize items, learning how to dodge enemy patterns, learning how to position yourself to avoid the *next* attack, learning how to dodge WHILE maximizing your dps, learning damage calculations to minmax a bad run... and doing that all at once. You don't quite realize it when you're going through the lower difficulties - the game is very forgiving as you go through the "tutorial difficulties," even Hard difficulty. The game is even structured like a tutorial: the starting area features one enemy from each area that showcases its mechanics, each area itself is a tutorial of the boss's mechanics, which in turn is a tutorial for the final boss. It's a very fun curbstomp the more game knowledge you accrue, maybe eating 4 hits a fight and getting back up immediately after from the treasuresphere, a shop heal, or the regen potion you nabbed on the way in. Low DPS doesn't matter too much, patterns give you plenty of space to breathe, and going for silly unoptimal builds is a great way to spend 20 minutes. The more you mess around with the lower difficulties, the more the game turns into a stress free experience to just mess around without too much going on in your head as you play. Enter lunar difficulty, where the game goes "okay. Show me you know what you've learned." RnS from that point turns into a game about game knowledge, execution, and locking the ♥♥♥♥ in. You have less HP for mistakes, with weaker heals to punish every tiny slip. Your item choices become critical to keeping your run alive. Mistakes in the shop will bite you in the ass later. The enemy patterns have, at most, two solutions. The enemies dart back and forth to make sure you miss your attacks as much as possible. Miss too many skills, and you've entered an enrage state which is near guaranteed to end your run. I've had my ass kicked for over a hundred hours since starting lunar difficulty, and I've only just beaten it after getting a godrun - one of many which I've choked from slipping the balance of DPS and dodging. And every single loss has been a blast, because you KNOW how you messed up - greeding DPS over your own safety, being too careful and getting caught in enrange, maybe doing just fine but your concentration slips *just* right and you spiral straight from max HP to 0. The quick runs make for fast resets which rarely get old, as long as you have the mindset to keep learning and try again. Managing to push through, however, feels *incredible*. Beating a enemy for the first time feels awesome on its own. Getting through it with just a couple hits feels amazing, and then perfectly executing an area gives you a rush like nothing else. Getting that one godrun you've had your eye on for hours is a deeply rewarding experience, and scraping by with the ♥♥♥♥♥♥♥♥♥ build is equally exhilarating. Only to slip up to the dumbest thing, laugh at your own mistakes, and run it back. I do have one gripe with the game, and it's the RNG. As you're learning the game, the forced randomness is very nice for learning item interactions; sometimes a combo you think won't really affect much skyrockets your DPS into the stratosphere, or maybe you accidentally run into a near permanent invincibility build, or you simply find a way to completely disable your character in the funniest way possible. As you get more game knowledge, though, hunting for a viable build becomes more and more frustrating, and it nearly feels out of your control. Not that this is a must at all - the game is VERY well balanced to make sure a "just barely optimal" run will make it through enrage if you can rotate your skills properly. However, finding yourself *one* item or upgrade away from an otherwise incredible build is extremely frustrating, and given the sheer amount of possibilities, more often than not you'll be left with an underwhelming build that you're forced to continue with, wondering what could have been if your luck was just a bit better. While there are options in the mod workshop (extra ability augments taking place of the some potions, for example), I'd like to see some sort of option to control your run with a cost - maybe skipping loot can add additional options in the next treasuresphere, or being able to sacrifice a hefty chunk of money to reroll a shop. With that out of the way, the variety of content this game has is honestly staggering, and makes each run feel unique even if every enemy has at most two attack patterns, many of which having only one with small variations. Two starting areas, eight main areas, and two final areas makes for a massive number of variations that keep you on your toes no matter the run. All 14 characters have 4x5 different skill augments that can be mixed and matched, on top of the gazillion items you'll be running into as the run progresses. AND THE GAME COMPLETELY CHANGES WHEN YOU'RE PLAYING MULTIPLAYER FOR EVEN MORE VARIATIONS THAT FORCE YOU TO RELEARN THE GAME AGAIN, COMPLETE WITH ENTIRELY NEW MECHANICS BUILT ON COMMUNICATION AND COORDINATION?! I can't recommend this game enough, for either casual players looking for a fun party game, dedicated groups who wanna take on the harder difficulties, or solo players like me who love the charm of the visuals, the fantastic soundtrack from steelplus, and the incredibly deep rabbit hole (heh) of mechanics that keep me coming back for more. Easiest $15 of your life.

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Frequently Asked Questions

Rabbit and Steel is currently priced at 14.79€ on Steam.

No, Rabbit and Steel is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Rabbit and Steel received 9,768 positive votes out of a total of 10,175 achieving an impressive rating of 9.31.
😍

Rabbit and Steel was developed and published by mino_dev.

Yes, Rabbit and Steel is playable and fully supported on Windows.

No, Rabbit and Steel is not playable on MacOS.

No, Rabbit and Steel is not playable on Linux.

Yes, Rabbit and Steel is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Rabbit and Steel is playable and fully supported on Steam Machine.

No, Rabbit and Steel does not support VR.

Rabbit and Steel offers both single-player and multi-player modes.

Rabbit and Steel includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Rabbit and Steel. Explore additional content available for Rabbit and Steel on Steam.

No, Rabbit and Steel does not support mods via Steam Workshop.

Yes, Rabbit and Steel supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Rabbit and Steel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rabbit and Steel.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 13:12 UTC
SteamSpy data 18 October 2026 19:37 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 10:01 UTC

If you'd like to dive deeper into the details about Rabbit and Steel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rabbit and Steel
  • SteamCharts - Analysis of Rabbit and Steel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rabbit and Steel compatibility
Rabbit and Steel
Rating
9.3
9,768
407
Game modes
Multiplayer
Features
Online players
220
Developer
mino_dev
Publisher
mino_dev
Release 09 May 2024
Platforms
Remote Play
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