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Relic Hunters Legend on Steam - User reviews, Price & Information

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A Top-Down Shooter/Looter RPG with a touching story inspired by JRPG classics. Shoot enemies, get loot, and customize your characters. Multiple endgame systems and over 100 hours of play await you solo or up to 4-player co-op!

Relic Hunters Legend is a action rpg, looter shooter and loot game developed and published by Rogue Snail.
Released on August 14th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish and Spanish - Latin America.

It has received 1,141 reviews of which 768 were positive and 373 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Relic Hunters Legend into these genres:

Media & Screenshots

Get an in-depth look at Relic Hunters Legend through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2125 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 730, 1 GB or AMD Radeon HD 7570, 1 GB
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: OpenAL Compatible Sound Card
  • Additional Notes: Internet connection required to play.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
July 2026
It is a top-down class-based looter shooter, basically 2D Borderlands with bits of an ARPG chimeraed in. My understanding is, game REALLY suffered from a weak start. A lot of top reviews complain about the issues that are since solved. There are some pacing and balancing problems that would have been ironed out, if the game just held on water for a little longer. What it does well: - Upgrade / resource management is MMORPG-style, with some rather forgiving features. You get a lot of value from enhancing your weapon to +10 or whatever, and you can move the enhancement to a different weapon of the same tier pretty much for free. Got a low-tier weapon with a perfect crit damage roll? You can upgrade its tier and rarity. Got unwanted extra affixes from rarity? You can reroll them (although hunting for "perfect" stats in this way does get expensive quick, so drops matter, which is also a good thing) - Affix machinery is ARPG-style. Not too basic, but nothing really complicated either. Looks good to me - Better time travel plot bits than Last Epoch (because this game actually ties loose ends) - Second difficulty combat starts getting intense. It's less of a run and gun situation, you kinda need to make use of your character combos, damage scaling becomes valuable. - Checklist gaming, MMORPG style again. If you like it you like it, if you hate it you hate it. Implementation is good What it doesn't do well: - Well it does the "PEGI 7 cartoon" trope for style and writing. Most of the time, compared to Borderlands, the cringe is tolerable. - Early game is too easy for the most part. One day you are run and gunning, the next day you need to actually read and understand what your skills & passives do. It seems that some reviewers were farming Normal for 50 hours, no wonder they are unhappy.
2 hours played
May 2026
Feels like playing a cartoon network game. It's perfect. Voice acting was a really nice and fun surprise! I really liked it! I'll definitely play more at some point, but I'm not dying to get every moment out of this game or anything.
56 hours played
Nov. 2025
Do you guys like Destiny, Borderlands and cartoons? Well, this game blends them all into a colorful time-travelling loot-gathering duck-slaying twin-stick shooting extravaganza. Story: The story follows "Seven", a silly little guy who finds himself thrust into a hopeless war against the mighty Ducan empire, which rules over the galaxy with its army of duckmen clones. Using his mysterious time-travelling powers, seven helps the local resistance (a goofy group of rebels called the Relic Hunters) while trying to recover his memories. Gameplay and progression: The game follows a level-based structure, in which there are various objective types such as payload, skirmish, capture points, defense, etc. Each level is about 5 to 10 min long, which makes the game highly playable in short bursts. The gunplay is fairly solid but simple, there are six characters from choose from, each with its own set of skills and builds, the game also encourages you to level them all up since level cap rises with your account level (rebel rank). The endgame follows a simple formula: "NUMBER GO UP", there are daily and weekly objectives which you must do to farm the mats for upgrading endgame gear, there are also factions to earn reputation with and a number of activities to choose from; treasure maps which are mini-sized dungeons for loot farming, special missions which are harder versions of story levels. There's also a mode which is specially tailored for multiplayer, which is a shame since as the time of writing there's little to no one playing (with a recent surge of players since the game was included in gamepass). Itemization: This game uses your classical aRPG itemization formula, items drop in a variety of rarities, tiers and with an specific number of stat affixes, all of which can be grinded for and modified, on top of that there's a gearscore system which governs difficulty, you can grind for that perfect roll or upgrade your gear to max, which is all fun and games, but sadly gun variety is not interesting enough. There are a ton of legendary weapons and gear, but I mostly used the first legendary gun I ever got and upgraded it from tier 1 to max and it overpowered most other drops I had by far. It's still fun to search for those synergies between gun/gear/character and theorycraft (since there's almost no info online). Final thoughts: I never expected much from this game but the gameplay is solid, the story is simple but effective (you can see plot twists from two miles away but when they hit they go hard) and the gameplay loop is addictive. The only gripe I have is that nobody plays it, I would have loved to find more people to do the final challenges since it's impossible to solo them, but well.. This game rocks, absolutely deserves more attention.
8 hours played
Nov. 2025
surprisingly competent and slept on twin stick shooter/ARPG. UI/UX and sound design is top tier.
24 hours played
Sept. 2025
TL;DR 5/10, definitely a decent game that exists and worth trying. Too many small problems that stack up for prolonged gameplay. Good for $5 or less. Mediocre for $20. UI design is terribad and you're spending just as much time in the loading screens and menus as you are in missions, unless it's an exploration level where I can actually play the game for more than 2 minutes. Overall a cool art style and talent-system character looter shooter but nothing is going for it besides the cute art style. The story is silly but overall mediocre, and the pacing of the game itself is a slog. You're introduced to additional gear mechanics and stat systems comfortably so I'll give props there. Ultimately the most fun I had was being in the game playing, not navigating console tier UI (Destiny inspiration is obvious), or the world map. And for a game that's meant to be co-op, it had barely anyone playing even during release for it to be enjoyable. Like Warframe you mostly existed while a higher level person slaughters the entire map while you just sit on the objective. Unlike Warframe though, playing Solo is not anything special. And playing with others your level does start to interact with one another, but definitely not fast enough for it to be interesting. In Team Fortress 2 if I'm a medic, I'm changing the game minute 0. As a support in this game, I might as well just have been anything else as no one dies earlier on. No one really needs support until the game ramps up its stats and difficulty way too late for anyone to even experience it.

