Remember Me on Steam - User reviews, Price & Information

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Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.

Remember Me is a cyberpunk, action and female protagonist game developed by DONTNOD Entertainment and published by Capcom.
Released on June 06th 2013 is available only on Windows in 10 languages: English, German, French, Italian, Russian, Polish, Portuguese - Brazil, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 16,008 reviews of which 13,284 were positive and 2,724 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.59€ on Steam with a 80% discount.


The Steam community has classified Remember Me into these genres:

Media & Screenshots

Get an in-depth look at Remember Me through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows Vista®/XP, Windows 7, Windows 8
  • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
  • Memory:2 GB RAM
  • Graphics:NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 3850 or better
  • Hard Drive:9 GB HD space
  • Sound:Standard audio device
  • Other Requirements:Broadband Internet connection

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I know that there are plenty of people that don't like this game, but really, Remember Me is amazing, and this is coming from a guy who's not really into sci-fi stuff. I get that there are certain things that people have issues with, but for me, there was very little that I didn't like about this game. I'll give a basic runthrough of my thoughts on each element. Setting The game takes place in the year 2084, in Paris (now known as Neo-Paris), and there's a special kind of technology called "Sensen" that's been created by the corporation "Memorize". The Sensen allows people to transfer memories with others, and almost everything in Neo-Paris revolves around this tech. However, there are darker aspects that this technology can be twisted into, and the game takes full advantage of it. The extent of the darker elements are undoubtedly a prison known as "La Bastille" that wipes the memories of their prisoners and then disposes of said prisoners in the slums of the city, leaving them reduced into malformed creatures. The game even touches on political corruption, something that I don't often see explored in video games (probably for fear of offending the IRL government), and it's done incredibly well and realistically here. I mean, as realistically as you can expect for a future that utilizes a technology made for transferring people's memories. But yeah, as a fan of darker themes in video games, I really like what Remember Me did with the Sensen. With the way it works, it can very obviously be used in corrupt ways, and the game knows that and fully realizes it. Nilin There are several notable characters in the game, but I'll dedicate this section to talking about the main protagonist - Nilin. In a nutshell, she feels like a futuristic version of Lara Croft, from the athleticism to the accent. She's a character of mixed race, and I feel like we don't often see characters like that in media, but it does give her some uniqueness, which I always enjoy when it comes to character design. People have complained about her personality feeling pretty stiff and emotionless, and while she does have a pretty blunt demeanor a lot of the time, there are also plenty of moments in the game where she shows more emotion and depth. Her outfit looks great as well, making her appear both stylish and badass! Thanks to the artbook, I know that the development team wanted her to have an outfit that struck a good balance of modern and futuristic, and I think that was pulled off incredibly well here. And I gotta say, she's hella attractive as well. You can tell that the game knows that, too, which is why a lot of the cutscenes give you a great view of her butt from time to time. There's been some complaints about this as well, seeing it as gratuitous and even sexist, though I personally don't see it like that. It's not like she's got the biggest female butt in all of video games or anything (I think that crown goes to Haydee), but it's still sizable and very shapely, without looking proportionally unbalanced to the rest of her. So I don't think it's that big a deal. Gameplay This is what the game is most criticized for, and I can see why. I did struggle with the fighting and parkour mechanics at first, but I got the hang of them soon enough. I'll start by talking about the fighting aspect of the game. The fighting is done by building combos beforehand and then delivering them onto the enemies through a combination of left-clicks and right-clicks of the mouse (on PC, anyways). Some attacks do more damage, some attacks heal you, some attacks help to regenerate your powers... there's a nice variety, and arranging them properly in the Combo Lab can help you be more effective in combat. There are also five powers that get unlocked one-by-one throughout the game, each one providing a different beneficial effect while fighting enemies, and there are even a few types of enemies that can most easily be taken down by the usage of a particular power. Nilin's Sensen also notifies you of when an attack is coming your way, giving you a second or two to dodge out of the way with a cool flip. It's almost like Spiderman's spider sense, in a way. The only real issue I have with the combat system is that the auto-aiming with the Spammer (that's the weapon that looks like a bunch of broken glass on Nilin's forearm) can sometimes end up locking onto the wrong enemy, but this mistake only has the chance of happening if there are a lot of enemies in a group. Otherwise, I think the combat system works fine enough. And the parkour is pretty cool as well. It does a good job of showing how fit and athletic Nilin is, and best of all, her Sensen also points out all the possible paths that she can