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Ghostlore on Steam - User reviews, Price & Information

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Ghostlore is an 'Eastpunk' Action-RPG where you fight supernatural monsters from Southeast-Asian folklore. Inspired by classic ARPGs such as Diablo 2 and Titan Quest, Ghostlore features detailed item and character customization systems, procedurally generated maps, and awesome 90's retro graphics.

Ghostlore is a loot, hack and slash and action rpg game developed by Andrew Teo and Adam Teo and published by AT-AT Games.
Released on May 17th 2023 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Filipino, Indonesian and Malay.

It has received 660 reviews of which 536 were positive and 124 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 5.77€ on Eneba.


The Steam community has classified Ghostlore into these genres:

Media & Screenshots

Get an in-depth look at Ghostlore through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
July 2026
Ghostlore is a 2023 indie ARPG that punches above its weight, with a fresh setting, responsive gameplay, and lean mechanics that support variety and depth with minimal gating. The setting is a slightly fantastic version of South East Asia in the 80s, primarily Singapore before it became a metropolis, with local spirits and monsters infesting the nearby islands, jungles, and caves. There’s a merlion statue in town, and you can cook hawker cuisine that gives you stat bonuses. There’s also a bestiary that gives some backstory about the monsters you encounter. The graphics are a lush colorful pixel style, with plenty of detail in terrain and backgrounds. I usually avoid ARPGs with pixel art but Ghostlore’s art is quality and won me over. The town area is a city square filled with stalls in the heartlands of Singapore, and the post-campaign town is styled after the Jewel waterfall fountain at Singapore airport. One issue is that foreground objects like walls and tree canopies can obscure sprites behind them; silhouettes are shown but that may not be enough to figure out what’s going on. Ghostlore supports both click-to-move and WASD controls (the latter requiring explicit enabling in settings). Most functions can be remapped, except for the basic attack and dash on the mouse, which resulted in me accidentally dashing into crowds of enemies a couple of times. There’s also a loot filter but I didn’t use it. The campaign is 10 levels in a mix of urban, rural, and wilderness settings appropriate to South East Asia of 50 years ago, including a burning village, haunted hospital, graveyards, and so on. It’s interesting to see modern elements like scooters and sleek motorized boats alongside mystical seals, demons, and ghosts bound to spooky trees. Campaign maps are straightforward and can be completed without much annoyance; there are few ground degens, on-death effects, projectiles can be avoided pretty easily, and you can die with little penalty. There was a forced loss late in the campaign that confused me, and the final level is lengthy with multiple boss encounters, including multiple bosses at once. There are two types of post-campaign activities: running maps with lots of enemy buffs that earn you tickets for a dungeon with ramping difficulty that kicks you out if you die. I completed the campaign around level 40; post-campaign activities are set at level 60 but I was able to do the maps without trouble, the other dungeon killed me pretty quickly. You can find Balance Shrines to donate items to random players and simultaneously receive whatever someone else put in. There’s also Spirit Shrines that summon an AI-controlled copy of someone else’s character to help you clear the map. You also upload your own character at the same time, and once I managed to summon a past version of my own character to help me. Aside from picking hawker food for stat bonuses, there are three other components to a character build: the class and skills, equipment (which is not restricted at all by class or stats), and glyphs. Aside from classes, all of these can be reconfigured at any time at no cost (you have to buy an item to reselect classes). There are 10 equipment slots (main-hand, off-hand, amulet, ring, hat, scarf, body, waist, legs, boots) with no class or stat prerequisites. Equipment can be upgraded for more affixes and have gems socketed into them Diablo-style. The biggest issue is that the stats aren’t explained, and the defensive stats in particular are non-obvious but important to understand: absorption is flat damage reduction, dodge is a chance to cancel critical hits and divide damage by 4, and blocking is a chance to completely negate damage but has a cooldown. There are 9 weapons that have different behaviors: parang (machete), kukri (knife), kris (dagger), spear, quiver (includes bow), talismans (the rectangular seals that Asian exorcists use), axe, staff, and gauntlets. Any class can equip and use them. There are six classes in this setting: monk, Taoist-style exorcist, an elemental magic-user, assassin, feral berserker, and animal summoner. Each has 4 class-specific active skills, 6 passive skills, and 6 modifier skills that can be selected by placing them on to a 7x7 skill grid that unlocks as you level. Passive and modifier abilities give support effects to active abilities on the same row or column as them, if not blocked by other active abilities. As you level, you can select a second and a third class to mix in freely, leading to a huge variety of builds, which you can adjust and change at any time. Each active ability can also transform into another skill if paired with certain active abilities from other classes. Glyphs are little symbols (from the Toki Pona constructed language) with stat bonuses, which you find and place into a big grid that unlocks as you level. Compound glyphs have a 4-square aura that gives additional stat boosts for each different type of simple glyph within. Basic weapon attacks and active skills cast quickly, and the active skills each store up several charges, making combat fast-paced. Each class has at least one “trigger” passive (for example cast on minion attack), so you can very easily set up explosive bursts of skills - for example dumping 4 abilities when you attack, and 4 more abilities when you dash. You only need to have the skills and enough space on your skill grid to set it up, and the charges and mana when they activate. You can also get a pet that picks things for you, and - unseen since Torchlight - you can send it back to town to sell items.
11 hours played
June 2026
These developers really understood diablo 2. They aren't copying and pasting classes/abilities and calling it a day, like these guys really get what worked in diablo and torchlight games and made it their own. The design choices they made with the grids are really interesting. Its extremely complex but like a good puzzle, its simple enough at first glance to make you engage with it. It did take a while to get my build going, but I managed to make something good enough to at least finish the story, so I'm happy with it and it was pretty fun doing my own build. Min maxing for these must be insane, or at least take you a couple of hours. My only complaint with the game is that the visibility is kind of rough, even at the start. I'm not quite sure why, but it feels like the background/floor has too many detailed sprites. A couple of skills in the late game make it really difficult to see too. But I swear to god, the grid and class systems are like a slam dunk, it makes this game highly replayable along with the short story. You also can get a good grasp of most builds by the end of the story imo (at least skill interactions and such) Highly recommend, and I can't wait to see more games from them.
4 hours played
March 2026
This game reminds me of a genre of game long dated (Conquer Online) without any of the predatory nonsense that come with that style of game. The loot is interesting. The game itself is janky and rough around the edges but nonetheless is fun to play. It's a worthy addition to any ARPG library. Shamelessly this review is to hope it one day gets to 1k reviews though because if it had true seamless multiplayer, even with shared progress LAN play or similar, I'd get even more of my friends to buy it in a heartbeat.
138 hours played
Dec. 2025
Apart from the nerfing of my favourite shadow clone skill into the ground, the game is amazing. Love the theme, setting and the grind is addicting. (EDIT) - So, having now put in over 100 hours into the game, most of that pushing the hellgate levels, I have to say, it has engaged me personally due to the build that I made a dream build actually work (having 8 shadow clones with basic attack projectiles and super fast attacks per second as the build) Why? Because I wanted to see how far I could take my build - Now, I feel bored, as the grind, which I do enjoy, has become just too much of a slog with the extreme lag I'm experiencing (If you do not have a build that one-shots enemies but instead relies of super quick attacks, you are in for a rough time in the endgame...) The lag is horrendous, to say the least... If the developers ever decided to come back and somehow fix this lag, well, that would be amazing. I think it's impossible though with the limits of the game engine... So, besides that negative issue about the lag, I will also mention - There needs to be more items as there are just too few. More quality of life changes would also be very welcome since there are a lot of things that just become a drag (...literally) that could be refined to make things far more engaging and less tiresome. Overall, the game is fun, but it does have its issues, some of which are a little bit too big to be ignored in my opinon.
19 hours played
Sept. 2025
Ghostlore Review What it is: South east asian diablo. Rather unusual setting that combines current day and mythology and creatures. Pro: - you can have an otter as a pet - basic combat works fine - the update glyph and multiclass skill matrix are pretty cool - itemization and upgrades creates a "need to kill more for more "-loop - good balance through the campaign Contra: - Some of the menus are clunky - gamepad is not good - endgame is horribly tedious and when doing things over and over again, the lack of usability polish is noticeable I played the game for 18 hours. I finished the campaign and then noticed that the endgame is going to be a very long time of farming while the game lacks the polish to make it enjoyable. I modded the game to radically increase item drops and then played a few hours of power fantasy, which was fun until it becomes tedious even at accelerated progress. Recommend: - yes, for a playthrough. I enjoyed my time with the game and i would recommend it to people who are okay with a diablo-like being finite.