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Frequently Asked Questions

Relic Hunters Legend is currently priced at 19.50€ on Steam.

No, Relic Hunters Legend is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Relic Hunters Legend received 768 positive votes out of a total of 1,141 achieving a rating of 6.52.
😐

Relic Hunters Legend was developed and published by Rogue Snail.

Yes, Relic Hunters Legend is playable and fully supported on Windows.

No, Relic Hunters Legend is not playable on MacOS.

No, Relic Hunters Legend is not playable on Linux.

This information about Relic Hunters Legend is not available yet.

This information about Relic Hunters Legend is not available yet.

No, Relic Hunters Legend does not support VR.

Relic Hunters Legend offers both single-player and multi-player modes.

Relic Hunters Legend includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Relic Hunters Legend. Explore additional content available for Relic Hunters Legend on Steam.

No, Relic Hunters Legend does not support mods via Steam Workshop.

No, Relic Hunters Legend does not support Steam Remote Play.

Yes, Relic Hunters Legend is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Relic Hunters Legend.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 August 2026 13:06 UTC
SteamSpy data 08 September 2026 04:36 UTC
Steam price 12 September 2026 10:48 UTC
Steam reviews 12 September 2026 05:53 UTC

If you'd like to dive deeper into the details about Relic Hunters Legend, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Relic Hunters Legend
  • SteamCharts - Analysis of Relic Hunters Legend concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Relic Hunters Legend compatibility
Relic Hunters Legend
Rating
6.5
768
373
Game modes
Multiplayer
Features
Online players
0
Developer
Rogue Snail
Publisher
Rogue Snail
Release 14 Aug 2025
Platforms