take in every parkour section, which is incredibly handy. But the coolest game mechanic (and arguably the one I had the most trouble of getting the handle on) is the memory remix one. It shows a cutscene playing out, and there are glitches in the cutscenes that allow you to alter things, and therefore change the outcome. You move the mouse in a counter-clockwise motion to rewind the cutscene, and a clockwise motion to move it forward. I had trouble with it because I didn't know that you could right-click to pause the cutscene so that you can properly select a glitch, and I was just playing and rewinding on glitches to try and select them right as they happened. It wasn't until the final memory remix scene that I realized I could right-click to pause it. But yeah, as difficult as it was for me for a while, the memory remixing is a REALLY awesome game mechanic, a mechanic I've never seen anything like in other games. Visuals One of my biggest praises for this game are for the visuals, because they are BEAUTIFUL! The environments are so large and rich with visuals, and while it can occasionally make it difficult to tell where you're supposed to go, it still looks incredible. Keep in mind that this game was made back in 2013, too; you wouldn't expect a game made in that year to have this much detail put into the environments. I did find out that the reason that Neo-Paris looks so incredible and expansive is because Remember Me was originally supposed to be an open-world game, where you could explore where you wanted to. But somewhere along the development line, it got changed to be more linear, and while that's perfectly fine, it does feel like a shame that so much effort was put into the environments, only for the players to not be able to explore all of them. Though there are over a dozen points in the game where the camera pulls back and gives you a big view of the background, and it was nice when that happened, since it shows that the development team were aware of how good the environments looked and wanted to show them off. And the great visuals often extended to the cutscenes, too. The motion capture for the characters and enemies add a lot to the cutscenes, and made them feel very smooth and polished. Granted, it could use some work when it comes to the faces, but the bodies move realistically enough. Conclusion Remember Me is an underrated gem. It ironically got forgotten to time, but I'll always remember it. As cool as it is as a game, I would honestly love to see a live-action movie about it. I've seen a few people saying that the plot would've worked better in a movie rather than a video game, and while I don't know if it would be BETTER, I do think it would still be amazing. Y'know, so long as they don't inject modern Hollywood tropes into it, mainly the whole "strong female character" thing that borderlines on feminism. I've seen plenty of bad examples of that in movies, and I'd hate to see Nilin get that treatment, since she's already a greatly-written character in this game. I give Remember Me a solid 8/10!
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Dec. 2024
This game deserves far more credit than it gets. Remember Me is a gem from last generation, it has it flaws sure but its still unique and beautiful. Honestly wish they would make sequel. This game had so much potential it’s really sad that not too many people remember this game.
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Oct. 2024
I randomly found a video about this game, a cyberpunk game that everyone forgot and it immediately hooked me to go and play this, without watching the video much and getting spoiled I launched steam and bought this, luckily it was on sale too! After downloading and launching the game, fixing the FOV, I was immediately hooked. The combat took a little getting used to but after that it was a breeze. What an excellent game, everything about it kept me hooked, from the gameplay, story and the graphics are really solid, this is a game from an era where video games were at their peak, every game was pretty much a solid experience and the cyberpunk aesthetic of this game really shines. I honestly can't believe I missed out on this back in the day. I couldn't stop taking screenshot because of how impressive the environments looked for a game that is more than 10 years old now. Back when the French knew how to make video games, they really lost the art these days.
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Aug. 2024
This game is style over substance. Given its age, it is a very good looking game. The protagonist is lovingly animated, and it has some impressive set design. It also has nice voice acting and clearly some thought has gone into the characters too. The world has back story and is reasonably well built. But behind that is only moderately good gameplay - iffy wave based combat, simplistic jumping puzzles (why is everyone a parkour expert who needs to jump around platforms in these games?), and gimmick bosses with quick time endings, and occasional other instafail quicktime events as well. The 'configurable' combat (you can change the buttons in your moveset and what they do, to a degree) also tends to stuff up muscle memory if you want it to be optimised since you will break you sequences and have to relearn them. Anyway, a lot of the fighting boils down to waiting for powers to cool off so you can use them to solve a situation or resolve a gimmick. It also has a handful of somewhat original memory 'remix' sequences (a bit like the braindance from Cyberpunk) where you alter what people remember to change their beliefs and actions (but only in an on-rails sense, to move the plot in a certain direction). But these sequences have poor controls which made them pretty tedious. Also almost no-one seems to twig that possibly they have been remixed. This is odd because sometimes