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Frequently Asked Questions

Ghostlore is currently priced at 19.50€ on Steam.

No, Ghostlore is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Ghostlore received 536 positive votes out of a total of 660 achieving a rating of 7.68.
😊

Ghostlore was developed by Andrew Teo and Adam Teo and published by AT-AT Games.

Yes, Ghostlore is playable and fully supported on Windows.

No, Ghostlore is not playable on MacOS.

No, Ghostlore is not playable on Linux.

Yes, Ghostlore is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Ghostlore is playable and fully supported on Steam Machine.

No, Ghostlore does not support VR.

Ghostlore offers both single-player and multi-player modes.

Ghostlore includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Ghostlore. Explore additional content available for Ghostlore on Steam.

Yes, Ghostlore is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Ghostlore supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Ghostlore is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghostlore.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 22:39 UTC
SteamSpy data 09 September 2026 19:33 UTC
Steam price 11 September 2026 18:22 UTC
Steam reviews 09 September 2026 12:05 UTC

If you'd like to dive deeper into the details about Ghostlore, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghostlore
  • SteamCharts - Analysis of Ghostlore concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghostlore compatibility
Ghostlore
Rating
7.7
536
124
Game modes
Multiplayer
Features
Online players
8
Developer
Andrew Teo, Adam Teo
Publisher
AT-AT Games
Release 17 May 2023
Platforms
Remote Play
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