the new memories come from so far back - like decades - and so radically shift their perception of things, that you would think they would wonder why they then made all the other decisions in their life which have led to this now peculiar moment. It should induce major cognitive dissonance but it doesn't. That bothers me a bit, even given how I know that memory is a pretty malleable thing in real life - I just don't think most people could narratively adjust and justify their actions over such a huge time frame without getting suspicious or having a mental breakdown! It is less a problem over shorter time frames though. Hey, the fact I am even talking about this shows it is a pretty original idea I guess! Also it would be unethical as all hell! The world and attempted use of slang, right down to menu journal style infodumps, reminds me a bit of a completely different game called 'Gamedec'. But I doubt they are related. Anyway, points for attempting something original! In the end its not a bad game but certainly not a great one. 6/10. Get it on a big discount.
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June 2024
One of the best (if not THE best) visually designed game I ever played. Beautiful New Paris cyberpunk views with hightech and low life make this game very believable and pleasant (even in disgusting places like slums or abandoned metro station, those nastiness have their charm too). The core gameplay of the game is 3rd person action, with simple platforming and simple fighting system (even less complex than the first Arkham Batman) with 4 customisable combos, where you can choose what exact effect will the hit you make have - there are 4 effects - more damage, healing on hit, cooldown reduction and increasing previons effect (that can be chained for even more increased effect). Which gives you ability to have healing combo, full damage, full CDR to use special abilities (that give you a crowd control usually, or high burst) or something on the middle. Great story with a bit of naive and sometimes VERY BLUNT references (like really, location name SLUMS 404, or a person named Bad Request - it is kinda funny but at the same time a bit cringy, was waiting for Gateway Timeout death screens to be fair) Additionally the game has a unique mechanic of reshaping some people memories to change some little stuff to cause a "butterfly effect" to them remember things than didn't happen. If only such things were more in the game. Negatives: - the game is EXTREMELY linear - it feels very tight (cramped?). Most locations are just corridors with arenas between them, and it would be super nice to explore those beautiful locations you can see afar more. - balance issues - very strange part that can be exploited - later in the game you get access to 6 and 8 hit combos that gives you more experience if being completed. But the funny thing - you want those combos to deal as little damage as possible if you can survive using them - because every full execution gives you additional exp, so fighting ineffectively gets rewarded, while dispatching enemies quickly dont give any bonuses on top of defeating them - A TON of collectables (both lore, exp and upgrade ones) - like Batman Arkham City riddlers trophies level - for a kinda short game - 150+ if a LOT - checkpoint balance issues - like - you get healed on death (if you died in any of stages of a fight), but lose all focus, that is much more important because you can get heal in combo fast, but focus is provinding very powerfull tools that just get disposed\wasted if you die in a fight (making it somewhat harder) - some fights much easier to reset from main menu and return to the fight from the start but with focus, than have full hp but no focus. Note: to chain combos after evasion you need to press the correct hit button mid-evasion to continue. Makes things gradually easier. Also, you need to flip OVER an enemy. Some enemies cannot be flipped over AND you cant flip over an enemy if not enough space (he is standing close to a wall or an edge of the arena, so instead Nilin will execute a dodge, instead of a flip\evade) In total - this is very cool game and if you like cyberpunk stuff, like Johnny mnemonic, distopias like 1984 (the year of the game is a reference too i guess), - you will enjoy this game very much. Just dont get focused on collectables in 1st playthrough, they kill the pace of the game.
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Frequently Asked Questions

Remember Me is currently priced at 5.59€ on Steam.

Remember Me is currently available at a 80% discount. You can purchase it for 5.59€ on Steam.

Remember Me received 13,284 positive votes out of a total of 16,008 achieving a rating of 8.12.
😎

Remember Me was developed by DONTNOD Entertainment and published by Capcom.

Remember Me is playable and fully supported on Windows.

Remember Me is not playable on MacOS.

Remember Me is not playable on Linux.

Remember Me is a single-player game.

There is a DLC available for Remember Me. Explore additional content available for Remember Me on Steam.

Remember Me does not support mods via Steam Workshop.

Remember Me supports Remote Play on TV. Discover more about Steam Remote Play.

Remember Me is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Remember Me.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2025 16:13
SteamSpy data 27 April 2025 15:57
Steam price 30 April 2025 04:48
Steam reviews 29 April 2025 05:51

If you'd like to dive deeper into the details about Remember Me, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Remember Me
  • SteamCharts - Analysis of Remember Me concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Remember Me compatibility
Remember Me PEGI 16
8.1
13,284
2,724
Game modes
Features
Online players
20
Developer
DONTNOD Entertainment
Publisher
Capcom
Release 06 Jun 2013
Platforms
Remote Play